Sanguinor2 wrote: »I´d rather we voice our concerns before the patch Drops, otherwise we´ll have to live with them for Minimum 3 months (assuming that Zos actually cares enough to review pts).
Korah_Eaglecry wrote: »If you dont want to see the outcry from the playerbase, dont come to the very place that exists for the outcry. These threads should really be locked because they serve no purpose beyond telling others how they should handle themselves as if youre an authority on how people should spend their time on here. Its really just an opportunity to draw people in to argue with them.
Burgererer wrote: »First off, this post is going to be entirely subjective, as all the skills I plan to discuss are solely ones I use. However, I'm going to try to steer the conversation in a direction that can apply to everyone who's aware of the most recent PTS notes. Next, I main a stamden that rocks a bow on both bars (crazy, I know). Coming off maining a stamplar tank for the first 1.5 years or so of playing is quite the change, but glad I can say I pull +25k dps in vet dungeons as a filthy casual, and rarely die.
With that said, if all the listed changes go into effect as they are right now, I'll be down 2k dps or so, which is fine (I'm still wearing all purples, except all green jewelry). I use caltrops, so I plan to weigh in mathematically before morphing to the go-to of razor, as sub assault gives me all the major fracture I need. Just like caltrops, volley will be cheaper in stam costs, but reduced overall damage. Heck, I might even consider barrage this time around for the increased radius. Poison injection will still probably be my best choice, as the nerf isn't too bad IMO.
As for my other bar (I use bull netch and green lotus on the first, and sub assault, cutting dive, bombard and bird of prey on the second, all untouched by patch), only vigor is affected. And with it's changes on resolving vigor, the math says I'll heal more for a reduced cost.
So overall, my sustain and survival chances are getting buffed, but damage is getting nerfed by a little. Really, I think I can make up for the damage nerf through spamming dive and sub assault more, due to the reduced costs of other skills. My honest thoughts are that ZoS might be regretful of the changes Morrowind brought with forced animation canceling through weaving lights. I could be wrong about this. I could be wrong about everything I've written. However, this could also give people a chance to change their builds a little, adapt, and triumph, considering all the changes go through. And about the orbs, well I'm not a healer. So please discuss this somewhere else.
This wasn't meant to be a smug brag post, nor a fanboy culling. My thoughts are the patch isn't even dropped yet, and if it does, we can voice our complaints then. Try to think of the positives, and ways to adapt, rather than get further entrenched in how broken your +30k dps burst gank build is, before it actually is. I honestly look forward to any patch notes, it reminds me I play an ever-changing MMORPG that challenges me to think and devise creative ways to do better. Plus, there's always going to be nerfs and buffs, so don't be sad about these notes forever, if you are. And finally, no need to threaten to quit, because I doubt you will.
TL;DR Changes bring my build more sustain, survival chances, and slightly lower dps. Don't sweat the small stuff.
Burgererer wrote: »First off, this post is going to be entirely subjective, as all the skills I plan to discuss are solely ones I use. However, I'm going to try to steer the conversation in a direction that can apply to everyone who's aware of the most recent PTS notes. Next, I main a stamden that rocks a bow on both bars (crazy, I know). Coming off maining a stamplar tank for the first 1.5 years or so of playing is quite the change, but glad I can say I pull +25k dps in vet dungeons as a filthy casual, and rarely die.
With that said, if all the listed changes go into effect as they are right now, I'll be down 2k dps or so, which is fine (I'm still wearing all purples, except all green jewelry). I use caltrops, so I plan to weigh in mathematically before morphing to the go-to of razor, as sub assault gives me all the major fracture I need. Just like caltrops, volley will be cheaper in stam costs, but reduced overall damage. Heck, I might even consider barrage this time around for the increased radius. Poison injection will still probably be my best choice, as the nerf isn't too bad IMO.
As for my other bar (I use bull netch and green lotus on the first, and sub assault, cutting dive, bombard and bird of prey on the second, all untouched by patch), only vigor is affected. And with it's changes on resolving vigor, the math says I'll heal more for a reduced cost.
So overall, my sustain and survival chances are getting buffed, but damage is getting nerfed by a little. Really, I think I can make up for the damage nerf through spamming dive and sub assault more, due to the reduced costs of other skills. My honest thoughts are that ZoS might be regretful of the changes Morrowind brought with forced animation canceling through weaving lights. I could be wrong about this. I could be wrong about everything I've written. However, this could also give people a chance to change their builds a little, adapt, and triumph, considering all the changes go through. And about the orbs, well I'm not a healer. So please discuss this somewhere else.
This wasn't meant to be a smug brag post, nor a fanboy culling. My thoughts are the patch isn't even dropped yet, and if it does, we can voice our complaints then. Try to think of the positives, and ways to adapt, rather than get further entrenched in how broken your +30k dps burst gank build is, before it actually is. I honestly look forward to any patch notes, it reminds me I play an ever-changing MMORPG that challenges me to think and devise creative ways to do better. Plus, there's always going to be nerfs and buffs, so don't be sad about these notes forever, if you are. And finally, no need to threaten to quit, because I doubt you will.
TL;DR Changes bring my build more sustain, survival chances, and slightly lower dps. Don't sweat the small stuff.
Here is the problem. You yourself said you would have approximately 2k dps. Lets double that for adding in more sub assaults and dive, 4k (probably a generous estimation). Ok now double it again for you perfecting your rotation, 8k. Now lets double that for gold gear, 16k. You are still 9k short for what the nicest trials guilds want for the easiest trial.
Thats only in your situation. Other classes got screwed on sustain, survivability and damage that were under preforming stamden this patch. Alot of classes were under preforming stamden this patch. do you see the problem yet?
