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Let's talk about the healing changes...

  • Sanguinor2
    Sanguinor2
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    ccfeeling wrote: »
    How I heal everyone in VAA final phase, VHRC meteor phase or VSO poison phase?

    Just have 11 dds stack vigors I guess? Or 12 man barrier Rotation now that it hits a full Group :D
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Royaji
    Royaji
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    Sanguinor2 wrote: »
    ccfeeling wrote: »
    How I heal everyone in VAA final phase, VHRC meteor phase or VSO poison phase?

    Just have 11 dds stack vigors I guess? Or 12 man barrier Rotation now that it hits a full Group :D

    Vigor doesn't stack anymore though... :|
  • Sanguinor2
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    Royaji wrote: »

    Vigor doesn't stack anymore though... :|

    oof, rip my 11 stamdk raid using a heavy attack Rotation with knightslayer frontbar :/
    died a cruel death even before becoming meta
    Edited by Sanguinor2 on July 8, 2019 12:50AM
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • maxjapank
    maxjapank
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    Royaji wrote: »
    Sanguinor2 wrote: »
    ccfeeling wrote: »
    How I heal everyone in VAA final phase, VHRC meteor phase or VSO poison phase?

    Just have 11 dds stack vigors I guess? Or 12 man barrier Rotation now that it hits a full Group :D

    Vigor doesn't stack anymore though... :|

    Really? From the patch notes...

    Vigor and Resolving Vigor now only heal the caster.
    Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
    Increased the healing per tick by approximately 85%.
    Reduced the cost to 2295 from 3511.

    Resolving Vigor (morph): This morph doubles the frequency but halves the duration.
    Echoing Vigor (morph): This morph reintroduces the Area of Effect healing capability, healing up to 6 allies in a 15 meter radius.



    So...with Echoing vigor, ticks every 2 seconds, but got an 85% increase in healing power per tick. And allows fast paced combat.
  • maxjapank
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    I'm actually interested in these two comparisons. Why does one require a Resto staff and the other - nothing??

    Vigor and Resolving Vigor now only heal the caster.
    Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
    Increased the healing per tick by approximately 85%.
    Reduced the cost to 2295 from 3511.

    Resolving Vigor (morph): This morph doubles the frequency but halves the duration.

    Regeneration:

    Increased the healing per tick by approximately 98%, but reduced duration to 10 seconds. It now only hits 1 ally per cast.
    Increased cost to 2700 from 2160.
    Rapid Regeneration (morph): This morph now doubles the frequency but halves the duration.
  • SienneYviete
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    code65536 wrote: »
    Why would you ever advise a healer to spam springs

    So why do people still slot Springs today? It's still the best, most efficient way to output a large amount of sustained healing over a long period of time. Think Assembly General execute.

    Yes, orbs are better in general. But Springs is still an important part of the toolkit. And it's the heal that everyone starts out with.

    Orbs requires reaching Undaunted 5. And leveling Necrotic Orb to morph, which takes a long time even on a level 50 player.

    They are important but in no way should be an advised spammable unless in certain situations which you mentioned ie vhof execute however that being said there are other options, with revised positions that specific execute is doable with potent hots and combat prayer, the floor progression groups would struggle but most groups I run with now aren't even getting to second exhaustion phase dps is so high. As you said its an introductory skill. I'm not 100% on this change and yes the orb change is ridiculous. There is far better ways to limit the effectiveness of both skills IE use the original functionality of springs but limit it's stacks and limit active orbs from one player to 2 or 3.
    Delta
    Valheru's
  • Aznarb
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    They should have buff RR and mutagen duration and effectivness instead of nerf it to hell at 1 personne and 10/5sec duration, like, wth ?
    No, most class
    maxjapank wrote: »
    Royaji wrote: »
    Sanguinor2 wrote: »
    ccfeeling wrote: »
    How I heal everyone in VAA final phase, VHRC meteor phase or VSO poison phase?

    Just have 11 dds stack vigors I guess? Or 12 man barrier Rotation now that it hits a full Group :D

    Vigor doesn't stack anymore though... :|

    Really? From the patch notes...

    Vigor and Resolving Vigor now only heal the caster.
    Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
    Increased the healing per tick by approximately 85%.
    Reduced the cost to 2295 from 3511.

    Resolving Vigor (morph): This morph doubles the frequency but halves the duration.
    Echoing Vigor (morph): This morph reintroduces the Area of Effect healing capability, healing up to 6 allies in a 15 meter radius.



    So...with Echoing vigor, ticks every 2 seconds, but got an 85% increase in healing power per tick. And allows fast paced combat.

    When one stam heal who can be used by every stam build w/o restriction got better than any magicka hot in the game...
    So stupid..
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • xeNNNNN
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    Hulda wrote: »
    https://www.youtube.com/watch?v=j0Lia4cqycs

    This guy was ahead of time with his healing mechanics. Pretty sure he will be fine after next update. /s

    Seems like an incredibly dull way to play though.....I mean sure the healing was good but to play like that would make me just not want to heal. Even if its effective.

    I'd probably have to turn off sound effects at some point....combat prayer spam isn't exactly pleasing to the ears either
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Aznarb
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    xeNNNNN wrote: »
    Hulda wrote: »
    https://www.youtube.com/watch?v=j0Lia4cqycs

    This guy was ahead of time with his healing mechanics. Pretty sure he will be fine after next update. /s

    Seems like an incredibly dull way to play though.....I mean sure the healing was good but to play like that would make me just not want to heal. Even if its effective.

    I'd probably have to turn off sound effects at some point....combat prayer spam isn't exactly pleasing to the ears either

    Also if you look video, he do NOTHING but spamming Prayer.
    That mean it get carried by the other healer doing all the job, this guy is a noob, the second healer was a beast.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • xeNNNNN
    xeNNNNN
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    Aznarb wrote: »
    xeNNNNN wrote: »
    Hulda wrote: »
    https://www.youtube.com/watch?v=j0Lia4cqycs

    This guy was ahead of time with his healing mechanics. Pretty sure he will be fine after next update. /s

    Seems like an incredibly dull way to play though.....I mean sure the healing was good but to play like that would make me just not want to heal. Even if its effective.

    I'd probably have to turn off sound effects at some point....combat prayer spam isn't exactly pleasing to the ears either

    Also if you look video, he do NOTHING but spamming Prayer.
    That mean it get carried by the other healer doing all the job, this guy is a noob, the second healer was a beast.

    I didn't actually consider that. Like.. the damage buff up time is probably 100% but what was the point of him having any other abilities on his bar after that if he wasn't going to use them.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • CipherNine
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    Aznarb wrote: »
    xeNNNNN wrote: »
    Hulda wrote: »
    https://www.youtube.com/watch?v=j0Lia4cqycs

    This guy was ahead of time with his healing mechanics. Pretty sure he will be fine after next update. /s

    Seems like an incredibly dull way to play though.....I mean sure the healing was good but to play like that would make me just not want to heal. Even if its effective.

    I'd probably have to turn off sound effects at some point....combat prayer spam isn't exactly pleasing to the ears either

    Also if you look video, he do NOTHING but spamming Prayer.
    That mean it get carried by the other healer doing all the job, this guy is a noob, the second healer was a beast.

    hmm well you dont know the whole story. you are just watching a youtube vid. Lets think about this maybe he was told by the group to just concentrate on keeping combat prayer up. while the other healer did the other stuff. not fair to call him in a noob solely on that video
    PC-NA
    Khajiit Templar - Healer
    Argonian Necromancer - Healer
    Breton Warden - Healer
    Nord Necromancer - Tank
    Argonian Templar - Tank
    Nord Warden - Tank
  • CasgarTheSomnolent
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    Seen below: An actual conversation between healers and ZOS.

    https://www.youtube.com/watch?v=Rvdd2fJngQs
  • CritsTheBed
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    cover434.jpg
  • Hulda
    Hulda
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    xeNNNNN wrote: »
    Aznarb wrote: »
    xeNNNNN wrote: »
    Hulda wrote: »
    https://www.youtube.com/watch?v=j0Lia4cqycs

    This guy was ahead of time with his healing mechanics. Pretty sure he will be fine after next update. /s

    Seems like an incredibly dull way to play though.....I mean sure the healing was good but to play like that would make me just not want to heal. Even if its effective.

    I'd probably have to turn off sound effects at some point....combat prayer spam isn't exactly pleasing to the ears either

    Also if you look video, he do NOTHING but spamming Prayer.
    That mean it get carried by the other healer doing all the job, this guy is a noob, the second healer was a beast.

    I didn't actually consider that. Like.. the damage buff up time is probably 100% but what was the point of him having any other abilities on his bar after that if he wasn't going to use them.

    I'm pretty sure he was just trolling for fun. vMoL without HM isn't that particulary hard to pull something like this. But eventually if this patch goes live like this, it will be a lot of combat prayer spam when you'll only have poor two 44% weaker springs on ground and maybe 1 orb floating around for one HoT tick (if DDs won't take it that fast lol). Spamming prayer with breath of life will become new bread and butter which means every trial will need Templar healers only and less time for healer to buff/debuff raid.
  • maxjapank
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    I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.
  • jbjondeaueb17_ESO
    jbjondeaueb17_ESO
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    I don't need to defend this "noob" healer, he's very good and can also do it by himself if he "feels" it's needed.

    As for why the other skills in his bar if he didn't use them, it's a l2p issue for members of this forum who didn't pay attention : apart from Combat Prayer and Guard all the other skills are used for their passives (Inner Light - Repentance - Efficient Purge).

    I didn't see the video at this time but it is hilarious (well with the current change on PTS now it's a forced laugh instead of a funny laugh :'( )
    Pain-Healer - Argonian Templar Healer (EP) - Immortal Redeemer - Gryphon's Heart
    Guild : Ghosts and Goblins Target Dummies
    Players know me as Jeban
  • CipherNine
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    maxjapank wrote: »
    I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.

    I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role
    Edited by CipherNine on July 8, 2019 5:57AM
    PC-NA
    Khajiit Templar - Healer
    Argonian Necromancer - Healer
    Breton Warden - Healer
    Nord Necromancer - Tank
    Argonian Templar - Tank
    Nord Warden - Tank
  • Hail_Yourself
    maxjapank wrote: »
    I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.

    What? The vast majority of nerfs directly affect DPS builds. Some ppl may be on board with the patch, but they aren’t even close to being the majority.
  • jbjondeaueb17_ESO
    jbjondeaueb17_ESO
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    So many things were not taken in consideration to adapt also the gear to those changes, 1 quick example for Grand Healing and his morphs :
    - Master Restoration Staff restoring Stamina on first tick : now really completely garbage, it should have been change at the same time to restore stamina over time
    Pain-Healer - Argonian Templar Healer (EP) - Immortal Redeemer - Gryphon's Heart
    Guild : Ghosts and Goblins Target Dummies
    Players know me as Jeban
  • maxjapank
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    maxjapank wrote: »
    I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.

    What? The vast majority of nerfs directly affect DPS builds. Some ppl may be on board with the patch, but they aren’t even close to being the majority.

    I stand corrected. Not all dps are behind the changes. Would be nice if more would speak up.
  • Rev Rielle
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    akl77 wrote: »
    And when tank asked for an orb, and you casted it a bit off course, you gotta wait for the orb to dissolve then cast another one in the exact direction where the person asked for the orb. What a rip

    Of course not; you cast another and the first will likely disappear, just like every other skill out there that we can only have one copy of at a time.
    If you can be anything, be kind.
  • Seraphayel
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    CipherNine wrote: »
    maxjapank wrote: »
    I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.

    I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role

    How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.

    To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • LadyNalcarya
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    maxjapank wrote: »
    I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.

    What? The vast majority of nerfs directly affect DPS builds. Some ppl may be on board with the patch, but they aren’t even close to being the majority.

    +Some people just want to watch the world burn.
    Seraphayel wrote: »
    Royaji wrote: »
    And I still do not understand that "bullying" thing you are on about. If you feel like the group is asking you for something you are not willing to do. Just. Walk. Away. You don't have the same goals. There is no reason for you to play together.

    The group is asking for something... based on what? Ah right, based on forums where you can read about the meta propagated by a handful of players. Or do you think the game makes these requirements? It doesn’t. It’s players that limit themselves by setting these goalposts in a forum or Discord or a website and the crowd is clinging to them.

    It has more to do with how the game is designed. Tanks and healers in eso are made as support builds, that's why you have so many various buffs and debuffs. Constant healing is not really needed in dungeons, that's why there are so many posts about healers being useless - there's literally no point in picking a healer instead of 3rd dd if said healer is not even going to use support skills... Even with support abilities and sets it's often beneficial to just have more dps.
    I'm not sure if you realize this, but your argument (that dds must be able to sustain on their own etc) only proves that a 3rd self-sustaining dd is gonna be more useful in a dungeon than a healer without support skills. If they can sustain, they can surely heal themselves a bit, and even the best healers can't heal oneshot mechanics anyway.

