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Orb will not disappear after synergy activation

Jolipinator
Jolipinator
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As always, we will be monitoring feedback about all the balance changes during this PTS cycle, however we wanted to let everyone know that in a future PTS patch, the synergy from Orbs will not cause the Orb to vanish and can be activated multiple times by anyone not on synergy cool down.

Move along.
PS5 EU.
  • RogueShark
    RogueShark
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    Face-heel-turn of the update right there.
    PC NA
    Will heal DPS for memes.
  • Tryxus
    Tryxus
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    tumblr_n66ttk5R0d1tq4of6o1_500.gif
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • driosketch
    driosketch
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    As always, we will be monitoring feedback about all the balance changes during this PTS cycle, however we wanted to let everyone know that in a future PTS patch, the synergy from Orbs will not cause the Orb to vanish and can be activated multiple times by anyone not on synergy cool down.

    Move along.

    What, like nothing to see here? Because I actually find this addition the most interesting yet. Although it still promote stacking to some degree, this is a complete 180, and is actually better on the resources of not only the group, but the healer as well.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Mudguard
    Mudguard
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    giphy.gif
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    driosketch wrote: »
    As always, we will be monitoring feedback about all the balance changes during this PTS cycle, however we wanted to let everyone know that in a future PTS patch, the synergy from Orbs will not cause the Orb to vanish and can be activated multiple times by anyone not on synergy cool down.

    Move along.

    What, like nothing to see here? Because I actually find this addition the most interesting yet. Although it still promote stacking to some degree, this is a complete 180, and is actually better on the resources of not only the group, but the healer as well.

    This still lowers the healing output of the skill, by a lot. And that was the point of only one orbs anyways, this change is the best of both worlds, synergy for everyone and the healing out is lowered.
  • idk
    idk
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    driosketch wrote: »
    As always, we will be monitoring feedback about all the balance changes during this PTS cycle, however we wanted to let everyone know that in a future PTS patch, the synergy from Orbs will not cause the Orb to vanish and can be activated multiple times by anyone not on synergy cool down.

    Move along.

    What, like nothing to see here? Because I actually find this addition the most interesting yet. Although it still promote stacking to some degree, this is a complete 180, and is actually better on the resources of not only the group, but the healer as well.

    It is not much change for the healer as the healing orbs counted for a large % of their heals in trials where healing is most intense for PvE.. They just need to do other skills to heal, and of course will have the time. Also, almost all heals I ESO are AoE so they all favor stacking. That is why Zos has anti-stacking mechanics.

    This is more for the bigger issue of synergies and sustain.
  • majulook
    majulook
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    So they drift through the "pack" and have to time out?
    Si vis pacem, para bellum
  • RogueShark
    RogueShark
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    majulook wrote: »
    So they drift through the "pack" and have to time out?

    It will probably work how it does now: if you cast another, the first disappears. However, people synergizing the orb won't make it vanish. So one orb can be synergized by the entire group, and then you can cast another (thus dismissing the first) towards the offtank who's across the map and he'll get it by the time the boss is dead, probably.
    PC NA
    Will heal DPS for memes.
  • Raisin
    Raisin
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    tumblr_mcmltfxBR71qdx74c.gif
    :'( <3 :'(
  • DLM
    DLM
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    As always, we will be monitoring feedback about all the balance changes during this PTS cycle, however we wanted to let everyone know that in a future PTS patch, the synergy from Orbs will not cause the Orb to vanish and can be activated multiple times by anyone not on synergy cool down.

    Move along.

    Now we're talking.
  • blnchk
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    Mudguard wrote: »
    giphy.gif

    If anyone's ever wanted to know what activating an Orb would look like in real life: This is it.
    Edited by blnchk on July 9, 2019 8:40AM
  • Aznarb
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    I love this change.
    Less mana wast to sustain a full group, at least we got one good change.

    Now I'll wait for more healing option from class skill if you don't want use to rely to much on resto staff skill.
    But RN, only Warden and Templar (dunno for necro) have enough class healing skill.

    So, do something for use, the "less played healer" (NB, DK, Sorc) so we can still complete the content.
    Thx.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • danara
    danara
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    @Aznarb in which position do you place the necromancer ? With templar/warden or NB/Sorc/DK

    Btw, NB is really strong in pvp as a healer, not sure it needs a buff
  • Khrogo
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    blnchk wrote: »
    Mudguard wrote: »
    giphy.gif

    If anyone's ever wanted to know how activating an Orb would look like in real life: This is it.

    Lmao. Unfortunately, that looks like a multiple orbgasm. We only get one orb now :)
  • ccfeeling
    ccfeeling
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    As always, we will be monitoring feedback about all the balance changes during this PTS cycle, however we wanted to let everyone know that in a future PTS patch, the synergy from Orbs will not cause the Orb to vanish and can be activated multiple times by anyone not on synergy cool down.

    Move along.

    Oh cool , my healer can still support the team in trial :D
  • LoreToo
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    I read it as orc will not disappear after synergy activation
  • SoLooney
    SoLooney
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    Synergy change is nice but it would be nice if you could have up to 2 or even 3 orbs out at the same time
  • zaria
    zaria
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    LoreToo wrote: »
    I read it as orc will not disappear after synergy activation
    This is definitely an buff for orcs :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Mettaricana
    Mettaricana
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    As always, we will be monitoring feedback about all the balance changes during this PTS cycle, however we wanted to let everyone know that in a future PTS patch, the synergy from Orbs will not cause the Orb to vanish and can be activated multiple times by anyone not on synergy cool down.

    Move along.

    Can shards get this treatment or atleast a morph of it get that treatment
  • Cryptical
    Cryptical
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    Should cap at two orbs, not one. Because battlefields are sometimes large.

    There have been many times I’ve sent one orb heading to the tank and a second to float to the dps location.

    Imp city prison was the pledge the other day, and someone decided to hit the scroll. At the 4 shades part, tank runs one way while both melee dps split the opposite, and I said “WTF are you knobs doing?”

    Being able to float an orb to the far player(s) and have them covered while your attention has to turn elsewhere is part of a healer holding a group up when it splits.
    Xbox NA
  • Odovacar
    Odovacar
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    Watched a video last night and they looked to travel quite slow. Has anyone on PTS noticed this change at all?
  • Seraphayel
    Seraphayel
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    Odovacar wrote: »
    Watched a video last night and they looked to travel quite slow. Has anyone on PTS noticed this change at all?

    Travel speed was reduced from 3m to 2m per second.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • HappyLittleTree
    HappyLittleTree
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    You know what will disappear tho'?

    Your racial distinction when using the "skeleton" polymorph.
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • xeNNNNN
    xeNNNNN
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    As always, we will be monitoring feedback about all the balance changes during this PTS cycle, however we wanted to let everyone know that in a future PTS patch, the synergy from Orbs will not cause the Orb to vanish and can be activated multiple times by anyone not on synergy cool down.

    Move along.

    Thank F for that.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Aznarb
    Aznarb
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    danara wrote: »
    @Aznarb in which position do you place the necromancer ? With templar/warden or NB/Sorc/DK

    Btw, NB is really strong in pvp as a healer, not sure it needs a buff

    I don't know for necro, I don't have play one yet so I can't tell.
    For NB heal in PvP, tbh I don't know and don't care.
    I'm a PvE Trial healer, I've try hard to make this off-meta healer work (same for my DK and Sorc heal) it's my favorite one, I don't want it to be useless to my team after these change.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

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