Seraphayel wrote: »LiquidPony wrote: »Seraphayel wrote: »LiquidPony wrote: »Seraphayel wrote: »Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Except the way it'll end up working now is healers will be forced into a Worm/Hircines build to cater to the DPS like always.
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
Then you are a bad healer, and no one should care what you think.
Yes mate, if you say so. Then I am proud to be a bad healer. Nevertheless I’m the one who can adapt to the changes coming where others just complain and whine.
What exactly are you "adapting"? This patch changes nothing for you because you already aren't doing your job. You'll carry on BoL spamming or whatever it is you think "healing" means and continue to be a detriment to whatever group is unlucky enough to draw your short straw.
You know what’s funny? Guys like you attacking me, insulting me that I am a bad healer or a bad player or whatever yet I’m not the one who’s dependent on two healing skills. If you or your group are totally dependent on those two skills to succeed it’s not me who’s a bad player.
If you and/or your group are unwilling to adapt your playstyle, your sets or your build, then you deserve to fail. And I hope you will because I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
Go on and attack me, I’ll still applaud the changes because they’re good for the game.
BennyButton wrote: »
Besides, no person should ever build their class to be dependent on a specific ability that someone else in the group must use. That's just asking for trouble - and leads to a lot of unnecessary conflict in groups.
edit: whoops misread - even still, synergies and resources are put there as part of the healer's toolkit, you are now saying DDs need to move away from that, which will lead to less damage, which leads to the DPS checks that the DEVs have put in place in these trials not being met.
They're treating the symptom not the cause of the issue. They're artificially making things harder lol.
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"
Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
Seraphayel wrote: »Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Except the way it'll end up working now is healers will be forced into a Worm/Hircines build to cater to the DPS like always.
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
how does "end game conformity" impact your game at all?
Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
No one is telling you to wear/do this and that. But some people, especially those interested in Hardcore Endgame, (want to) follow the Meta tho. By nerfing this Meta the Variety from before will go *poof*.
Lady_Rosabella wrote: »@Seraphayel you are not forced to wear set x or build y, play the game the way you want to play.
@Jeremy ....these same developers you speak of release multiple new sets every single update that are usually better than the sets they released in the prior update, encouraging players to run the dungeons or trials, especially in Hard Mode to get the "perfected" pieces. Do you honestly think that ZOS will stop making these new, better sets because a handful of players prefer to craft their own armor? Lol! As far as preserving the aspect of the game, my hubby and I have been playing since launch and there has always been sets that are usually better to acquire from dungeons and/or Trials as well as Overland sets....that has always been the "aspect" of this game.
Lady_Rosabella wrote: »Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
ROFLMAO,
@Seraphayel you are not forced to wear set x or build y, play the game the way you want to play.
@Jeremy ....these same developers you speak of release multiple new sets every single update that are usually better than the sets they released in the prior update, encouraging players to run the dungeons or trials, especially in Hard Mode to get the "perfected" pieces. Do you honestly think that ZOS will stop making these new, better sets because a handful of players prefer to craft their own armor? Lol! As far as preserving the aspect of the game, my hubby and I have been playing since launch and there has always been sets that are usually better to acquire from dungeons and/or Trials as well as Overland sets....that has always been the "aspect" of this game.
Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
how does "end game conformity" impact your game at all?
It impacts the game generally - and leads to a decline in build diversity because it causes many players to abandon their own pursuits in order to appease some endgame guild.
Me personally, it doesn't affect because I could care less what people think of my builds. But it's impact on the game itself is something I do get sick of.
Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
No one is telling you to wear/do this and that. But some people, especially those interested in Hardcore Endgame, (want to) follow the Meta tho. By nerfing this Meta the Variety from before will go *poof*.
Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
how does "end game conformity" impact your game at all?
It impacts the game generally - and leads to a decline in build diversity because it causes many players to abandon their own pursuits in order to appease some endgame guild.
Me personally, it doesn't affect because I could care less what people think of my builds. But it's impact on the game itself is something I do get sick of.
so why do you care about it if it has no impact on your game? A lot of people like to get good at the game, use team play, develop friendships and have fun over nessesarily having a unique build.
Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
No one is telling you to wear/do this and that. But some people, especially those interested in Hardcore Endgame, (want to) follow the Meta tho. By nerfing this Meta the Variety from before will go *poof*.
There is a difference in wanting to follow "the meta" - and then demanding it of others.
With the former I have no issue. With the latter, I do.
Lady_Rosabella wrote: »@Seraphayel you are not forced to wear set x or build y, play the game the way you want to play.
@Jeremy ....these same developers you speak of release multiple new sets every single update that are usually better than the sets they released in the prior update, encouraging players to run the dungeons or trials, especially in Hard Mode to get the "perfected" pieces. Do you honestly think that ZOS will stop making these new, better sets because a handful of players prefer to craft their own armor? Lol! As far as preserving the aspect of the game, my hubby and I have been playing since launch and there has always been sets that are usually better to acquire from dungeons and/or Trials as well as Overland sets....that has always been the "aspect" of this game.
Again: please read my posts more carefully before responding. I didn't say that's what the developers were doing. I said that's what the developers should do.
Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
You do understand that this change to orbs (and healing in general) only makes your problem worse? Under such ruleset templar will have a distinct advantage again with their ability to provide targeted shards to tank. So healing is back to templar or go home.
And the real problem you have has nothing to do with changing something in the game. Only your mentality. You want build diversity and your own theorycrafting? Cool. Find people who share the same outlook and play with them.
Some people don't play like you. They have absolutely the same amount of fun as you by building the most efficient character/group. And yes, relying on orbs to provide you sustain is the most efficient way. There is nothing objectively wrong with that approach too. Just don't play with these people.
Why are you so insistent on ruining other's fun? Nothing ruins an MMORPG faster than narrowminded players who believe that their "fun" is the only "fun" allowed.
Lady_Rosabella wrote: »Lady_Rosabella wrote: »@Seraphayel you are not forced to wear set x or build y, play the game the way you want to play.
@Jeremy ....these same developers you speak of release multiple new sets every single update that are usually better than the sets they released in the prior update, encouraging players to run the dungeons or trials, especially in Hard Mode to get the "perfected" pieces. Do you honestly think that ZOS will stop making these new, better sets because a handful of players prefer to craft their own armor? Lol! As far as preserving the aspect of the game, my hubby and I have been playing since launch and there has always been sets that are usually better to acquire from dungeons and/or Trials as well as Overland sets....that has always been the "aspect" of this game.
Again: please read my posts more carefully before responding. I didn't say that's what the developers were doing. I said that's what the developers should do.
And I said "do you honestly think that ZOS will stop" meaning your little suggestion "that's what the developers should do" is a waste of time even putting that in a post. Again, please read my comment before replying.
Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
how does "end game conformity" impact your game at all?
It impacts the game generally - and leads to a decline in build diversity because it causes many players to abandon their own pursuits in order to appease some endgame guild.
Me personally, it doesn't affect because I could care less what people think of my builds. But it's impact on the game itself is something I do get sick of.
so why do you care about it if it has no impact on your game? A lot of people like to get good at the game, use team play, develop friendships and have fun over nessesarily having a unique build.
I didn't say it had no impact on the game. It does - and a negative one. It just doesn't affect me personally in the sense I'm going to build my character the way I want regardless. But I know plenty of other individuals who have been bullied into conforming. It makes the game less diverse - and as a result less interesting.
Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
No one is telling you to wear/do this and that. But some people, especially those interested in Hardcore Endgame, (want to) follow the Meta tho. By nerfing this Meta the Variety from before will go *poof*.
There is a difference in wanting to follow "the meta" - and then demanding it of others.
With the former I have no issue. With the latter, I do.
I don't know anyone, who demands from others to play the Meta. If you don't want to play it, don't do it.
Obviously the consequence is that you probably won't participate in Hardcore Endgame - as in the Endgame it is required to adapt your Gameplay to the Group to make the best out of all Situations. And not to stay stubborn and selfish saying "I don't like that, so I don't do that. I am supposed to have fun only."
Your counter argument that bullying people into using orbs (which is what I'm actually talking about) was somehow making the game fun for people is ridiculous.Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
You do understand that this change to orbs (and healing in general) only makes your problem worse? Under such ruleset templar will have a distinct advantage again with their ability to provide targeted shards to tank. So healing is back to templar or go home.
