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want Undaunted ultimate? what can it do?

Sergykid
Sergykid
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of course any pick has its morphs and additional effects. I am talking about the ultimate's essence, its flavor in using.

-PC EU- / battlegrounds on my youtube

want Undaunted ultimate? what can it do? 54 votes

aoe taunt (debuff in pvp)
48%
milesrodneymcneely2_ESOdaryl.rasmusenb14_ESOWuffyCeruleiquadraxis666VexariusMettaricanaBrowisethGoodFella146pod88kklardvaderheavenelvaEvilCrocChickenSuckerTrandanerRPGplayer13579Jephryoutsiders123abcToastyTheTyrantHighKinladyLewisFernweh 26 votes
aoe (chain) pull in mobs/players
40%
Pinesyberzerkdethb14_ESO1FivefivesixHexquisiteRinOkumaraSpiderKnightNyladreassusmitdsJacen_VeronmoonpawcFroilVinterdvalawolf486NumerikuuArgelornNairinheAlinhbo_TyakaTaunkyIronWooshuGariele 22 votes
negate next incoming attack
11%
static_rechargemmtaniacJolipinatorSpeydeAgenericnameJawshoeuh 6 votes
  • TheNightflame
    TheNightflame
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    it has to have a symnergy, and imo should be good for pve group support
  • Kawall
    Kawall
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    Something similiar to standard of might. Allies within area recieves damage and resist boost with a nice synergy.
  • Nemesis7884
    Nemesis7884
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    you plant a banner that gives major courage to allies in the area and reduces enemies weapon/spell damage in the area for the same amount for x second

    an ally near you can activate the synergy fearing all enemies in the area for 3 seconds
  • Artim_X
    Artim_X
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    3rd ability bar.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Royaji
    Royaji
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    See, before Scalebreaker I would've said somethign along the lines of Horn + Standard mix. But since we are now cool with giving class features to guild skill lines I would go with a rez ulti for 3 allies (there are 3 other players in a dungeon so it fits thematically).
  • Sergykid
    Sergykid
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    Royaji wrote: »
    See, before Scalebreaker I would've said somethign along the lines of Horn + Standard mix. But since we are now cool with giving class features to guild skill lines I would go with a rez ulti for 3 allies (there are 3 other players in a dungeon so it fits thematically).

    but you can't just copy/paste abilities. Should be something unique in flavor.
    -PC EU- / battlegrounds on my youtube
  • Royaji
    Royaji
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    Sergykid wrote: »
    Royaji wrote: »
    See, before Scalebreaker I would've said somethign along the lines of Horn + Standard mix. But since we are now cool with giving class features to guild skill lines I would go with a rez ulti for 3 allies (there are 3 other players in a dungeon so it fits thematically).

    but you can't just copy/paste abilities. Should be something unique in flavor.

    Say that to new Turn Evil.

    But still, now that we have necro as precedent I would go with a rez ulti. Maybe make it function differently. Say make it cheaper than necro rez but instead of actually rezzing the allies it puts a buff on you that reduces rez time by 90% for 15-20 seconds or so.

  • IronWooshu
    IronWooshu
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    aoe (chain) pull in mobs/players
    An AOE chain that pulls all enemies in around a 18 meter radius that debuffs them with Minor Vulnerability for 5 seconds or major Vulnerability for 3 seconds.. good for PVE and PVP group play.

    Cost 250 ult
    Edited by IronWooshu on July 17, 2019 7:23PM
  • Jolipinator
    Jolipinator
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    negate next incoming attack
    We are Undaunted!

    Activate to remove/negate all daunting effects in a 50 metre radius for 30 seconds.

    Ultimate cost: Daunt ask.
    PS5 EU.
  • TheShadowScout
    TheShadowScout
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    I would love to see an undaunted ultimate! Maybe not a tanky one tho...

    Maybe... one that pulls out a severed monster head from the bosses you already defeated at random, and lets you use the monster set 2-piece ability?

    Would be a bit of a nod to:
    Perseus_and_Medusa's_head.jpg
    ;)
  • redspecter23
    redspecter23
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    Last Breath, cost 500 Ultimate

    Give up your life to drop an aoe effect on the ground that restores X stam, mag and health per second for 10 seconds to everyone in the area.

    Synergize this abiltiy to revive the caster and end the effect.

    Morph 1: double the duration

    Morph 2: double the effect
    Edited by redspecter23 on July 17, 2019 7:24PM
  • Royaji
    Royaji
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    Last Breath, cost 500 Ultimate

    Give up your life to drop an aoe effect on the ground that restores X stam, mag and health per second for 10 seconds to everyone in the area.

    Synergize this abiltiy to revive the caster and end the effect.

    Morph 1: double the duration

    Morph 2: double the effect

    That's actually a cool idea. I can see that kind of ulti being used by the guy you are carrying so he can be useful at least in some way.
  • Nemesis7884
    Nemesis7884
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    We are Undaunted!

    Activate to remove/negate all daunting effects in a 50 metre radius for 30 seconds.

    Ultimate cost: Daunt ask.

    or remove all negative effects from allies and place them on the enemies in the area
  • Royaji
    Royaji
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    We are Undaunted!

    Activate to remove/negate all daunting effects in a 50 metre radius for 30 seconds.

    Ultimate cost: Daunt ask.

    or remove all negative effects from allies and place them on the enemies in the area

    I guess it will be fitting that PvE ulti will be most useful in PvP (reverse Horn) but for PvE this would be very close to useless since reverting some debuffs that bosses apply back on them will be broken and not allowed.
  • MisterBigglesworth
    MisterBigglesworth
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    Sets down a banner (the appearance of which can be customized like tabards) and the synergy is a channeled effect that causes everyone to chant "Undaunted! Undaunted! We are undaunted!" for about 10 seconds.

