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it's time to face and accept it...proccing has to go...it's one of the contributors to lag....

LuxLunae
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I still remember proctopalypse... when a valkyn drop fell after proccing.. the game froze and then killed me....because it was also critting at the time XD.

Who knows how the system handles procs... but one thing is for sure... that was the definite beginning of this game kicking lag...(other than the tacked on Champion system)

That's why ZoS is moving most proc sets to set conditions...rather than relying on proc...they are easing into it and seeing if there will be a performance increase...

The champion point system has to go.. obviously ...but what could be the next thing? I have not a clue...


All I can think about is removing all % based items and making it mostly number based increase so stats are set in stone and no extra overhead is done....

Then I said "everybody has sets right? How about we give them points to up the stats on them ..." Then I realized how stupid that was...giving the players the power to change sets...

what ever the solution we will probably hate it ....as is the law of friction...

EDIT: it is not just proc , it is also certain things like the CP system and other things for example...


instead of healing doing

weapon damage+weapon damage*(heal modifiers)+ 20%*weapon damage

we should get base stats...

major brutality= increase your weapon damage by 350 when used...

this way when things like ravager, fury etc turn on....that 20%*weapon damage is now just an added +350 (or whatever is value is to be created there) removing the need to call the function to increase the weapon damage each tick..(maybe zos system does it differently lol who knows)

cleans things up a bit..

The cp system adds lag because it adds %based things to the game... that have to be constantly modified when proc sets turn on or some stat becomes slowly increasing over time... and since buffs and debuffs are all %based they all have to be tossed in recalculated and changed....

Now maybe zos has a good system and I am thinking about a primitive system of how the do things... but if they are using functions to keep calling and changing for every % under the sun the lag obviously starts...

for example Major defile...

instead of doing

reduce healing by some %

it should do

reduce your higher stat (weapon damge or spell damage) by -100

or

removes crit heal chance (one less calculation)

this way we get a speed up in the servers...

Edited by LuxLunae on July 17, 2019 12:46PM
  • Vercingetorix
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    So what you're saying is that we should run more proc sets in order to secure more lag-assisted kills... Sounds good, thanks.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Huyen
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    And another pvper crying to nerf a perfectly viable pve mechanic...Please stop! Go play a pvp oriented game instead of ruining it for the other players.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • tahol10069
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    ... ... ... ...
  • susmitds
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    Do you realize almost every set in the game, apart from straight stat sets, are proc sets? Like 90% sets are proc sets.
  • BooPerScOOper
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    No "Proc Lag" in trials. Sooooo...... It's either a PVP lag issue or a computer/speed issue
  • Austinseph1
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    Honestly combat would be boring if they removed cool procs. It adds that extra cool spice.
  • Wolfpaw
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    Huyen wrote: »
    And another pvper crying to nerf a perfectly viable pve mechanic...Please stop! Go play a pvp oriented game instead of ruining it for the other players.

    Cyrodiil was here before trials & playing house, Matt Firor is from DAOC...
  • Aurielle
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    Wolfpaw wrote: »
    Huyen wrote: »
    And another pvper crying to nerf a perfectly viable pve mechanic...Please stop! Go play a pvp oriented game instead of ruining it for the other players.

    Cyrodiil was here before trials & playing house, Matt Firor is from DAOC...

    Right? These guys forget that Cyrodiil was the original endgame, LOL.
  • rotaugen454
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    Wolfpaw wrote: »
    Huyen wrote: »
    And another pvper crying to nerf a perfectly viable pve mechanic...Please stop! Go play a pvp oriented game instead of ruining it for the other players.

    Cyrodiil was here before trials & playing house, Matt Firor is from DAOC...

    Playing house is ALWAYS the endgame. Yeah, you are a young adventurer, traveling the world. Then you get married, have kids, and spend the rest of your life playing house.
    "Get off my lawn!"
  • Delparis
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    Proc is the only "fearure" that make Zenimax keep adding new content to the game.

