Don't worry ZOS will add hide vampire to crown store soon.
Vortigaunt wrote: »stewhead2ub17_ESO wrote: »You wanted to be a vamp. You're a vamp. Deal with it.
Yeah? How about we cover all werewolves in thick black fur while we’re at it eh? Wonder what your hot blonde high elf looks with fur above her lips
MLGProPlayer wrote: »Don't worry ZOS will add hide vampire to crown store soon.
We've been asking for it for years now.
Either that or make vampirism an actual transformation like werewolf. You shouldn't just be able to become a vampire and get free resource regen without having to use any vampire skills.
Kind of sad how many edgy-on-purpose replies this is getting. I think it's perfectly fine to want to keep your character's original looks instead of the always-on vampire ugliness. Vampirism is the only build in the game which permanently changes how your character looks, and that's bad. Looks should be a choice that's completely separated from how you build your character for gameplay purposes. Almost nobody is out here being like "oh man I really want to RP a vampire and have conceptualized this character to be one since the very beginning", they're only doing vampirism because it's important for the build they've put together.
And to be clear, NONE of the skins available in game are a good replacement, which should be obvious to people and yet here we are. If one skin (vampirism) doesn't look the way someone wants because it changes their character's aesthetic, do you really think turning into a living shadow or molten golem is going to be the fix? Of course not! Use your heads, people! And stop harping on folks who want more aesthetic options!
Vamp also is the only build in the game that gives you "always-on" passives which are dope as hell. So really the payoff for that sexy regen, that uber sneak speed and that oh-so delicious 35% mitigation is you look a certain way.
Seems legit
Illogical argument. Combat-related buffs should come with combat-related tradeoffs. If vampirism is overtuned then it ought to get a nerf. If vampirism is fine as-is, then it shouldn't be singled out for coming with automatic permanent ugliness. Besides, you're basically giving blanket permission to make stuff OP as heck as long as it makes your character physically unattractive. Should that new pestilence skin make you immune to disease damage? Should the skeleton polymorph make you immune to bleeds? Obviously not. You either didn't think your position all the way through or you're making the exact kind of "edgy-on-purpose" reply I was talking about.
DjMuscleboy02 wrote: »The worst part about these patch notes is that we STILL can't hide vampire and are forced to wear an ugly skin or have the ugly vampire look. Something HAS to be done, this is unacceptable.
While I personally think Vampires look cool - judging by how often this option is asked for the developers should probably do it. Would be an easy change - make a lot of players happy - and wouldn't negatively affect anyone else.
Would also make a lot of players unhappy and depending on your opinion it does indeed have a negative impact on some players.
Combat mechanics is not the only way a player can be negatively impacted in the game.
Why not let werewolves then have a permanent werewolf status with no appearance penalties?
Why even have any penalties at all for being a vamp, next the same players will whine to remove the lowered fire resistance.
Why can't I look like anything I want, if we make vamps hide-able should not anyone be able to have any appearance they want? Make all polymorphs free and let everyone look however they want, this is the argument those here are using for the vamp appearance.
I don't understand why this should make other players unhappy. It seems like a harmless change to me that would do nothing but increase the enjoyment of others. It's just a skin. Besides, the in-game Vampire NPCs (such as the one in Rivenspire) was capable of hiding his Vamprism. So why not allow players to do the same?
while lycanthropy is “temporary” your still stuck with it for the rest of your life until either cured or killedDark_Lord_Kuro wrote: »Vortigaunt wrote: »stewhead2ub17_ESO wrote: »You wanted to be a vamp. You're a vamp. Deal with it.
Yeah? How about we cover all werewolves in thick black fur while we’re at it eh? Wonder what your hot blonde high elf looks with fur above her lips
Welle werewolf are a temporary transformation while vamp is "permanant"
MehrunesFlagon wrote: »DjMuscleboy02 wrote: »The worst part about these patch notes is that we STILL can't hide vampire and are forced to wear an ugly skin or have the ugly vampire look. Something HAS to be done, this is unacceptable.
While I personally think Vampires look cool - judging by how often this option is asked for the developers should probably do it. Would be an easy change - make a lot of players happy - and wouldn't negatively affect anyone else.
Would also make a lot of players unhappy and depending on your opinion it does indeed have a negative impact on some players.
Combat mechanics is not the only way a player can be negatively impacted in the game.
Why not let werewolves then have a permanent werewolf status with no appearance penalties?
Why even have any penalties at all for being a vamp, next the same players will whine to remove the lowered fire resistance.
Why can't I look like anything I want, if we make vamps hide-able should not anyone be able to have any appearance they want? Make all polymorphs free and let everyone look however they want, this is the argument those here are using for the vamp appearance.
