Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

I am actually excited about the new patch and balance changes

angeleda
angeleda
✭✭✭✭
Great turn into proactive healing, buffing selfheals, increasing costs across the board making similar type skills to have similar costs across different lines/races
Giving value to the good healers (pve and pvp) that know what skills to use and when instead of stacking almost in "rotation" specific skills to overheal everything
Killing the tankDD meta of 1h shield heavy armor
Killing the petsorc meta who only "reactively" healed
Nerfing bleeds (it is a nerf mathematically you get a lot less dmg than now)

Im actually impressed even though some tweaks are needed but i do hope they go ahead with all those changes

[edited to remove baiting commentary]
Edited by ZOS_RikardD on July 8, 2019 7:27PM
  • Androconium
    Androconium
    ✭✭✭✭✭
    Yes. Have no doubt that lag will get better.
    Thanks. I hope they give you Wales.
  • angeleda
    angeleda
    ✭✭✭✭
    Yes. Have no doubt that lag will get better.
    Thanks. I hope they give you Wales.

    Well, if people leave, there's bound to be a bit of better performance :D
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    angeleda wrote: »
    Great turn into proactive healing, buffing selfheals, increasing costs across the board making similar type skills to have similar costs across different lines/races
    Giving value to the good healers (pve and pvp) that know what skills to use and when instead of stacking almost in "rotation" specific skills to overheal everything
    Killing the tankDD meta of 1h shield heavy armor
    Killing the petsorc meta who only "reactively" healed
    Nerfing bleeds (it is a nerf mathematically you get a lot less dmg than now)

    Im actually impressed even though some tweaks are needed but i do hope they go ahead with all those changes

    Cue the QQ comments right under:

    I agree man. Wholeheartedly. Only thing I hope youre right with is bleeds. Hope they truly are nerfed

    PC EU
    PvP only
  • RogueShark
    RogueShark
    ✭✭✭✭✭
    There are severe flaws in some of these changes.
    The one I can refer to on a personal level is the healing changes. We were getting to a point where every class could reasonably heal all content. Were they BiS/meta? Nah. But could they do it? Yes, and not bring down the group that much or really at all, depending on the group's composition.

    With the changes to grand healing and orbs, non-meta healers with few class heals are being gutted. It's going to be templar/warden and nothing else without being a big drag on the group. Orbs and resto staff abilities helped fill in the gaps that other classes had, like sorc. A sorc healer has access to Twilight Matriarch heal for a class heal (for a healer; not self-heals). That's it. There's no other nice HoTs or AoE heals to layer with the nerfed orbs and resto abilities. We're left with combat prayer, maybe circle of protection if it's not stam-only based. blood altar... and severely nerfed resto staff abilities.
    Templar's ability to provide the single orb + shards will make them incredibly valuable; that's double the resources anyone else can bring. Both templar and warden have multiple class heals that are HoT-based or AoEs. What are we supposed to do? Spam Twilight Matriarch in heavy damage situations? How's that going to play out for Lokkestiiz HM? Here's a hint: it's not. The amount of healing you need in that hardmode is massive, and it needs to be on everyone.

    You can't sit there and tell people to 'adapt' when appropriate tools for these kinds of nerfs have not been provided. It's a major step backwards for diversity in regards to healing classes.
    Well, you can, but it isn't a good look.
    Edited by RogueShark on July 8, 2019 7:25AM
    PC NA
    Will heal DPS for memes.
  • WildRaptorX
    WildRaptorX
    ✭✭✭✭✭
    I agree. I’m actually incredibly excited for this patch
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Every bigger balancing patch has the (meta) crowd go haywire, refusing every kind of adjustment or change. It’s pretty much pointless, they’ll complain, flood the forum with threads and threaten to quit the game yet they still will be around and play when the patch hits live servers.

    I‘m very pleased with most of the changes and looking forward to it although I usually dislike lazy and boring dungeon DLCs.
    Edited by Seraphayel on July 8, 2019 7:49AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Tessitura
    Tessitura
    ✭✭✭✭✭
    I support the changes, it looks like it will even the playing field some and get some new and fresher builds into the game.Not to mention they finally reworked some of the *** Mage's Guild abilities.
  • Wolfpaw
    Wolfpaw
    ✭✭✭✭✭
    ✭✭
    angeleda wrote: »
    Great turn into proactive healing, buffing selfheals, increasing costs across the board making similar type skills to have similar costs across different lines/races
    Giving value to the good healers (pve and pvp) that know what skills to use and when instead of stacking almost in "rotation" specific skills to overheal everything
    Killing the tankDD meta of 1h shield heavy armor
    Killing the petsorc meta who only "reactively" healed
    Nerfing bleeds (it is a nerf mathematically you get a lot less dmg than now)

    Im actually impressed even though some tweaks are needed but i do hope they go ahead with all those changes

    I'm also looking forward to this update.

