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The Lack of Essential MMO Apsects in This Game

zParallaxz
zParallaxz
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I’ve always wondered why important mmo aspects such as treasure hunting rare items, meaningful spell use such as scrolls and grimoires, hardened pvp such as attacking people’s houses whether solo or grouped, the depth of supernatural occurrences of vampires and undead and those who oppose them, etc... What’s your opinion?
P.S. I’ve always seen the basis of mmorpgs being simulated better on isekai based anime’s like Overlord for example
  • Ratzkifal
    Ratzkifal
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    I think you have to explain those a bit better. What exactly is the "depth" of supernatural occurrences? And the rest?
    If you are wondering why anime can represent MMOs better than MMOs, it's because in writing, you are not limited by programmability, funds and even balance. Things can be as wonky as your story requires them to if it becomes a better story that way.
    This Bosmer was tortured to death. There is nothing left to be done.
  • eso_lags
    eso_lags
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    Not that kind of mmo. Not wow, not osrs, etc. It would be amazing if it had some of those things, but zos opted for a flashier game.. Better graphics and voice acting. Better combat, IMO. And because of that many things get sacrificed. Not that its all that bad but you wont find things like immersive meaningful quests, unique rewards and gear, more in depth risk vs reward pvp..

    No, like i said its not that type of game. Thats not what they chose to shoot for. It would be nice tbh, but I think they did a pretty damn good job with the game over all. For what it was. Too bad they let it all rot and be destroyed by years of terrible performance and bugs that never go away.
    Edited by eso_lags on July 8, 2019 4:58AM
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