Actually, i want each of them to make a video of them soloing, let's say Darkshade Caverns I or City of Ash I on vet on the PTS.
No need for hard mode, i'm more interested to see their use of shields/healing/aoe/dot/sustain during a solo dungeon run.
I think that would be much more telling ...
Waffennacht wrote: »You can like do that E Z PeazyActually, i want each of them to make a video of them soloing, let's say Darkshade Caverns I or City of Ash I on vet on the PTS.
No need for hard mode, i'm more interested to see their use of shields/healing/aoe/dot/sustain during a solo dungeon run.
I think that would be much more telling ...
They have been killing off this type of game play for quite some time. This patch may not be the one that finally puts it into the grave, but I'm not sure there are any classes / builds left that will make it fun (vs. pull your hair out, but possible) the way it had been with pet sorc and werewolf. Maybe stamblade? ...dunno.Actually, i want each of them to make a video of them soloing, let's say Darkshade Caverns I or City of Ash I on vet on the PTS.
No need for hard mode, i'm more interested to see their use of shields/healing/aoe/dot/sustain during a solo dungeon run.
I think that would be much more telling ...
Not really, as I said in another thread I don't think it would give a clear indication of the systems.
I would rather see player trials guilds of various levels play it and see if they can still clear the content and where the issues are. They're the ones with hundreds of hours of gameplay invested into trials to gain the knowledge and skill not the devs.
Asking devs to play content is just a gotcha so people can go "well devs can't do it, so it's bad game design"
They might be able to play it, but at what level.Not really, as I said in another thread I don't think it would give a clear indication of the systems.
I would rather see player trials guilds of various levels play it and see if they can still clear the content and where the issues are. They're the ones with hundreds of hours of gameplay invested into trials to gain the knowledge and skill not the devs.
Asking devs to play content is just a gotcha so people can go "well devs can't do it, so it's bad game design"
If they can't play the game based on their own balancing decisions, then it's bad game design.
People want HODOR level skill and completion from them without giving them the years of invested practice, team building and such.
As I said, people want it as they know they'll fail and can say "gotcha, it's a bad change as you can't do it" seeing if actually skilled players can do it would be a far better test of the changes.
rotaugen454 wrote: »The point people are making is that they wouldn’t clear it, not that they do 5% less DPS. They would be a better indicator of the majority of the player base, as opposed to elite trial guilds that have been working together for years.I would probably be as lost as them. "They seem to be doing ok and they're having fun. Only a few deaths here and there but no major roadblocks. I don't know why people wanted to see this so much. /shrug"
Meanwhile, min/maxers and parsers are losing their minds, "OMG DIDN'T YOU GUYS SEE THE MAG DK DID 5% LESS DPS THAN THE MAGBLADE??!?! WHY AREN'T YOU FIXING THIS??! COMPLETELY UNACCEPTABLE THAT THE BALANCE TEAM WON'T FIX THEIR GAME!!!!"
They might clear it. They might not. That content wasn't really meant to be completed on the first try, or the second...or, the tenth. It's a throwback to progression raiding. Obnoxiously challenging, long-term content meant to bring a sense of satisfaction that cannot be found in other types of content.
So, even if they didn't clear it, they will probably still say "working as intended" and y'all will still be as dissatisfied as ever. That content is intended for coordinated trial guilds who have been practicing and working together for a long time. It's not really meant for randos to just jump into and clear in an evening.
Er go, I am not interested in watching them run that content. I'd rather just play.
doesnt have to be vhof or vmol, or vcr +3.
Lets just see them do vcr +0 With things in there current state. Oh and they should have to it with a mixed group of classes. Lets see them a group with magbade or magden or magcro or nonpet magsorc. If all those classes are within a competitive range they should be able to do that.
True and agreed, however I still feel most people asking for a dev run are more interested in a "gotcha" than seeing how the devs overcome the changes.Not really, as I said in another thread I don't think it would give a clear indication of the systems.
I would rather see player trials guilds of various levels play it and see if they can still clear the content and where the issues are. They're the ones with hundreds of hours of gameplay invested into trials to gain the knowledge and skill not the devs.
Asking devs to play content is just a gotcha so people can go "well devs can't do it, so it's bad game design"
The dev team also consists of testers. At least every development team I have worked on. Someone must have green lit the upcoming changes from an integrated playability perspective. The PTS is not for that it's a pre live, staging/UAT environment. They can't be blind changing without testing, white knuckling till PTS, surely... Anyway, that team will have tested and approved the changes made in the most basic sense, and thus they would be the best suited to demonstrate how they factor into and impact general play, because they already know - - which informs future change in line with their 'vision'. Or, they should... If not, that cause for concern, no? Because otherwise that really will mean that no one at ZOS knows how the game is played, or what the hell their changes are doing.
True and agreed, however I still feel most people asking for a dev run are more interested in a "gotcha" than seeing how the devs overcome the changes.