And the real problem you have has nothing to do with changing something in the game. Only your mentality. You want build diversity and your own theorycrafting? Cool. Find people who share the same outlook and play with them.
Some people don't play like you. They have absolutely the same amount of fun as you by building the most efficient character/group. And yes, relying on orbs to provide you sustain is the most efficient way. There is nothing objectively wrong with that approach too. Just don't play with these people.
Why are you so insistent on ruining other's fun? Nothing ruins an MMORPG faster than narrowminded players who believe that their "fun" is the only "fun" allowed.
Lady_Rosabella wrote: »Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
how does "end game conformity" impact your game at all?
It impacts the game generally - and leads to a decline in build diversity because it causes many players to abandon their own pursuits in order to appease some endgame guild.
Me personally, it doesn't affect because I could care less what people think of my builds. But it's impact on the game itself is something I do get sick of.
so why do you care about it if it has no impact on your game? A lot of people like to get good at the game, use team play, develop friendships and have fun over nessesarily having a unique build.
I didn't say it had no impact on the game. It does - and a negative one. It just doesn't affect me personally in the sense I'm going to build my character the way I want regardless. But I know plenty of other individuals who have been bullied into conforming. It makes the game less diverse - and as a result less interesting.
Bullied??? How can someone be bullied into conforming in an online game?? If a player doesn't want to play a certain way, wear certain gear, use certain skills, they don't have to. Ultimately every person who purchases this game and signs up for an account can play the way they want as long as they follow the TOS, etc. I'm am so tired of people crying about being bullied, those people need to grow up or go find their "safe space."
I didn't say it had no impact on the game. It does - and a negative one. It just doesn't affect me personally in the sense I'm going to build my character the way I want regardless. But I know plenty of other individuals who have been bullied into conforming. It makes the game less diverse - and as a result less interesting.
Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
No one is telling you to wear/do this and that. But some people, especially those interested in Hardcore Endgame, (want to) follow the Meta tho. By nerfing this Meta the Variety from before will go *poof*.
People do tell others what to wear/do this and that. Trust me. They do it all the time.
Your counter argument that bullying people into using orbs (which is what I'm actually talking about) was somehow making the game fun for people is ridiculous.Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
You do understand that this change to orbs (and healing in general) only makes your problem worse? Under such ruleset templar will have a distinct advantage again with their ability to provide targeted shards to tank. So healing is back to templar or go home.
And the real problem you have has nothing to do with changing something in the game. Only your mentality. You want build diversity and your own theorycrafting? Cool. Find people who share the same outlook and play with them.
Some people don't play like you. They have absolutely the same amount of fun as you by building the most efficient character/group. And yes, relying on orbs to provide you sustain is the most efficient way. There is nothing objectively wrong with that approach too. Just don't play with these people.
Why are you so insistent on ruining other's fun? Nothing ruins an MMORPG faster than narrowminded players who believe that their "fun" is the only "fun" allowed.
Why do you call it "bullying"? This is just a normal playstyle disagreement which can be easily solved by not playing together.
- Why are there not enough orbs?
- I don't like running orbs because it does not fit my build
- In our group all healers have to run orbs
- Then I don't have to play with your group -> *leaves*
Works the other way around too.
- Where are my orbs?
- I run that that and that skill and do not run orbs
- But I need orbs for my sustain!
- Then you can play with a different group
- *leaves*
It's not hard.
Seraphayel wrote: »... I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
I'm sick of it too.
Nothing ruins an MMORPG faster than endgame conformity. Creating your own build is a large part of what makes RPG games fun and interesting to begin with and developers should work to preserve and encourage that aspect of the game. As I've said before on here: Variety is the spice of life.
how does "end game conformity" impact your game at all?
It impacts the game generally - and leads to a decline in build diversity because it causes many players to abandon their own pursuits in order to appease some endgame guild.
Me personally, it doesn't affect because I could care less what people think of my builds. But it's impact on the game itself is something I do get sick of.
so why do you care about it if it has no impact on your game? A lot of people like to get good at the game, use team play, develop friendships and have fun over nessesarily having a unique build.