TequilaFire wrote: »CipherNine wrote: »XenoAlbedo wrote: »Yet somehow balancing is always done around that...
Wrong, balancing is done around both, but clueless PvE players whine about PvP even when the devs write in the patch notes that PvE is a factor in some change.
Then beyond that, and this is going to come as a shock, balance changes are also made because Zenimax doesn't want balance, because they want players to make new characters, farm new sets, etc, because it is part of player retention and because it "encourages" players to spend money.
Wrong, balancing is around PVP and always has been. PVE has been screwed up because of PVP time and time again and this patch is no different. The devs saying otherwise is just a flat out lie. Its PR bs to try and keep both sides from blaming eachother.
The ridiculous healing nerfs are cause of PVP, mainly performance. aoe spamming causes a lot of lag. So they change healing springs and orbs to keep players from spamming it. Therefore reducing lag on the servers.CipherNine wrote: »Pve is balanced around pvp as its easy to balance pve, trying to balance pvp around pve is impossible.
End game in ESO is pvp, Fact! pve is too easy and pvp is too bugged.
It's funny and really annoying at the same time when people try to act like their personal opinions are facts.
lol
XenoAlbedo wrote: »The PvP in this game always has been and likely always will be hot garbage. One of the most unresponsive, clunkiest messes I have ever had the misfortune of experiencing. Yet somehow balancing is always done around that, continuing to make the PvE even less enjoyable. So why not just make the skills behave differently in PvP content than PvE content? It definitely wouldn't be the first time this has been done.
PaigeWimberley wrote: »Please!
Separate the two damn player bases!
PVP and PVE are entirely separate with a total different fan base.
Every nerf I've seen usually comes from the PVP community.
Earthgore for example. It saved too many groups in PVP and look how that turned out for PVE.
If your stats can change completely when entering a PVP area,why can't your skills?
Because in the end PVE is always going to be at the basic level trivial face roll. None of the nerfs are going to make it any harder to 1 shot ultidump Mannimarco, or a delve boss. As for the veteran content, the players will find ways to adapt and complete it. It's not going to make anything in PVE impossible to complete regardless, so we'll just have to stop beating the dead horse I guess.
What!? And listen to their customers? HAAHAHAHAHAHAHAHHAHAHAHAHHAH!

PaigeWimberley wrote: »If your stats can change completely when entering a PVP area,why can't your skills?