    After reading the notes a few times the biggest takeaway to me is a performance boost.

    A bloated combat system adjusted in different areas for performance=fun: spam skills, aoe, delay effects, zerg busting, weapon swap skill unqueued, ani timing, dots, etc...

    This shake-up actually looks fun.
    Edited by ZOS_RikardD on July 8, 2019 7:28PM
  • redgreensunset
    redgreensunset
    ✭✭✭✭✭
    As one who likes to go with the "play as you want" idea that is supposes to be the backbone of this game and of Elder Scroll in general, it is clear that ZOS do not intend to make that viable any longer with U23. Because it is clear they only want us to play in accordance with the designated role of our class whether dd, healer or tank and not spread out. Good luck getting especially healers in pugs after this one, because there's no reason for a class not designated healer in the game to be a healer or even try to be.
  • SaucyMcSauceface
    SaucyMcSauceface
    ✭✭✭✭
    What exactly is in-line about gutting caltrops? On live, it hits for an initial hit of 5.9k, and then ticks 1.9k every second. The patch notes seem to indicate that this will become 769 every second. For that, we get a small increase in the snare which is useless in PvE, and partial access to fracture on enemies that the tank has already fractured. What exactly is that being brought in line with?

    To be clear, I really like a lot of the changes, and even the others that hurt my own build seem to have a point. But caltrops seems like someone slipped when they were applying the nerf hammer, without there being a clear alternative outside of class skills. So my Stamcro is ok about the change, but my StamSorc is a little confused...
    Edited by SaucyMcSauceface on July 8, 2019 8:34AM
  • MaleAmazon
    MaleAmazon
    ✭✭✭✭✭
    Well, one cannot fault ZOS for not trying.. that is one ton of changes after another, patch after patch.


    While I am saddened by some changes as of late (casually changing bash scaling after 5 years, right as I theorycrafted a great build :( ) most of the new patch changes seem really good, if a little... I don´t know, we´ll see. Bleeds now don´t ignore damage resistance. They casually reworked blade cloak into a different skill, deadly cloak looks awesome. But the lord ZOS giveth, and taketh away; now I won´t be able to spam my way with shrouded daggers as effectively.

    But looking at the changes to old sets.. they look really good now.

    Oh and then there´s this little gem:
    Deafening Roar (morph): This ability now properly applies Major Fracture to up to 6 enemies, regardless if they were feared or not.

    Do you have any bloody idea how awesome that is!?!??!?!?! :D

    Now we just need challenging single-player content for those of us who feel that Cyrodiil is a bit of a metaphor for the story of Sisyphos.

    Overall it kind of seems like a different game. IMO just sit back, relax, get used to changes - but not too used since they will certainly rework two-handed to be a support AoE skilline only accessible to magicka wardens next patch.


    Have fun. Don´t grind gear, don´t grind your teeth over changes.

    Also kudos to the person who wrote the PTS patch notes, they made me smile more than once. Dragon digestion.. heh heh..

    I feel good about the future of the game. Resubscribed. <3
    Edited by MaleAmazon on July 8, 2019 8:45AM
  • MajBludd
    MajBludd
    ✭✭✭✭✭
    ✭✭
    Me too.
    So far I like more of what I see than I dont.
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    It won’t level the playing field. ZOS don’t play their own game well enough to nerf my build. I’m gonna keep mopping fools. Lol
  • CipherNine
    CipherNine
    ✭✭✭✭✭
    oh wow its cute and funny how delusional you all are to think these changes do any of what you say in this thread.

    this patch does not stick it to the big meta man. level the playing field? lol oh gee what are you smoking? it's hilarious that you all think it kills any meta it doesn't. it does the exact opposite of what you seem to think it does.

    Gl being a healer if your not a Templar. That is what groups will prefer because Templar has spear shards. now that Necrotic Orb is practically useless.

    "Killing the tankDD meta of 1h shield heavy armor" wtf are you thinking with this? the tank meta will still be 1h Shield with heavy armor.
    Gl being a tank if your not a DK. Since Silver Leash is now nerfed. Groups will prefer DK because of chains even more now.

    But sure celebrate changes that just further narrows your options of how to play. They are taking away all options that non-meta classes had to compensate for not having what the meta classes had.

