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Dolmens 2019, isn't it time to actually fix them?

Saraya
Saraya
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After how many years, Dolmens are still terrible.
  • No challenge
  • No effort
  • It's ridiculous how mobs die before they even appear on screen because of AoE spam.


1. Either make the mobs far more difficult, requiring people to actually coordinate.

Benefits :
  • Challenge
  • Risk
  • Enjoyment
  • Communication (yes people in MMOs use to have to talk to each other, even outside of raiding).
  • Community


or

2. Leave them alone and remove all the set loot and experience gain.


Seriously stop pumping out regurgitated rehashed DLCs and start making the game worth playing. What is the point of open world shared content where Dolmens are concerned?



[Edit to remove bait]
Edited by [Deleted User] on July 19, 2019 6:29PM
  • Heyodude
    Heyodude
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    dolmens are a defacto tool to solo level and get skyshards by yourself, they're utility not immersion.
  • Vercingetorix
    Vercingetorix
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    Yeah, your request will fall on deaf ears because the vast majority of the player base including myself feel dolmens are specifically for grinding xp and loot. Alikir exists for a reason and one of the options a player has for passively leveling skills on their bar. If you want an overland challenge, seriously go to Craglorn - I promise you there's plenty of challenge for a solo player in Shada's Tear. :D
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Dusk_Coven
    Dusk_Coven
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    Or maybe they are no longer challenging for many people because there are too many established players around with toons that can solo them.
    Sometimes you still see lower levels, probably newer players, but I think most people grinded up at Alik'r already.

    We could "fix" Alik'r by changing the XP reward to be divided by the total number of recipients.
    Then offer a zoom-to-level-50 token in the Crown Store.

    But the forums will be up in arms as that being the "end of the world".
    Then that ZOS employee who tweets an "end of the world" meme will be fired even though that would be the sentiment of the grinders here.
  • jainiadral
    jainiadral
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    If you do all of these things, absolutely no one would touch dolmens. The problem with dolmens is not that a) they're easy, b) soloable, c) too rewarding, d) create a "lazy" culture.

    The problem is they're dull as dishwater. They're copy-pasta, samey-same content ad nauseum. Making them harder isn't suddenly going to make them fun or engaging. Giving them gameplay variety, different beasties, maybe changes in sequence or mechanics, music, or just general scenery and lighting might make them a little more interesting.

    Dolmens' lack of difficulty and relatively decent rewards per effort is what keeps people doing them. It's their sole saving grace.
  • RebornV3x
    RebornV3x
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    they need to scale like the Geysers in Summerset there just right
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • jadarock
    jadarock
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    Bruh .... there are more pressing issues to "fix"
  • Ysbriel
    Ysbriel
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    Saraya wrote: »
    After how many years, Dolmens are still terrible.
    • No challenge
    • No effort
    • It's ridiculous how mobs die before they even appear on screen because of AoE spam.
    • Allows lazy players to do achieve things without having to try - creates a poor in-game culture


    1. Either make the mobs far more difficult, requiring people to actually coordinate.

    Benefits :
    • Challenge
    • Risk
    • Enjoyment
    • Communication (yes people in MMOs use to have to talk to each other, even outside of raiding, yes kids, it happened).
    • Community


    or

    2. Leave them alone and remove all the set loot and experience gain.

    Benefits :
    Then people will stop being lazy losers and grinding them out instead of actually playing the game.


    Seriously stop pumping out regurgitated rehashed DLCs and start making the game worth playing. What is the point of open world shared content where Dolmens are concerned?



