The loss of their stealth bonus was a hard hit, and seems not to fit to the lore.
The easiest solution would be for no race to have a stealth bonus.
Elijah_Crow wrote: »Bosmer are fine with the exception of the removal of Stealth radius. Giving detection radius which is really a PvP ability as NPC’s “Can’t be bothered to stealth”, was a horrible move.
1. It’s the only racial which is PvP focused.
2. It breaks established lore from other Elder Scrolls games.
3. Would have been better suited to Khajiit with their established “Night Eye” ability from other Elder Scrolls games.
4. Funnels new players into playing Khajiit if they are interested in stealth gameplay as they are now the only race with a bonus to stealth. It tells them this right on the character creation screen that this is the race they should choose to be stealthy.
5. When this was taken away a Dev note said the 3 meter reduction would be added to other skill lines to allow the same play style and so far this isn’t true.
6. This forced players who have enjoyed the stealth gameplay for the last 5 years to race change or give up playing as they have.
Rich @ZOS_RichLambert and Finn commented at Pax East/Bethesda Game Days on something similar in regards to changes. When asked about adding vampire and werewolf to justice system reactions like Necromancer, they commented that it’s much different when you take away the ability to play a certain way after many years. That’s exactly whats happened here.
All of this has been pointed out previously. Any rational developer would see reverting this one piece of the racial change and giving the stealth reduction back in place of detection is the right thing to do. It’s good for race diversity in the game, it’s good for the players, it preserves the lore, etc. there is no downside.
Whoever is responsible for this change believes their “vision” of how things should be is more important than all of this and refuses to swallow their pride and do the right thing.
Agree with all of this. Rich also made that same type of comment in an interview as to why they won't get rid of animation cancelling- because it's been 5 years and people are used to it and they'd alienate players by taking it away. The inconsistency in how this is applied is troublesome at best. Reverting detection back to reduction would unbalance nothing.
thegreatme wrote: »
But its really all just speculation at this point because we haven't gotten a proper answer on if they are even considering this.
thegreatme wrote: »
But its really all just speculation at this point because we haven't gotten a proper answer on if they are even considering this.
My guess is that pride is more important than happy customers. Nobody wants to admit they made a mistake. So they would rather hear our objections for years to come, rather have players forever puzzled by quest dialogues regarding Bosmer stealth, rather hope people forget that Bosmer have been stealthy for 20+ years. But the reality is that rather than making things right and people moving on and forgetting about a questionable decision..... it will remain a topic for discussion as long as this game lasts.
Currently, their stats don't give them much of an identity, in my opinion. For example, Orcs are tough, physical brawler types. Redguards never tire. Khajit are stealth, lucky jack of all trades. But what about Bosmer?
https://www.youtube.com/watch?v=gNj67kwWBoQ Some of the games biggest streamers, Deltia and Sypher threatened to quit.
Some of the games biggest streamers, Deltia and Sypher threatened to quit.
Considering the change in personnel at ZOS, one would expect that they avoid needless aggravation of their customers.
Balance changes - I can understand that, at least partially. MMO designers all seem to be bitten by this bug, and though it's probably impossible to achieve, they're all chasing that (un)holy grail.
But why take away a near inconsequential utility skill, and replace it with a compeletely useless - some say even detrimental - other ability?
It's just mind boggling.
Fun thing, though: I faced a 20+ player Daggerfall Covenant ball group on my Bosmer nightblade the other day. My sweet little Bosmer's Hunter's Eye hit them like a fist made out of other fists. That skill is so op, it even deals damage to the player behind the character.
I honestly don't even care about lore and flavor, when it comes down to it. I care about appearance of my toons, and care about utility in the broad sense that I build them to be what they are supposed to be at the time I've made them. I care about not having to race-change my dedicated THIEF that I specifically built to be a *money-making* specialist at the time. I don't role-play in this game. I never have. I do spend time participating in PvE activities that make me in-game money, and now I've lost one of my money makers.
What did ZOS do? Ignored every one and started banning the people, who spammed the forums. When Morrowind came, over half of the game's original playerbase quit. But the huge influx of new players for Morrowind meant that none of it mattered financially to ZoS.
thegreatme wrote: »I've noticed this time around we allegedly have "ALL THESE NEW PLAYERS" and that lasted for about a month, now half the time I'm in Elsweyr the zone feels completely dead save for a few dedicated dragon zergs. I came into the game when Morrowind was new and it wasn't even half as dead as Elsweyr feels now.
Either everyone got tired of the new zone already and dispersed to everywhere else or a lot of people just outright dropped the game. I'm betting on the latter.
