After how many years, Dolmens are still terrible.
- No challenge
- No effort
- It's ridiculous how mobs die before they even appear on screen because of AoE spam.
- Allows lazy players to do achieve things without having to try - creates a poor in-game culture
1. Either make the mobs far more difficult, requiring people to actually coordinate.
Benefits :
- Challenge
- Risk
- Enjoyment
- Communication (yes people in MMOs use to have to talk to each other, even outside of raiding, yes kids, it happened).
- Community
or
2. Leave them alone and remove all the set loot and experience gain.
Benefits :Then people will stop being lazy losers and grinding them out instead of actually playing the game.
Seriously stop pumping out regurgitated rehashed DLCs and start making the game worth playing. What is the point of open world shared content where Dolmens are concerned?
After how many years, Dolmens are still terrible.
- No challenge
- No effort
- It's ridiculous how mobs die before they even appear on screen because of AoE spam.
- Allows lazy players to do achieve things without having to try - creates a poor in-game culture
1. Either make the mobs far more difficult, requiring people to actually coordinate.
Benefits :
- Challenge
- Risk
- Enjoyment
- Communication (yes people in MMOs use to have to talk to each other, even outside of raiding, yes kids, it happened).
- Community
or
2. Leave them alone and remove all the set loot and experience gain.
Benefits :Then people will stop being lazy losers and grinding them out instead of actually playing the game.
Seriously stop pumping out regurgitated rehashed DLCs and start making the game worth playing. What is the point of open world shared content where Dolmens are concerned?
Androconium wrote: »Also, Nobody ever mentions that they are used to increase Fighter's Guild skill points.
Red_Feather wrote: »Here's a fun idea. Will anyone see it.
Every time you beat a dolmen you get a hidden buff called 'death mark'.
When a dolmen activates it sees how many players are involved and how many of them have death marks.
Dolmen does something really hard if enough death marks are participating.
Like a super world boss encounter from molag bal.
Red_Feather wrote: »Here's a fun idea. Will anyone see it.
Every time you beat a dolmen you get a hidden buff called 'death mark'.
When a dolmen activates it sees how many players are involved and how many of them have death marks.
Dolmen does something really hard if enough death marks are participating.
Like a super world boss encounter from molag bal.
https://www.youtube.com/watch?v=EpZXaLoFQ3o&t=23m After how many years, Dolmens are still terrible.
- No challenge
- No effort
- It's ridiculous how mobs die before they even appear on screen because of AoE spam.
- Allows lazy players to do achieve things without having to try - creates a poor in-game culture
1. Either make the mobs far more difficult, requiring people to actually coordinate.
Benefits :
- Challenge
- Risk
- Enjoyment
- Communication (yes people in MMOs use to have to talk to each other, even outside of raiding, yes kids, it happened).
- Community
or
2. Leave them alone and remove all the set loot and experience gain.
Benefits :Then people will stop being lazy losers and grinding them out instead of actually playing the game.
Seriously stop pumping out regurgitated rehashed DLCs and start making the game worth playing. What is the point of open world shared content where Dolmens are concerned?
Bruh .... there are more pressing issues to "fix"