Seraphayel wrote: »LiquidPony wrote: »Seraphayel wrote: »Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Except the way it'll end up working now is healers will be forced into a Worm/Hircines build to cater to the DPS like always.
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
Then you are a bad healer, and no one should care what you think.
Yes mate, if you say so. Then I am proud to be a bad healer. Nevertheless I’m the one who can adapt to the changes coming where others just complain and whine.
Imagine this: you're in VAS +2, theres orbs coming in (everyone knows there can only be one active at a time), everyone sees them, they're running for it.. (it's coming in so freaking slowly), group healer is trying to reposition their one spring, and everyone scatters. 😂 it's going to be chaos lol.
halucin0g3n wrote: »With these changes other healer races than Templars will be refused in trials. Templars has blazing spear so they can provide more resources. Persons who made these changes i believe they never played the game.
PaigeWimberley wrote: »Coming from someone who has 5 healers of different classes, this change is.. pardon my language... bullsh*t.
Has ZOS never PVE or...?
Most circumstances in trials involve the occasional spam of springs and orbs.
You're also stating that all 12 man content players have to sustain by themselves especially once their damage is nerfed.
You balanced out races just to nerf all classes now?
Templars are going to be the only healers now. No other class will be superior due to orb nerfs.
How did these notes even get approved?
The "leak" you guys claimed to have looks like he wasn't to far off from your actual notes.
PC Community... PLEASE squash these changes!
LiquidPony wrote: »Seraphayel wrote: »LiquidPony wrote: »Seraphayel wrote: »Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Except the way it'll end up working now is healers will be forced into a Worm/Hircines build to cater to the DPS like always.
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
Then you are a bad healer, and no one should care what you think.
Yes mate, if you say so. Then I am proud to be a bad healer. Nevertheless I’m the one who can adapt to the changes coming where others just complain and whine.
What exactly are you "adapting"? This patch changes nothing for you because you already aren't doing your job. You'll carry on BoL spamming or whatever it is you think "healing" means and continue to be a detriment to whatever group is unlucky enough to draw your short straw.
Seraphayel wrote: »LiquidPony wrote: »Seraphayel wrote: »LiquidPony wrote: »Seraphayel wrote: »Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Except the way it'll end up working now is healers will be forced into a Worm/Hircines build to cater to the DPS like always.
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
Then you are a bad healer, and no one should care what you think.
Yes mate, if you say so. Then I am proud to be a bad healer. Nevertheless I’m the one who can adapt to the changes coming where others just complain and whine.
What exactly are you "adapting"? This patch changes nothing for you because you already aren't doing your job. You'll carry on BoL spamming or whatever it is you think "healing" means and continue to be a detriment to whatever group is unlucky enough to draw your short straw.
You know what’s funny? Guys like you attacking me, insulting me that I am a bad healer or a bad player or whatever yet I’m not the one who’s dependent on two healing skills. If you or your group are totally dependent on those two skills to succeed it’s not me who’s a bad player.
If you and/or your group are unwilling to adapt your playstyle, your sets or your build, then you deserve to fail. And I hope you will because I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
Go on and attack me, I’ll still applaud the changes because they’re good for the game.
Seraphayel wrote: »LiquidPony wrote: »Seraphayel wrote: »LiquidPony wrote: »Seraphayel wrote: »Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Except the way it'll end up working now is healers will be forced into a Worm/Hircines build to cater to the DPS like always.
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
Then you are a bad healer, and no one should care what you think.
Yes mate, if you say so. Then I am proud to be a bad healer. Nevertheless I’m the one who can adapt to the changes coming where others just complain and whine.
What exactly are you "adapting"? This patch changes nothing for you because you already aren't doing your job. You'll carry on BoL spamming or whatever it is you think "healing" means and continue to be a detriment to whatever group is unlucky enough to draw your short straw.
You know what’s funny? Guys like you attacking me, insulting me that I am a bad healer or a bad player or whatever yet I’m not the one who’s dependent on two healing skills. If you or your group are totally dependent on those two skills to succeed it’s not me who’s a bad player.
If you and/or your group are unwilling to adapt your playstyle, your sets or your build, then you deserve to fail. And I hope you will because I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
Go on and attack me, I’ll still applaud the changes because they’re good for the game.
You are the one defending a change that over 1000 people have signed a petition against, you're saying we rely on two skills to succed, but several people on this thread have pointed out the the orb change has to be seen in a bigger picture. Your arguments are base on nothing, just straw man arguments against end game players, as you have no idea how the end game is played. Saying these changes are good for anything is just trying to bait people into attacking you. You have come up with no argument why that is actually the case.
GreatGildersleeve wrote: »Rustyfish101 wrote: »I take it you don't play a healer role competitively. Over healing isn't a problem, it only seems that way because it happens through our buffs such as orbs cause DPS and Tanks need resources and combat prayer.
