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Let's talk about the healing changes...

  • RealPhoenix
    RealPhoenix
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    Yes I really think this will cripple average players. I've seen this happening already, and so did other players who have been around during Morrowind patch.

    Yes, 3 dd meta in 4 man content is already a thing. Healers are not really needed in dungeons. This situation should be fixed (so that healers can enjoy the content too), it certainly shouldn't be made even worse.

    And if vet trial healing is so easy and effortless, then why so few people manage to clear them? Why don't you have Zmaja's skin, for example? Or maybe it's not so easy after all?
    Thing is, if you look at the best score runs on Youtube, there's a lot of insane healing and dps going on. That's because those players are literally the best of the best. But if you tried joining progression groups, you'd see that it's not the case for average players. Youtube videos and public eso logs are only a tip of the iceberg and are not representative of the majority of playerbase. There's so many videos of people getting 90-100+k parses on a trial dummy... But we both know very well that those players are part of a very small minority. Same with healing, average progression groups do wipe in execute phase of vHoF, for example, and even have to use Novas to reduce incoming damage (which means that even now their healing is not enough).

    First of all, I dont actively play in PvE anymore and only enjoy PvP pretty much since Cloudrest was released. This is due to me not being able to dedicate enough time to play in both PvP and PvE raids, and not due to the content being too hard. I am in contact with several end-game people who easily clear this content every day and I´m pretty sure I could get in there and not take too long to get on their level and clear it as well.
    Sure, progression groups have bigger problems, but what is the problem if they have to use more support mechanics like Novas to reduce damage or stam dds slotting vigor to survive? I dont see how that is a bad thing. People progress, at the beginning you will need to sacrifice damage for more healing and sustain, and the better you get the less of that stuff you need. This is the most normal thing in the world and totally fine as is.
    Also, I dont support the idea of everyone being able to clear the HMs and No-Death Speedrun achievements in Trials. Elite players also need a challenge, thats what the hard modes are for. In my opinion its totally fine if only a small percentage of people clear these trials (imo its already too many)

    I am just done with all the people whining on PTS before even testing the new stuff and just crying. It makes no sense.

    It was the same with the resource changes in morrowind patches, people just dont like being nerfed even though everyone must have known that resource management before that was just a joke.
    Edited by RealPhoenix on July 11, 2019 12:44PM
    PC EU - @RealPhoenix | Cyrodiil´s FIST | 1500 CP | Dedicated PvP Player | 36k Achievement Points
  • Ermiq
    Ermiq
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    I'm glad I won't be forced to equip Orbs anymore. They didn't fit into my Warden healer flavor and style.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • FelixTheCatt
    FelixTheCatt
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    Converting my healer over to DPS and done with it. Hybrids are no good and I'm not wasting what little time I do get relearning class mechanics. Just means solo more.
    Xbox - Kuchini07
    Eso - FaCoffinDye (EP)
  • Aznarb
    Aznarb
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    Fr3ak1n0ut wrote: »

    Yes I really think this will cripple average players. I've seen this happening already, and so did other players who have been around during Morrowind patch.

    Yes, 3 dd meta in 4 man content is already a thing. Healers are not really needed in dungeons. This situation should be fixed (so that healers can enjoy the content too), it certainly shouldn't be made even worse.

    And if vet trial healing is so easy and effortless, then why so few people manage to clear them? Why don't you have Zmaja's skin, for example? Or maybe it's not so easy after all?
    Thing is, if you look at the best score runs on Youtube, there's a lot of insane healing and dps going on. That's because those players are literally the best of the best. But if you tried joining progression groups, you'd see that it's not the case for average players. Youtube videos and public eso logs are only a tip of the iceberg and are not representative of the majority of playerbase. There's so many videos of people getting 90-100+k parses on a trial dummy... But we both know very well that those players are part of a very small minority. Same with healing, average progression groups do wipe in execute phase of vHoF, for example, and even have to use Novas to reduce incoming damage (which means that even now their healing is not enough).