    Oh yay that just so awesome for diversity isn't it? Oh wait its NOT.
    PC-NA
    Khajiit Templar - Healer
    Argonian Necromancer - Healer
    Breton Warden - Healer
    Nord Necromancer - Tank
    Argonian Templar - Tank
    Nord Warden - Tank
  • angeleda
    angeleda
    ✭✭✭✭
    CipherNine wrote: »
    oh wow its cute and funny how delusional you all are to think these changes do any of what you say in this thread.

    this patch does not stick it to the big meta man. level the playing field? lol oh gee what are you smoking? it's hilarious that you all think it kills any meta it doesn't. it does the exact opposite of what you seem to think it does.

    Gl being a healer if your not a Templar. That is what groups will prefer because Templar has spear shards. now that Necrotic Orb is practically useless.

    "Killing the tankDD meta of 1h shield heavy armor" wtf are you thinking with this? the tank meta will still be 1h Shield with heavy armor.
    Gl being a tank if your not a DK. Since Silver Leash is now nerfed. Groups will prefer DK because of chains even more now.

    But sure celebrate changes that just further narrows your options of how to play. They are taking away all options that non-meta classes had to compensate for not having what the meta classes had.

    Oh yay that just so awesome for diversity isn't it? Oh wait its NOT.

    You do realize i said the tankDD meta, right?... Where everyone in pvp (CP is even worse) is a stamDK (or petsorc for other reasons and different setup/gear) with 1h/shield and 2h that both did a good amount of damage, heavy armor and being able to tank 6-7-8-9-10+ people while getting enough dmg to start wiping them...

    And no, im not talking about 1vXing being an issue, but only 2 classes can pull that because of ...you guessed it: "imbalances"

    Try to make a tanky af, 1h shield, heavy armor, damage dealer pvp build and link me... If you are able to kill even a single player (not a potato one) next patch, i'll give you a cookie, my guy...

    Face it:

    Stam damage? Medium armor
    Mag Damage? Light armor
    *** tank or tank in PvE? 1h shield heavy
    Healer/healing? Resto staff

    Clear distinctions

    And they did not take ANY viable options out... the only options they took away was the ones that created those imbalances that could be achieved only with certain classes... (petsorc and stamDK lately... Stamblade was always cheese and ways to cheese it)

    PS. LOL at the "groups will prefer DK tanks with chains even more now" because if you actually are talking about pvp groups running dedicated "tank" with chains... then i feel sorry for you because i am not talking about zergs but competent pvpers/smallscale XD
  • CipherNine
    CipherNine
    ✭✭✭✭✭
    angeleda wrote: »
    CipherNine wrote: »
    oh wow its cute and funny how delusional you all are to think these changes do any of what you say in this thread.

    this patch does not stick it to the big meta man. level the playing field? lol oh gee what are you smoking? it's hilarious that you all think it kills any meta it doesn't. it does the exact opposite of what you seem to think it does.

    Gl being a healer if your not a Templar. That is what groups will prefer because Templar has spear shards. now that Necrotic Orb is practically useless.

    "Killing the tankDD meta of 1h shield heavy armor" wtf are you thinking with this? the tank meta will still be 1h Shield with heavy armor.
    Gl being a tank if your not a DK. Since Silver Leash is now nerfed. Groups will prefer DK because of chains even more now.

    But sure celebrate changes that just further narrows your options of how to play. They are taking away all options that non-meta classes had to compensate for not having what the meta classes had.

    Oh yay that just so awesome for diversity isn't it? Oh wait its NOT.

    You do realize i said the tankDD meta, right?... Where everyone in pvp (CP is even worse) is a stamDK (or petsorc for other reasons and different setup/gear) with 1h/shield and 2h that both did a good amount of damage, heavy armor and being able to tank 6-7-8-9-10+ people while getting enough dmg to start wiping them...

    And no, im not talking about 1vXing being an issue, but only 2 classes can pull that because of ...you guessed it: "imbalances"

    Try to make a tanky af, 1h shield, heavy armor, damage dealer pvp build and link me... If you are able to kill even a single player (not a potato one) next patch, i'll give you a cookie, my guy...

    Face it:

    Stam damage? Medium armor
    Mag Damage? Light armor
    *** tank or tank in PvE? 1h shield heavy
    Healer/healing? Resto staff

    Clear distinctions

    And they did not take ANY viable options out... the only options they took away was the ones that created those imbalances that could be achieved only with certain classes... (petsorc and stamDK lately... Stamblade was always cheese and ways to cheese it)

    PS. LOL at the "groups will prefer DK tanks with chains even more now" because if you actually are talking about pvp groups running dedicated "tank" with chains... then i feel sorry for you because i am not talking about zergs but competent pvpers/smallscale XD

    I wasn't talking about PvP with anything I said. I don't give a flying F about PVP.