    No feature -> no new gear -> no new content to spend money on -> game is dead

  • KerinKor
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    LuxLunae wrote: »
    <stuff> I have not a clue...
    I can agree with that bit.

  • Anhedonie
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    I think everything has to go, anything that has numbers in it or requires calculation. In that case server should be able to run on a single potato.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • ArchMikem
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    Huyen wrote: »
    And another pvper crying to nerf a perfectly viable pve mechanic...Please stop! Go play a pvp oriented game instead of ruining it for the other players.

    I main PvE and I honestly wouldn't mind Proc mechanics not existing. Make all damage manual actions.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Red_Feather
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    I no like RNG procs.

    For short fights it's like 'sometimes it'll happen or not during a fight'...
    and for long fights it's 'it'll happen every X seconds or so'.

    It is more useful to have effects that proc 100% of the time when a condition is met and have a cooldown on it. No fuss needed.
  • Nemesis7884
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    Huyen wrote: »
    And another pvper crying to nerf a perfectly viable pve mechanic...Please stop! Go play a pvp oriented game instead of ruining it for the other players.

    I have the solution - pvp has to go - it seems to be the main source of lagg...
  • Royaji
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    Wolfpaw wrote: »
    Huyen wrote: »
    And another pvper crying to nerf a perfectly viable pve mechanic...Please stop! Go play a pvp oriented game instead of ruining it for the other players.

    Cyrodiil was here before trials & playing house, Matt Firor is from DAOC...

    And see how well that played out, right? You know, Tamriel Unlimited and all that stuff. Is anyone from the original team besides Firor still working for ZOS?

    And to be a bit on topic. You can only design so many pure stats sets like Hundings before you run out of options.
  • LukosCreyden
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    ok... but why... do you... type... like... this...?
    Struggling to find a new class to call home.Please send help.
  • Wolfpaw
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    Royaji wrote: »
    Wolfpaw wrote: »
    Huyen wrote: »
    And another pvper crying to nerf a perfectly viable pve mechanic...Please stop! Go play a pvp oriented game instead of ruining it for the other players.

    Cyrodiil was here before trials & playing house, Matt Firor is from DAOC...

    And see how well that played out, right? You know, Tamriel Unlimited and all that stuff. Is anyone from the original team besides Firor still working for ZOS?

    And to be a bit on topic. You can only design so many pure stats sets like Hundings before you run out of options.

    I agree It played out badly!

    ZOS should have stayed pvp focused instead of adding trials to the balance game, pve only zones, & fluff like housing.😉

    Proc sets are going nowhere.
    Edited by Wolfpaw on July 16, 2019 10:58PM
  • El_Borracho
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    Love players who demand the removal of proc sets. They are typically the same players who complain that one set is "too strong," or that there is not enough diversity in builds, or that something is "overperforming." What do you think would happen if proc sets were removed from the game? Here's a hint: there would only be one build for each type of character. And it would be the one with the most health, resistances, weapon damage, etc. depending on what the character was. Because proc sets are the only thing that diversifies PVP builds.

    I'm starting to think the "NERF EVERYTHING" crowd would be very, very, very unhappy if their wishes came true. After all, what would they have left to complain about?
  • max_only
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    Huyen wrote: »
    And another pvper crying to nerf a perfectly viable pve mechanic...Please stop! Go play a pvp oriented game instead of ruining it for the other players.

    I have the solution - pvp has to go - it seems to be the main source of lagg...

    Yes.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Numerikuu
    Numerikuu
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    ok... but why... do you... type... like... this...?

    Laggy brain I presume
  • Mr_Walker
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    I look forward to my dream of going into Cyrodiil and slapping opponents with a warm lettuce leaf.
    Aurielle wrote: »
    Wolfpaw wrote: »
    Huyen wrote: »
    And another pvper crying to nerf a perfectly viable pve mechanic...Please stop! Go play a pvp oriented game instead of ruining it for the other players.