    First of all, I dont actively play in PvE anymore and only enjoy PvP pretty much since Cloudrest was released. This is due to me not being able to dedicate enough time to play in both PvP and PvE raids, and not due to the content being too hard. I am in contact with several end-game people who easily clear this content every day and I´m pretty sure I could get in there and not take too long to get on their level and clear it as well.
    Sure, progression groups have bigger problems, but what is the problem if they have to use more support mechanics like Novas to reduce damage or stam dds slotting vigor to survive? I dont see how that is a bad thing. People progress, at the beginning you will need to sacrifice damage for more healing and sustain, and the better you get the less of that stuff you need. This is the most normal thing in the world and totally fine as is.
    Also, I dont support the idea of everyone being able to clear the HMs and No-Death Speedrun achievements in Trials. Elite players also need a challenge, thats what the hard modes are for. In my opinion its totally fine if only a small percentage of people clear these trials (imo its already too many)

    I am just done with all the people whining on PTS before even testing the new stuff and just crying. It makes no sense.

    It was the same with the resource changes in morrowind patches, people just dont like being nerfed even though everyone must have known that resource management before that was just a joke.

    That exactly how I'm already changing my build after testing.
    I'm already farming the new thing I need.

    But the problem still : not every healer is a templar or warden. And it's actually the main problem tbh.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • hexnotic
    hexnotic
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    N/A
    Edited by hexnotic on November 17, 2020 5:18PM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Ermiq wrote: »
    I'm glad I won't be forced to equip Orbs anymore. They didn't fit into my Warden healer flavor and style.

    what makes you think you would not slot them?
  • Jeremy
    Jeremy
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    Ermiq wrote: »
    I'm glad I won't be forced to equip Orbs anymore. They didn't fit into my Warden healer flavor and style.

    I didn't like them either. I'm hoping these changes will stop all the nagging for them.
    Jeremy wrote: »
    Jeremy wrote: »
    Aznarb wrote: »
    Jeremy wrote: »
    Aznarb wrote: »
    Sanguinor2 wrote: »
    Jeremy wrote: »

    You use it multiple times. Even before - it only targeted two people at a time. I'd rather have to cast the spell twice and gain double the potency personally. This new regeneration should out perform the older regeneration in any context.

    Have you tried it yet?

    In this specific example as Group healer in vAS you cannot Keep the new Regeneration up. It lasts 10 seconds. You have 8 dps that want it. You only hit 1 per cast. You might hit your offtank once. If you want to Keep it up on dds you literally cannot do anything beyond spamming Regeneration since you will also have to move into range of Position 1 and 8. If you knew vAS you would know this.
    So using orbs multiple times or god forbid healing springs is bad but spamming Regeneration until out of magicka is our very salvation?

    Agree I find that funny how they contradict themself every post.
    Blaming ppl about no skill cuz spam orb/grand healing (which is not the case, they'll know that if they were really healing period) but spamming Regen or Blessing/prayer make us skillful player ?

    Geez that so stupid...

    Show me one post where I blamed any healer for not having any skill?

    I'll wait.

    It's funny cuz I'm sure I've not say your name once in my post and was not even a reply to your post.
    That just a general fact than you can find in any healing change related thread.
    You're not the center of the world buddy.

    You didn't say anyone's name.

    I was just making it clear I never did that. And considering your post was in response to a post directed at me - it certainly wasn't an unreasonable assumption to consider you might have been referring to me. So I just wanted to make it crystal clear I was never questioning the skill of anyone.

    I dunno who you are, but posting your needlessly combative responses in this thread *over the span of multiple days now* is not the best look for you.

    A lot of us have other things to do, so when we do find the time to come back to this thread only to have to scroll through your posts derailing the discussion it just wastes even more time. You're being extremely inconsiderate. Bye

    Ironic considering your own post is needlessly combative because I've said nothing inconsiderate to you.

    If you don't like reading through my comments - simply put me on ignore and that should fix that problem for you.

    Spinning the blame onto the accuser? Check.

    Telling multiple people to "just put me on ignore." Check.

    I see a pattern here. Your argument doesn't hold weight. It's one thing to offer constructive feedback, but to dedicate so many posts to defending your own ego? That's unnecessary, and a waste of time.

    It may be time to take a step back and ask yourself *why* so many people aren't keen on tolerating your presence here. Try using a more constructive, less condescending tone. You'll see a lot better results. Good luck to you, and I hope that you feel better soon.

