Destruction Staff
-Destructive Touch: Redesigned this ability and its morphs to function as a DoT, rather than a utility skill.
-Reduced the base cost to 2700 from 4050.
-Reduced the initial hit damage by approximately 17%, but increased the DoT by approximately 167% per tick.
-This ability no longer grants additional bonuses depending on the staff you are using.
-This ability now gains 1.1% damage in rank for the entire ability.
-Reduced the range to 15 meters from 17 meters.
Scatter Shot: This ability is now part of the utility category, with the below changes affect all 3 versions of the ability.
-Increased the cost to 3780 from 2970.
-Reduced the damage by approximately 10%.
-Reduced the range to 22 meters from 28 meters.
-Increased the knock back to 8 meters from 5 meters.
-Magnum Shot (morph): This morph no longer knocks the caster back. Instead, it deals 20% more damage than the other morph, and reduces the cost to 3510.
-Draining Shot (morph): The heal from this ability will now trigger upon dealing damage, rather than when the target is knocked back. Also decreased the heal by approximately 20%.
Can anyone see whats wrong here, as a mag sorc i no longer have a ranged cc its a joke. Now its 15 meters to cc while Scatter Shot is 22 meters? I am using scatter shot as an example because a lot of stam players use it for a ranged cc and a lot of mag players use reach for a ranged cc. Please balance these out at least make Reach 22 meters or correct scatter and make it 15 meters to better align with Reach. If i am reading this wrong please correct me this is unfair though. Either make Reach fair please or give frags a stun back please. /: