Maintenance for the week of September 29:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
· PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

Engulfing flames op

  • Iron_Blurr
    Iron_Blurr
    ✭✭✭✭
    I think you missed the point so here ill list out the unique buffs/debuffs from each class.
    Nb: minor savegry
    Templar: minor sorcery
    Sorc: minor prophecy
    Warden: minor toughness
    Necro: major vulnerability
    Dk: minor brutality AND engulfing flames debuff.

    Why is dk the only class that gets 2? Why is it the only class that buffs both mag and stam dps?
    Im fine with each class giving one minor buff to the group but i think major vulnerability and engulfing flames are too strong compared to the buffs that other classes have access to. At the very least a necro can only apply major vulnerability for 5 seconds and it costs an ultimate to use. Dk can keep up engulfing flames the entire fight for a pure 10% damage buff to all flame abilities. How is that fair when they already get minor brutality?
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    Iron_Blurr wrote: »
    I think you missed the point so here ill list out the unique buffs/debuffs from each class.
    Nb: minor savegry
    Templar: minor sorcery
    Sorc: minor prophecy
    Warden: minor toughness
    Necro: major vulnerability
    Dk: minor brutality AND engulfing flames debuff.

    Why is dk the only class that gets 2? Why is it the only class that buffs both mag and stam dps?
    Im fine with each class giving one minor buff to the group but i think major vulnerability and engulfing flames are too strong compared to the buffs that other classes have access to. At the very least a necro can only apply major vulnerability for 5 seconds and it costs an ultimate to use. Dk can keep up engulfing flames the entire fight for a pure 10% damage buff to all flame abilities. How is that fair when they already get minor brutality?

    NB gets unique AoE debuff in the upcoming patch, -300 WD to everything in proximity, it's unique and stacks with Weakening glyph (which can only be applied to one target). Necro's vulnerability is much stronger than Engulfing, affects all specs instead of just fire part of magicka DDs' damage (so your "only class that buffs mag and stam dps" doesn't hold true), it stacks for higher uptime and it's the only class with major buff while other classes bring minor ones. So, get the facts straight.
    Edited by John_Falstaff on July 15, 2019 12:27PM
  • Iron_Blurr
    Iron_Blurr
    ✭✭✭✭
    Are you familiar with the mending set? If a group wants an aoe weakening debuff they can use that set. Point is there are options. If a group wants engulfing the only option is dk. If a group wants major vulnerability necro is the only option. I suggested earlier that engulfing flames debuff should be added to the other morph of ele drain and there should be some kind of undaunted ultimate that can also apply major vulnerability. Minor toughness can be added back to war horn and wardens can get a real passive to help the group rather than just taking a buff away from every other class and giving it to warden and calling them special.
  • Sanguinor2
    Sanguinor2
    ✭✭✭✭✭
    ✭✭
    Iron_Blurr wrote: »
    I think you missed the point so here ill list out the unique buffs/debuffs from each class.
    Nb: minor savegry
    Templar: minor sorcery
    Sorc: minor prophecy
    Warden: minor toughness
    Necro: major vulnerability
    Dk: minor brutality AND engulfing flames debuff.

    Why is dk the only class that gets 2? Why is it the only class that buffs both mag and stam dps?
    Im fine with each class giving one minor buff to the group but i think major vulnerability and engulfing flames are too strong compared to the buffs that other classes have access to. At the very least a necro can only apply major vulnerability for 5 seconds and it costs an ultimate to use. Dk can keep up engulfing flames the entire fight for a pure 10% damage buff to all flame abilities. How is that fair when they already get minor brutality?

    No idea why engulfing is the only Damage specific debuff of its Kind in class abilities. I didnt design the dk class or any class obviously so I cant tell you what the reason was. Other classes can bring different stuff but outside of necros Major vuln Nothing is really as Damage oriented as engulfing.

    But warden for example can also give the minor recovery buffs to stam and mag recovery, can give Major resistance buffs and minor protection and has a spammable Synergy avaiable that doesnt require any adds that Arent immune to roots to be used. They also have a Major protection AoE.