    If people want me to use a more constructive tone - then they should adopt a more constructive tone themselves. Go re-read that post I was responding to. It was anything but constructive. I was actually far more polite and restrained that I should have been - especially considering I had said nothing even remotely rude to that poster.

    As far as "tolerating" me...I'll just tell you the same thing I told those other posters. If you have a problem with my comments simply put on ignore. Problem solved. Then you will no longer have to "tolerate" me. Because it's getting very tedious reading all these meaningless post attempting to lecture me about how awful I am. I don't know why some forum posters seem think othes are suppose to care what they think of them personally. That's always been odd to me.
    Edited by Jeremy on July 11, 2019 10:42PM
  • snarkomatic
    snarkomatic
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    Jeremy wrote: »
    Ermiq wrote: »
    I'm glad I won't be forced to equip Orbs anymore. They didn't fit into my Warden healer flavor and style.

    I didn't like them either. I'm hoping these changes will stop all the nagging for them.

    The changes to orbs affect healers and their ability to use them as layered HoTs over a large area. They do not reduce their necessity for resource return. If anything, the changes made elsewhere seem intent on exacerbating that issue. You're reveling in our frustration for naught, bros. You're still gonna be expected to run orbs in veteran content, because that's part of the job there.

    Why do you not like orbs, by the way? It occurs, I don't think anyone ever actually asked you. Is it specifically because other people like them? Or is it all based in the one strange falsehood that you were supposed to spam them (which you weren't, and no one who knew what they were doing did)? Or is there something else altogether?
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Ermiq wrote: »
    I'm glad I won't be forced to equip Orbs anymore. They didn't fit into my Warden healer flavor and style.

    I didn't like them either. I'm hoping these changes will stop all the nagging for them.

    The changes to orbs affect healers and their ability to use them as layered HoTs over a large area. They do not reduce their necessity for resource return. If anything, the changes made elsewhere seem intent on exacerbating that issue. You're reveling in our frustration for naught, bros. You're still gonna be expected to run orbs in veteran content, because that's part of the job there.

    Why do you not like orbs, by the way? It occurs, I don't think anyone ever actually asked you. Is it specifically because other people like them? Or is it all based in the one strange falsehood that you were supposed to spam them (which you weren't, and no one who knew what they were doing did)? Or is there something else altogether?

    I have no problem with healers who use orbs. I've tried to make that clear, though obviously not with success.

    My issue is more with end game conformity and how it trickles down on the rest of the community. It's become one of those weird obsessions like Retribution used to be - or Spell Power cure. That's where my disdain for orbs comes from. I've literally seen people demanding orb spam in Fungal Grotto 1 before.
    Edited by Jeremy on July 11, 2019 11:21PM
  • BennyButton
    BennyButton
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    Jeremy wrote: »
    Jeremy wrote: »
    Ermiq wrote: »
    I'm glad I won't be forced to equip Orbs anymore. They didn't fit into my Warden healer flavor and style.

    I didn't like them either. I'm hoping these changes will stop all the nagging for them.

    The changes to orbs affect healers and their ability to use them as layered HoTs over a large area. They do not reduce their necessity for resource return. If anything, the changes made elsewhere seem intent on exacerbating that issue. You're reveling in our frustration for naught, bros. You're still gonna be expected to run orbs in veteran content, because that's part of the job there.

    Why do you not like orbs, by the way? It occurs, I don't think anyone ever actually asked you. Is it specifically because other people like them? Or is it all based in the one strange falsehood that you were supposed to spam them (which you weren't, and no one who knew what they were doing did)? Or is there something else altogether?

    I have no problem with healers who use orbs. I've tried to make that clear, though obviously not with my success.

    My issue is more with end game conformity and how it trickles down on the rest of the community. It's become one of those weird obsessions like Retribution used to be - or Spell Power cure. That's where my disdain for orbs comes from. I've literally seen people demanding orb spam in Fungal Grotto 1 before.

    hi yes, as it has been stated with GUSTO supplying resources is part of the healer's job. if you are not supporting your teammates with resources, healing, buffing and debuffing the enemies (all four of these things are required of healers), then why are you taking that role on?
  • Aznarb
    Aznarb
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    Jeremy wrote: »
    Ermiq wrote: »
    I'm glad I won't be forced to equip Orbs anymore. They didn't fit into my Warden healer flavor and style.