    Cyrodiil was here before trials & playing house, Matt Firor is from DAOC...

    Right? These guys forget that Cyrodiil was the original endgame, LOL.

    Lots of people forget that the approved treatment for migraines used to be to have a person of questionable hygiene and sanity drill a hole in your skull. LOL.
    Edited by Mr_Walker on July 17, 2019 2:03AM
  • Ratzkifal
    Ratzkifal
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    Guys, did you know that the forums are making the game lag? It has to go, it's one of the contributors to lag!
    This Bosmer was tortured to death. There is nothing left to be done.
  • brandonv516
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    But the game would be boring without them.

    They create amazing effects and diversify players' options (especially Magicka).

    And there's a lot more proc sets than you realize. That's more restructure, changes, attempts to balance...or in other words...headache.
  • bmnoble
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    I would rather interesting proc sets than ones with all flat stat bonuses.
  • SirMewser
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    susmitds wrote: »
    Do you realize almost every set in the game, apart from straight stat sets, are proc sets? Like 90% sets are proc sets.

    I know, it's ridiculous. Too many!
    Edited by SirMewser on July 17, 2019 3:48AM
  • Conduit0
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    Yep lets demand the removal of proc sets, replace them with flat stat bonuses only, less overhead for the servers yay! Now lets complain about the utter lack of build diversity since there is a rather small small number of useful stat combinations. Progress!
  • SidraWillowsky
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    I'm starting to think the "NERF EVERYTHING" crowd would be very, very, very unhappy if their wishes came true. After all, what would they have left to complain about?

    Maybe they'd finally realize is that the reason they're dying in PvP is that they're not actually that great at it and could do well to strategize more?

    Who am I kidding though, THIS is what would actually happen:

    "that guy killed me..... NERF HIM!!!!"


  • GeorgeBlack
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    Proc sets, be it dmg or bonus effect...

    We got:
    1) 6 classes
    2)We got mages, fighters.
    3)Four stamina weapons and sadly staves only for mages
    4)Vamp/ww
    5)Other combat skill lines

    The combination of all these should (but they dont) let people play as they want and create various playstyles.

    I find it very very very sad that ESO is all about number crunching, rather than active combat.
    I see countless "new builds" in which only the armor sets are changing most of the time unless a big nerf/buff affected active abilities on the bars.
    The reason being because AvAvA does not give guild satisfaction and PvE is so repetitive. How else will people seek some sense of accomplishment.

    And yet here we are, people saying that proc sets create uniqueness, without seeing what a meta trap they are, and a balance nightmare.

    I doubt that this game will ever use stats/bonuses for their intented purpose, progression and modification, rather as an ability.
    Penetration is a more aggresive stat.
    WD is a more balance stat(healing)
    Crit fits with class/racial passives.
    Regen targets combat duration.

    Monster sets could buff features of the list mentioned at the begining of the post to enhance an identity.
    Weapon sets could add a visual enhancement to active abilities be it class or weapon (devs can do anything if they decide to)

    But no... proc sets are too shiny for people to let go off, no matter how bad they have been for PvP.
    VD
    Skely magsorc/magplar
    Skoria dk/templar
    BS/TK 1vX
    Viper/veli/selene and the like ever since
    Calurions/Zaan.

    Yep... a class and a weapon combo was not good enough to enjoy a play style. Proc sets were the ESO play as you want essence.
    And here we are.
    Meta PvP and lag.


    And CP. Omg what a terrible idea to promote progression artificially.

    PvE irrelevant, rage all you want.



    Sticking to ESO only because I like the theme of my character [stupid poison dmg tho...] while Im constantly googleing for other news....


    Edited by GeorgeBlack on July 17, 2019 5:02AM
  • Kova
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    When you run out of places to put gambling into your game, so you put it into armor sets.
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
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