    Really? they didn't take ANY viable options out? are you freaking kidding me? Necrotic Orb gave none meta healing classes an option to be viable. With it being nerfed to the ground there is no options for the class. period. Now Templar with spear shards is the only viable option.
    The healing springs change is another beyond stupid change. The PVE especially vet content has been designed around it. nerfing it to the ground with no other viable option to use makes no sense.
    PC-NA
    Khajiit Templar - Healer
    Argonian Necromancer - Healer
    Breton Warden - Healer
    Nord Necromancer - Tank
    Argonian Templar - Tank
    Nord Warden - Tank
  • Mrslizardface
    Mrslizardface
    ✭✭✭
    CipherNine wrote: »
    angeleda wrote: »
    CipherNine wrote: »
    oh wow its cute and funny how delusional you all are to think these changes do any of what you say in this thread.

    this patch does not stick it to the big meta man. level the playing field? lol oh gee what are you smoking? it's hilarious that you all think it kills any meta it doesn't. it does the exact opposite of what you seem to think it does.

    Gl being a healer if your not a Templar. That is what groups will prefer because Templar has spear shards. now that Necrotic Orb is practically useless.

    "Killing the tankDD meta of 1h shield heavy armor" wtf are you thinking with this? the tank meta will still be 1h Shield with heavy armor.
    Gl being a tank if your not a DK. Since Silver Leash is now nerfed. Groups will prefer DK because of chains even more now.

    But sure celebrate changes that just further narrows your options of how to play. They are taking away all options that non-meta classes had to compensate for not having what the meta classes had.

    Oh yay that just so awesome for diversity isn't it? Oh wait its NOT.

    You do realize i said the tankDD meta, right?... Where everyone in pvp (CP is even worse) is a stamDK (or petsorc for other reasons and different setup/gear) with 1h/shield and 2h that both did a good amount of damage, heavy armor and being able to tank 6-7-8-9-10+ people while getting enough dmg to start wiping them...

    And no, im not talking about 1vXing being an issue, but only 2 classes can pull that because of ...you guessed it: "imbalances"

    Try to make a tanky af, 1h shield, heavy armor, damage dealer pvp build and link me... If you are able to kill even a single player (not a potato one) next patch, i'll give you a cookie, my guy...

    Face it:

    Stam damage? Medium armor
    Mag Damage? Light armor
    *** tank or tank in PvE? 1h shield heavy
    Healer/healing? Resto staff

    Clear distinctions

    And they did not take ANY viable options out... the only options they took away was the ones that created those imbalances that could be achieved only with certain classes... (petsorc and stamDK lately... Stamblade was always cheese and ways to cheese it)

    PS. LOL at the "groups will prefer DK tanks with chains even more now" because if you actually are talking about pvp groups running dedicated "tank" with chains... then i feel sorry for you because i am not talking about zergs but competent pvpers/smallscale XD

    I wasn't talking about PvP with anything I said. I don't give a flying F about PVP.

    Really? they didn't take ANY viable options out? are you freaking kidding me? Necrotic Orb gave none meta healing classes an option to be viable. With it being nerfed to the ground there is no options for the class. period. Now Templar with spear shards is the only viable option.
    The healing springs change is another beyond stupid change. The PVE especially vet content has been designed around it. nerfing it to the ground with no other viable option to use makes no sense.

    It's funny how pvpers say the changes are good even though they don't consider how these changes effect pve content for healers...
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    What exactly is in-line about gutting caltrops? On live, it hits for an initial hit of 5.9k, and then ticks 1.9k every second. The patch notes seem to indicate that this will become 769 every second. For that, we get a small increase in the snare which is useless in PvE, and partial access to fracture on enemies that the tank has already fractured. What exactly is that being brought in line with?

    To be clear, I really like a lot of the changes, and even the others that hurt my own build seem to have a point. But caltrops seems like someone slipped when they were applying the nerf hammer, without there being a clear alternative outside of class skills. So my Stamcro is ok about the change, but my StamSorc is a little confused...

    caltrops is going to be about the same damage as all other aoe dots, that includes hail, deadly cloak and the new ground aoe from stampede, they all are going to do about the same dps now.
  • CipherNine
    CipherNine
    ✭✭✭✭✭
    CipherNine wrote: »
    angeleda wrote: »
    CipherNine wrote: »
    oh wow its cute and funny how delusional you all are to think these changes do any of what you say in this thread.

    this patch does not stick it to the big meta man. level the playing field? lol oh gee what are you smoking? it's hilarious that you all think it kills any meta it doesn't. it does the exact opposite of what you seem to think it does.