If you’re tanks are screaming for resources they need to learn how to tank. Any tank that relies on bubbles and shards has no idea how to manage their stuff.
Seraphayel wrote: »LiquidPony wrote: »Seraphayel wrote: »LiquidPony wrote: »Seraphayel wrote: »Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Except the way it'll end up working now is healers will be forced into a Worm/Hircines build to cater to the DPS like always.
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
Then you are a bad healer, and no one should care what you think.
Yes mate, if you say so. Then I am proud to be a bad healer. Nevertheless I’m the one who can adapt to the changes coming where others just complain and whine.
What exactly are you "adapting"? This patch changes nothing for you because you already aren't doing your job. You'll carry on BoL spamming or whatever it is you think "healing" means and continue to be a detriment to whatever group is unlucky enough to draw your short straw.
You know what’s funny? Guys like you attacking me, insulting me that I am a bad healer or a bad player or whatever yet I’m not the one who’s dependent on two healing skills. If you or your group are totally dependent on those two skills to succeed it’s not me who’s a bad player.
If you and/or your group are unwilling to adapt your playstyle, your sets or your build, then you deserve to fail. And I hope you will because I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
Go on and attack me, I’ll still applaud the changes because they’re good for the game.
You are the one defending a change that over 1000 people have signed a petition against, you're saying we rely on two skills to succed, but several people on this thread have pointed out the the orb change has to be seen in a bigger picture. Your arguments are base on nothing, just straw man arguments against end game players, as you have no idea how the end game is played. Saying these changes are good for anything is just trying to bait people into attacking you. You have come up with no argument why that is actually the case.
Seraphayel wrote: »LiquidPony wrote: »Seraphayel wrote: »Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Except the way it'll end up working now is healers will be forced into a Worm/Hircines build to cater to the DPS like always.
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
Then you are a bad healer, and no one should care what you think.
Yes mate, if you say so. Then I am proud to be a bad healer. Nevertheless I’m the one who can adapt to the changes coming where others just complain and whine.
Seraphayel wrote: »LiquidPony wrote: »Seraphayel wrote: »LiquidPony wrote: »Seraphayel wrote: »Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Except the way it'll end up working now is healers will be forced into a Worm/Hircines build to cater to the DPS like always.
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
Then you are a bad healer, and no one should care what you think.
Yes mate, if you say so. Then I am proud to be a bad healer. Nevertheless I’m the one who can adapt to the changes coming where others just complain and whine.
What exactly are you "adapting"? This patch changes nothing for you because you already aren't doing your job. You'll carry on BoL spamming or whatever it is you think "healing" means and continue to be a detriment to whatever group is unlucky enough to draw your short straw.
You know what’s funny? Guys like you attacking me, insulting me that I am a bad healer or a bad player or whatever yet I’m not the one who’s dependent on two healing skills. If you or your group are totally dependent on those two skills to succeed it’s not me who’s a bad player.
If you and/or your group are unwilling to adapt your playstyle, your sets or your build, then you deserve to fail. And I hope you will because I’m sick and tired of the meta crowd that forces others to wear set x or use build y to be accepted.
Go on and attack me, I’ll still applaud the changes because they’re good for the game.
Crafts_Many_Boxes wrote: »It DOES seem that they are trying to reinforce the idea that healers are meant to heal, not buff. I think this is an admirable goal. HOWEVER....
1) Morrowind sustain nerfs killed sustain to the point where healers need to provide sustain and buff in the first place. To get rid of healer's sustain functionality, you need to either roll back the Morrowind changes in their entirety OR re-work all content that has been created since morrowind to require less dps, because building for sustain as dps results in that loss.
2) The springs change kinda makes the whole thing a moot point. Most healers simply won't be able to heal veteran content without being able to spam springs, plain and simple. Unless they implement some other powerful, spammable aoe heal. I think templars have this, but other classes do not as I understand it.
I too, would LOVE to see the devs complete some vet trials on the PTS right now. It would be very enlightening IMO.
Echoing Vigor (morph): This morph reintroduces the Area of Effect healing capability, healing up to 6 allies in a 15 meter radius.
Seraphayel wrote: »LiquidPony wrote: »Seraphayel wrote: »Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Except the way it'll end up working now is healers will be forced into a Worm/Hircines build to cater to the DPS like always.
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
Then you are a bad healer, and no one should care what you think.
Yes mate, if you say so. Then I am proud to be a bad healer. Nevertheless I’m the one who can adapt to the changes coming where others just complain and whine.
Yes you are a bad healer. Good healers are healing more than enough AND buff with real good uptimes. You just admit that you are not able to manage more than one task at once.
Seraphayel wrote: »Seraphayel wrote: »LiquidPony wrote: »Seraphayel wrote: »Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Except the way it'll end up working now is healers will be forced into a Worm/Hircines build to cater to the DPS like always.
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
Then you are a bad healer, and no one should care what you think.
Yes mate, if you say so. Then I am proud to be a bad healer. Nevertheless I’m the one who can adapt to the changes coming where others just complain and whine.
