prototypefb wrote: »Eso is moving towards turn based game more and more
prototypefb wrote: »Eso is moving towards turn based game more and more
How? Is animation cancelling a thing in games like Guild Wars 2 or (dare I mention it) World of Warcraft? They aren’t turn based but they have cool downs, if anything eso is moving towards cool downs, but they’re putting in cast times instead of straight cool downs.
Micah_Bayer wrote: »darthgummibear_ESO wrote: »What's this about problems with weapon swapping?
There is a delay on that as well
MehrunesFlagon wrote: »
omegatay_ESO wrote: »Micah_Bayer wrote: »darthgummibear_ESO wrote: »What's this about problems with weapon swapping?
There is a delay on that as well
I guess it's good I learned to play with only one bar. Yes, I am very casual player, but I still easily complete the content I want to play. I found swapping all the time awkward as hell, at least to me.
Micah_Bayer wrote: »Why is this a good idea? Not only are the ultimates having cast times but weapon swapping is unreliable now since it seems like it also has a cast time or no longer able to animation cancel via weapon swap? Idk it just feels janky as hell. Slowing down combat, what is the combat team thinking?
SaucyMcSauceface wrote: »The barswap issue is totally different to the cast time on ultis.
The problems with barswapping on the PTS are a bug, the inability to ani cancel dawnbreaker is an intentional change to give the option of counterplay. The have changed Dawnbreaker so that the damage hits at the end of the animation so you have the option to dodge it in the same way that you can dodge the Dk leap, or block Meteor.
MehrunesFlagon wrote: »
No it's not.
Aoe, ani, spam, and many other things combat & non combat related are. It's long past due to start trimming the fat from this game.
You can deny & argue your point all you like, this is happening.
Usually getting rid of fat makes something faster.
rfennell_ESO wrote: »Micah_Bayer wrote: »Why is this a good idea? Not only are the ultimates having cast times but weapon swapping is unreliable now since it seems like it also has a cast time or no longer able to animation cancel via weapon swap? Idk it just feels janky as hell. Slowing down combat, what is the combat team thinking?
The counter is: if they have animations that can be eliminated entirely why did they bother making animations?
NeillMcAttack wrote: »prototypefb wrote: »Eso is moving towards turn based game more and more
How? Is animation cancelling a thing in games like Guild Wars 2 or (dare I mention it) World of Warcraft? They aren’t turn based but they have cool downs, if anything eso is moving towards cool downs, but they’re putting in cast times instead of straight cool downs.
Ultimates do in fact have a cool down.
The only thing I see problematic with this is it will actually empower the seasoned vets more in PvP. They will very easily block, dodge, or escape from almost all ultimates now. If this change is to allow counter play, I somewhat agree with it. But if it’s actually to help newer players enter the PvP space it will likely have quite the opposite effect.
Micah_Bayer wrote: »Why is this a good idea? Not only are the ultimates having cast times but weapon swapping is unreliable now since it seems like it also has a cast time or no longer able to animation cancel via weapon swap? Idk it just feels janky as hell. Slowing down combat, what is the combat team thinking?
prototypefb wrote: »Eso is moving towards turn based game more and more
Onefrkncrzypope wrote: »that getting DBOS should atleast be seen in PvP. That was the reason.
Micah_Bayer wrote: »Why is this a good idea? Not only are the ultimates having cast times but weapon swapping is unreliable now since it seems like it also has a cast time or no longer able to animation cancel via weapon swap? Idk it just feels janky as hell. Slowing down combat, what is the combat team thinking?
Micah_Bayer wrote: »Taleof2Cities wrote: »I don’t think we need a new thread on this, @Micah_Bayer.
There are at least 3 of them in the PTS forums that players can comment in ...
I didn't know, well now they can see that a lot of players hate this change.
A lot? Most players are happy. It's just some 500ish people active on the forums that are mad af.
A lot of people left the game cause of combat.
I don't support their change btw, I'm indifferent to it.
Onefrkncrzypope wrote: »that getting DBOS should atleast be seen in PvP. That was the reason.
You mean aside from
- dropping your health bar
- knocking your character to the ground
- locking your abilities/actions via CC
[snip]
prototypefb wrote: »Eso is moving towards turn based game more and more
next, they'll introduce the eso version of v.a.t.s.
Onefrkncrzypope wrote: »that getting DBOS should atleast be seen in PvP. That was the reason.
You mean aside from
- dropping your health bar
- knocking your character to the ground
- locking your abilities/actions via CC
[snip]
He was obviously talking about seeing the dawnbreaker animation before you get hit by the damage, but of course you knew that, [snip]
And yes, with human reaction time being ~215ms, an extra 400ms will definitely allow for counterplay.
Counterplay in the ESO combat system (niche cases like like Dizzying Swing and Meteor aside) is and has always been proactive.
You also made your status as a one-class DK main pretty clear, so it's even less surprising you support these changes.
rfennell_ESO wrote: »
The counter is: if they have animations that can be eliminated entirely why did they bother making animations?
Red_Feather wrote: »I would be happy if ultimates cost less energy and had cast times that could make them interruptable. Then they could be used more often and poeple would be rewarded for having interrupting skills and using them on an ultimate.