    I didn't like them either. I'm hoping these changes will stop all the nagging for them.

    The changes to orbs affect healers and their ability to use them as layered HoTs over a large area. They do not reduce their necessity for resource return. If anything, the changes made elsewhere seem intent on exacerbating that issue. You're reveling in our frustration for naught, bros. You're still gonna be expected to run orbs in veteran content, because that's part of the job there.

    Why do you not like orbs, by the way? It occurs, I don't think anyone ever actually asked you. Is it specifically because other people like them? Or is it all based in the one strange falsehood that you were supposed to spam them (which you weren't, and no one who knew what they were doing did)? Or is there something else altogether?

    Well actually with new monster set + the change to soul trap + te buff to mystic orb (so mDPS can use it) they don't really need healer anymore for that too.
    If this patch hit, healer have no reason to exist anymore.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    Ermiq wrote: »
    I'm glad I won't be forced to equip Orbs anymore. They didn't fit into my Warden healer flavor and style.

    I didn't like them either. I'm hoping these changes will stop all the nagging for them.

    The changes to orbs affect healers and their ability to use them as layered HoTs over a large area. They do not reduce their necessity for resource return. If anything, the changes made elsewhere seem intent on exacerbating that issue. You're reveling in our frustration for naught, bros. You're still gonna be expected to run orbs in veteran content, because that's part of the job there.

    Why do you not like orbs, by the way? It occurs, I don't think anyone ever actually asked you. Is it specifically because other people like them? Or is it all based in the one strange falsehood that you were supposed to spam them (which you weren't, and no one who knew what they were doing did)? Or is there something else altogether?

    I have no problem with healers who use orbs. I've tried to make that clear, though obviously not with my success.

    My issue is more with end game conformity and how it trickles down on the rest of the community. It's become one of those weird obsessions like Retribution used to be - or Spell Power cure. That's where my disdain for orbs comes from. I've literally seen people demanding orb spam in Fungal Grotto 1 before.

    hi yes, as it has been stated with GUSTO supplying resources is part of the healer's job. if you are not supporting your teammates with resources, healing, buffing and debuffing the enemies (all four of these things are required of healers), then why are you taking that role on?

    It's a healer's choice whether to use orbs or not. It's not their job.

    But I rather we not get into this discussion again please - because all that's going to happen is I"m going to be accused of derailing the thread again. So let's agree to disagree about that shall we.
    Edited by Jeremy on July 11, 2019 11:13PM
  • Hexquisite
    Hexquisite
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    Converting my healer over to DPS and done with it. Hybrids are no good and I'm not wasting what little time I do get relearning class mechanics. Just means solo more.

    I also retired my healer and went full DPS. Before I did both.
    PC NA
    ~Ethereal Traders Union~
    ~Spicy Economics~
    ~Tropic Thunder~
    ~Us Ghosts~



  • hexnotic
    hexnotic
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    N/A
    Edited by hexnotic on November 17, 2020 5:18PM
  • ItsMeToo
    ItsMeToo
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    I never trust a healer. I self medicate.
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
  • Jeremy
    Jeremy
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    ItsMeToo wrote: »
    I never trust a healer. I self medicate.

    I don't blame you, really. And there is good reason for that.

    When a healer has to locate you and then face in your direction first to heal you - that's never going to be able to compete with someone who can simply push a button on the keyboard to instantly heal themselves in an emergency. Especially on a chaotic fight that involves a lot of moving around.

    It's a fundamental flaw when it comes to healing on this game generally. Healers need the capability to effectively and reliably replace self healing to be effective. Otherwise players will wisely opt just to heal themselves instead. That's what causes the role of healer to become largely situational and essential mostly just during times of consistent wide spread damage.
    Edited by Jeremy on July 12, 2019 12:16AM
  • iLLcrime
    iLLcrime
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    Jeremy wrote: »
    ItsMeToo wrote: »
    I never trust a healer. I self medicate.