    I don't know what effect it would have on combat. It would look cool.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • NordSwordnBoard
    NordSwordnBoard
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    Minor Vulnerability AOE becomes Major for allies who activate synergy.
    Fear is the Mindkiller
  • Kingslayer513
    Kingslayer513
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    IronWooshu wrote: »
    An AOE chain that pulls all enemies in around a 18 meter radius that debuffs them with Minor Vulnerability for 5 seconds or major Vulnerability for 3 seconds.. good for PVE and PVP group play.

    Cost 250 ult

    I'm definitely in favor of something that puts major vulnerability in another place so it's not locked behind a single class (a bad decision to begin with).
  • Vercingetorix
    Vercingetorix
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    In keeping with the utility/defensive nature of the Undaunted skill line, I would like if the ultimate did something like this:
    Undaunted
    300 Ultimate
    Rally your allies and empower them in a 28 meter radius, restoring 50% of their missing resources immediately. You and any other ally can also activate the Knows No Fear synergy. Anyone activating the synergy gains Major Protection and heals for [20000] health for 10 seconds.

    Morph: Trinity
    Synergy also restores an additional [10000] magicka and stamina over 10 seconds.

    Morph: Last Stand
    Synergy heals for more and lasts 15 seconds.
    The idea is to make the effect powerful but apply a heavy ultimate cost to it so the player has to specifically build for it if they want to use it more frequently. With the many sources of ultimate cost reduction sets that exist, it would be too easy to exploit this powerful ultimate if the cost wasn't prohibitively high. Choosing between more resource sustain or longer protection/healing is a fair trade. The durations are long enough to make an impact but short enough that the ultimate cannot trivialize an encounter. Values are of course placeholders and are subject to change.
    Edited by Vercingetorix on July 17, 2019 7:49PM
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • barney2525
    barney2525
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    Gold Wave cost 500 Ultimate

    Within 6 feet of target, character wets themselves. All mobs in the area fall down laughing for 6 seconds, all buffs drop. This effect applies to all Bosses as well as standard enemies

    There is no morph


    :#
  • kojou
    kojou
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    I vote for something that gives major vulnerability.
    Playing since beta...
  • D0PAMINE
    D0PAMINE
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    kojou wrote: »
    I vote for something that gives major vulnerability.

    I could agree with this.
  • TriangularChicken
    TriangularChicken
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    When you get direct damage from 10 different players in cyro within 3 seconds while there is no allied player within a 50m radius to you, wipe the zerglings and they lose 50 AP each (or the equivalent of what they would get for killing you).

    500 ult cost to balance it :trollface:
  • Vajrak
    Vajrak
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    Undaunted Ultimate
    Cost: 500

    The Undaunted
    Let out a rallying cry, bolstering yourself and allies to victory!

    Restore 1000 health, and 750 magicka and stamina every 1s for 15seconds, to all allies in a 12m range (PBAoE)

    Echoing Cry:
    Repeats the effect at 1/2 value every 0.5s. Enemies in the area suffer Major Vulnerability for the duration.

    Rush to Victory:
    Removes the heal and reduces the time (8s). Enemies in the area receive Major Vulnerability and Allies in the area receive Major Berserk.
  • nickl413
    nickl413
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    It should only be useful in PVP and unlock at undaunted rank 50.
  • Vlad9425
    Vlad9425
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    A debuff ult would be really cool. Maybe major mangle and some other effect or something since I don't think there's any way to get major mangle yet that I'm aware of.
  • EvilCroc
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    aoe taunt (debuff in pvp)
    I think the game is ready for AoE taunt. We have dragons after all assurances that we will not have them.
    Edited by EvilCroc on July 17, 2019 10:29PM
  • joaaocaampos
    joaaocaampos
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    PvE Ultimate that
    • increases your damage done to Dungeons, Arenas and Trials Monsters
    • reduces your damage taken from Dungeons, Arenas and Trials Monsters
    • by 10%
    • for 15 or 16 seconds
  • WrathOfInnos
    WrathOfInnos
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    Maybe something to compete with Necromancer’s Major Vuln as a group DPS increase. Something that would be used by a DPS build (unlike Warhorn), but not do quite as much individual DPS as other options (similar to Nova or Veil, but with offensive benefits for the group instead of defensive). It should be stackable or rotatable to it’s not delegates to a single person in a group.

    Another option would be the Necro ability to resurrect allies instantly with an ultimate. Basically Necromancers have the best group support ultimates, both which would be an ideal choice to fit the theme of an Undaunted ultimate.
    Edited by WrathOfInnos on July 17, 2019 11:03PM
  • Red_Feather
    Red_Feather
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    One morph should allow you to use your own undaunted synergies, at half effectiveness, if the ultimate is slotted on your bar.
  • Drako_Ei
    Drako_Ei
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    Royaji wrote: »
    Last Breath, cost 500 Ultimate

    Give up your life to drop an aoe effect on the ground that restores X stam, mag and health per second for 10 seconds to everyone in the area.

    Synergize this abiltiy to revive the caster and end the effect.

    Morph 1: double the duration

    Morph 2: double the effect

    That's actually a cool idea. I can see that kind of ulti being used by the guy you are carrying so he can be useful at least in some way.

    This is not good for the game mechanics, unless being ressurected by this effect doesnt count for no death archivements
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