    1) YOU, can simply avoid doing dolmens yourself.
    2) YOU, can simply let people do their own thing since it does not affect YOUR gameplay.
    3) MMO games always have a grid spot somewhere.
    4) remember 1&2.
  • jadarock
    jadarock
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    OP wants to change the radio out when the vehicle barely runs smh
  • ZonasArch
    ZonasArch
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    Saraya wrote: »
    After how many years, Dolmens are still terrible.
    • No challenge
    • No effort
    • It's ridiculous how mobs die before they even appear on screen because of AoE spam.
    • Allows lazy players to do achieve things without having to try - creates a poor in-game culture


    1. Either make the mobs far more difficult, requiring people to actually coordinate.

    Benefits :
    • Challenge
    • Risk
    • Enjoyment
    • Communication (yes people in MMOs use to have to talk to each other, even outside of raiding, yes kids, it happened).
    • Community


    or

    2. Leave them alone and remove all the set loot and experience gain.

    Benefits :
    Then people will stop being lazy losers and grinding them out instead of actually playing the game.


    Seriously stop pumping out regurgitated rehashed DLCs and start making the game worth playing. What is the point of open world shared content where Dolmens are concerned?



    You want challenge and dolmen? Go cyrodiil. Problem solved for you.
  • Androconium
    Androconium
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    The only problem will dolmens, for me anyway, is the red static charge circles they put in to stop botters.

    For me, sometimes it's just the mindless random fun. There's always a different mix of players all doing their own thing without any of the toxicity of dungeon play. Watching Alikr players rushing to and from the wayshrines is always a player spectacle that you don't get anywhere else.

    All I'd like to see changed is the removal of the static charge and replacing all the white-trash drops with coloured versions.

    Also, Nobody ever mentions that they are used to increase Fighter's Guild skill points.
  • Red_Feather
    Red_Feather
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    Here's a fun idea. Will anyone see it.

    Every time you beat a dolmen you get a hidden buff called 'death mark'.

    When a dolmen activates it sees how many players are involved and how many of them have death marks.

    Dolmen does something really hard if enough death marks are participating.

    Like a super world boss encounter from molag bal.
  • Synnastix
    Synnastix
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    Dolmen is fine, a couple zones are used to grind but others have dolmen that come and go with no players ever touching it. Sounds like your beef is with other players and not actually the dolmens.
  • Mettaricana
    Mettaricana
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    Better idea make dolmens random location spawns and work like the way they did in the intro cutscene. Have chains fall from the gate in the sky hit the ground and lock in place have endless daedra spawn around each hook to guard it and we have t dps down the hooks and daedra instead of pulling a lame pin. Make it drop like 3-8 hooks depending on players present to keep the challenge up. Have multiple boss class enemies spawn near the end of each hooks life.
  • jainiadral
    jainiadral
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    Also, Nobody ever mentions that they are used to increase Fighter's Guild skill points.

    Does anyone use them for leveling FG? It's faster to kill those "random" daedra spawns, just running back and forth over the same stretch of terrain to respawn them.

    *shrug* I tried leveling FG on my main toon via dolmen dailies. I think I lasted three days. Now, unless I'm on a leveling toon or see someone who needs help soloing one, I just ride the opposite way when the cultists show up.
    Edited by jainiadral on July 18, 2019 10:58PM
  • LordGavus
    LordGavus
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    Here's a fun idea. Will anyone see it.

    Every time you beat a dolmen you get a hidden buff called 'death mark'.

    When a dolmen activates it sees how many players are involved and how many of them have death marks.

    Dolmen does something really hard if enough death marks are participating.

    Like a super world boss encounter from molag bal.

    This could be cool.
  • jainiadral
    jainiadral
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    Here's a fun idea. Will anyone see it.

    Every time you beat a dolmen you get a hidden buff called 'death mark'.

    When a dolmen activates it sees how many players are involved and how many of them have death marks.

    Dolmen does something really hard if enough death marks are participating.

    Like a super world boss encounter from molag bal.

