Why not make skills just act differently in PvP?

XenoAlbedo
XenoAlbedo
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The PvP in this game always has been and likely always will be hot garbage. One of the most unresponsive, clunkiest messes I have ever had the misfortune of experiencing. Yet somehow balancing is always done around that, continuing to make the PvE even less enjoyable. So why not just make the skills behave differently in PvP content than PvE content? It definitely wouldn't be the first time this has been done.
  • SirAndy
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    Because that would require a competent development team ...
    dry.gif

  • Sanguinor2
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    Too much work. Easier just to switch between pvp and pve Focus every update and screw the other over.
    Politeness is respecting others.
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    Honor is keeping ones word.
  • blkjag
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    I’ve been saying the same thing for years
  • thankyourat
    thankyourat
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    Even if skills acted differently in pvp there would still be just as many pve nerfs. ZoS doesn’t want the pve in this game to be too easy
  • VaranisArano
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    Because once you start designing completely separate systems for PVP and PVE, then you wind up with largely separate communities even more so than we already have.

    ZOS obviously intends the opposite, with players strongly encouraged to experience ALL content in both PVP and PVE.

    Moreover, separate communities want different content and while PVE can stand on its own, let's be 100% honest here that ZOS' utter failure to fix PVP performance for years is not encouraging in that regard.
  • Stebarnz
    Stebarnz
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    Pve is balanced around pvp as its easy to balance pve, trying to balance pvp around pve is impossible.

    End game in ESO is pvp, Fact! pve is too easy and pvp is too bugged.

  • FangOfTheTwoMoons
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    Honestly not balancing them separate has created more problems and more work than if they just balanced them separately from the start.
  • TheValar85
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    i have been telling this in years now....
    oh and so does basicly everyone.
    GM Of The Lusty Argonian ERP
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  • CipherNine
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    Stebarnz wrote: »
    Pve is balanced around pvp as its easy to balance pve, trying to balance pvp around pve is impossible.

    End game in ESO is pvp, Fact! pve is too easy and pvp is too bugged.

    It's funny and really annoying at the same time when people try to act like their personal opinions are facts.
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  • TheValar85
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    CipherNine wrote: »
    Stebarnz wrote: »
    Pve is balanced around pvp as its easy to balance pve, trying to balance pvp around pve is impossible.

    End game in ESO is pvp, Fact! pve is too easy and pvp is too bugged.

    It's funny and really annoying at the same time when people try to act like their personal opinions are facts.

    Or you are just simpyl too ignorant to face realtiy? (sorry i dont meant to hurt you)
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
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  • CipherNine
    CipherNine
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    TheValar85 wrote: »
    CipherNine wrote: »
    Stebarnz wrote: »
    Pve is balanced around pvp as its easy to balance pve, trying to balance pvp around pve is impossible.

    End game in ESO is pvp, Fact! pve is too easy and pvp is too bugged.

    It's funny and really annoying at the same time when people try to act like their personal opinions are facts.

    Or you are just simpyl too ignorant to face realtiy? (sorry i dont meant to hurt you)

    Hurt me? I don't know you and don't care to. You are just words on a screen and thats all you will ever be.
    But sure please provide proof of this fact that end game in ESO is just PVP.
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  • karekiz
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    PvP is a mini game
  • Sanguinor2
    Sanguinor2
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    Stebarnz wrote: »
    Pve is balanced around pvp as its easy to balance pve, trying to balance pvp around pve is impossible.

    End game in ESO is pvp, Fact! pve is too easy and pvp is too bugged.

    That endgame seems to be supported really well, when was the last time it didnt have Performance issues again? In closed beta?
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Mr_Walker
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    Because of a flawed ideology.
  • Gandrhulf_Harbard
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    XenoAlbedo wrote: »
    The PvP in this game always has been and likely always will be hot garbage. One of the most unresponsive, clunkiest messes I have ever had the misfortune of experiencing. Yet somehow balancing is always done around that, continuing to make the PvE even less enjoyable. So why not just make the skills behave differently in PvP content than PvE content? It definitely wouldn't be the first time this has been done.

    They can't even balance ONE set of skills!

    What makes you think they can balance two?


    All The Best
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  • Tyrobag
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    What!? And listen to their customers? HAAHAHAHAHAHAHAHHAHAHAHAHHAH!
  • twev
    twev
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    karekiz wrote: »
    PvP is a mini game

    And PVP is different enough from PvE that it ought to have it's own balance and rules that don't bust PvE.

    Acquire skills and equipment in PvE enough to get you into PvP.
    Then tailor your play style, skills and equipment to play in PvP.

    Crossing into Cyrodiil is entering a different world with different expectations.
    Make it such that players characters can have an alter-ego that applies only IN PvP.


    They can't even balance ONE set of skills!

    What makes you think they can balance two?


    All The Best
    They can't balance two because they're trying to balance two different sets of goals at the same time using the same skills in each world.

    Separate the worlds and recognize that the goals and playstyle in PvE are different from those in PvP, and alter the skills etc in each accordingly.

    Players who go back and forth ought to be able to have personnas and skilllines particular to each world.
    Similar, but they don't have to be equal in each world.

    That would let the devs balance the world on either side of the gates into Cyrodill differently.
    Edited by twev on July 7, 2019 7:14PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Dusk_Coven
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    If you want easy to balance, make Cyrodiil open world PvP like Battlefront -- if you want to PvP, you take the role of one of the grunts and follow the NPCs in to assault the enemy.
  • coletas
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    They should do a sandbox PvP Game. All like now, but not doing boring pve for anything. Everything bought with aps. We kill the lag, and we kill the paperboy boooring quests (all)
  • MehrunesFlagon
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    XenoAlbedo wrote: »
    The PvP in this game always has been and likely always will be hot garbage. One of the most unresponsive, clunkiest messes I have ever had the misfortune of experiencing. Yet somehow balancing is always done around that, continuing to make the PvE even less enjoyable. So why not just make the skills behave differently in PvP content than PvE content? It definitely wouldn't be the first time this has been done.

    They can't even balance ONE set of skills!

    What makes you think they can balance two?


    All The Best

    Make two development teams.One for pve and another for pvp. Not that hard, it would only cost a billion dollar company a few pennies.
  • JKorr
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    It would be great to have separate pvp and pve servers.

    The pvp players can kill everything everywhere all the time in the whole game world and never need to see pve players doing boring stuff.

    The pve players can actually pve in the whole game world, explore, pick up shards, and do the story stuff without the pvp kill everything all the time players interfering in the game play.
  • Jeremy
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    XenoAlbedo wrote: »
    The PvP in this game always has been and likely always will be hot garbage. One of the most unresponsive, clunkiest messes I have ever had the misfortune of experiencing. Yet somehow balancing is always done around that, continuing to make the PvE even less enjoyable. So why not just make the skills behave differently in PvP content than PvE content? It definitely wouldn't be the first time this has been done.

    The PvP is alright in small numbers, like in Battlegrounds. Not excellent - but I would describe it as adequate and can be silly fun so long as you don't take it too seriously. It's when you have zergs facing off that it becomes "hot garbage" because the game's servers simply can't handle it - skills routinely misfire - and you die so fast when lots of players target you there really isn't much fun to be had. This game needs more abilities to counter multiple players or more escape options - and better servers - before it's large scale PvP could ever be something I'd enjoy.
    Edited by Jeremy on July 7, 2019 9:42PM
  • jediodyn_ESO
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    I’m sorry, common sense game mechanics are not allowed .
  • leepalmer95
    leepalmer95
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    Jeremy wrote: »
    XenoAlbedo wrote: »
    The PvP in this game always has been and likely always will be hot garbage. One of the most unresponsive, clunkiest messes I have ever had the misfortune of experiencing. Yet somehow balancing is always done around that, continuing to make the PvE even less enjoyable. So why not just make the skills behave differently in PvP content than PvE content? It definitely wouldn't be the first time this has been done.

    The PvP is alright in small numbers, like in Battlegrounds. Not excellent - but I would describe it as adequate and can be silly fun so long as you don't take it too seriously. It's when you have zergs facing off that it becomes "hot garbage" because the game's servers simply can't handle it - skills routinely misfire - and you die so fast when lots of players target you there really isn't much fun to be had. This game needs more abilities to counter multiple players or more escape options - and better servers - before it's large scale PvP could ever be something I'd enjoy.

    Well mag det will be pretty good against zergs now. Few new mobility skills.

    Plus aoe healing is a big factor on lag.
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  • Kel
    Kel
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    I know this is something very hard for both sides of this "debate" to understand, but I enjoy both aspects of this game. Both PvE and PvP and wonderful experiences....when they are working correctly.

    That said, there's really very little to say on this issue. Because things aren't handled separately, one side will always blame the other. Even when the devs came out and said certain changes were pertaining to PvE, (in Murkmire) its PvP that still got the blame. (Look it up yourself. I'm not providing links, or even participating in this circular logic, never ending "I'll never see your side of things" thread past this post.)

    This argument ends up in the same place each time its brought up........





    Nowhere

    Edited by Kel on July 7, 2019 10:06PM
  • Sylosi
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    XenoAlbedo wrote: »
    Yet somehow balancing is always done around that...

    Wrong, balancing is done around both, but clueless PvE players whine about PvP even when the devs write in the patch notes that PvE is a factor in some change.

    Then beyond that, and this is going to come as a shock, balance changes are also made because Zenimax doesn't want balance, because they want players to make new characters, farm new sets, etc, because it is part of player retention and because it "encourages" players to spend money.

    Edited by Sylosi on July 7, 2019 10:19PM
  • CipherNine
    CipherNine
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    Sylosi wrote: »
    XenoAlbedo wrote: »
    Yet somehow balancing is always done around that...

    Wrong, balancing is done around both, but clueless PvE players whine about PvP even when the devs write in the patch notes that PvE is a factor in some change.

    Then beyond that, and this is going to come as a shock, balance changes are also made because Zenimax doesn't want balance, because they want players to make new characters, farm new sets, etc, because it is part of player retention and because it "encourages" players to spend money.

    Wrong, balancing is around PVP and always has been. PVE has been screwed up because of PVP time and time again and this patch is no different. The devs saying otherwise is just a flat out lie. Its PR bs to try and keep both sides from blaming eachother.
    The ridiculous healing nerfs are cause of PVP, mainly performance. aoe spamming causes a lot of lag. So they change healing springs and orbs to keep players from spamming it. Therefore reducing lag on the servers.
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  • sharquez
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    Because in the end PVE is always going to be at the basic level trivial face roll. None of the nerfs are going to make it any harder to 1 shot ultidump Mannimarco, or a delve boss. As for the veteran content, the players will find ways to adapt and complete it. It's not going to make anything in PVE impossible to complete regardless, so we'll just have to stop beating the dead horse I guess.
  • TequilaFire
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    CipherNine wrote: »
    Sylosi wrote: »
    XenoAlbedo wrote: »
    Yet somehow balancing is always done around that...

    Wrong, balancing is done around both, but clueless PvE players whine about PvP even when the devs write in the patch notes that PvE is a factor in some change.

    Then beyond that, and this is going to come as a shock, balance changes are also made because Zenimax doesn't want balance, because they want players to make new characters, farm new sets, etc, because it is part of player retention and because it "encourages" players to spend money.

    Wrong, balancing is around PVP and always has been. PVE has been screwed up because of PVP time and time again and this patch is no different. The devs saying otherwise is just a flat out lie. Its PR bs to try and keep both sides from blaming eachother.
    The ridiculous healing nerfs are cause of PVP, mainly performance. aoe spamming causes a lot of lag. So they change healing springs and orbs to keep players from spamming it. Therefore reducing lag on the servers.
    CipherNine wrote: »
    Stebarnz wrote: »
    Pve is balanced around pvp as its easy to balance pve, trying to balance pvp around pve is impossible.

    End game in ESO is pvp, Fact! pve is too easy and pvp is too bugged.

    It's funny and really annoying at the same time when people try to act like their personal opinions are facts.

    lol
  • CipherNine
    CipherNine
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    CipherNine wrote: »
    Sylosi wrote: »
    XenoAlbedo wrote: »
    Yet somehow balancing is always done around that...

    Wrong, balancing is done around both, but clueless PvE players whine about PvP even when the devs write in the patch notes that PvE is a factor in some change.

    Then beyond that, and this is going to come as a shock, balance changes are also made because Zenimax doesn't want balance, because they want players to make new characters, farm new sets, etc, because it is part of player retention and because it "encourages" players to spend money.

    Wrong, balancing is around PVP and always has been. PVE has been screwed up because of PVP time and time again and this patch is no different. The devs saying otherwise is just a flat out lie. Its PR bs to try and keep both sides from blaming eachother.
    The ridiculous healing nerfs are cause of PVP, mainly performance. aoe spamming causes a lot of lag. So they change healing springs and orbs to keep players from spamming it. Therefore reducing lag on the servers.
    CipherNine wrote: »
    Stebarnz wrote: »
    Pve is balanced around pvp as its easy to balance pve, trying to balance pvp around pve is impossible.

    End game in ESO is pvp, Fact! pve is too easy and pvp is too bugged.

    It's funny and really annoying at the same time when people try to act like their personal opinions are facts.

    lol

    I didn't say anything was a fact. I said what I think. So nice try
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