    I don't blame you, really. And there is good reason for that.

    When a healer has to locate you and then face in your direction first to heal you - that's never going to be able to compete with someone who can simply push a button on the keyboard to instantly heal themselves in an emergency. Especially on a chaotic fight that involves a lot of moving around.

    It's a fundamental flaw when it comes to healing on this game generally. Healers need the capability to effectively and reliably replace self healing to be effective. Otherwise players will wisely opt just to heal themselves instead. That's what causes the role of healer to become largely situational and essential mostly just during times of consistent wide spread damage.

    Healers can't replace self healing in this game simply because of the any class any role. So everyone has "self heals" available to them in their kit. So by your logic, you want to take everyone's heals away from them and only have 1 class able to heal, seems a bit extreme.
    I put on my robe and wizard hat
  • Jeremy
    Jeremy
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    iLLcrime wrote: »
    Jeremy wrote: »
    ItsMeToo wrote: »
    I never trust a healer. I self medicate.

    I don't blame you, really. And there is good reason for that.

    When a healer has to locate you and then face in your direction first to heal you - that's never going to be able to compete with someone who can simply push a button on the keyboard to instantly heal themselves in an emergency. Especially on a chaotic fight that involves a lot of moving around.

    It's a fundamental flaw when it comes to healing on this game generally. Healers need the capability to effectively and reliably replace self healing to be effective. Otherwise players will wisely opt just to heal themselves instead. That's what causes the role of healer to become largely situational and essential mostly just during times of consistent wide spread damage.

    Healers can't replace self healing in this game simply because of the any class any role. So everyone has "self heals" available to them in their kit. So by your logic, you want to take everyone's heals away from them and only have 1 class able to heal, seems a bit extreme.

    Nope.

    My logic is that healers should have the capability to effectively and reliably replace the self healing of others.

    I don't mind that others can self heal themselves. What I do mine is that they can self heal themselves easier than healers can heal them. As I pointed out - it's the added hassle of positional and direction restraints on healers that can make them unreliable when compared to say a DPS simply healing themselves if they get into trouble. Healers need to be able to quickly heal other players in an emergency just as quickly as that person can heal themselves.

    Edited by Jeremy on July 12, 2019 1:31AM
  • ArcaneBlue
    ArcaneBlue
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    still grumbling about the orbs even though the devs made it so one orb can be synergised by multiple people. being able to throw a few orbs here and there was a great way to HEAL multiple people spread out all over the place, especially as a non templar :/
    #teamEmeric
  • iLLcrime
    iLLcrime
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    Jeremy wrote: »
    ItsMeToo wrote: »
    I never trust a healer. I self medicate.

    Healers need the capability to effectively and reliably replace self healing to be effective.

    That's what I'm saying tho, is especially with these changes, this issue has just gotten worse. You're defending a change that creates more of a problem than there was before. You can't replace self healing due to the any class any role and especially with the buff to vigor and the bad changes to healing in this round of nerfs.. it's gotten worse.
    I put on my robe and wizard hat
  • stileanima
    stileanima
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    Just going to re-post this here from another thread:

    Some of my logs for those who are saying that all end game healers currently do is spam Orbs and Springs:

    kE3IAT3.png

    Yes, there are 56 Orb casts, but look at all else that is being done as well: casting many Vigors to proc PA; many Harvests for synergies for Major Slayer; Blockade for Off-Balance; many Combat Prayers for Berserk; Enchanted Growth for Minor Endurance; other skills for other buffs. I hardly cast any Illustrious Healing at all.

    Yes, Orbs dominate in that they are the skill I cast most frequently, but this is because 1 Orb offers sustain to 1 DD at a time, whereas all my other skills offer sustained buffs for multiple people at a time. Most Orbs are necessary casts to provide 8 DDs with sustain, not "mindless spam". The overhealing is simply a side effect of needing to throw many Orbs so that my DDs have the necessary resources to do damage.