    Gl being a healer if your not a Templar. That is what groups will prefer because Templar has spear shards. now that Necrotic Orb is practically useless.

    "Killing the tankDD meta of 1h shield heavy armor" wtf are you thinking with this? the tank meta will still be 1h Shield with heavy armor.
    Gl being a tank if your not a DK. Since Silver Leash is now nerfed. Groups will prefer DK because of chains even more now.

    But sure celebrate changes that just further narrows your options of how to play. They are taking away all options that non-meta classes had to compensate for not having what the meta classes had.

    Oh yay that just so awesome for diversity isn't it? Oh wait its NOT.

    You do realize i said the tankDD meta, right?... Where everyone in pvp (CP is even worse) is a stamDK (or petsorc for other reasons and different setup/gear) with 1h/shield and 2h that both did a good amount of damage, heavy armor and being able to tank 6-7-8-9-10+ people while getting enough dmg to start wiping them...

    And no, im not talking about 1vXing being an issue, but only 2 classes can pull that because of ...you guessed it: "imbalances"

    Try to make a tanky af, 1h shield, heavy armor, damage dealer pvp build and link me... If you are able to kill even a single player (not a potato one) next patch, i'll give you a cookie, my guy...

    Face it:

    Stam damage? Medium armor
    Mag Damage? Light armor
    *** tank or tank in PvE? 1h shield heavy
    Healer/healing? Resto staff

    Clear distinctions

    And they did not take ANY viable options out... the only options they took away was the ones that created those imbalances that could be achieved only with certain classes... (petsorc and stamDK lately... Stamblade was always cheese and ways to cheese it)

    PS. LOL at the "groups will prefer DK tanks with chains even more now" because if you actually are talking about pvp groups running dedicated "tank" with chains... then i feel sorry for you because i am not talking about zergs but competent pvpers/smallscale XD

    I wasn't talking about PvP with anything I said. I don't give a flying F about PVP.

    Really? they didn't take ANY viable options out? are you freaking kidding me? Necrotic Orb gave none meta healing classes an option to be viable. With it being nerfed to the ground there is no options for the class. period. Now Templar with spear shards is the only viable option.
    The healing springs change is another beyond stupid change. The PVE especially vet content has been designed around it. nerfing it to the ground with no other viable option to use makes no sense.

    It's funny how pvpers say the changes are good even though they don't consider how these changes effect pve content for healers...

    Well its no surprise, PVPers have always been the most selfish players. They never care how much changes completely screw over the PVE aspect of the game.
    ESO has been balanced around PVP from the start and they act like ZOS just ignores them LOL. Its rather funny. Then PVE is just left to where the chips fall no matter how broken the changes make it.
    PC-NA
    Khajiit Templar - Healer
    Argonian Necromancer - Healer
    Breton Warden - Healer
    Nord Necromancer - Tank
    Argonian Templar - Tank
    Nord Warden - Tank
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Same, I totally support the changes made especially to healers! maybe now they wont be 24/7 buff !#$% same goes for tanks "how would tanks survive now!?" they ask...how about you actually play as a tank with tank gear instead of alkosh/torug/pa and other stuff that should be used by dds :D well most stuff is debatable but u get my point :D IY+EW incoming!
  • BrooksP
    BrooksP
    ✭✭✭
    Balancing/meta shakeups are nice and overall good for a game even if you need to deal with short-term annoyance, power creep can kill a game easier then class nerfs, but slower and harder to recover from. The only thing I'm concerned about is the scale of the changes and frequency. Doing large sweeping balancing can be a nightmare and if they continue at such a scale it will be hard to see where or what caused faults in those changes. Also I worry they are doing "accountant balancing" where they base these changes primarily off of numbers and don't take into account the class itself. They kept referencing "meeting a standard" which makes me think they do and simply play with the % to reach that.

    Either way, it will be interesting to say the least.
    Edited by BrooksP on July 8, 2019 11:02AM
  • Mitaka211
    Mitaka211
    ✭✭✭✭
    I don't get why people are upset. Pvp in it's current state is trash , and pve content is getting molested by heal stacking and absurdly high dps.

    A big flip of the table is what this game needs. A big portion of the cheese will be obliterated with this patch. Some of of changes i find funny like shards damage nerf again , right after being buffed to "put it on par with similar skills" but overall i might start to play the game again. Right now there is just no point , it's frustrating not fun.
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭✭
    I think the ground dot changes are going to effectively change the dps meta, but it’s something we can handle. The 1 orb change is actually very hard. In vSS last night, a gear/practice run for my progression group, one of our healers tested only having 1 orb out, and as a dps, my sustain was TERRIBLE. Every time I needed the resources from orbs, someone else took it. They probably needed resources too.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm a PvEer, I play DD, tank and healer, and I support these changes. There, I said it.

