Everything beyond 1K crowns is going to be too much. Why would you pay the DLC price or even a chapter price for a skill line, it simply doesn't make sense. Just take the Undaunted skill line as an example, worst case scenario it will take a couple of weeks if you play casually and if you play hardcore you can get it in one day. But I guess there's lot of whales who are eager to spend more shekels in the crown store.
The more crucial/popular the skill line, the more expensive it will be. They know that there are a lot of PvEers that hate grinding Alliance skills so they'll probably make that one pretty high. Undaunted will probably be pretty high. I'm guessing in the 15k range.
The more crucial/popular the skill line, the more expensive it will be. They know that there are a lot of PvEers that hate grinding Alliance skills so they'll probably make that one pretty high. Undaunted will probably be pretty high. I'm guessing in the 15k range.
Per the patch notes: "Skill Lines for Alternate Characters
Fully completing a skill line on one character now unlocks the ability to purchase that achievement and skill line on other characters."
I doubt many PvE'ers that HATE PvP have actually maxed the Alliance skill line.
I personally hate PvP and only spend enough time in there to unlock Vigor, Caltrops, etc. then head for calmer parts of Tamriel. Honestly I couldn't even tell you at what level the Alliance skill maxes... is it 10 like Mages/Fighters/Undaunted, or does it go to 12-20 like Thieves/DB/Legerdemain?
Hallothiel wrote: »Hallothiel wrote: »the real question is. why zos want to make money from everything? also. why does the game looks like all this money is going some offshore bank accounts instead the game?
I am sorry but do you think that they made this game out of the kindness of their hearts? They are a company, and they want to make a profit. It’s not ‘evil’, it’s capitalism. It’s how the world runs at the moment.
Really constructive answer /s
Adults with childlike mentalities. It's no wonder why gaming companies are monetizing everything
Well it was quite a childish question. I gave a simple yet true answer. I don’t necessarily like it, but do understand that for the game to be maintained and developed, it needs funds to pay for wages etc.
Has there ever been a game that was made without an eye on profits?
you can do psijic in 2 hours if you have map pins and have the wayshrines.
You can already buy the Werewolf or Vampire skill-lines for 1500, unleveled.
So I'm gonna guess 3000 for a fully-leveled skill-line.
Overpriced stadium food is standard at big-time sporting events. If you get hungry, expect to fork over $7 for a hot dog. It's annoying. It's also simple economics: Inside a stadium, there's no competition bringing prices down, so prices stay high. Sports fans are trapped in a captive market.
That's usually the end of the story. But the Atlanta Falcons are trying something different. They've lowered prices. It could change the way stadium economics works.
Today on the show: We send two reporters down to Mercedes-Benz Stadium to eat their way through a radical experiment.
Are these skill lines going to come fully unlocked or will you still need to spend skill points on them too?