    I do not mention this to say that the current system is flawless, but to drive home that end game healers do more than spam Orbs, and that we throw them largely out of necessity. I hope that if the one Orb change comes to pass, we are given something else to do in between keeping up all of these other long-lasting buffs, and now even longer-lasting HoT that is Grand Healing. Please keep in mind that sustained healing over time is NOT necessary in most raid encounters-- there are short bursts where intensive healing is needed, and then phases where little to no incoming damage happens at all. I would like to still be able to contribute to the group in ways other than "just" healing, or waiting around for healing these high damage moments.
    Platform: PC/NA
    Guild: Calamity
    Role: Healer/Damage Dealer

    YouTube | Twitch
  • iLLcrime
    iLLcrime
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    stileanima wrote: »
    Just going to re-post this here from another thread:

    Some of my logs for those who are saying that all end game healers currently do is spam Orbs and Springs:

    kE3IAT3.png

    Yes, there are 56 Orb casts, but look at all else that is being done as well: casting many Vigors to proc PA; many Harvests for synergies for Major Slayer; Blockade for Off-Balance; many Combat Prayers for Berserk; Enchanted Growth for Minor Endurance; other skills for other buffs. I hardly cast any Illustrious Healing at all.

    Yes, Orbs dominate in that they are the skill I cast most frequently, but this is because 1 Orb offers sustain to 1 DD at a time, whereas all my other skills offer sustained buffs for multiple people at a time. Most Orbs are necessary casts to provide 8 DDs with sustain, not "mindless spam". The overhealing is simply a side effect of needing to throw many Orbs so that my DDs have the necessary resources to do damage.

    I do not mention this to say that the current system is flawless, but to drive home that end game healers do more than spam Orbs, and that we throw them largely out of necessity. I hope that if the one Orb change comes to pass, we are given something else to do in between keeping up all of these other long-lasting buffs, and now even longer-lasting HoT that is Grand Healing. Please keep in mind that sustained healing over time is NOT necessary in most raid encounters-- there are short bursts where intensive healing is needed, and then phases where little to no incoming damage happens at all. I would like to still be able to contribute to the group in ways other than "just" healing, or waiting around for healing these high damage moments.

    I think a lot of people seem to think the overhealing is just because we spam crap. When they literally tie buffs and support into healing abilities, there's going to be overhealing happening. That's why I asked the question "Where are they getting the idea that healers needed a nerf in the first place". What numbers were they going off of, was it PvE, PvP, a mix of both, Overhealing numbers from ESO Logs? Wherever they got their data from to think these changes were a good thing is just bad.
    I put on my robe and wizard hat
  • snarkomatic
    snarkomatic
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    Jeremy wrote: »
    Jeremy wrote: »
    Ermiq wrote: »
    I'm glad I won't be forced to equip Orbs anymore. They didn't fit into my Warden healer flavor and style.

    I didn't like them either. I'm hoping these changes will stop all the nagging for them.

    The changes to orbs affect healers and their ability to use them as layered HoTs over a large area. They do not reduce their necessity for resource return. If anything, the changes made elsewhere seem intent on exacerbating that issue. You're reveling in our frustration for naught, bros. You're still gonna be expected to run orbs in veteran content, because that's part of the job there.

    Why do you not like orbs, by the way? It occurs, I don't think anyone ever actually asked you. Is it specifically because other people like them? Or is it all based in the one strange falsehood that you were supposed to spam them (which you weren't, and no one who knew what they were doing did)? Or is there something else altogether?

    I have no problem with healers who use orbs. I've tried to make that clear, though obviously not with success.

    My issue is more with end game conformity and how it trickles down on the rest of the community. It's become one of those weird obsessions like Retribution used to be - or Spell Power cure. That's where my disdain for orbs comes from. I've literally seen people demanding orb spam in Fungal Grotto 1 before.

    I did not say you had a problem with healers who use orbs. Stop strawmanning lol. I asked why you said, in the post I quoted, "I didn't like [orbs] either."

    So just to recap, you don't actually think there's anything wrong with the skill existing, you just "have disdain" for them because other people like them and appreciate their resource return, and that just .. rubs you the wrong way, based on sheer principle?
  • Jeremy
    Jeremy
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    iLLcrime wrote: »
    Jeremy wrote: »
    ItsMeToo wrote: »
    I never trust a healer. I self medicate.

    Healers need the capability to effectively and reliably replace self healing to be effective.

