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Welp, this game is officially P2W.

TheZachinator
TheZachinator
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The new Necromancer class, which is easily obtainable for the low price of $39.99, now outparses all other classes on both stamina and magicka by quite a decent amount. On live, the stamcro is quite overpowered but at least on the magicka side there were options for magsorc or magplar to be viable. Now on the PTS, magcro and stamcro are both destroying the competition, and there is literally no reason to play anything else. Well played, ZOS, well played.

Preliminary edit for everyone who is about to comment talking about PvP: I am a PvE player and do not know the current state of PvP, I just know that PvE is already unbalanced and the PTS made it worse.
PC/NA

Magsorc Immortal Redeemer & Gryphon Heart
  • Krayl
    Krayl
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    "there is literally no reason to play anything else"

    Unless....you enjoy...playing anything else. . .?

    If you're in a guild that is all end game score pushing meta requiring everyone to play the max dps spec you were previously forced to play a NB anyways, now it's something else.

    and for everyone else, play what you like. just play it well.
  • Sindrik8x
    Sindrik8x
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    Except they are bugged and unplayable for many? But, those threads got buried or people just stopped complaining, or had threads locked, deleted, etc.

    *Shrug* Is what it is though. I paid, I regretted. I moved on. Won't be fooled by Zeni again.
  • ryzen_gamer_gal
    ryzen_gamer_gal
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    The new and shiny will always be favored over the less new and less shiny. That is their business model. Buff the new, nerf the not so new.

    You dont need a necro to win at this game in open world and dungeons and trials. But i bet it helps a whole lot.

    As has been said b4 many times. It is not pay to win just because it isnt convenient not to pay. It's only pay to win if you need stuff you must buy to win. You dont need to but a necro or an elsweyr or a summerset or a morrowind or a craft bag... it just becomes more tedious if you dont...
    Edited by ryzen_gamer_gal on July 8, 2019 11:10PM
  • Skwor
    Skwor
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    The new and shiny will always be favored over the less new and less shiny. That is their business model. Buff the new, nerf the not so new.

    You dont need a necro to win at this game in open world and dungeons and trials. But i bet it helps a whole lot.

    As has been said b4 many times. It is not pay to win just because it isnt convenient not to pay. It's only pay to win if you need stuff you must buy to win. You dont need to but a necro or an elsweyr or a summerset or a morrowind or a craft bag... it just becomes tedious if you dont...


    Here we go again. Source your definition, otherwise you are making it up to suit your argument.

    The historical use of P2W is much broader than that and has typically included providing an in game advantage even if it was only a matter of reducing time to achieve and in game goal.

    P2W is not officially defined in any form, that you chose to define as such is your opinion, you however do not get to thrust it on others who have an equally valid yet different opinion of P2W.
    Edited by Skwor on July 8, 2019 11:13PM
  • Aznarb
    Aznarb
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    I've paid only 20$, you got screwed :relaxed:

    And I don't play necro, don't like it.
    Also he's gonna be nerf in few month just like warden.
    So chill a bit.
    [ PC EU ]

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  • TheZachinator
    TheZachinator
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    Krayl wrote: »
    "there is literally no reason to play anything else"

    Unless....you enjoy...playing anything else. . .?

    If you're in a guild that is all end game score pushing meta requiring everyone to play the max dps spec you were previously forced to play a NB anyways, now it's something else.

    and for everyone else, play what you like. just play it well.

    Yes, but NB comes with the base game, not a $40 chapter.
    PC/NA

    Magsorc Immortal Redeemer & Gryphon Heart
  • ryzen_gamer_gal
    ryzen_gamer_gal
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    Skwor wrote: »
    The new and shiny will always be favored over the less new and less shiny. That is their business model. Buff the new, nerf the not so new.

    You dont need a necro to win at this game in open world and dungeons and trials. But i bet it helps a whole lot.

    As has been said b4 many times. It is not pay to win just because it isnt convenient not to pay. It's only pay to win if you need stuff you must buy to win. You dont need to but a necro or an elsweyr or a summerset or a morrowind or a craft bag... it just becomes tedious if you dont...


    Here we go again. Source your definition, otherwise you are making it up to suit your argument.

    The historical use of P2W is much broader than that and has typically included providing an in game advantage even if it was only a matter of reducing time to achieve and in game goal.

    P2W is not officially defined in any form, that you chose to define as such is your opinion, you however do not get to thrust it on others who have an equally valid yet different opinion of P2W.

    Pay 2 win is a specific legal definition. google it.
  • Seraphayel
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    So Magcro from bottom to top? Due to what changes exactly?
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Stridig
    Stridig
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    What exactly are we winning if we spend money though?
    Enemy to many
    Friend to all
  • Sephyr
    Sephyr
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    Seraphayel wrote: »
    So Magcro from bottom to top? Due to what changes exactly?