    Templar or sorcs also have spammable synergies available and their own AoE ult that can be a big Benefit, a templars nova can be very useful in high Damage Phases and sorceres have negate available. Sorcerers can also give the minor mag recovery buff through their class Shield. Templars purifying light is a unique heal sticking to a boss (if it works properly for once that is) and shards are a very good emergency tool to restore resources to a tank fast.

    Nighblades are Pretty starved on Group Utility after all the offhealing nerfs magblades received, the only Thing they have is their Major protection AoE ult that offers a healing Synergy when someone is low Health, which only gets used very rarely.

    Necros can give minor protection to the Group and Major resistance debuffs in AoE as a Synergy and minor vulnerability in AoE as a Synergy.

    But yeah Nothing of that Matches engulfing in Damage Utility if you have a Group full of magicka and I dont really know why engulfing was the only class buff made avaiable that only interacts with a specific Damage type.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    Iron_Blurr wrote: »
    Are you familiar with the mending set? If a group wants an aoe weakening debuff they can use that set. Point is there are options. If a group wants engulfing the only option is dk. If a group wants major vulnerability necro is the only option. I suggested earlier that engulfing flames debuff should be added to the other morph of ele drain and there should be some kind of undaunted ultimate that can also apply major vulnerability. Minor toughness can be added back to war horn and wardens can get a real passive to help the group rather than just taking a buff away from every other class and giving it to warden and calling them special.

    You do realize that NBs' buff is unnamed and stacks with mending? Since you omit this part, you either don't know how debuff stacking works, or just trying to pull a fast one. It's like saying "are you familiar with Alkosh set? If group wants a damage buff, they don't need Engulfing Flames, they can use Alkosh".

    I won't even comment on the proposal of taking Toughness from wardens. Why won't we just keep one class in the game if everything is available out of class, as opposed to giving unique things to each class. I'm glad ZOS makes some movement towards diversity and gives NBs more group utility, I hope this will make the new trend, not stripping classes of their fun perks.
  • Iron_Blurr
    Iron_Blurr
    ✭✭✭✭
    Lmao when was the last time a competent raid group was like im so glad we had that reduce weapon damage debuff on the boss. We wouldn't have been able to get through the trial without it. I bet hodor used both mending and infused weakening in their recent godslayer clear. I don't see how trials would be doable without it.
  • Iron_Blurr
    Iron_Blurr
    ✭✭✭✭
    The new nb aoe weakening debuff is an actual joke.
  • ATreeGnome
    ATreeGnome
    ✭✭✭✭
    I would like to see the damage amplification scale with spell damage and max magicka in such a way that DK tanks would offer about a 5% fire damage buff but magicka DKs would offer something like 15%. This would keep the ability useful for tanks when there aren't magicka DKs in the group but still put them closer to the utility of other classes while also making magicka DKs much more valuable. It improves 2 big issues with 1 minor nerf.
  • Iron_Blurr
    Iron_Blurr
    ✭✭✭✭
    I Dont think dk needs a nerf at all though
  • SaintSubwayy
    SaintSubwayy
    ✭✭✭✭✭
    Iron_Blurr wrote: »
    I would say give the 10% poison damage debuff to some ability accessible from all classes. Maybe give the ability to the other morph of the undaunted spiders. It fits the group centric theme that all undaunted abilities have. Spiders apply poison damage already so it kinda fits. It would also give a use to the other morph of spiders. Honestly what is the other morph even used for right now? I think that would be the best option at this time.

    theres the morag Tong set for that, so also not really needed (ofc you wouldnt have to use the set, but its still wo
    Iron_Blurr wrote: »
    I think you missed the point so here ill list out the unique buffs/debuffs from each class.
    Nb: minor savegry (theoretically also Major berserk on Mark Target morph)
    Templar: minor sorcery, minor Breach and Fracture
    Sorc: minor prophecy, Major Berserk 25% for synergizer + Attro
    Warden: minor toughness
    Necro: major vulnerability
    Dk: minor brutality AND engulfing flames debuff.