    That's what I'm saying tho, is especially with these changes, this issue has just gotten worse. You're defending a change that creates more of a problem than there was before. You can't replace self healing due to the any class any role and especially with the buff to vigor and the bad changes to healing in this round of nerfs.. it's gotten worse.

    I was defending the changes to regeneration - because it was one of the few heals healers have access to that can quickly heal other players irregardless of positioning and direction and could possibly compete with the efficiency of a player simply self healing themselves. It's my hope it's been buffed to the point it can be used as a direct reactive heal now. But I haven't actually used it yet. So who knows, it may suck as badly as you all say. I'll find out Monday after the update goes live.

    Edited by Jeremy on July 12, 2019 2:08AM
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    Ermiq wrote: »
    I'm glad I won't be forced to equip Orbs anymore. They didn't fit into my Warden healer flavor and style.

    I didn't like them either. I'm hoping these changes will stop all the nagging for them.

    The changes to orbs affect healers and their ability to use them as layered HoTs over a large area. They do not reduce their necessity for resource return. If anything, the changes made elsewhere seem intent on exacerbating that issue. You're reveling in our frustration for naught, bros. You're still gonna be expected to run orbs in veteran content, because that's part of the job there.

    Why do you not like orbs, by the way? It occurs, I don't think anyone ever actually asked you. Is it specifically because other people like them? Or is it all based in the one strange falsehood that you were supposed to spam them (which you weren't, and no one who knew what they were doing did)? Or is there something else altogether?

    I have no problem with healers who use orbs. I've tried to make that clear, though obviously not with success.

    My issue is more with end game conformity and how it trickles down on the rest of the community. It's become one of those weird obsessions like Retribution used to be - or Spell Power cure. That's where my disdain for orbs comes from. I've literally seen people demanding orb spam in Fungal Grotto 1 before.

    I did not say you had a problem with healers who use orbs. Stop strawmanning lol. I asked why you said, in the post I quoted, "I didn't like [orbs] either."

    So just to recap, you don't actually think there's anything wrong with the skill existing, you just "have disdain" for them because other people like them and appreciate their resource return, and that just .. rubs you the wrong way, based on sheer principle?

    It wasn't a "strawman".

    I was attempting to explain to you it's not really orbs itself or healers using orbs that I dislike. It's the weird obsession for it that has been cultivated on the game.
  • snarkomatic
    snarkomatic
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Ermiq wrote: »
    I'm glad I won't be forced to equip Orbs anymore. They didn't fit into my Warden healer flavor and style.

    I didn't like them either. I'm hoping these changes will stop all the nagging for them.

    The changes to orbs affect healers and their ability to use them as layered HoTs over a large area. They do not reduce their necessity for resource return. If anything, the changes made elsewhere seem intent on exacerbating that issue. You're reveling in our frustration for naught, bros. You're still gonna be expected to run orbs in veteran content, because that's part of the job there.

    Why do you not like orbs, by the way? It occurs, I don't think anyone ever actually asked you. Is it specifically because other people like them? Or is it all based in the one strange falsehood that you were supposed to spam them (which you weren't, and no one who knew what they were doing did)? Or is there something else altogether?

    I have no problem with healers who use orbs. I've tried to make that clear, though obviously not with success.

    My issue is more with end game conformity and how it trickles down on the rest of the community. It's become one of those weird obsessions like Retribution used to be - or Spell Power cure. That's where my disdain for orbs comes from. I've literally seen people demanding orb spam in Fungal Grotto 1 before.

    I did not say you had a problem with healers who use orbs. Stop strawmanning lol. I asked why you said, in the post I quoted, "I didn't like [orbs] either."

    So just to recap, you don't actually think there's anything wrong with the skill existing, you just "have disdain" for them because other people like them and appreciate their resource return, and that just .. rubs you the wrong way, based on sheer principle?

    It wasn't a "strawman".

    I was attempting to explain to you it's not really orbs itself or healers using orbs that I dislike. It's the weird obsession for it that has been cultivated on the game.

    Why do you see it as an obsession? What about all the other spells that every healer is expected to run, e.g. Combat Prayer, Elemental Blockade, Elemental Drain, etc.?