I don't understand why this should make other players unhappy. It seems like a harmless change to me that would do nothing but increase the enjoyment of others. It's just a skin. Besides, the in-game Vampire NPCs (such as the one in Rivenspire) was capable of hiding his Vamprism. So why not allow players to do the same?
This^
I've asked similar questions of those against it,and they can't even bother to answer about the skin argument.
MehrunesFlagon wrote: »DjMuscleboy02 wrote: »The worst part about these patch notes is that we STILL can't hide vampire and are forced to wear an ugly skin or have the ugly vampire look. Something HAS to be done, this is unacceptable.
While I personally think Vampires look cool - judging by how often this option is asked for the developers should probably do it. Would be an easy change - make a lot of players happy - and wouldn't negatively affect anyone else.
Would also make a lot of players unhappy and depending on your opinion it does indeed have a negative impact on some players.
Combat mechanics is not the only way a player can be negatively impacted in the game.
Why not let werewolves then have a permanent werewolf status with no appearance penalties?
Why even have any penalties at all for being a vamp, next the same players will whine to remove the lowered fire resistance.
Why can't I look like anything I want, if we make vamps hide-able should not anyone be able to have any appearance they want? Make all polymorphs free and let everyone look however they want, this is the argument those here are using for the vamp appearance.
I don't understand why this should make other players unhappy. It seems like a harmless change to me that would do nothing but increase the enjoyment of others. It's just a skin. Besides, the in-game Vampire NPCs (such as the one in Rivenspire) was capable of hiding his Vamprism. So why not allow players to do the same?
This^
I've asked similar questions of those against it,and they can't even bother to answer about the skin argument.
Well the main reason is because if there wasn't a drawback then anyone and everyone in the game would be a vampire and it wouldnt even be a thing to discuss. The fire damage? Come on.
The reason that it is a skin like that is for the very reason this post exists, because there has to be SOME trade off for such powerful passives.
You want the passives, you take the skin. Tradeoff.
Kind of sad how many edgy-on-purpose replies this is getting. I think it's perfectly fine to want to keep your character's original looks instead of the always-on vampire ugliness. Vampirism is the only build in the game which permanently changes how your character looks, and that's bad. Looks should be a choice that's completely separated from how you build your character for gameplay purposes. Almost nobody is out here being like "oh man I really want to RP a vampire and have conceptualized this character to be one since the very beginning", they're only doing vampirism because it's important for the build they've put together.
And to be clear, NONE of the skins available in game are a good replacement, which should be obvious to people and yet here we are. If one skin (vampirism) doesn't look the way someone wants because it changes their character's aesthetic, do you really think turning into a living shadow or molten golem is going to be the fix? Of course not! Use your heads, people! And stop harping on folks who want more aesthetic options!
Vamp also is the only build in the game that gives you "always-on" passives which are dope as hell. So really the payoff for that sexy regen, that uber sneak speed and that oh-so delicious 35% mitigation is you look a certain way.
Seems legit
Illogical argument. Combat-related buffs should come with combat-related tradeoffs. If vampirism is overtuned then it ought to get a nerf. If vampirism is fine as-is, then it shouldn't be singled out for coming with automatic permanent ugliness. Besides, you're basically giving blanket permission to make stuff OP as heck as long as it makes your character physically unattractive. Should that new pestilence skin make you immune to disease damage? Should the skeleton polymorph make you immune to bleeds? Obviously not. You either didn't think your position all the way through or you're making the exact kind of "edgy-on-purpose" reply I was talking about.
It's not illogical at all. It's not a question of being overtuned, its simply that its a permanent buff that gets a permanent change to your apperance. The downside If werewolf was permanent buff you would be in wolf the entire time, would you want a skin to change you back to a human for that too?
You want to appear like you are being rational, but you just want it to be a way so ad hominem.
MehrunesFlagon wrote: »DjMuscleboy02 wrote: »The worst part about these patch notes is that we STILL can't hide vampire and are forced to wear an ugly skin or have the ugly vampire look. Something HAS to be done, this is unacceptable.
While I personally think Vampires look cool - judging by how often this option is asked for the developers should probably do it. Would be an easy change - make a lot of players happy - and wouldn't negatively affect anyone else.
Would also make a lot of players unhappy and depending on your opinion it does indeed have a negative impact on some players.
Combat mechanics is not the only way a player can be negatively impacted in the game.
Why not let werewolves then have a permanent werewolf status with no appearance penalties?
Why even have any penalties at all for being a vamp, next the same players will whine to remove the lowered fire resistance.