    How about not throwing yourselves at each others' throats because "PvPers this" or "PvEers that" and actually give cogent, articulate feedback? Yes, I think they probably went too far with orbs, which were used as much, if not more, for group sustain as they were for healing/damage. So say that without freaking out. Go on the PTS and leave them feedback. Going "waaaah waaah PvP" isn't going to get you anything besides this thread locked.
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    CipherNine wrote: »
    Same, I totally support the changes made especially to healers! maybe now they wont be 24/7 buff !#$% same goes for tanks "how would tanks survive now!?" they ask...how about you actually play as a tank with tank gear instead of alkosh/torug/pa and other stuff that should be used by dds :D well most stuff is debatable but u get my point :D IY+EW incoming!

    oh ffs you clearly know nothing about healing. You are just blindly supporting these changes. They do nothing but further make us healers nothing but buff bots. There is reason the best healers in the game dont like these changes. but hey you probably think they are wrong too, right?

    The changes make healers buff bots or the perception that those changes make healers buff bots? That’s a huge difference.

    And the best healers disliking these changes doesn’t mean anything. It’s like ZOS is nerfing Stamina builds to the ground and then saying the best Stamina DPS in the game don’t like those changes. Guess what, people usually don’t like when they get nerfed, that doesn’t make the nerfs in itself wrong or unnecessary though.
    Edited by Seraphayel on July 8, 2019 12:25PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Wolfpaw
    Wolfpaw
    ✭✭✭✭✭
    ✭✭
    CipherNine wrote: »
    CipherNine wrote: »
    angeleda wrote: »
    CipherNine wrote: »
    oh wow its cute and funny how delusional you all are to think these changes do any of what you say in this thread.

    this patch does not stick it to the big meta man. level the playing field? lol oh gee what are you smoking? it's hilarious that you all think it kills any meta it doesn't. it does the exact opposite of what you seem to think it does.

    Gl being a healer if your not a Templar. That is what groups will prefer because Templar has spear shards. now that Necrotic Orb is practically useless.

    "Killing the tankDD meta of 1h shield heavy armor" wtf are you thinking with this? the tank meta will still be 1h Shield with heavy armor.
    Gl being a tank if your not a DK. Since Silver Leash is now nerfed. Groups will prefer DK because of chains even more now.

    But sure celebrate changes that just further narrows your options of how to play. They are taking away all options that non-meta classes had to compensate for not having what the meta classes had.

    Oh yay that just so awesome for diversity isn't it? Oh wait its NOT.

    You do realize i said the tankDD meta, right?... Where everyone in pvp (CP is even worse) is a stamDK (or petsorc for other reasons and different setup/gear) with 1h/shield and 2h that both did a good amount of damage, heavy armor and being able to tank 6-7-8-9-10+ people while getting enough dmg to start wiping them...

    And no, im not talking about 1vXing being an issue, but only 2 classes can pull that because of ...you guessed it: "imbalances"

    Try to make a tanky af, 1h shield, heavy armor, damage dealer pvp build and link me... If you are able to kill even a single player (not a potato one) next patch, i'll give you a cookie, my guy...

    Face it:

    Stam damage? Medium armor
    Mag Damage? Light armor
    *** tank or tank in PvE? 1h shield heavy
    Healer/healing? Resto staff

    Clear distinctions

    And they did not take ANY viable options out... the only options they took away was the ones that created those imbalances that could be achieved only with certain classes... (petsorc and stamDK lately... Stamblade was always cheese and ways to cheese it)

    PS. LOL at the "groups will prefer DK tanks with chains even more now" because if you actually are talking about pvp groups running dedicated "tank" with chains... then i feel sorry for you because i am not talking about zergs but competent pvpers/smallscale XD

    I wasn't talking about PvP with anything I said. I don't give a flying F about PVP.

    Really? they didn't take ANY viable options out? are you freaking kidding me? Necrotic Orb gave none meta healing classes an option to be viable. With it being nerfed to the ground there is no options for the class. period. Now Templar with spear shards is the only viable option.
    The healing springs change is another beyond stupid change. The PVE especially vet content has been designed around it. nerfing it to the ground with no other viable option to use makes no sense.

    It's funny how pvpers say the changes are good even though they don't consider how these changes effect pve content for healers...

