MartiniDaniels wrote: »Yep, and in new patch inner fire is MUCH cheaper, and also provides guaranteed synergy for ranged dds.
Still cost to sustain all this is several times higher then cost of pierce armor.
Puncture:
Reduced the damage dealt by this ability and its morphs by approximately 37%, but reduced the cost to 1350 from 1701.
Inner Fire: Reduced the cost of this ability and its morphs to 2700 from 4051, and increased the chance of applying the synergy to 50% from 25% for this and the Inner Beast morph.
Inner Beast (morph): This morph now also causes your target to take 5% more damage from you while the taunt persists, and added the Stamina cost reduction to this morph, taking the cost to 2295.
Inner Rage (morph): This morph now guarantees the synergy, instead of increasing the chance.
Lightspeedflashb14_ESO wrote: »MartiniDaniels wrote: »Yep, and in new patch inner fire is MUCH cheaper, and also provides guaranteed synergy for ranged dds.
Still cost to sustain all this is several times higher then cost of pierce armor.
2700/1350. only twice as much now, unless you use the stam version, then it is only 1.7x as much. hardly several times.Puncture:
Reduced the damage dealt by this ability and its morphs by approximately 37%, but reduced the cost to 1350 from 1701.Inner Fire: Reduced the cost of this ability and its morphs to 2700 from 4051, and increased the chance of applying the synergy to 50% from 25% for this and the Inner Beast morph.
Inner Beast (morph): This morph now also causes your target to take 5% more damage from you while the taunt persists, and added the Stamina cost reduction to this morph, taking the cost to 2295.
Inner Rage (morph): This morph now guarantees the synergy, instead of increasing the chance.
MartiniDaniels wrote: »Lightspeedflashb14_ESO wrote: »MartiniDaniels wrote: »Yep, and in new patch inner fire is MUCH cheaper, and also provides guaranteed synergy for ranged dds.
Still cost to sustain all this is several times higher then cost of pierce armor.
2700/1350. only twice as much now, unless you use the stam version, then it is only 1.7x as much. hardly several times.Puncture:
Reduced the damage dealt by this ability and its morphs by approximately 37%, but reduced the cost to 1350 from 1701.Inner Fire: Reduced the cost of this ability and its morphs to 2700 from 4051, and increased the chance of applying the synergy to 50% from 25% for this and the Inner Beast morph.
Inner Beast (morph): This morph now also causes your target to take 5% more damage from you while the taunt persists, and added the Stamina cost reduction to this morph, taking the cost to 2295.
Inner Rage (morph): This morph now guarantees the synergy, instead of increasing the chance.
Mmm, unnerving boneyard is not free, no?
Lightspeedflashb14_ESO wrote: »MartiniDaniels wrote: »Lightspeedflashb14_ESO wrote: »MartiniDaniels wrote: »Yep, and in new patch inner fire is MUCH cheaper, and also provides guaranteed synergy for ranged dds.
Still cost to sustain all this is several times higher then cost of pierce armor.
2700/1350. only twice as much now, unless you use the stam version, then it is only 1.7x as much. hardly several times.Puncture:
Reduced the damage dealt by this ability and its morphs by approximately 37%, but reduced the cost to 1350 from 1701.Inner Fire: Reduced the cost of this ability and its morphs to 2700 from 4051, and increased the chance of applying the synergy to 50% from 25% for this and the Inner Beast morph.
Inner Beast (morph): This morph now also causes your target to take 5% more damage from you while the taunt persists, and added the Stamina cost reduction to this morph, taking the cost to 2295.
Inner Rage (morph): This morph now guarantees the synergy, instead of increasing the chance.
Mmm, unnerving boneyard is not free, no?
Considering that boneyard does AOE debuffs, you come out ahead of you have 4-5 targets inside and you can you tuant and debuff from 28 meters for both. But yes, if you want to take boneyards cost into it the equation, you do have to spend a lot more resources but a lot less time to debuffs them. That said, I don't run either of the skills on my tankcer and that won't change, as far as I can see.
And my magcer already runs unnerving boneyard, in my experience, the amount of tanks that run ransack instead of Pierce armor is way too high to run the other morph and in the new patch, with ransack getting a huge buff, trading ~2% named physical resistance for 8% mitigation from a named minor buff, the amount of tanks running the wrong morph for pve is only going to go up.
A lot of the issue is going to be with magicka sustain, I think. Spirit Guardian got its cost increased by almost 2x, and adding Boneyard will mean more magicka eaten up more often to keep up with the debuff. Changing Beckoning Armor to Summoner's Armor reduces the Spirit Guardian cost to 3700 (or something like that, it's about +1000 magicka more than live), which will help with sustain but it means you'd have to slot Silver Leash if you wanted a chain.