I'm playing the game as an all-around good guy. However, I've noticed that more often than not, the "good" outcome for quests requires the intimidation skill instead of the persuade skill. Why is that? I didn't want my character to be a brute. I didn't want my character to make others afraid. However, my character is instead forced to kill people to complete quests or otherwise ruin their lives all because the game only gave me an intimidate option and not a persuade option.
I know not everybody can be reasoned with, but I don't think threatening people should work in so many instances. Or why can't a dialogue option have both choices? It always seems to be one or the other.