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If you were Dev - your Opinion

Unij
Unij
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If you were Dev, what would you change in this game, any why? And what is better than in other games and should stay as it is? Please write at least one thing for each point.
Main char is a Strong Nord Man, Thief, Vampire, Healer, Mastercrafter. PC-EU since 2016.
  • Maxx7410
    Maxx7410
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    I would put a better diary journal system with all the quest and missions a better way to see the info of all the npc taht we have seen of the beast monsters and enemies, etc i will increase the rpg of the game more choices and consequences

    The mag sorcerers i will make them more op and NO nerfing!!!!!
  • Gnozo
    Gnozo
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    Performance and everyone knows why.

    Combat system.
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    I would split PvP and PvE skill values so they can be balanced separately. Basically when entering a PvP area load a PvP table and when entering a PvE area load a PvE table. It's time to get off the merry go round of a change to one breaks the other.
  • ArchMikem
    ArchMikem
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    If i were a Developer, I'd be a very naive, uneducated Dev, unqualified to make any decisions.

    So would everyone else here who doesn't work in the field.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • jircris11
    jircris11
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    I would split PvP and PvE skill values so they can be balanced separately. Basically when entering a PvP area load a PvP table and when entering a PvE area load a PvE table. It's time to get off the merry go round of a change to one breaks the other.

    I have been part of a dev team on a ncsoft mmo that did this. Its annoying to do but it helps tremendously in balance.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Agenericname
    Agenericname
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    Stronger coffee on Mondays after patch notes.

  • Chadak
    Chadak
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    I'd quit. Being a dev in the MMO industry seems like it could only possibly appeal to someone that doesn't care a lick about making quality games.

    And god help the MMO devs that actually want to make a good quality gaming experience that isn't just a cheap circus of gimmicks. They must be some of the most tormented and miserable game developers on the planet.
  • kongkim
    kongkim
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    I would split PvP and PvE skill values so they can be balanced separately. Basically when entering a PvP area load a PvP table and when entering a PvE area load a PvE table. It's time to get off the merry go round of a change to one breaks the other.

    That would make me quit the game. :S


    But i would add some more social daily events like things to so in the taverns.
    And a guild progression system.

    And i would change so the best gear and sets also were crafteble, but required special crafting mats from the higher level dungeons or PVP.
  • daemonios
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    Kill the Clown Store. Take a step back, fix the performance issues, bring back mandatory subs, rework the grinds that are only there to drive Clown Store sales.
  • Itzmichi
    Itzmichi
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    I am neither a developer nor I got any pieces of information of the actual software used or the structure. Once I get there I'll let you know.
    Here, have a chill pill 💊!
  • sirpz
    sirpz
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    First change is make bone ult 12 or 15 seconds instead of 20, it's too long, reduce the damage a little bit from ravenous. Buff magden, buff magdk slightly, change how the animation worked for elemental weapon so it was less clunky to use but reduce the damage slightly, bring back minor berserk and major fracture to stamblade, but nerf them slightly in other places, buff magblade, SLIGHTLY nerf pets, change how they worked in PvP, make it so executes or crystal fragments couldn't crit in PvP, because those skills do enough damage as is, I dont need a mages wrath cross mapping me for 8k and a frags for 12k, try to reduce damage overall for magsorcs slightly but give them more sustain. Buff damage output for stamplar slightly, try to bring the lowest threshhold dps for players a bit higher for every class, especially the ones that tend to sorta underperform. Stamden and stamdk feel like they're overall in good places.

    I genuinely liked the wrathstone meta overall, and maybe add a bit of elsweyr to that.

    Then there needs to be changes done to how animation cancelling works and make it less unreliable depending on how the server latency is or in trials.

    The single biggest change there NEEDS to be is to not nerf everything. We need to raise the floor and not the ceiling right now, you have well over 50% of players not even attempting the endgame because they can't hit over 20k dps. Make the game less reliant on how good your connection to the servers is. Obviously there needs to be a good amount of skill involved, but having the lowest threshhold being 10-15k and highest at probably around 65k, thats a BIG problem. I would like to see the max-min around 20-25k-65k
    Former Guild Master for the Gold Dragon Inquisitors
    Former Officer for the Stolen Sweetroll

    The Bone Zone, Gryphon Heart | Argonian Necrotank
    Agristair Theol, Shield of the North | Breton Sorctank
    Julius Tullius Raenor, Immortal Redeemer | Imperial TankDK
    Rhosh the Impaler, Mageslayer | Orc Tankplar
    Blind-From-Shadows, Boethiah's Scythe | Argonain Tankblade
    Darius Countenain, Kyne's Will | Redguard Tankden

    ... and a bunch of other dps and heal toons

    | CP 1300+ | 6500+hrs |
  • vamp_emily
    vamp_emily
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    If I was a dev, I would change the mailing system. Also I would spy on players in PvP and analyze builds I feel are too strong.