If I'm wrong than apologies to those people, just that's the sense I have.
Sanguinor2 wrote: »True and agreed, however I still feel most people asking for a dev run are more interested in a "gotcha" than seeing how the devs overcome the changes.
If I'm wrong than apologies to those people, just that's the sense I have.
I feel like the People asking for the dev run are interested in seeing them attempt to overcome the changes, they just expect them to fail since the devs are no top raiding Group, neither are most of the People asking for a dev run tho.
kylewwefan wrote: »This game has a very strange flavor to it. Groups either crush content to their will, easily bending it into submission. Or they struggle and struggle and want to throw in the towel and aren’t good enough.
There’s not much in between.
So the devs would either crush it so hard they would be accused of cheating, or they would fail. So they wouldn’t have so much to gain from demonstrating how awesome they are.
Not really, as I said in another thread I don't think it would give a clear indication of the systems.
I would rather see player trials guilds of various levels play it and see if they can still clear the content and where the issues are. They're the ones with hundreds of hours of gameplay invested into trials to gain the knowledge and skill not the devs.
Asking devs to play content is just a gotcha so people can go "well devs can't do it, so it's bad game design"
The dev team also consists of testers. At least every development team I have worked on. Someone must have green lit the upcoming changes from an integrated playability perspective. The PTS is not for that it's a pre live, staging/UAT environment. They can't be blind changing without testing, white knuckling till PTS, surely... Anyway, that team will have tested and approved the changes made in the most basic sense, and thus they would be the best suited to demonstrate how they factor into and impact general play, because they already know - - which informs future change in line with their 'vision'. Or, they should... If not, that cause for concern, no? Because otherwise that really will mean that no one at ZOS knows how the game is played, or what the hell their changes are doing.
True and agreed, however I still feel most people asking for a dev run are more interested in a "gotcha" than seeing how the devs overcome the changes.Not really, as I said in another thread I don't think it would give a clear indication of the systems.
I would rather see player trials guilds of various levels play it and see if they can still clear the content and where the issues are. They're the ones with hundreds of hours of gameplay invested into trials to gain the knowledge and skill not the devs.
Asking devs to play content is just a gotcha so people can go "well devs can't do it, so it's bad game design"
The dev team also consists of testers. At least every development team I have worked on. Someone must have green lit the upcoming changes from an integrated playability perspective. The PTS is not for that it's a pre live, staging/UAT environment. They can't be blind changing without testing, white knuckling till PTS, surely... Anyway, that team will have tested and approved the changes made in the most basic sense, and thus they would be the best suited to demonstrate how they factor into and impact general play, because they already know - - which informs future change in line with their 'vision'. Or, they should... If not, that cause for concern, no? Because otherwise that really will mean that no one at ZOS knows how the game is played, or what the hell their changes are doing.
If I'm wrong than apologies to those people, just that's the sense I have.
MLGProPlayer wrote: »Given that @ZOS_BrianWheeler says that his balance team has a "vision" for the game, I wanted to see that vision in action.
Who else would like to see the balance team at ZOS run vSS, vCR, vAS, and vHoF on the PTS? Show us how great your vision is guys! I want to see how much fun you'll be having. I'm sure it'll be a lot of fun.
I'd also love to see all the classes represented on your team. Some DK healers, some NB tanks, some magicka warden DDs. Show us how great this balance patch is at creating class parity!
Not really, as I said in another thread I don't think it would give a clear indication of the systems.
I would rather see player trials guilds of various levels play it and see if they can still clear the content and where the issues are. They're the ones with hundreds of hours of gameplay invested into trials to gain the knowledge and skill not the devs.
Asking devs to play content is just a gotcha so people can go "well devs can't do it, so it's bad game design"
That is true. But, it also depends to some extent on test cases they run internally, size of test team, etc. Also how much UAT / PTS they do and how much they pay attention to the results. In any event, some stuff will be always be missed. It is the nature of the beast.
I'd also be lying if I didn't say end results also depend somewhat on how stubborn whoever is managing the project is. I've been on more than one project where internal testers and UAT have said "Don't go live with.." for management to go live with disastrous results.
True and agreed, however I still feel most people asking for a dev run are more interested in a "gotcha" than seeing how the devs overcome the changes.
If I'm wrong than apologies to those people, just that's the sense I have.
MLGProPlayer wrote: »Given that @ZOS_BrianWheeler says that his balance team has a "vision" for the game, I wanted to see that vision in action.
Who else would like to see the balance team at ZOS run vSS, vCR, vAS, and vHoF on the PTS? Show us how great your vision is guys! I want to see how much fun you'll be having. I'm sure it'll be a lot of fun.
I'd also love to see all the classes represented on your team. Some DK healers, some NB tanks, some magicka warden DDs. Show us how great this balance patch is at creating class parity!