    I'm wondering this as well. I mean don't get me wrong--I love my Magicka Necromancer, but I also don't think they're at the top either. Would love to see proper documentation of it in action before I get baited by another chronic P2Whiner.
  • Krayl
    Krayl
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    Krayl wrote: »
    "there is literally no reason to play anything else"

    Unless....you enjoy...playing anything else. . .?

    If you're in a guild that is all end game score pushing meta requiring everyone to play the max dps spec you were previously forced to play a NB anyways, now it's something else.

    and for everyone else, play what you like. just play it well.

    Yes, but NB comes with the base game, not a $40 chapter.

    so your argument is that you're fine with being forced to play one class if it's part of the base game you paid for, but not part of an expansion you paid for?

    I see, sound logic.
  • Ogou
    Ogou
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    Skwor wrote: »
    The new and shiny will always be favored over the less new and less shiny. That is their business model. Buff the new, nerf the not so new.

    You dont need a necro to win at this game in open world and dungeons and trials. But i bet it helps a whole lot.

    As has been said b4 many times. It is not pay to win just because it isnt convenient not to pay. It's only pay to win if you need stuff you must buy to win. You dont need to but a necro or an elsweyr or a summerset or a morrowind or a craft bag... it just becomes tedious if you dont...


    Here we go again. Source your definition, otherwise you are making it up to suit your argument.

    The historical use of P2W is much broader than that and has typically included providing an in game advantage even if it was only a matter of reducing time to achieve and in game goal.

    P2W is not officially defined in any form, that you chose to define as such is your opinion, you however do not get to thrust it on others who have an equally valid yet different opinion of P2W.

    So I can define anything I don't like as Pay 2 Win?
  • vonknobby
    vonknobby
    You use that term, but I don't think you know what it means.
    🍺[PC|NA] "Futz Puckerz" [AD|PvX]🍺 Recruiting New, Returning, and Veteran players.
  • Seraphayel
    Seraphayel
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    Sephyr wrote: »
    Seraphayel wrote: »
    So Magcro from bottom to top? Due to what changes exactly?

    I'm wondering this as well. I mean don't get me wrong--I love my Magicka Necromancer, but I also don't think they're at the top either. Would love to see proper documentation of it in action before I get baited by another chronic P2Whiner.

    Going through the class changes and all that stuff I see nothing that would all of a sudden push Magcro for 10k DPS or even more to rival Magplar or MagSorc or any Stamina build.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • ryzen_gamer_gal
    ryzen_gamer_gal
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    Ogou wrote: »
    Skwor wrote: »
    The new and shiny will always be favored over the less new and less shiny. That is their business model. Buff the new, nerf the not so new.

    You dont need a necro to win at this game in open world and dungeons and trials. But i bet it helps a whole lot.

    As has been said b4 many times. It is not pay to win just because it isnt convenient not to pay. It's only pay to win if you need stuff you must buy to win. You dont need to but a necro or an elsweyr or a summerset or a morrowind or a craft bag... it just becomes tedious if you dont...


    Here we go again. Source your definition, otherwise you are making it up to suit your argument.

    The historical use of P2W is much broader than that and has typically included providing an in game advantage even if it was only a matter of reducing time to achieve and in game goal.

    P2W is not officially defined in any form, that you chose to define as such is your opinion, you however do not get to thrust it on others who have an equally valid yet different opinion of P2W.

    So I can define anything I don't like as Pay 2 Win?

    Yes apparently, if i say this fish is a dog, as long as it makes me feel good to say it's a dog well then it's a dog... Never mind, me i'm gonna go tak my dogging pole down to the lake and catch me some trout dogs with these here bones.

    Post-modernism says meaning is meaningless... so nothing means everything and nothing and i'm just the gardener...
  • Krayl
    Krayl
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    every expansion pack ever released is pay2win!
  • Cathexis
    Cathexis
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    Seems like a pretty straight forward thing to me.

    You have a competitive goal that has some concrete form of attainment (ranking, prize, bragging rights).
    You have resources to attain that goal (items, skills, some form of tangible progression).
    Those resources can be attained for free at a fixed rate, or more quickly or advantageously at a paid rate.
    Ergo: Pay to Win.

    Whether or not a thing is pay to win is determined by if it falls within that paradigm.
    So if you put in money, and get out winning, its paying to win.
    There's no grey area about it, nor is it a self-defined idea.

    ...and to apply a legislative definition to it set forward by capitalistic enterprise is pretty ridiculous, since the term or expression is loosely used to imply that only people with money get to play competitively. That's like if you took the expression "The pot calling the kettle black" and letting kitchen-aid define it as "You should buy the black kettle to go with your black pot." A pre-existing legal definition is not going to do justice to the actual concept, because it is rooted in accessible game-play and anti-oppressive appropriation of competitive gaming, and capital models are inherently antithetical to that idea (which is pretty much why it rubs players the wrong way, since hardline micro-transactions at a competitive level are a giant FU to competitive players who are being viewed as gaming addiction cash cows, and it pushes players away rather than brings them in).
    Krayl wrote: »
    every expansion pack ever released is pay2win!