Yeah, The Gold Coast and Hew's Bane used to be packed with node farmers during the double materials events like we are having right now. But they look like comparative ghost towns at the moment. No more fighting over node spawns is nice.... but it's proof that the "all these new players" mantra is a myth.
Cundu_Ertur wrote: »And you know there's some dev who's keeping a tally, "Hey, look, these people LOOOOOOOOOOOOOOVE that skill."
As for stealth being fluff niche RP. The last event emphasizes that it's legit gameplay - DB and TG, two DLCs designed around stealthy activities. A whole DLC dungeon where you have to stealth to complete it and also to get the bonus Memento. Morrowind and now Elsweyr have major story questlines that require sneaking and stealthing into restricted areas, not getting caught and *not* killing anyone. Stealth is not only for roleplay or ganking.
baronzilch wrote: »I never found the stealth radius bonus useful in in PvE. Legerdemain can literally be done without stealth and TG/DB can be completed on any non stealth race with a little (easily obtainable) gear, patience and timing. I thought observing and figuring out and executing the timing was the fun of those quests...? If these threads are any indication, I guess maybe not...
baronzilch wrote: »but, only a couple of demographics actually specialize in stealth: Rangegankers aren't going to initiate combat anywhere near their non-buffed stealth radius in the first place and NBs have a superior alternative for when they need stealth in close.
Elijah_Crow wrote: »Bosmer are fine with the exception of the removal of Stealth radius. Giving detection radius which is really a PvP ability as NPC’s “Can’t be bothered to stealth”, was a horrible move.
1. It’s the only racial which is PvP focused.
2. It breaks established lore from other Elder Scrolls games.
3. Would have been better suited to Khajiit with their established “Night Eye” ability from other Elder Scrolls games.
4. Funnels new players into playing Khajiit if they are interested in stealth gameplay as they are now the only race with a bonus to stealth. It tells them this right on the character creation screen that this is the race they should choose to be stealthy.
5. When this was taken away a Dev note said the 3 meter reduction would be added to other skill lines to allow the same play style and so far this isn’t true.
6. This forced players who have enjoyed the stealth gameplay for the last 5 years to race change or give up playing as they have.
Rich @ZOS_RichLambert and Finn commented at Pax East/Bethesda Game Days on something similar in regards to changes. When asked about adding vampire and werewolf to justice system reactions like Necromancer, they commented that it’s much different when you take away the ability to play a certain way after many years. That’s exactly whats happened here.
All of this has been pointed out previously. Any rational developer would see reverting this one piece of the racial change and giving the stealth reduction back in place of detection is the right thing to do. It’s good for race diversity in the game, it’s good for the players, it preserves the lore, etc. there is no downside.
Whoever is responsible for this change believes their “vision” of how things should be is more important than all of this and refuses to swallow their pride and do the right thing.
Murador178 wrote: »Elijah_Crow wrote: »Bosmer are fine with the exception of the removal of Stealth radius. Giving detection radius which is really a PvP ability as NPC’s “Can’t be bothered to stealth”, was a horrible move.
1. It’s the only racial which is PvP focused.
2. It breaks established lore from other Elder Scrolls games.
3. Would have been better suited to Khajiit with their established “Night Eye” ability from other Elder Scrolls games.
4. Funnels new players into playing Khajiit if they are interested in stealth gameplay as they are now the only race with a bonus to stealth. It tells them this right on the character creation screen that this is the race they should choose to be stealthy.
5. When this was taken away a Dev note said the 3 meter reduction would be added to other skill lines to allow the same play style and so far this isn’t true.
6. This forced players who have enjoyed the stealth gameplay for the last 5 years to race change or give up playing as they have.
Rich @ZOS_RichLambert and Finn commented at Pax East/Bethesda Game Days on something similar in regards to changes. When asked about adding vampire and werewolf to justice system reactions like Necromancer, they commented that it’s much different when you take away the ability to play a certain way after many years. That’s exactly whats happened here.
All of this has been pointed out previously. Any rational developer would see reverting this one piece of the racial change and giving the stealth reduction back in place of detection is the right thing to do. It’s good for race diversity in the game, it’s good for the players, it preserves the lore, etc. there is no downside.
Whoever is responsible for this change believes their “vision” of how things should be is more important than all of this and refuses to swallow their pride and do the right thing.
U know that u can stealth infront of NPCs anyways or just slot the armor giving stealth radius. I dont know why this passive change upset people so much. It was a very weak passive to begin with - the new one is bad aswell but in the end it doesnt matter at all...