Pve is balanced around pvp as its easy to balance pve, trying to balance pvp around pve is impossible.
End game in ESO is pvp, Fact! pve is too easy and pvp is too bugged.
CipherNine wrote: »Pve is balanced around pvp as its easy to balance pve, trying to balance pvp around pve is impossible.
End game in ESO is pvp, Fact! pve is too easy and pvp is too bugged.
It's funny and really annoying at the same time when people try to act like their personal opinions are facts.
TheValar85 wrote: »CipherNine wrote: »Pve is balanced around pvp as its easy to balance pve, trying to balance pvp around pve is impossible.
End game in ESO is pvp, Fact! pve is too easy and pvp is too bugged.
It's funny and really annoying at the same time when people try to act like their personal opinions are facts.
Or you are just simpyl too ignorant to face realtiy? (sorry i dont meant to hurt you)
Pve is balanced around pvp as its easy to balance pve, trying to balance pvp around pve is impossible.
End game in ESO is pvp, Fact! pve is too easy and pvp is too bugged.
XenoAlbedo wrote: »The PvP in this game always has been and likely always will be hot garbage. One of the most unresponsive, clunkiest messes I have ever had the misfortune of experiencing. Yet somehow balancing is always done around that, continuing to make the PvE even less enjoyable. So why not just make the skills behave differently in PvP content than PvE content? It definitely wouldn't be the first time this has been done.
PvP is a mini game
They can't balance two because they're trying to balance two different sets of goals at the same time using the same skills in each world.Gandrhulf_Harbard wrote: »
They can't even balance ONE set of skills!
What makes you think they can balance two?
All The Best
Gandrhulf_Harbard wrote: »XenoAlbedo wrote: »The PvP in this game always has been and likely always will be hot garbage. One of the most unresponsive, clunkiest messes I have ever had the misfortune of experiencing. Yet somehow balancing is always done around that, continuing to make the PvE even less enjoyable. So why not just make the skills behave differently in PvP content than PvE content? It definitely wouldn't be the first time this has been done.
They can't even balance ONE set of skills!
What makes you think they can balance two?
All The Best
XenoAlbedo wrote: »The PvP in this game always has been and likely always will be hot garbage. One of the most unresponsive, clunkiest messes I have ever had the misfortune of experiencing. Yet somehow balancing is always done around that, continuing to make the PvE even less enjoyable. So why not just make the skills behave differently in PvP content than PvE content? It definitely wouldn't be the first time this has been done.
XenoAlbedo wrote: »The PvP in this game always has been and likely always will be hot garbage. One of the most unresponsive, clunkiest messes I have ever had the misfortune of experiencing. Yet somehow balancing is always done around that, continuing to make the PvE even less enjoyable. So why not just make the skills behave differently in PvP content than PvE content? It definitely wouldn't be the first time this has been done.
The PvP is alright in small numbers, like in Battlegrounds. Not excellent - but I would describe it as adequate and can be silly fun so long as you don't take it too seriously. It's when you have zergs facing off that it becomes "hot garbage" because the game's servers simply can't handle it - skills routinely misfire - and you die so fast when lots of players target you there really isn't much fun to be had. This game needs more abilities to counter multiple players or more escape options - and better servers - before it's large scale PvP could ever be something I'd enjoy.
XenoAlbedo wrote: »Yet somehow balancing is always done around that...
XenoAlbedo wrote: »Yet somehow balancing is always done around that...
Wrong, balancing is done around both, but clueless PvE players whine about PvP even when the devs write in the patch notes that PvE is a factor in some change.
Then beyond that, and this is going to come as a shock, balance changes are also made because Zenimax doesn't want balance, because they want players to make new characters, farm new sets, etc, because it is part of player retention and because it "encourages" players to spend money.
CipherNine wrote: »XenoAlbedo wrote: »Yet somehow balancing is always done around that...
Wrong, balancing is done around both, but clueless PvE players whine about PvP even when the devs write in the patch notes that PvE is a factor in some change.
Then beyond that, and this is going to come as a shock, balance changes are also made because Zenimax doesn't want balance, because they want players to make new characters, farm new sets, etc, because it is part of player retention and because it "encourages" players to spend money.
Wrong, balancing is around PVP and always has been. PVE has been screwed up because of PVP time and time again and this patch is no different. The devs saying otherwise is just a flat out lie. Its PR bs to try and keep both sides from blaming eachother.
The ridiculous healing nerfs are cause of PVP, mainly performance. aoe spamming causes a lot of lag. So they change healing springs and orbs to keep players from spamming it. Therefore reducing lag on the servers.
CipherNine wrote: »Pve is balanced around pvp as its easy to balance pve, trying to balance pvp around pve is impossible.
End game in ESO is pvp, Fact! pve is too easy and pvp is too bugged.
It's funny and really annoying at the same time when people try to act like their personal opinions are facts.
TequilaFire wrote: »CipherNine wrote: »XenoAlbedo wrote: »Yet somehow balancing is always done around that...
Wrong, balancing is done around both, but clueless PvE players whine about PvP even when the devs write in the patch notes that PvE is a factor in some change.
Then beyond that, and this is going to come as a shock, balance changes are also made because Zenimax doesn't want balance, because they want players to make new characters, farm new sets, etc, because it is part of player retention and because it "encourages" players to spend money.
Wrong, balancing is around PVP and always has been. PVE has been screwed up because of PVP time and time again and this patch is no different. The devs saying otherwise is just a flat out lie. Its PR bs to try and keep both sides from blaming eachother.
The ridiculous healing nerfs are cause of PVP, mainly performance. aoe spamming causes a lot of lag. So they change healing springs and orbs to keep players from spamming it. Therefore reducing lag on the servers.CipherNine wrote: »Pve is balanced around pvp as its easy to balance pve, trying to balance pvp around pve is impossible.
End game in ESO is pvp, Fact! pve is too easy and pvp is too bugged.
It's funny and really annoying at the same time when people try to act like their personal opinions are facts.
lol