    Why is dk the only class that gets 2? Why is it the only class that buffs both mag and stam dps?
    Im fine with each class giving one minor buff to the group but i think major vulnerability and engulfing flames are too strong compared to the buffs that other classes have access to. At the very least a necro can only apply major vulnerability for 5 seconds and it costs an ultimate to use. Dk can keep up engulfing flames the entire fight for a pure 10% damage buff to all flame abilities. How is that fair when they already get minor brutality?

    Completed the list for you.

    Yes Minor frac and breach could also be gained by Sunderflame set, is it worth slotting 1 Complete set, for a 1,3k Pen boost, if you already have a templar? -> no its 100% not worth it.

    Sorc can also Provide a Unique Buff to any ally with the Sotrm Attro...which boosts DMG by 25%
    (Yes NB could also gain Major berserk for themselfes, but it requires a target to die, and is very short (not used in PVE)

    Do you really think that IF they would make a set which grants the same debuff Engulfing give will see any use at all?
    I can tell you to 99% that it wont see frequent use, just like Sunderflame does, since it got nerfed.

    DK Tanks would still be used to Provide Minor Brutality, and Engulfing is in the current stam meta not used anyways!

    Furthermore, if DK's would loose this unique debuff, Magicka DPS would fall further behind stam DPS than it is already, since every magDD would loose 10% Dmg from Lightattacks, Blockade, Flamenchant, Meteor, Destroult and any other Flamedmg Skills.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Noldornir
    Noldornir
    ✭✭✭
    I think the whole point is missing.

    DK tanks are using engulfing flames because there are no mDK (they should be using it) around.

    1 mDK in a dungeon group would make all tanks the same (in this regard only OC).
    2 in a trial group when/if said group needs to split (HR, MOL, HOF etc.)

    IMHO the "real" problem is mDK are NOT around so the tank has to put engulfing himself.

    Why are there so little mDK?

    this is the real question and the answer it's 'cause they are not as good as other classes when it comes to DPS.

    Should they give some buff to mDK in PVE things would be different in this as well.
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iron_Blurr wrote: »
    Lmao when was the last time a competent raid group was like im so glad we had that reduce weapon damage debuff on the boss. We wouldn't have been able to get through the trial without it. I bet hodor used both mending and infused weakening in their recent godslayer clear. I don't see how trials would be doable without it.

    Pretty sure they have also used a NB tank.
  • Quasaur
    Quasaur
    ✭✭
    TL;DR: Engulfing is fine. Give classes identity, unique group benefits, and buff MagDK so people will use them in end-game content.

    Iron_Blurr, first you talk about from a tank perspective and then talk about class buffs/debuffs that wouldn't necessarily be coming from a tank. Then you downplay another significant contribution NB (arguably the best tanks this patch) will be providing next patch. So, my response will be based on the group benefits, as a whole.

    If you're looking at specific skills, please don't look at them in a vacuum, think about how they work together as a package for the class and the group.

    Noldornir has hit the nail on the head for why DK tanks bother with engulfing - there are few, if any, MagDKs in endgame content because their DPS is terrible. DK tanks would be happy to drop engulfing for another skill, and then be like any other tank, except slightly subpar to NBs in some content.

    There are benefits to each class in a group that aren't just based on buffs/debuffs, of which you missed a few that are difficult to find outside of each class.

    Group Benefits:

    -If it's difficult content and you want fast resurrections, you want Templars for the faster rezzes and full health when rezzed or Necromancers with their insane ultgen and Rez ult.
    -If you want synergies for Alkosh, for extra damage, for certain new sets, or for every sane person with Undaunted passives, every Mag class (except for NB and DK) and StamNecro offer easily accessible synergies. This is another area where DK fails, how many non-tank DKs are going to be using talons/morphs or dropping those standards on a regular basis outside of PvP? Same with NB and their synergisable ults. Stam can slot either their mag-counterpart synergies, Undaunted skills, or just be happy with their dps advantage for the group.
    (copied:)
    -NB: minor savagery, best current cc in game atm with Aspect of Terror/Morphs/'Fear', best pvp bombers, best mob-skippers in dungeons, best NB-hunters, Soul Shred/morphs (PVP)
    -Templar: minor sorcery, minor Breach and Fracture, major maim (insanely useful in pvp along with the Nova bomb), group purify(purge) in-class, Remembrance (PVP-loved)
    -Sorc: minor prophecy, Major Berserk 25% for synergizer + Atro, minor intellect if they choose to run emp. ward, NEGATE (though Earthgore does some similar duties)
    -Warden: minor toughness, PVP amazing ult in Permafrost, group Major Resolve/Ward (for those groupmembers too lazy/forgetful to cast their own/claim they need the bar space for something else), Frozen Gate moves friends and foes for great usefulness esp. in PVP, minor intellect/endurance, STAM HEALER
    -Necro: major vulnerability, minor vulnerability in-class!, minor protection for the group, major fracture/breach in an aoe, OFF-BALANCE on demand (, is the Necro purge for the group?)
    -DK: minor brutality AND engulfing flames debuff. (PVP: Standard)

    You say you don't want to see DKs nerfed, but that's what I think your thread is about, is to nerf a class that isn't at the top and make classes more identical, especially when tanking.

    If you want the meta tank for the time being, make a NB tank.

    TL;DR: Engulfing is fine. Give classes identity, unique group benefits, and buff MagDK so people will use them in end-game content.
  • sly007
    sly007
    ✭✭✭✭
    People find something to complain about everytime. Want to deal 10% more fire damage, just bring a DK. You want everything to be accessible through sets? Sure, then make streak accicble through a set, so I can teleport without being a sorcerer. Make PotL and jesus beam a 5 pc set so I don't have to play templar. Make everything that exist in the game accessible through monster sets, unique weapons, armor sets, mundus stones, potions, and poisons. That way, I only need to play one character to do everything everyone else can do.
  • Iron_Blurr
    Iron_Blurr
    ✭✭✭✭
    Look it's simple.. The 10% bonus poison damage effect is on a set. Why is the fire one limited to one class? Im asking for it to be made available to other classes not for a nerf to dk. Oh and to the people talking about nb tank being meta that's only for vSs on main tank. And that's for no other reason than the minor savegry is needed in a full stamcro dps group. Dk tank is also ran in the group for the minor brutality.

    Also to everyone saying not to make this debuff accessible to other classes because that is somehow a nerf to mag that's simply not true. If anything mag would have that debuff up in more situations not less. If you are upset about the state of magdk im with you, they need a buff. But this thread is about pve tanking. So i quite frankly dont care about anything not pertaining to the topic.
    The facts are that mag is still the dominant spec of choice in places like vCr+3 and vAs+2. In those situations ranged mag dps are preferred and so the engulfing flames debuff is often desired for groups. I dont think its fair that only one class can provide that debuff. And to any people saying that a magdk can run engulfing as a mag dk in vAs+2 i would ask them to try it and see how bad the uptime is. In situational trials like that it sucks that dk is pigeon holed into being the tank and the group has to sacrifice a lot of damage to run any other tank class since all the dps are ranged and mag with flame staves.
  • John_Falstaff
    John_Falstaff
    ✭✭✭✭✭
    ✭✭
    Iron_Blurr wrote: »
    Look it's simple.. The 10% bonus poison damage effect is on a set. Why is the fire one limited to one class? Im asking for it to be made available to other classes not for a nerf to dk. Oh and to the people talking about nb tank being meta that's only for vSs on main tank. And that's for no other reason than the minor savegry is needed in a full stamcro dps group. Dk tank is also ran in the group for the minor brutality.

    Also to everyone saying not to make this debuff accessible to other classes because that is somehow a nerf to mag that's simply not true. If anything mag would have that debuff up in more situations not less. If you are upset about the state of magdk im with you, they need a buff. But this thread is about pve tanking. So i quite frankly dont care about anything not pertaining to the topic.
    The facts are that mag is still the dominant spec of choice in places like vCr+3 and vAs+2. In those situations ranged mag dps are preferred and so the engulfing flames debuff is often desired for groups. I dont think its fair that only one class can provide that debuff. And to any people saying that a magdk can run engulfing as a mag dk in vAs+2 i would ask them to try it and see how bad the uptime is. In situational trials like that it sucks that dk is pigeon holed into being the tank and the group has to sacrifice a lot of damage to run any other tank class since all the dps are ranged and mag with flame staves.