    P.S. "Meta" simply means something that is the most effective, not sure why you are trying to imply that it's something bad. You are free to play as a non-meta build, but it won't change the fact that it will be less efficient.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • maxjapank
    maxjapank
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    Seraphayel wrote: »
    CipherNine wrote: »
    maxjapank wrote: »
    I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.

    I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role

    How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.

    To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.

    Are you a healer? Do you play a healer on a regular basis?
  • CipherNine
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    maxjapank wrote: »
    Seraphayel wrote: »
    CipherNine wrote: »
    maxjapank wrote: »
    I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.

    I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role

    How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.

    To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.

    Are you a healer? Do you play a healer on a regular basis?

    based on a lot of his posts he obviously doesn't do the harder content. because he thinks healers shouldn't be expected to keep the group buffed and help with group sustain. Which are big parts of being a healer in ESO. So I can't take any what he thinks seriously
    PC-NA
    Khajiit Templar - Healer
    Argonian Necromancer - Healer
    Breton Warden - Healer
    Nord Necromancer - Tank
    Argonian Templar - Tank
    Nord Warden - Tank
  • jbjondeaueb17_ESO
    jbjondeaueb17_ESO
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    Rev Rielle wrote: »
    akl77 wrote: »
    And when tank asked for an orb, and you casted it a bit off course, you gotta wait for the orb to dissolve then cast another one in the exact direction where the person asked for the orb. What a rip

    Of course not; you cast another and the first will likely disappear, just like every other skill out there that we can only have one copy of at a time.

    Which makes it worse imo, you would have used a 3/4k magicka for nothing.
    Pain-Healer - Argonian Templar Healer (EP) - Immortal Redeemer - Gryphon's Heart
    Guild : Ghosts and Goblins Target Dummies
    Players know me as Jeban
  • Seraphayel
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    maxjapank wrote: »
    Seraphayel wrote: »
    CipherNine wrote: »
    maxjapank wrote: »
    I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.

    I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role

    How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.

    To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.

    Are you a healer? Do you play a healer on a regular basis?

    I do. Why aren’t you answering my question(s)?
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Seraphayel
    Seraphayel
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    CipherNine wrote: »
    maxjapank wrote: »
    Seraphayel wrote: »
    CipherNine wrote: »
    maxjapank wrote: »
    I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.

    I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role

    How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.

    To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.

    Are you a healer? Do you play a healer on a regular basis?

    based on a lot of his posts he obviously doesn't do the harder content. because he thinks healers shouldn't be expected to keep the group buffed and help with group sustain. Which are big parts of being a healer in ESO. So I can't take any what he thinks seriously

    This is a blatant lie and was put into my mouth after I said what I generally expect from a healer role in MMORPGs and not how I am healing in ESO.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • maxjapank
    maxjapank
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    Seraphayel wrote: »
    maxjapank wrote: »
    Seraphayel wrote: »
    CipherNine wrote: »
    maxjapank wrote: »
    I do wonder how many current healers will continue to play a healer role next patch. Most of the players I see cheering about this patch are not healers. They are dps, with a large number of them stamina dps. And dps, in general, have never been interested in healing for anything. The changes they are making are quite vast. I suspect that some healers, who enjoy the current game play, will be turned off from these changes. Only time will tell. But wouldn't it be hilarious if dps begin complaining in the future about a lack of healers for pledges, pvp, and trials. Or maybe they won't. Maybe they will get their desire to 4-man or 12-man dps everything.

    I am a healer and I have no interest in playing a DPS i find it boring. I don't want to tank that much either. So if they destroy the healer role and make boring and not fun to play. Then I won't be playing anymore. Especially since I don't want to play any other role

    How would the healer role be less complex or more boring after that patch when healing gets more difficult and you have to do more now to achieve a similar result? By limiting Orb/Springs (ab)use to one instance at a time you have to find other ways of compensating which makes the role more and not less interesting. Relying on solely two skills to get the job done is what I call boring.

    To all who will respond with “there’s more to healing than just Springs/Orb spam“ yes absolutely, there is. So why the obsession with those two skills (or at least Orbs) if there’s so much more a healer has to do? All the reactions to the Orb changes are exactly the reason it gets changed. Too much leverage on one single skill.

    Are you a healer? Do you play a healer on a regular basis?

    I do. Why aren’t you answering my question(s)?

    Never saw a question directed to me. But reading through some of your posts, I wondered how much experience you had playing a healer. There is a difference between those whose passion is healing vs. those who just heal occasionally. Passionate healers are hard to find as is.
  • Heady
    Heady
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    this is my new fave thread, potatoes everywhere
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