    On my time off, I would play eso in god mode. :)

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Unij
    Unij
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    Thanks for the comments so far :)

    If I were Developer of eso I would make sure that my code and everything is 100% bugfree. This and testing should have always priority even if that means updates are released less often and take more time. I would be ashamed to release a broken game/update/dlc and let millions of people experience bugs unfixed over a long period of time. Then there are many small things I would change, mainly graphics and animations/effects also maps but only because I'm a graphic designer irl. Also I would add a minimap to the ui.

    What I wouldn't touch at all is/are skills and sets. I can't stand this extreme changes every few months. Better tweak only some numbers a slightly bit and see how it works, but not so extreme like in the pts notes.
    Edited by Unij on July 8, 2019 4:05PM
    Main char is a Strong Nord Man, Thief, Vampire, Healer, Mastercrafter. PC-EU since 2016.
  • karekiz
    karekiz
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    I would outline overall goal
  • idk
    idk
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    I would change communication. At the heart of what we are seeing in the forums is a result of a lack of communication on the wholistic changes Zos is making this year to implement their newly codified vision for combat in this game that they mentioned last year

    Since we are just seeing pieces of it all we see is a mess. If Zos has truly codified this plan we should be able to get a road map at the very least vs just living update to update.

    But that is Zos and I am not Matt.
  • rfennell_ESO
    rfennell_ESO
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    Unij wrote: »
    If you were Dev, what would you change in this game, any why? And what is better than in other games and should stay as it is? Please write at least one thing for each point.

    If I was handed the combat system of eso I would rebalance the entire thing and place some order to it. Why would be because it was so out of sorts that even tackling it would be daunting.

    People here have a tendency of getting crazed about the patch notes. Overall, compared to many other mmo's, the changes aren't really that big a deal. Just take a gander at wow's patch notes some time. It's more frequent and far more all encompassing... They just don't overreach on them (well, not really) as they added the knobs and buttons they can turn for adjustment a long time ago.
  • Odovacar
    Odovacar
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    If I was a Dev...

    I would communicate a plan with the community on how "we" would combat the current performance issues on all platforms and servers. Also, I would keep our message frequency an ongoing update until players started feeling consistent relief (I feel bad for PC EU, big time). Nothings perfect but having a little more clarity as a player makes you feel valued.
  • Drako_Ei
    Drako_Ei
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    Nerf orc
  • Hallothiel
    Hallothiel
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    If I was a dev I would not come within a million miles of this forum unless compelled to do so by some pretty heavy duty bribery! We are AWFUL!! 🤣🤣
  • Salvas_Aren
    Salvas_Aren
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    If I were a dev, I would
    • (good person) quit my job since the product I put so much passion into evolves into a freaking joke.
    • (bad person) not give a crap or two about your opinion and continue to squeeze the mf* money out of this cow. Press it for the milk, slaughter it for the meat. Never-ever turn to see your sad faces.
  • Priyasekarssk
    Priyasekarssk
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    Unij wrote: »
    If you were Dev, what would you change in this game, any why? And what is better than in other games and should stay as it is? Please write at least one thing for each point.

    I would use real data to balance the game rather than some garbage noobs opinions. I will kick noob garbage streamers in balancing decisons. Except ESO many games wont even give *** about them. Real data is everything. Every balancing act will be backed by real facts. Anyone who is part of balancing or dev should not be a streamer.


    ESO opinions ( They call themselves experts I must add ) are always lies backed by noob garbages. See race balancing. :D They call themselves pros, when themselves play a supercheese race and class. They will wear heavy armor , but they will destroy shields.

    Real decison makers will always make decisions based on facts even its incomplete. Real experts always backed their opinion. Opinion has to be always backed by real facts. 4 noobs streamers doesnt decide fate of ESO. Its always people who bought the game and their opinions.