    Did you check top scores for vAS+2 from June (or earlier from April)? It's eight stamina bow/bow specs. Mag hasn't been a "dominant spec of choice" there for long time already, since last year.
  • Noldornir
    Noldornir
    ✭✭✭
    Iron_Blurr wrote: »
    The facts are that mag is still the dominant spec of choice in places like vCr+3 and vAs+2. In those situations ranged mag dps are preferred and so the engulfing flames debuff is often desired for groups. I dont think its fair that only one class can provide that debuff. And to any people saying that a magdk can run engulfing as a mag dk in vAs+2 i would ask them to try it and see how bad the uptime is.

    So the problem is that the skill engulfing flames (on a tank) is OP in some (2) circumstances?
    What about the other 99% instances where a mDK would keep a BETTER uptime than a tank? (Yes you don't want to barswap regardless of what's happening. It's better to loose some seconds of engulfing than to miss a crucial block).
    In vHR a mDK would do it better
    in vAA i'm not wasting breath on axes but a mDK could do it on the mage, reflections and even atronach on HM.

    These are differences in classes, this is one of them;

    -DKs breath fire
    -Necros mess with death n ress ppl
    -Templars have a built-in HoT/purge that can serve the team and also happens to be very cheap (while purge is not)
    -Wardens gives max-health to the group

    etc.

    This is good if you ask me because it drives a group into mixing classes/roles and, again, the only reason DK tanks use EF is 'cause there are usually 2 types of DKs welcome in a trial:

    1) Tank
    2) StamDD (which will have the other morph)

    Any tankDK with his mental sanity WILL gladly drop/replace the skill if he see a pal mDK around already doing that.

    What you want for EF is a DK with the magicka not a tank. You just "using" the tank 'cause he's the only one around.

    I'm ready to bet whatever you want that:

    IF mDK should be buffed to be on par with others mDD

    THEN we would start to see more mDK in trials group

    HENCE the DK tank meta would change swapping EF for something else

    but as long as mDK= lowish DPS you bring in some other (if you can choose) DD and you WILL want that particular buff

    TL;DR

    Class balance does not means "class does not matter" (if this were the case there would be no point in having classes besde name and animations) it means that "any class can provide the same amount of utility".

    This "utility" comes in form of buffs/debuffs/particular skills that said classes can apply.

    You are having a "hard" time as a non-DK-tank NOT because DK-tank provides better debuff than you do but just because the tank is probably gonna be the only DK around while other classes "utility skills" are already running on the group.
  • Shantu
    Shantu
    ✭✭✭✭✭
    ✭✭
    How about we just stop pining for nerfs and L2P with what we've got?
  • Iron_Blurr
    Iron_Blurr
    ✭✭✭✭
    The problems with the dk class as a whole go deeper than people think. Buffing magdk wouldn't solve the issue of engulfing still being a tank skill because mag dk will still be weaker than stam dps. The issue is that mag dk is typically a melee mag dps and so it competes for melee spots with stam dps. These days even ranged spots are being given to stam dps running bow bow. Engulfing also has other issues like if you are a magdk in group and have a dk tank, the tanks engulfing will override the dps engulfing and lower their dps. The engulfing flames debuff has always been problematic in pve scenarios.
    Edited by Iron_Blurr on July 20, 2019 5:07PM
  • Grandma
    Grandma
    ✭✭✭✭✭
    my main problem is the fact that tanks apply it without trying. MagDK would be so cool, and people would require every raid to have one, if they were the only source of engulfing. but no, because the tank is already a DK because DK is the strongest unquestionable tank lass, they can already apply engulfing at basically 0 cost to themself and the magdk becomes redundant. which is sad, because magdk is one of the coolest classes in terms of identity.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
Sign In or Register to comment.