    You know, that could be interesting :) Tentative thumbs up.
  • Red_Feather
    Red_Feather
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    Could just spawn this guy or a tweaked version.
    https://www.youtube.com/watch?v=EpZXaLoFQ3o&t=23m
  • JumpmanLane
    JumpmanLane
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    Saraya wrote: »
    After how many years, Dolmens are still terrible.
    • No challenge
    • No effort
    • It's ridiculous how mobs die before they even appear on screen because of AoE spam.
    • Allows lazy players to do achieve things without having to try - creates a poor in-game culture


    1. Either make the mobs far more difficult, requiring people to actually coordinate.

    Benefits :
    • Challenge
    • Risk
    • Enjoyment
    • Communication (yes people in MMOs use to have to talk to each other, even outside of raiding, yes kids, it happened).
    • Community


    or

    2. Leave them alone and remove all the set loot and experience gain.

    Benefits :
    Then people will stop being lazy losers and grinding them out instead of actually playing the game.


    Seriously stop pumping out regurgitated rehashed DLCs and start making the game worth playing. What is the point of open world shared content where Dolmens are concerned?



    You’re a busy body op. Go solo a dragon or something. Dolmen are a challenge for new people. Encourage ZOS to fix a bug or something or improve performance. Geeze...you got ya lil Daedric Lord Slayer title! GET ON! Hehehehe
    Edited by JumpmanLane on July 18, 2019 11:27PM
  • MisterBigglesworth
    MisterBigglesworth
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    Saraya wrote: »
    creates a poor in-game culture
    (citation needed)

    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • AcadianPaladin
    AcadianPaladin
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    I think dolmens offer a perfect level of challenge. With some levels, care and skill, they can be soloed - and I love that there is a fair amount of fun/challenging things for solo players to do since the game was/is marketed to both solo and group players. For young chars / new players, a few others around to help will do the job. Dolmens are a great way to level up FG and farm for purple jewelry sets.

    For those who want more challenge, the game offers plenty of other places to find it. Many players (like me) consider 'coordinating efforts with others' no more fun than trying to herd cats.
    PC NA(no Steam), PvE, mostly solo
  • Gronk
    Gronk
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    Dolmens are herding cats! Cat herd XP!! so many Khajiits at dolmens today. Or... Maybe they are using the sand for something else. Step carefully!!!!
    Old Guard since Jan 2014
    "Read more, Post less."
  • HiLyfe808
    HiLyfe808
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    What i'm most curious about is what's it to you? If your not happy with it there are many other things you can do. No need to be calling people lazy losers because you don't enjoy it, or not "challenging" enough.

    If you don't feel like the game is worth playing, there are other games out there. Maybe it's time for you to move on.
  • MartiniDaniels
    MartiniDaniels
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    No. Though I want ZOS to create separate instances of overland for veteran players, I understand dolmens are very important for newbies, they still should be doable by several new players - and I often see how they struggle even now.
    From that point i don't see how summerset dolmens are any good. They literally force new players to gather together, but there are already WB dailies for that. Dolmens should remain as they are - source of free XP and jewelry for newbies/farmers.
  • zaria
    zaria
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    Its a question about gear
    BOzMmnDh.jpg
    Yes I got credited for it :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Daedric_NB_187
    Daedric_NB_187
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    Ummmmm.... How about no?
  • Mr_Walker
    Mr_Walker
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    OP's right, the game should be designed specifically for his requirements.
  • Casul
    Casul
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    There's only one solution. Dolmen mobs take 5% less damage per player up to 19.
    Edited by Casul on July 19, 2019 2:24AM
    PvP needs more love.
  • twev
    twev
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    jadarock wrote: »
    Bruh .... there are more pressing issues to "fix"

    That would be a good answer, if they actually fixed the stuff that needed fixing, instead of just nerfing/buffing/nerfing the same stuff over and over, or nerfing old sets to 'force' you to buy DLCs and grind 'new' sets to make up for the power loss from the last nerf.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • twev
    twev
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    zaria wrote: »
    Its a question about gear
    BOzMmnDh.jpg
    Yes I got credited for it :)

    You're out of uniform.
    You're supposed to wear your bucket helmet when swinging your broom.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • FrancisCrawford
    FrancisCrawford
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    Dolmens DO scale somewhat according to the number of players around. When I solo a dolmen, there are fewer mobs than when there's a player crowd present.
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