See, before Scalebreaker I would've said somethign along the lines of Horn + Standard mix. But since we are now cool with giving class features to guild skill lines I would go with a rez ulti for 3 allies (there are 3 other players in a dungeon so it fits thematically).
See, before Scalebreaker I would've said somethign along the lines of Horn + Standard mix. But since we are now cool with giving class features to guild skill lines I would go with a rez ulti for 3 allies (there are 3 other players in a dungeon so it fits thematically).
but you can't just copy/paste abilities. Should be something unique in flavor.

redspecter23 wrote: »Last Breath, cost 500 Ultimate
Give up your life to drop an aoe effect on the ground that restores X stam, mag and health per second for 10 seconds to everyone in the area.
Synergize this abiltiy to revive the caster and end the effect.
Morph 1: double the duration
Morph 2: double the effect
Jolipinator wrote: »We are Undaunted!
Activate to remove/negate all daunting effects in a 50 metre radius for 30 seconds.
Ultimate cost: Daunt ask.
Nemesis7884 wrote: »Jolipinator wrote: »We are Undaunted!
Activate to remove/negate all daunting effects in a 50 metre radius for 30 seconds.
Ultimate cost: Daunt ask.
or remove all negative effects from allies and place them on the enemies in the area
IronWooshu wrote: »An AOE chain that pulls all enemies in around a 18 meter radius that debuffs them with Minor Vulnerability for 5 seconds or major Vulnerability for 3 seconds.. good for PVE and PVP group play.
Cost 250 ult
The idea is to make the effect powerful but apply a heavy ultimate cost to it so the player has to specifically build for it if they want to use it more frequently. With the many sources of ultimate cost reduction sets that exist, it would be too easy to exploit this powerful ultimate if the cost wasn't prohibitively high. Choosing between more resource sustain or longer protection/healing is a fair trade. The durations are long enough to make an impact but short enough that the ultimate cannot trivialize an encounter. Values are of course placeholders and are subject to change.Undaunted
300 Ultimate
Rally your allies and empower them in a 28 meter radius, restoring 50% of their missing resources immediately. You and any other ally can also activate the Knows No Fear synergy. Anyone activating the synergy gains Major Protection and heals for [20000] health for 10 seconds.
Morph: Trinity
Synergy also restores an additional [10000] magicka and stamina over 10 seconds.
Morph: Last Stand
Synergy heals for more and lasts 15 seconds.
redspecter23 wrote: »Last Breath, cost 500 Ultimate
Give up your life to drop an aoe effect on the ground that restores X stam, mag and health per second for 10 seconds to everyone in the area.
Synergize this abiltiy to revive the caster and end the effect.
Morph 1: double the duration
Morph 2: double the effect
That's actually a cool idea. I can see that kind of ulti being used by the guy you are carrying so he can be useful at least in some way.