Yes you are a bad healer. Good healers are healing more than enough AND buff with real good uptimes. You just admit that you are not able to manage more than one task at once.
I never said I am not doing it. I said as a healer I shouldn’t be doing it. That’s a difference. I refuse to accept the idea of ESOs healer where it’s 25% buffing, 25% resource bot, 25% healing and 25% DPS.
It seems like ZOS is trying to bring back the true healer role which is a design goal I am very pleased with.
Again, attack me, insult me, call me a bad player or a bad healer, it’s pretty much pointless. At least as pointless as a petition.
_____
By the way: let’s assume all of the changes make it to live (you already know, they will), what are you going to do? Rage quit? Or are you going to adapt or find a solution? Be honest.
I would love to see a dev run of say, vHoF hm with this change.
Seraphayel wrote: »Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Except the way it'll end up working now is healers will be forced into a Worm/Hircines build to cater to the DPS like always.
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
Seraphayel wrote: »Seraphayel wrote: »LiquidPony wrote: »Seraphayel wrote: »Seraphayel wrote: »Edit: And the idea that DDs will have to build more for sustain may seem nice if you want THEM to rethink their build. But making them rely less on healers is like... the opposite of what we need. Why take away more utility from healers when they're already not needed for so much content? I already barely need to heal most content, now I can provide less sustain? I'm trying to play a support role here.
You see they’re trying to solve this riddle: healers are healers and not buffers or second DPS. By changing several healing abilities and the changes to resource generating skills healing will become more difficult, e.g. healers will have to do more healing. This results in DPS to self-sustain instead of rely on the healer OR there will be a completely new role of the supporting DPS / buffer / pure supporter.
Except the way it'll end up working now is healers will be forced into a Worm/Hircines build to cater to the DPS like always.
Then simply don’t do it. I am a healer and I refuse to cater to sustain needs DPS can’t or won’t take care of themselves. I’m preventing you from death, that’s my job, not fixing your sustain problems just because you want to build for 100% damage and 0% sustain.
Then you are a bad healer, and no one should care what you think.
Yes mate, if you say so. Then I am proud to be a bad healer. Nevertheless I’m the one who can adapt to the changes coming where others just complain and whine.
Yes you are a bad healer. Good healers are healing more than enough AND buff with real good uptimes. You just admit that you are not able to manage more than one task at once.
I never said I am not doing it. I said as a healer I shouldn’t be doing it. That’s a difference. I refuse to accept the idea of ESOs healer where it’s 25% buffing, 25% resource bot, 25% healing and 25% DPS.
It seems like ZOS is trying to bring back the true healer role which is a design goal I am very pleased with.
Again, attack me, insult me, call me a bad player or a bad healer, it’s pretty much pointless. At least as pointless as a petition.
_____
By the way: let’s assume all of the changes make it to live (you already know, they will), what are you going to do? Rage quit? Or are you going to adapt or find a solution? Be honest.
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"
Rustyfish101 wrote: »As a healer main I must say I'm very worried about the changes to healing in this coming patch.
Only one grand healing (plus morphs) at a time is a huge nerf. Don't get me wrong healers have had this coming for a long time, our heals have always been pretty OP but what made grand healing (plus morphs) so effective was its ability to stack. At the moment it heals for about 2-3k per second every 4 seconds for Illustrious Healing (this is the example I'll use since it's what is currently best) depending on the points you have into various things that affect healing such as spell damage and Blessed. If we were to be spamming just Illustrious we'd be stacking it causing it to heal for roughly 6-12k per second (again depending on the healer and points dedicated to making the heals powerful). Which while overpowered is necessary sometimes for especially difficult fights in endgame PvE such as DLC dungeons and trials (vCR/vHoF anyone?).
Don't even get me started on orbs as well. Same thing with it being a pretty powerful heal + resource restore, its totally reasonable that it'd get nerfed at some point, but to have only one at a time? Many people rely heavily on orbs for resources in order to get the DPS needed to clear end game PvE these days. Limiting it to one at a time will have the DPS going nuts for the now rare synergy in a 12 person trial.
I feel this was a huge oversight caused by a lack of hindsight of someone who doesn't understand how important these things are in PvE. Please reconsider these changes, I'm worried some content will simply become unbeatable unless everyone starts healing themselves (in which case who needs a healer am I right?). There needs to be a better way to balance healing without taking away the purpose of a healer in the first place.
Besides, no person should ever build their class to be dependent on a specific ability that someone else in the group must use. That's just asking for trouble - and leads to a lot of unnecessary conflict in groups.
BennyButton wrote: »
Besides, no person should ever build their class to be dependent on a specific ability that someone else in the group must use. That's just asking for trouble - and leads to a lot of unnecessary conflict in groups.
Orbs is not a class ability. orbs ALLOWED other classes to heal lol. This is hampering the ability for healers to do part of their job.