There are alot of classes, mostly mag, that cannot handle these changes and preform whats required of them.
PTS is mostly an marketing tool and finding bugsLadyNalcarya wrote: »The whole point of pts is getting feedback, positive or negative.
So if someone cares about the game, they should voice their opinions and concerns. That's how it should be.
Burgererer wrote: »First off, this post is going to be entirely subjective, as all the skills I plan to discuss are solely ones I use. However, I'm going to try to steer the conversation in a direction that can apply to everyone who's aware of the most recent PTS notes. Next, I main a stamden that rocks a bow on both bars (crazy, I know). Coming off maining a stamplar tank for the first 1.5 years or so of playing is quite the change, but glad I can say I pull +25k dps in vet dungeons as a filthy casual, and rarely die.
With that said, if all the listed changes go into effect as they are right now, I'll be down 2k dps or so, which is fine (I'm still wearing all purples, except all green jewelry). I use caltrops, so I plan to weigh in mathematically before morphing to the go-to of razor, as sub assault gives me all the major fracture I need. Just like caltrops, volley will be cheaper in stam costs, but reduced overall damage. Heck, I might even consider barrage this time around for the increased radius. Poison injection will still probably be my best choice, as the nerf isn't too bad IMO.
As for my other bar (I use bull netch and green lotus on the first, and sub assault, cutting dive, bombard and bird of prey on the second, all untouched by patch), only vigor is affected. And with it's changes on resolving vigor, the math says I'll heal more for a reduced cost.
So overall, my sustain and survival chances are getting buffed, but damage is getting nerfed by a little. Really, I think I can make up for the damage nerf through spamming dive and sub assault more, due to the reduced costs of other skills. My honest thoughts are that ZoS might be regretful of the changes Morrowind brought with forced animation canceling through weaving lights. I could be wrong about this. I could be wrong about everything I've written. However, this could also give people a chance to change their builds a little, adapt, and triumph, considering all the changes go through. And about the orbs, well I'm not a healer. So please discuss this somewhere else.
This wasn't meant to be a smug brag post, nor a fanboy culling. My thoughts are the patch isn't even dropped yet, and if it does, we can voice our complaints then. Try to think of the positives, and ways to adapt, rather than get further entrenched in how broken your +30k dps burst gank build is, before it actually is. I honestly look forward to any patch notes, it reminds me I play an ever-changing MMORPG that challenges me to think and devise creative ways to do better. Plus, there's always going to be nerfs and buffs, so don't be sad about these notes forever, if you are. And finally, no need to threaten to quit, because I doubt you will.
TL;DR Changes bring my build more sustain, survival chances, and slightly lower dps. Don't sweat the small stuff.
Here is the problem. You yourself said you would have approximately 2k dps. Lets double that for adding in more sub assaults and dive, 4k (probably a generous estimation). Ok now double it again for you perfecting your rotation, 8k. Now lets double that for gold gear, 16k. You are still 9k short for what the nicest trials guilds want for the easiest trial.
Thats only in your situation. Other classes got screwed on sustain, survivability and damage that were under preforming stamden this patch. Alot of classes were under preforming stamden this patch. do you see the problem yet?
There are alot of classes, mostly mag, that cannot handle these changes and preform whats required of them.
Then those guilds have to accept that they need to follow tactics for a change instead of burning everything to the ground. Good riddance I say.
Burgererer wrote: »First off, this post is going to be entirely subjective, as all the skills I plan to discuss are solely ones I use. However, I'm going to try to steer the conversation in a direction that can apply to everyone who's aware of the most recent PTS notes. Next, I main a stamden that rocks a bow on both bars (crazy, I know). Coming off maining a stamplar tank for the first 1.5 years or so of playing is quite the change, but glad I can say I pull +25k dps in vet dungeons as a filthy casual, and rarely die.
With that said, if all the listed changes go into effect as they are right now, I'll be down 2k dps or so, which is fine (I'm still wearing all purples, except all green jewelry). I use caltrops, so I plan to weigh in mathematically before morphing to the go-to of razor, as sub assault gives me all the major fracture I need. Just like caltrops, volley will be cheaper in stam costs, but reduced overall damage. Heck, I might even consider barrage this time around for the increased radius. Poison injection will still probably be my best choice, as the nerf isn't too bad IMO.
As for my other bar (I use bull netch and green lotus on the first, and sub assault, cutting dive, bombard and bird of prey on the second, all untouched by patch), only vigor is affected. And with it's changes on resolving vigor, the math says I'll heal more for a reduced cost.
So overall, my sustain and survival chances are getting buffed, but damage is getting nerfed by a little. Really, I think I can make up for the damage nerf through spamming dive and sub assault more, due to the reduced costs of other skills. My honest thoughts are that ZoS might be regretful of the changes Morrowind brought with forced animation canceling through weaving lights. I could be wrong about this. I could be wrong about everything I've written. However, this could also give people a chance to change their builds a little, adapt, and triumph, considering all the changes go through. And about the orbs, well I'm not a healer. So please discuss this somewhere else.
This wasn't meant to be a smug brag post, nor a fanboy culling. My thoughts are the patch isn't even dropped yet, and if it does, we can voice our complaints then. Try to think of the positives, and ways to adapt, rather than get further entrenched in how broken your +30k dps burst gank build is, before it actually is. I honestly look forward to any patch notes, it reminds me I play an ever-changing MMORPG that challenges me to think and devise creative ways to do better. Plus, there's always going to be nerfs and buffs, so don't be sad about these notes forever, if you are. And finally, no need to threaten to quit, because I doubt you will.
TL;DR Changes bring my build more sustain, survival chances, and slightly lower dps. Don't sweat the small stuff.