    Well its no surprise, PVPers have always been the most selfish players. They never care how much changes completely screw over the PVE aspect of the game.
    ESO has been balanced around PVP from the start and they act like ZOS just ignores them LOL. Its rather funny. Then PVE is just left to where the chips fall no matter how broken the changes make it.

    I'm pretty sure trials & dungeons will still have groups clearing them. Notes can change, the sky is still up there.
  • IonicKai
    IonicKai
    ✭✭✭✭
    Wolfpaw wrote: »
    CipherNine wrote: »
    CipherNine wrote: »
    angeleda wrote: »
    CipherNine wrote: »
    oh wow its cute and funny how delusional you all are to think these changes do any of what you say in this thread.

    this patch does not stick it to the big meta man. level the playing field? lol oh gee what are you smoking? it's hilarious that you all think it kills any meta it doesn't. it does the exact opposite of what you seem to think it does.

    Gl being a healer if your not a Templar. That is what groups will prefer because Templar has spear shards. now that Necrotic Orb is practically useless.

    "Killing the tankDD meta of 1h shield heavy armor" wtf are you thinking with this? the tank meta will still be 1h Shield with heavy armor.
    Gl being a tank if your not a DK. Since Silver Leash is now nerfed. Groups will prefer DK because of chains even more now.

    But sure celebrate changes that just further narrows your options of how to play. They are taking away all options that non-meta classes had to compensate for not having what the meta classes had.

    Oh yay that just so awesome for diversity isn't it? Oh wait its NOT.

    You do realize i said the tankDD meta, right?... Where everyone in pvp (CP is even worse) is a stamDK (or petsorc for other reasons and different setup/gear) with 1h/shield and 2h that both did a good amount of damage, heavy armor and being able to tank 6-7-8-9-10+ people while getting enough dmg to start wiping them...

    And no, im not talking about 1vXing being an issue, but only 2 classes can pull that because of ...you guessed it: "imbalances"

    Try to make a tanky af, 1h shield, heavy armor, damage dealer pvp build and link me... If you are able to kill even a single player (not a potato one) next patch, i'll give you a cookie, my guy...

    Face it:

    Stam damage? Medium armor
    Mag Damage? Light armor
    *** tank or tank in PvE? 1h shield heavy
    Healer/healing? Resto staff

    Clear distinctions

    And they did not take ANY viable options out... the only options they took away was the ones that created those imbalances that could be achieved only with certain classes... (petsorc and stamDK lately... Stamblade was always cheese and ways to cheese it)

    PS. LOL at the "groups will prefer DK tanks with chains even more now" because if you actually are talking about pvp groups running dedicated "tank" with chains... then i feel sorry for you because i am not talking about zergs but competent pvpers/smallscale XD

    I wasn't talking about PvP with anything I said. I don't give a flying F about PVP.

    Really? they didn't take ANY viable options out? are you freaking kidding me? Necrotic Orb gave none meta healing classes an option to be viable. With it being nerfed to the ground there is no options for the class. period. Now Templar with spear shards is the only viable option.
    The healing springs change is another beyond stupid change. The PVE especially vet content has been designed around it. nerfing it to the ground with no other viable option to use makes no sense.

    It's funny how pvpers say the changes are good even though they don't consider how these changes effect pve content for healers...

    Well its no surprise, PVPers have always been the most selfish players. They never care how much changes completely screw over the PVE aspect of the game.
    ESO has been balanced around PVP from the start and they act like ZOS just ignores them LOL. Its rather funny. Then PVE is just left to where the chips fall no matter how broken the changes make it.

    I'm pretty sure trials & dungeons will still have groups clearing them. Notes can change, the sky is still up there.

    Progression groups that aren't already at the tippy top will be reset to ground level assuming they can even get that far. The encounters in trials were designed with current healing in mind to a large degree and having strong, reactive, group healing was crucial. Think about the last boss in vSO. The poison phase is a flat out heal check that groups could only survive because group healing was strong. Especially your more reasonable group that doesn't have a bunch of 85-100k trial dummy parsers for DPS.

    Content was just getting to a point where with persistence, skill, and patience more than the top 1-2% of players could start clearing dlc trials and in one patch that will be taken away if things stay as they are. Nerfmire has nothing on the sweeping changes they are proposing and not seeing that only PvP really has anything to gain from this is ignorance at its peak. This is a flat nerf to almost every play style and nerf especially will be the death of most progression groups for months to years.