Why can't I look like anything I want, if we make vamps hide-able should not anyone be able to have any appearance they want? Make all polymorphs free and let everyone look however they want, this is the argument those here are using for the vamp appearance.
I don't understand why this should make other players unhappy. It seems like a harmless change to me that would do nothing but increase the enjoyment of others. It's just a skin. Besides, the in-game Vampire NPCs (such as the one in Rivenspire) was capable of hiding his Vamprism. So why not allow players to do the same?
This^
I've asked similar questions of those against it,and they can't even bother to answer about the skin argument.
Well the main reason is because if there wasn't a drawback then anyone and everyone in the game would be a vampire and it wouldnt even be a thing to discuss. The fire damage? Come on.
The reason that it is a skin like that is for the very reason this post exists, because there has to be SOME trade off for such powerful passives.
You want the passives, you take the skin. Tradeoff.
MLGProPlayer wrote: »Don't worry ZOS will add hide vampire to crown store soon.
We've been asking for it for years now.
Either that or make vampirism an actual transformation like werewolf. You shouldn't just be able to become a vampire and get free resource regen without having to use any vampire skills.
I wouldn't describe it as free - because you do have to suffer some fire resistance penalties to get the passive bonus. Plus it costs skill points of course.
But that's one of the reasons I fully support giving players the option to hide the vampire skin. That way players who feel they are being put at a disadvantage because they don't want to become a Vampire due to the looks will no longer feel that way. Then they can go get bit - get the passive bonus - hide the skin - and no longer feel obligated to call Vampires OP. ^^
Just because something is good doesn't make it over tuned stop trying to put meaning into something that isn't there.
So what you are saying is i want free 10% regen on my stats with no drawback.
I want to mitigate 35% of all damage at low health because reasons.
So fine just add 10% regen to all characters in the game and we will be fine.
Also werewolf giving you passive regen while its slotted is a huge detractor because that is a useless ultimate until you get enough to transform. The detractors of werewolf are the loss of another ultimate, you have to transform and you lose all your secondary bar effects as well as having to build around the Wolf while veing a wet noodle out of wolf.
You can attack me all you want but this is simply you want the benefits of something without the detractors.
I don't get to tell you the reasons they made it a visual detractor. Let me quote some of the Mlgpro players when they talk about animation cancelling: its a feature and there are active counters in the game. L2P.
DjMuscleboy02 wrote: »The worst part about these patch notes is that we STILL can't hide vampire and are forced to wear an ugly skin or have the ugly vampire look. Something HAS to be done, this is unacceptable.
how to tell if someone is a chronic contrarian: if they disagree with giving vamps the option to hide their vampiric appearance, they probably disagree with everyone over everything for the sake of disagreeing
DjMuscleboy02 wrote: »The worst part about these patch notes is that we STILL can't hide vampire and are forced to wear an ugly skin or have the ugly vampire look. Something HAS to be done, this is unacceptable.
While I personally think Vampires look cool - judging by how often this option is asked for the developers should probably do it. Would be an easy change - make a lot of players happy - and wouldn't negatively affect anyone else.
Would also make a lot of players unhappy and depending on your opinion it does indeed have a negative impact on some players.
Combat mechanics is not the only way a player can be negatively impacted in the game.
Why not let werewolves then have a permanent werewolf status with no appearance penalties?
Why even have any penalties at all for being a vamp, next the same players will whine to remove the lowered fire resistance.
Why can't I look like anything I want, if we make vamps hide-able should not anyone be able to have any appearance they want? Make all polymorphs free and let everyone look however they want, this is the argument those here are using for the vamp appearance.
I don't understand why this should make other players unhappy. It seems like a harmless change to me that would do nothing but increase the enjoyment of others. It's just a skin. Besides, the in-game Vampire NPCs (such as the one in Rivenspire) was capable of hiding his Vamprism. So why not allow players to do the same?
Just because something is good doesn't make it over tuned stop trying to put meaning into something that isn't there.
So what you are saying is i want free 10% regen on my stats with no drawback.
I want to mitigate 35% of all damage at low health because reasons.
So fine just add 10% regen to all characters in the game and we will be fine.
Also werewolf giving you passive regen while its slotted is a huge detractor because that is a useless ultimate until you get enough to transform. The detractors of werewolf are the loss of another ultimate, you have to transform and you lose all your secondary bar effects as well as having to build around the Wolf while veing a wet noodle out of wolf.
You can attack me all you want but this is simply you want the benefits of something without the detractors.
I don't get to tell you the reasons they made it a visual detractor. Let me quote some of the Mlgpro players when they talk about animation cancelling: its a feature and there are active counters in the game. L2P.
Just because something is good doesn't make it over tuned stop trying to put meaning into something that isn't there.
So what you are saying is i want free 10% regen on my stats with no drawback.
I want to mitigate 35% of all damage at low health because reasons.
So fine just add 10% regen to all characters in the game and we will be fine.
Also werewolf giving you passive regen while its slotted is a huge detractor because that is a useless ultimate until you get enough to transform. The detractors of werewolf are the loss of another ultimate, you have to transform and you lose all your secondary bar effects as well as having to build around the Wolf while veing a wet noodle out of wolf.
You can attack me all you want but this is simply you want the benefits of something without the detractors.
I don't get to tell you the reasons they made it a visual detractor. Let me quote some of the Mlgpro players when they talk about animation cancelling: its a feature and there are active counters in the game. L2P.
You keep bringing up how good the passives are and then implying that the vampirism skin is the tradeoff/drawback for those passives. I'm not the one who's arguing it's overtuned, you are every time you do this. I'm just pointing out that this is a ridiculous, illogical sentiment. Combat bonuses should be balanced around combat, not around something subjective like an aesthetic change.
What do you say to people who actually like the vamp aesthetic? Are they not playing fair because they're getting two things they like with what you describe as "no drawback"? What about people who happen to like a skin and use that, which has the consequence of hiding vampirism? Are they cheaters now? You gonna report them to ZOS for avoiding the negatives of vampirism, the negatives that you are implying are essential to keep it balanced?
And nope, slotting werewolf on your front bar is pretty standard for certain builds since you only need to switch to back bar for your good ultimate. You get free front-bar regen with no penalty. Also you're just arguing my own point for me either way, since you're trying to show that other always-on bonuses are balanced around combat mechanics and not aesthetics. Oopsie-doodle!
And contrary to your claim, I don't "want the benefits of something without the detractors". I don't even have any vampire characters. I just want more aesthetic options for more people, and I think that combat abilities need to be balanced around combat mechanics instead of subjective aesthetic preferences. It's really not hard to understand the importance of that separation.
stewhead2ub17_ESO wrote: »You wanted to be a vamp. You're a vamp. Deal with it.
Just because something is good doesn't make it over tuned stop trying to put meaning into something that isn't there.
So what you are saying is i want free 10% regen on my stats with no drawback.
I want to mitigate 35% of all damage at low health because reasons.
So fine just add 10% regen to all characters in the game and we will be fine.
Also werewolf giving you passive regen while its slotted is a huge detractor because that is a useless ultimate until you get enough to transform. The detractors of werewolf are the loss of another ultimate, you have to transform and you lose all your secondary bar effects as well as having to build around the Wolf while veing a wet noodle out of wolf.
You can attack me all you want but this is simply you want the benefits of something without the detractors.
I don't get to tell you the reasons they made it a visual detractor. Let me quote some of the Mlgpro players when they talk about animation cancelling: its a feature and there are active counters in the game. L2P.
You keep bringing up how good the passives are and then implying that the vampirism skin is the tradeoff/drawback for those passives. I'm not the one who's arguing it's overtuned, you are every time you do this. I'm just pointing out that this is a ridiculous, illogical sentiment. Combat bonuses should be balanced around combat, not around something subjective like an aesthetic change.
What do you say to people who actually like the vamp aesthetic? Are they not playing fair because they're getting two things they like with what you describe as "no drawback"? What about people who happen to like a skin and use that, which has the consequence of hiding vampirism? Are they cheaters now? You gonna report them to ZOS for avoiding the negatives of vampirism, the negatives that you are implying are essential to keep it balanced?
And nope, slotting werewolf on your front bar is pretty standard for certain builds since you only need to switch to back bar for your good ultimate. You get free front-bar regen with no penalty. Also you're just arguing my own point for me either way, since you're trying to show that other always-on bonuses are balanced around combat mechanics and not aesthetics. Oopsie-doodle!
And contrary to your claim, I don't "want the benefits of something without the detractors". I don't even have any vampire characters. I just want more aesthetic options for more people, and I think that combat abilities need to be balanced around combat mechanics instead of subjective aesthetic preferences. It's really not hard to understand the importance of that separation.
The appearance is one of the drawbacks. That you feel it is ridiculous has no bearing on this debate, many feel it is appropriate, both are just opinions.
You argue it is illogical, ok a valid point to debate but please realise by arguing this you are declaring appearance as not an acceptable drawback to the skill line. Fine then give up some passives and skills. Something has to balance. What is illogical is removing a drawback and not replacing it. All you really are doing is asking for more, not balance.