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Suggestion: how to easily fix stamina/magicka PVE disbalance

MartiniDaniels
MartiniDaniels
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1. Buff master architect to provide 15 secs of major slayer instead of 10
2. Change one of meteor's or undo's morph to cheap magicka aoe ultimate, useless in PVP, with reasonable dps and 75 cost.
3. ????
4. Problem solved
  • ezio45
    ezio45
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    Oh Boi, Where do I start >:]

    Nonpet magsorc: Sustain increase, possibly by making dark exchange instant cast and lowering its returned resources though thats really over kill as it already gives the second half back overtime. Put shields on a major minor system and have it be around 10k with 40k mag, unaffected by resistances but critable and effected by crit resist.

    Pet magsorc: Keep the pets damage the way it is on live but rework deadric prey to a stam ability. (maybe take alittle dps from tormentor and give it to scamp)

    Magblade. Sustain increase and same change to shield as stated in nonpet

    Magden: Needs more dps, Changing ice staff to actual dps passives would help out alot too

    Magcro: Again, same as magden this needs more dps. Skulls needs to be smoother animation and timing, if feels very clunky. In pvp it could use more or better non ground aoe abilities to use. Its what really holds this class back in pvp because noone is going to stand in your stupid.

    Destruction Staff: Rework ice staff to actualy dps passives to help out madgen and give the other mag classes more variey to choose from in weapon type. Possibly spell pen, with ancient knowledge for ice staff providing a resistance debuff have dps madgen bring something to the table in group play. Change penetrating magic to effect all abilities with a destruction staff equipped and change it to a flat number instead of a percentage. Destruction expert, change this to when an enemy you are engaded in combat with dies. This would also be a good way to increase sustain for magblade and nonpet.

    Mages guild: Make meteor faster to make it more comparable to dawnbreaker (Yes ik dawnbreaker got nerfed, all of these changes are in the perspective of the live patch). Would also be nice to see some tweaks to passives so we need less useless buff skills.

    Psijic: Work on the animation and timing for elemental weapon to make it more reliable and feel less clunky and more smooth (We all know what i mean, that 1 second you have to hold ele weap for it to actually work).



    Apologies to magplar and mdk, i dont actively play those so I cannot comment on areas they are struggling with or provide suggestions
  • Colecovision
    Colecovision
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    What if they added mag regen to double bloody mara?
  • TheInfernalRage
    TheInfernalRage
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    ESO devs to develop more creative minds. That should solve it.
  • mairwen85
    mairwen85
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    What if... now hear me out on this... it's radical, but... trust me... what if... uhm... what if they buff sorc and nerf nb?
  • MartiniDaniels
    MartiniDaniels
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    ezio45 wrote: »
    Oh Boi, Where do I start >:]

    Nonpet magsorc: Sustain increase, possibly by making dark exchange instant cast and lowering its returned resources though thats really over kill as it already gives the second half back overtime. Put shields on a major minor system and have it be around 10k with 40k mag, unaffected by resistances but critable and effected by crit resist.

    Pet magsorc: Keep the pets damage the way it is on live but rework deadric prey to a stam ability. (maybe take alittle dps from tormentor and give it to scamp)

    Magblade. Sustain increase and same change to shield as stated in nonpet

    Magden: Needs more dps, Changing ice staff to actual dps passives would help out alot too

    Magcro: Again, same as magden this needs more dps. Skulls needs to be smoother animation and timing, if feels very clunky. In pvp it could use more or better non ground aoe abilities to use. Its what really holds this class back in pvp because noone is going to stand in your stupid.

    Destruction Staff: Rework ice staff to actualy dps passives to help out madgen and give the other mag classes more variey to choose from in weapon type. Possibly spell pen, with ancient knowledge for ice staff providing a resistance debuff have dps madgen bring something to the table in group play. Change penetrating magic to effect all abilities with a destruction staff equipped and change it to a flat number instead of a percentage. Destruction expert, change this to when an enemy you are engaded in combat with dies. This would also be a good way to increase sustain for magblade and nonpet.

    Mages guild: Make meteor faster to make it more comparable to dawnbreaker (Yes ik dawnbreaker got nerfed, all of these changes are in the perspective of the live patch). Would also be nice to see some tweaks to passives so we need less useless buff skills.

    Psijic: Work on the animation and timing for elemental weapon to make it more reliable and feel less clunky and more smooth (We all know what i mean, that 1 second you have to hold ele weap for it to actually work).



    Apologies to magplar and mdk, i dont actively play those so I cannot comment on areas they are struggling with or provide suggestions

    A lot of good points, but idea was how easily fix that disparity which appeared with Lokkestiz. Stamina was dealing slightly more damage before Elsweyr for the cost of all the range related problems, but now difference is crazy.
    Just look at this video, even simple good players are coming to 100k at stamnecro now, I'm afraid to see what Liko can squeeze out of stamnecro on PTS.
    https://www.youtube.com/watch?v=xQtXZfbYhxE
  • Sanguinor2
    Sanguinor2
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    Relequen is still a Thing, Nothing magicka has Comes close to its strength in single target fights or fights where adds will die in cleave and you dont Need to light attack them. Couple that with 2 passive executes every stam build has and you still have Advantages even if mag were to have a magicka lokkestiiz.
    Politeness is respecting others.
    Courage is doing what is fair.
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