    The PVE crowd is so much larger than PvP and many of those PVE players also play some PvP and they will likely give up on this game if they get nerfed this hard. Your PvP balance will be great but only solo players that are here for the story, the top trial groups, and hard core PvP players will be left in a relatively short time. This is bad for the game and while it will temporarily lead to a performance improvement as people leave it will halt the growth the game has been having.

    If they want to make sweeping combat changes they cannot make them in big batches. Anyone that has ever programmed something in their life understands this. They need to take combat as a slow steady methodical approach where they release frequent small changes and see how they play out.

    Edit: added paragraphs for clarity instead of a word blob.
    Edited by IonicKai on July 8, 2019 4:34PM
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    CipherNine wrote: »
    angeleda wrote: »
    CipherNine wrote: »
    oh wow its cute and funny how delusional you all are to think these changes do any of what you say in this thread.

    this patch does not stick it to the big meta man. level the playing field? lol oh gee what are you smoking? it's hilarious that you all think it kills any meta it doesn't. it does the exact opposite of what you seem to think it does.

    Gl being a healer if your not a Templar. That is what groups will prefer because Templar has spear shards. now that Necrotic Orb is practically useless.

    "Killing the tankDD meta of 1h shield heavy armor" wtf are you thinking with this? the tank meta will still be 1h Shield with heavy armor.
    Gl being a tank if your not a DK. Since Silver Leash is now nerfed. Groups will prefer DK because of chains even more now.

    But sure celebrate changes that just further narrows your options of how to play. They are taking away all options that non-meta classes had to compensate for not having what the meta classes had.

    Oh yay that just so awesome for diversity isn't it? Oh wait its NOT.

    You do realize i said the tankDD meta, right?... Where everyone in pvp (CP is even worse) is a stamDK (or petsorc for other reasons and different setup/gear) with 1h/shield and 2h that both did a good amount of damage, heavy armor and being able to tank 6-7-8-9-10+ people while getting enough dmg to start wiping them...

    And no, im not talking about 1vXing being an issue, but only 2 classes can pull that because of ...you guessed it: "imbalances"

    Try to make a tanky af, 1h shield, heavy armor, damage dealer pvp build and link me... If you are able to kill even a single player (not a potato one) next patch, i'll give you a cookie, my guy...

    Face it:

    Stam damage? Medium armor
    Mag Damage? Light armor
    *** tank or tank in PvE? 1h shield heavy
    Healer/healing? Resto staff

    Clear distinctions

    And they did not take ANY viable options out... the only options they took away was the ones that created those imbalances that could be achieved only with certain classes... (petsorc and stamDK lately... Stamblade was always cheese and ways to cheese it)

    PS. LOL at the "groups will prefer DK tanks with chains even more now" because if you actually are talking about pvp groups running dedicated "tank" with chains... then i feel sorry for you because i am not talking about zergs but competent pvpers/smallscale XD

    I wasn't talking about PvP with anything I said. I don't give a flying F about PVP.

    Really? they didn't take ANY viable options out? are you freaking kidding me? Necrotic Orb gave none meta healing classes an option to be viable. With it being nerfed to the ground there is no options for the class. period. Now Templar with spear shards is the only viable option.
    The healing springs change is another beyond stupid change. The PVE especially vet content has been designed around it. nerfing it to the ground with no other viable option to use makes no sense.

    Templar has always been the PVE healer meta, and probably always will be. :D When last did you see a NB healer topping the trial leaderboards? Or a sorc healer? Old orbs didn’t make anyone any less prejudiced against the viability of non-Templar healers in the endgame content where healers actually still matter. This changes nothing.


    Anyway, I’m with you, OP. Lots of good, necessary changes. Looking forward to seeing how it all plays out in Cyro and BGs.
  • KMarble
    KMarble
    ✭✭✭✭✭
    As one who likes to go with the "play as you want" idea that is supposes to be the backbone of this game and of Elder Scroll in general, it is clear that ZOS do not intend to make that viable any longer with U23. Because it is clear they only want us to play in accordance with the designated role of our class whether dd, healer or tank and not spread out. Good luck getting especially healers in pugs after this one, because there's no reason for a class not designated healer in the game to be a healer or even try to be.

    You're contradicting yourself.

    I play as I want. My main is a so called stamina race in a magicka class. I have skills on my bars that very few people use. I'm competent enough to clear the content I want to do.

    With this patch I'll have even more freedom to choose skills. Skills that looked awesome but didn't quite deliver might become viable. There will be more options for everyone.

  • whteva4eva
    whteva4eva
    ✭✭
    As a healer myself I am actually very excited for these new changes. For me it will give me a whole another outlook on healing in trials and healing in general. I’m very excited about seeing these new healing capabilities!
Sign In or Register to comment.