Why not make skills just act differently in PvP?

  • CipherNine
    CipherNine
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    CipherNine wrote: »
    Sylosi wrote: »
    XenoAlbedo wrote: »
    Yet somehow balancing is always done around that...

    Wrong, balancing is done around both, but clueless PvE players whine about PvP even when the devs write in the patch notes that PvE is a factor in some change.

    Then beyond that, and this is going to come as a shock, balance changes are also made because Zenimax doesn't want balance, because they want players to make new characters, farm new sets, etc, because it is part of player retention and because it "encourages" players to spend money.

    Wrong, balancing is around PVP and always has been. PVE has been screwed up because of PVP time and time again and this patch is no different. The devs saying otherwise is just a flat out lie. Its PR bs to try and keep both sides from blaming eachother.
    The ridiculous healing nerfs are cause of PVP, mainly performance. aoe spamming causes a lot of lag. So they change healing springs and orbs to keep players from spamming it. Therefore reducing lag on the servers.
    CipherNine wrote: »
    Stebarnz wrote: »
    Pve is balanced around pvp as its easy to balance pve, trying to balance pvp around pve is impossible.

    End game in ESO is pvp, Fact! pve is too easy and pvp is too bugged.

    It's funny and really annoying at the same time when people try to act like their personal opinions are facts.

    lol

    I didn't say anything was a fact. I said what I think. There is a difference in saying what you think and saying something is a fact. So nice try

    Edited by CipherNine on July 7, 2019 10:58PM
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  • TheInfernalRage
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    XenoAlbedo wrote: »
    The PvP in this game always has been and likely always will be hot garbage. One of the most unresponsive, clunkiest messes I have ever had the misfortune of experiencing. Yet somehow balancing is always done around that, continuing to make the PvE even less enjoyable. So why not just make the skills behave differently in PvP content than PvE content? It definitely wouldn't be the first time this has been done.

    @ZOS_Gilliam Remember when the community started asking for this? Why can;t this be done?
  • PaigeWimberley
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    Please!
    Separate the two damn player bases!
    PVP and PVE are entirely separate with a total different fan base.
    Every nerf I've seen usually comes from the PVP community.
    Earthgore for example. It saved too many groups in PVP and look how that turned out for PVE.

    If your stats can change completely when entering a PVP area,why can't your skills?
  • leepalmer95
    leepalmer95
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    Please!
    Separate the two damn player bases!
    PVP and PVE are entirely separate with a total different fan base.
    Every nerf I've seen usually comes from the PVP community.
    Earthgore for example. It saved too many groups in PVP and look how that turned out for PVE.

    If your stats can change completely when entering a PVP area,why can't your skills?

    I mean it worked both ways, plenty of pve nerfs effected pvp.

    Earthgore also carried groups in pve.
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  • Mr_Walker
    Mr_Walker
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    sharquez wrote: »
    Because in the end PVE is always going to be at the basic level trivial face roll. None of the nerfs are going to make it any harder to 1 shot ultidump Mannimarco, or a delve boss. As for the veteran content, the players will find ways to adapt and complete it. It's not going to make anything in PVE impossible to complete regardless, so we'll just have to stop beating the dead horse I guess.

    Unless you're a tank, in which case this patch just made a whole lot of things a whole... lot... slooooooooooooower....
  • A_Silverius
    A_Silverius
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    Tyrobag wrote: »
    What!? And listen to their customers? HAAHAHAHAHAHAHAHHAHAHAHAHHAH!

    They do not even listen to themselves..
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    All over Tamriel, theres a sudden spike in Bosmers getting caught for their crimes. A sad day indeed... #FightForYourRite Give Bosmers back our stealth!
  • Xogath
    Xogath
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    The simplest solution to this problem is idiotically simple: a second set of damage coefficients that are used during any PvP situation.

    Step 1: During ANY PvP situation, characters are flagged as being in a PvP environment. This includes duels, BGs, Cyrodiil, etc.
    Step 2: Since all abilities and passives in the game have two sets of coefficients, the game now detects that you're in a PvP environment and will now use the second set of coefficients until you are no longer flagged. The game would know to unflag you if you die while dueling or leave a PvP map.
    Step 3: ???
    Step 4: Congratulations, you can now balance everything in the game, easily, by tweaking only one set of coefficients. You could even add in a hotkey assignment for folks who want to see their PvP/PvE tooltips on the fly when they're in one environment or the other.

    The only downside to this, from a development perspective (other than the time it would take to do this), is the added mess to the ability code. Depending on how it's been coded, it could end up being like having every ability in the game coded twice. If it was done intelligently, and organized, not nearly that bad and most of the work would come from the game establishing proper flagging and de-flagging of players.

    I look for this to happen about as much as I look for performance optimization to happen, or an Engine overhaul/port to one that isn't a decade+ old.
  • Jaraal
    Jaraal
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    If your stats can change completely when entering a PVP area,why can't your skills?

    Ahh, but your skills CAN change.

    Take a look at the Allliance War skill trees. Many of the skills and passives only affect PvP, and are useless in PvE. Every time you zone into Cyro, IC, or a Battlefield, some skills are enabled, and other things disabled (Non-combat pets, mementos, etc.)

    The ability to separate PvP and PvE skills is there, it's just not a priority for them. It's easier to balance for PvP and let the PvE chips fall where they may, regardless of how broken things become.

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