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Pirate skele v steadfast hero

Syiccal
Syiccal
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Which is the better set up on a magplar
  • Neoauspex
    Neoauspex
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    I just don't like the 2-4 piece bonuses on Steadfast. Not enough offense to kill anything unless I'm zerg surfing.
  • raasdal
    raasdal
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    Steadfast, hands down.

    The key difference is that Steadfast is something you can reliably count on. Especially when going from being offensive, to defensive - which is the time you need it the most.

    Example; Charge onto a target, CC him and start pounding. Suddenly someone gapcloses from behind and CC's you with a decent combo, putting you at 50% HP in 2 GCD or close. Lets say a NB gapclosed and incapped you.

    With Pirate Skeleton, you either get extremely lucky with a proc, or you die.

    With Steadfast you CC break and Cleanse, for a guaranteed proc on Steadfast, to help you turn the fight around by going offensive.
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  • Minno
    Minno
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    raasdal wrote: »
    Steadfast, hands down.

    The key difference is that Steadfast is something you can reliably count on. Especially when going from being offensive, to defensive - which is the time you need it the most.

    Example; Charge onto a target, CC him and start pounding. Suddenly someone gapcloses from behind and CC's you with a decent combo, putting you at 50% HP in 2 GCD or close. Lets say a NB gapclosed and incapped you.

    With Pirate Skeleton, you either get extremely lucky with a proc, or you die.

    With Steadfast you CC break and Cleanse, for a guaranteed proc on Steadfast, to help you turn the fight around by going offensive.

    Flipside argument, pirate skeleton condensing most defensive sets into 2pcs allowing you to roll two stronger 5pc offensive sets that are more consistent than valkyn skoria and grothdarr.
    Minno - DC - Forum-plar Extraordinaire
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  • teladoy
    teladoy
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    raasdal wrote: »
    Steadfast, hands down.

    The key difference is that Steadfast is something you can reliably count on. Especially when going from being offensive, to defensive - which is the time you need it the most.

    Example; Charge onto a target, CC him and start pounding. Suddenly someone gapcloses from behind and CC's you with a decent combo, putting you at 50% HP in 2 GCD or close. Lets say a NB gapclosed and incapped you.

    With Pirate Skeleton, you either get extremely lucky with a proc, or you die.

    With Steadfast you CC break and Cleanse, for a guaranteed proc on Steadfast, to help you turn the fight around by going offensive.

    The 30% damage reduction applies after the calculation of the damage mitigation or before? Because if you have a lot of resistances already and the 30% applies after then is really small that 30% and it makes no sense use this set if you already cap armor resistances.
  • Iskiab
    Iskiab
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    teladoy wrote: »
    raasdal wrote: »
    Steadfast, hands down.

    The key difference is that Steadfast is something you can reliably count on. Especially when going from being offensive, to defensive - which is the time you need it the most.

    Example; Charge onto a target, CC him and start pounding. Suddenly someone gapcloses from behind and CC's you with a decent combo, putting you at 50% HP in 2 GCD or close. Lets say a NB gapclosed and incapped you.

    With Pirate Skeleton, you either get extremely lucky with a proc, or you die.

    With Steadfast you CC break and Cleanse, for a guaranteed proc on Steadfast, to help you turn the fight around by going offensive.

    The 30% damage reduction applies after the calculation of the damage mitigation or before? Because if you have a lot of resistances already and the 30% applies after then is really small that 30% and it makes no sense use this set if you already cap armor resistances.

    That’s not really how it works.

    Burst is what kills people in pvp. If you reduce the burst you increase your reaction time and increase the effectiveness of healing.

    It’s about the trade off between damage, healing and mitigation.
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