    FYI this game is past beyond that stage and hard to compete for no 1 spot.
    Edited by Priyasekarssk on July 8, 2019 5:54PM
  • Zacuel
    Zacuel
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    *shrug*. I dunno...
  • SirAndy
    SirAndy
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    I am dev ...
    type.gif

  • Jaraal
    Jaraal
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    If I were a dev I would do whatever my superiors told me to do. Feeding my family > customer satisfaction.
  • Veinblood1965
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    I'd get out my knife and whittle the biggest nerf bat ever made, then come to the forums while eating lunch for entertainment.
  • Avnr
    Avnr
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    I'd stop read forums to take stupid idea's and start play this game master every class do every trial , exp pvp cp and non cp do all
  • West1389
    West1389
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    A dev hmm not sure but if I could be a investor and dev I would milk money from everyone. Then ride off into the sunset. So really they are on the right track. The new skills buying is genius. Goes with the skyshards. I would never have it where you can buy a max toon, when you can keep charging for parts to get there. That is genius I'm so glad other mmo didnt think of this.

    A max toon would cost less and zos found a way to really milk you guys. I would do crafting lines next, but per level. I know they have time ones but charge extra to skip that. What else, seen others say sell items from raids and vma, ya def do that 10k crowns for pick of vma weapon. 5k crowns for a loot box with random vma weapon. So many options I love it.
  • aaisoaho
    aaisoaho
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    If I was a dev in ZoS:
    It depends on what is my assigned role, if you mean I would be someone who is in charge of every aspect of game development, I would develop a burn out very fast - no way I could maintain a Game Design Document for such a large game alone and no way I would be able to program every single thing in a reasonable timeframe - not as a full stack anyway.

    As a developer whose job description is just programming: I would do as I was told. There's no slipping from the GDD to create what I want, I will create what the documentation and assignment asks.

    As a designer, I would at first skim trough the previous game design document and then start to study and find out the grand vision of the previous designer. After understanding what the vision is, I could then start to expand it. Of course, I would base my decisions on the studies, scientific articles and previous valid design ideas while also making sure it fits the grand vision for the game. I would for example try to fit the theoretics of flow state into practise and use it to make the game teach the players, so we could have more difficult areas without people feeling anxious. I would follow the pattern from the games such as Super Metroid to teach: no words when teaching, just a character showing you how to do what you're supposed to do and make the player mimic the said character. I would make sure the environment guides the player and I would try to use as little words as possible while doing so. (for example: large, intricate objects attracts player curiosity, if I wanted players to go where ever I want them to, I would make sure there is such objects leading to the point I want them to go)

    I would be eager to find out, if a beastiary and guild trader & guild achievements were a possibility. To expand these ideas, I need to make some concrete examples. The beastiary would include entries about different types of creatures the player can encounter. These entries would 'open' when the player encounters the creature from the said entry and the beastiary would keep a count of how many creatures the player has killed. It would also tell a bit about the said creatures and could even include some named creatures of that type. The achievements from guild traders could be something mundane like "earn 1/10/100 million from sales in guild trader", "earn X amount in a week from sales in guild trader", "sell 30 items in a day" (sell every listing from a single guild you made in a day).

    Of course, the real dev jobs would be more spesific. I would not be able to be a singular designer for example, I would have a pre-selected area of game which I would be designing. I would not be able to do a broad line of intricate designs and thus, I would have smaller workload in ehich I would be able to do more intricate design. And if I were assigned to do a broader design, I would delegate the intricate design details to other designers.
  • Vercingetorix
    Vercingetorix
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    If I were in charge, I'd prioritize the following:

    1. Performance tweaks and disabling all ability use or dueling in major cities, unless in combat with Justice NPCs
    2. Overhaul the original 4 classes with distinct Tank/Heal/Damage skill lines
    3. Place a daily cap on a faction's point gain for the Faction Score, effectively eliminating night-capping forever
    4. Separate PvE and PvP balance adjustments; improve UI to show the "PvE stats" or the "PvP stats" of a particular skill
    5. Add "dynamic group scaling buff" in Group Finder based on average CP of group; Add separate DLC dungeon queue
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Rehdaun
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    If I were a dev I would communicate with the the community instead of hiding behind a few PR reps who only trickle information to the masses. Other games do it. Take Grinding Gear Games, Path of Exile as an example. Their lead dev, Chris Wilson is very open and communicates quite frequently with the player base. Sure they have done class gutting just like Zos has but they were open about and explained to the community instead of hiding behind all this "balance" and "skill audit" crap.

    Of course I imagine my job would be short lived too if I did this.
    Edited by Rehdaun on July 8, 2019 7:22PM
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