    Broadly speaking yes, it is. But there is also an acceptable standard I think. They are a company, who makes video games, you have to buy SOMETHING for their enterprise to be successful. Whether that manifests as expansions, in game content, or ad revenue. The issue is the level to which they are being deceptive, to where in order to play competitively for an attainable goal, you are being coerced into putting in more and more money to attain the same goal because the competitive environment necessitates it. At that point it's essentially "juicing" your player base. Coercion is a big problem with every industry, not just gaming, and it is why people take hard-line pro-social stances because given the opportunity, deregulated industry hurts people to make money -- and if you don't view it that way that's fine, but understand the idea that you not realizing it feeds that problem.

    With respect to this game, I think they have a pretty solid model in that they expect you to buy "chapters" or "dlc content" which predominantly focuses on pve/story elements. At an itemization level it opens up options, but doesn't make those options mandatory. Summerset was a bit more pay to win than most I think when it added it's skill line, but pretty shortly after release it got toned down. I think that and cranking up paid classes has been the closest p2w flavour... and I mean it is nothing we haven't seen all along like with maelstrom weapons or other new release content. I think it's also reasonable to understand that it is an entertainment industry and they are going to do things to appease shareholders/whoever else.
    Edited by Cathexis on July 9, 2019 12:16AM
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  • Sephyr
    Sephyr
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    Seraphayel wrote: »
    Sephyr wrote: »
    Seraphayel wrote: »
    So Magcro from bottom to top? Due to what changes exactly?

    I'm wondering this as well. I mean don't get me wrong--I love my Magicka Necromancer, but I also don't think they're at the top either. Would love to see proper documentation of it in action before I get baited by another chronic P2Whiner.

    Going through the class changes and all that stuff I see nothing that would all of a sudden push Magcro for 10k DPS or even more to rival Magplar or MagSorc or any Stamina build.

    Same. I mean the pet-reliability and some of the damage changes could push it some where it's more rounded, but I'm not seeing anything that just screams that it's somehow better than everything else. I've yet to see parses from the PTS and the OP's doing a disservice by not linking his findings so that the rest of us can see how they came to that conclusion.
  • ryzen_gamer_gal
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    You can't buy them from jump street. You have to earn them on one toon at least. You must do the content before it becomes purchaseable for your other toons.
  • ryzen_gamer_gal
    ryzen_gamer_gal
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    If you don't like my opinion, please delete my account. I have been asking politely since 06/30/2019 02:44 AM ticket number 190630-000865
  • kargen27
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    Okay leave legal out of it and go by social norms in the gaming community for over several years now.

    Pay to win is the ability to pay for an advantage in the game that can not be obtained through playing the game.

    The pay to win threads claiming buying guild levels sky shards and other stuff fall short of the definition because all those things can be gained in game just by playing.

    This thread fall shorts because there is no evidence showing other races can't compete with Necromancers in every aspect of the game.

    To date nobody has shown an example of pay to win in ESO if we use the definition the majority of the gaming community has used for years.
    and then the parrot said, "must be the water mines green too."
  • billp_ESO
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    Let's say you can buy a max-level character with all equipment and weapons totally maxed out. It costs $300.

    Everything you paid for can be gotten in-game, after potentially years of playing. Is that P2W?

    In a car race, it certainly would be. Although both cars *can* go around the track 500 times, one car will do it in a minute, and the other takes a week. If the definition of "winning" is who finishes first, then it's certainly P2W.

    But what does "winning" mean in a MMO? If everything you can buy is also available in-game, is it still P2W?

    To me it is more like "pay to not play". You don't want to actually play and earn your reward, you just want to buy it.
  • Noobslayer3255
    Noobslayer3255
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    Skwor wrote: »
    The new and shiny will always be favored over the less new and less shiny. That is their business model. Buff the new, nerf the not so new.

    You dont need a necro to win at this game in open world and dungeons and trials. But i bet it helps a whole lot.

    As has been said b4 many times. It is not pay to win just because it isnt convenient not to pay. It's only pay to win if you need stuff you must buy to win. You dont need to but a necro or an elsweyr or a summerset or a morrowind or a craft bag... it just becomes tedious if you dont...

    The historical use of P2W is much broader than that and has typically included providing an in game advantage even if it was only a matter of reducing time to achieve and in game goal.

    P2W is not officially defined in any form, that you chose to define as such is your opinion, you however do not get to thrust it on others who have an equally valid yet different opinion of P2W.

    11mmns.jpg
  • ZOS_GregoryV
    Greetings all,

    After removing a handful of posts for baiting and flaming, we have decided it best to close this thread. It would seem that this thread has become nothing more than baiting and flaming and there for will remain locked. When creating posts/threads, we ask that they be kept civil and constructive. If there may be any questions in regards to the rules, please feel free to review them here.

    Thank you for your understanding,
    -Greg-
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