    Why are you not campaigning just as rabidly against every other utility spell we all run? Why do orbs, specifically, trigger you so hard? I genuinely want to know.
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Ermiq wrote: »
    I'm glad I won't be forced to equip Orbs anymore. They didn't fit into my Warden healer flavor and style.

    I didn't like them either. I'm hoping these changes will stop all the nagging for them.

    The changes to orbs affect healers and their ability to use them as layered HoTs over a large area. They do not reduce their necessity for resource return. If anything, the changes made elsewhere seem intent on exacerbating that issue. You're reveling in our frustration for naught, bros. You're still gonna be expected to run orbs in veteran content, because that's part of the job there.

    Why do you not like orbs, by the way? It occurs, I don't think anyone ever actually asked you. Is it specifically because other people like them? Or is it all based in the one strange falsehood that you were supposed to spam them (which you weren't, and no one who knew what they were doing did)? Or is there something else altogether?

    I have no problem with healers who use orbs. I've tried to make that clear, though obviously not with success.

    My issue is more with end game conformity and how it trickles down on the rest of the community. It's become one of those weird obsessions like Retribution used to be - or Spell Power cure. That's where my disdain for orbs comes from. I've literally seen people demanding orb spam in Fungal Grotto 1 before.

    I did not say you had a problem with healers who use orbs. Stop strawmanning lol. I asked why you said, in the post I quoted, "I didn't like [orbs] either."

    So just to recap, you don't actually think there's anything wrong with the skill existing, you just "have disdain" for them because other people like them and appreciate their resource return, and that just .. rubs you the wrong way, based on sheer principle?

    It wasn't a "strawman".

    I was attempting to explain to you it's not really orbs itself or healers using orbs that I dislike. It's the weird obsession for it that has been cultivated on the game.

    Why do you see it as an obsession? What about all the other spells that every healer is expected to run, e.g. Combat Prayer, Elemental Blockade, Elemental Drain, etc.?

    Why are you not campaigning just as rabidly against every other utility spell we all run? Why do orbs, specifically, trigger you so hard? I genuinely want to know.

    Oh I campaigned heavily against Retribution back in the day - also that Spell Power Cure set. This is nothing new for me don't worry. Anytime there is some skill or set the masses demand or else I quickly develop contempt for them.

    I don't know if "trigger" is the right word. But it certainly strikes me as ludicrous when nearly every healer I play with is either shooting orbs at me none stop or getting ridiculed and told off by the rest of the party for not doing so. This obsession for obs has gotten way out of hand - even to the point people are demanding it in Fungal Grotto 1. I mean give me a break.
    Edited by Jeremy on July 12, 2019 2:21AM
  • Somber97866
    Somber97866
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    What if you had two Templars running the same spell but the separate morphs? Would it stack the healings then?
  • ZOS_GregoryV
    Greetings all,

    Noticed this thread was getting a little off topic and leaning more towards the baiting and flaming posts. Let's keep all posts from here on civil and constructive, and within the guidelines of the rules. If there may be any questions in regards to the rules, please feel free to review them here.

    Thank you for your understanding,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Rustyfish101
    Rustyfish101
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    What if you had two Templars running the same spell but the separate morphs? Would it stack the healings then?

    i believe they'd stack anyways since they come from different players regardless of morph, similarly to how more than one person can have elemental blockade up at once etc... its how it currently works on live and i have no reason to believe they changed that. we just simply cannot stack our own spells any longer.
    Tanks:
    Fishando - Dragonknight Tank - Master Crafter
    Healers:
    Rustyfish - Templar Healer
    Rozykinz - Warden Healer - Godslayer
    Bellafish - Dragonknight Healer
    Heals-With-Fish - Nightblade Healer
    Fishromancer - Necromancer Healer
    DPS:
    Rusted Rose - Magicka Sorcerer
    Unifish - Magicka Dragonknight
    Fishy Cakes - Magicka Templar
    Rosy Bell - Magicka Nightblade
    Rosyfish - Stamina Templar
    Rosy Fish - Stamina Warden
    Llamafish - Stamina Nightblade

    PC/NA
    Founder of Mudcrab Knights, a friendly, welcoming, guild that teaches end game content, specifically trials to everyone who wants to learn!
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