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change to orbs is unnecessary

chris211
chris211
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why the change to orbs this makes the skill essentially useless in pvp and pve (you can only have 1 orb active at a time) a really dumb change


Necrotic Orb:
Reduced the base cost of this ability and its morphs to 3780 from 4590.
Reduced the damage per tick of this ability and the Mystic Orb morph by approximately 13%, but it can now deal damage every half second instead of every second.
You can only have 1 orb active at a time.
Decreased the speed to 2 meters per second from 3 meters per second to help it deal damage or heal targets more reliably as the orb passes them.
Healing Orbs (morph): Reduced the healing per tick of this ability by approximately 13%, and fixed an issue where allies affected by the Heal from this ability were unable to take damage from Necrotic or Mystic Orbs from some players.
Edited by chris211 on July 7, 2019 4:19AM
  • akl77
    akl77
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    Orbs are a joy for healers to cast and watches it flow and got synergised, easy heal and wonderful.
    I guess ZOS want to reduce the lag cos it constantly calculates the half a sec tick on everyone?
    Or it’s a nuisance and blocked people’s view in dungeons and trials?
    I’m not sure why the nerf tbh, must be the lag ZOS tryna solve 😂
    Pc na
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello there,

    With there already being an active thread on this topic here, we're going to go ahead and close this one down. It will be much easier to view all the feedback when collectively discussed in one thread.

    Thank you for understanding!
    Staff Post
This discussion has been closed.