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Too Much Intimidation

KefkaGestahl
KefkaGestahl
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I'm playing the game as an all-around good guy. However, I've noticed that more often than not, the "good" outcome for quests requires the intimidation skill instead of the persuade skill. Why is that? I didn't want my character to be a brute. I didn't want my character to make others afraid. However, my character is instead forced to kill people to complete quests or otherwise ruin their lives all because the game only gave me an intimidate option and not a persuade option.

I know not everybody can be reasoned with, but I don't think threatening people should work in so many instances. Or why can't a dialogue option have both choices? It always seems to be one or the other.
  • Thybrinena
    Thybrinena
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    You don't have to indimidate anyone. There are other options but usually means you have to run around more. As for being the good guy, even hero's have to make some grey choices and ESO brings that to the Tamriel hero. As an M rated MMO I expect to see even more of this kind of content in future.
  • KefkaGestahl
    KefkaGestahl
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    Hirion wrote: »
    You don't have to indimidate anyone. There are other options but usually means you have to run around more. As for being the good guy, even hero's have to make some grey choices and ESO brings that to the Tamriel hero. As an M rated MMO I expect to see even more of this kind of content in future.
    No. They don't always provide you with more options. They should, but they don't. The Elder Scrolls Online wasn't even meant to be rated "M", so you can't play that card.

    I just did a quest where a guy was possessed by a dagger. He was being stupid and insisted that the only way he would be free would be for him to die. The game gave me an intimidate check to get the dagger from him peacefully. I wasn't doing intimidation, so I picked the other option, asking him to hand it over. He again expressed concern and I was presented with yet another intimidate option. I could only pick one other dialogue option at that point and that was to nonchalantly kill him.

    What, game? I couldn't knock him out? I couldn't talk him out of it? It's suicide or threats?
    Edited by KefkaGestahl on April 9, 2014 10:34AM
  • Thybrinena
    Thybrinena
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    Well that's one quest I haven't done so I can't comment on it.
    I've seen plenty with options in the quests I've done and I chose to get the intimidation passive so that I didn't have to run around so much as I was before getting it. I believe you that there isn't in all quests but it's simply not a big deal for me. Submit your feedback and hope for the best.

  • Frosthawk
    Frosthawk
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    @KefkaGestahl you can blame ESRB for M rate, ZOS had to place M because they didn't want change things in ESO, so problem is ESRB trying censor gaming to way they like it, "america" and its two morality.

    But you are right on intimidate, some places it or bribery is are only options and usually people take second to save moneys, especialy if quest bugs and you need to abandon it and re-do.
    EU - Adlmeri Dominion
    Sanquin's tester
  • Vikova
    Vikova
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    Agreed. I wish they would always have another option than intimidate - even if it is something silly like bribery. They often do, but not always.
  • dannomite82
    dannomite82
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    There isn't always a happy ending.
    Holgrum put some pants on. Holgrum heal me I'm dying. Nag... Nag... Nag...
  • Vikova
    Vikova
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    There isn't always a happy ending.

    Agreed, and I can accept that.
  • NordJitsu
    NordJitsu
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    There isn't a single quest in the game where you are forced to use intimidate. In every single situation, there is an option to complete the quest without it.

    That's because Intimidate takes a skill point and not everyone buys it. The developers aren't going to lock content off that way.

    So if you (wrongly) believe that you are forced to intimidate, you simply need to start paying more attention to your other options.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Vikova
    Vikova
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    NordJitsu wrote: »
    There isn't a single quest in the game where you are forced to use intimidate. In every single situation, there is an option to complete the quest without it.

    That's because Intimidate takes a skill point and not everyone buys it. The developers aren't going to lock content off that way.

    So if you (wrongly) believe that you are forced to intimidate, you simply need to start paying more attention to your other options.

    I don't think the argument was that we are literally "forced" to. If it was, then I misunderstood. It just feels at times like the other option is just absurdly terrible when compared to intimidate. But as someone else said, this is fantasy - things aren't happy. If they were, there wouldn't be a story.
  • SouthpawSamurai
    There does seem to be an inordinate amount of intimidation options in quest dialogue compared to persuasion ones - I'd say a 3:2 if not even 3:1 ratio from my experience. My primary character I fancy as somewhat of a nice, articulate individual who would rather talk his way out of things than scare or kill when possible, but, like the topic creator and others have said, that tends to run contrary to some options, such as when presented with:

    A. (Intimidate) "Give me that dagger, you filthy milk drinker, or I'll slit your throat!"
    B. Kill him.

    Sure, you're often given other options and the Intimidate/persuasion mechanic is mainly to speed things along, but from any sort of role-playing or even immersion into the story aspect, when my choices for a generally good guy are to either threaten to beat someone up or go rob a grave, it feels wrong, especially when it feels like it would be a circumstance where I could talk the person out of what I need or find another solution.

    The RPer in me cringes at these moments, but the part of me that remembers I'm playing an MMO tries to reconcile the fact that you're basically just clicking through elements just to build up your character and just accept it as part of how MMOs are. Heck, despite attempts, even in the more RPG emphasized single player Elder Scrolls games you're often faced with unfavorable choices to complete quests (often involving killing).
    Edited by SouthpawSamurai on April 9, 2014 4:09PM
  • KefkaGestahl
    KefkaGestahl
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    Thanks SouthpawSamurai. I suppose I'll just grin and bear it. In the end, the game probably wouldn't treat one ending any differently than the other. I feel bad when my only option is to do something bad, but I suppose my character can correctly say that she had no choice in the matter.

    There was a quest about a slave. The slave ran away from her master and stole her valuables, but the master was on the verge of ruin and those items were the last things that she owned. I had three choices: I could give the items back to the master, which included handing over the slave. I could give gold to the slave, which included her keeping the stolen items. Or I could intimidate the master, allowing her to take the stolen items but free the slave.

    Ideally, I wanted the third option. But I couldn't. When presented with the other two options, my character reasonably sided with the slave. My character does not condone theft, but the outcome was the most logical one available to me.
    Edited by KefkaGestahl on April 9, 2014 4:51PM
  • KefkaGestahl
    KefkaGestahl
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    It's still giving me a disproportionate amount of intimidation options. Just did a quest in Coldharbour where the only "happy" ending required intimidation. I know daedra aren't known for their reasonable disposition, so a persuade option wouldn't have made sense, but I wish they gave me another means to rescue more people.
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