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[Criminal Act] Add the following Vampire/Werewolf powers to have the Criminal Act flags?

Dusk_Coven
Dusk_Coven
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Now that the mechanic for Criminal Act skills are in place, I feel the following should be changed to also be Criminal Acts:
Vampire - Drain Essence, Blood Ritual (although theoretically it would be moot as the shrines are at secret locations)
Werewolf - Werewolf Transformation, Devour (when used on men or mer)

@ZOS_RobGarrett
Edited by Dusk_Coven on July 6, 2019 6:49AM
  • berzerkdethb14_ESO1
    Just being a werewolf in town should get you attacked.
  • GrumpyDuckling
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    I don't agree. I hate the criminal act nonsense with necromancer because you'll get flagged for casting a skill on accident.

    Example: Talking to a vendor, pressing B button (xbox) to exit the conversation, the game lags, and you accidentally pull out a skeleton summon that was assigned to the B button and are flagged a criminal.

    Not to mention the instances where someone from a quest attacks you in a town/public area. Wish I could actually disable the criminal act (like you can with attacking innocents).
  • Tommy_The_Gun
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    Never asked for Necromancer, thus I never asked for "skills" as Criminal Act. Do not force every WW & Vamp to act like criminals, because you play as necro. It is a bad concept to begin with. If something remove criminal act from necro.

    Applying real life logic to an MMO have never brought anything good.
  • jediodyn_ESO
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    Don’t forget to have guards attack you if you approach them with your sword drawn... cause that was so much fun two decades ago in Everquest.

    Also, players have to avoid guards in opposing faction cities or get sent to jail.

    Finally, add non-consensual PvP to everywhere in the game, but give players who attack other non criminals a bounty!

    Do these all sound like terrible ideas? Yes, I think so too, and so do the ideas from the OP. Every criminal system should have a risk/reward mechanic.

    Edited by jediodyn_ESO on July 6, 2019 6:04PM
  • Dusk_Coven
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    Every criminal system should have a risk/reward mechanic.

    The "reward" is the risk.

    Your comment is like saying all gambling should be a net gain. No. It's "entertainment" -- your monetary loss went to giving you "excitement".
  • Dusk_Coven
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    Don’t forget to have guards attack you if you approach them with your sword drawn... cause that was so much fun two decades ago in Everquest.

    Also, players have to avoid guards in opposing faction cities or get sent to jail.

    Finally, add non-consensual PvP to everywhere in the game, but give players who attack other non criminals a bounty!

    Do these all sound like terrible ideas? Yes, I think so too

    Straw man argument. We are not talking about your ideas which you admit are bad.
  • Dusk_Coven
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    Never asked for Necromancer, thus I never asked for "skills" as Criminal Act. Do not force every WW & Vamp to act like criminals, because you play as necro. It is a bad concept to begin with. If something remove criminal act from necro.

    This thread isn't about debating the Necromancer.

    Lorewise those Vampirism and Werewolf acts are criminal. We just didn't have the mechanic programmed in place before. Now we do.
    Even NPC werewolves hide their nature and don't go into town as wolves.
    Even Rivenspire "civilized" Vampires do their consensual feeding in relative secret.
    Edited by Dusk_Coven on July 6, 2019 7:10PM
  • berzerkdethb14_ESO1
    Don’t forget to have guards attack you if you approach them with your sword drawn... cause that was so much fun two decades ago in Everquest.

    Also, players have to avoid guards in opposing faction cities or get sent to jail.

    Finally, add non-consensual PvP to everywhere in the game, but give players who attack other non criminals a bounty!

    Do these all sound like terrible ideas? Yes, I think so too, and so do the ideas from the OP. Every criminal system should have a risk/reward mechanic.

    Guards didn't attack you in Everquest for having a sword drawn. That LITERALLY never happened. You literally must have been auto attacking and targeted one. Stop acting like immersion is bad. As a necro main, it really makes the class feel alive to me.

    You should not be able to run around in town as a werewolf. period. it should have been criminal when the game first came out.
    Edited by berzerkdethb14_ESO1 on July 7, 2019 11:05AM
  • Deathlord92
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    I agree at stage 4 vampire alone should be a bounty ur barely holding on to ur humanity.
  • esp1992
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    Dusk_Coven wrote: »
    Now that the mechanic for Criminal Act skills are in place, I feel the following should be changed to also be Criminal Acts:
    Vampire - Drain Essence, Blood Ritual (although theoretically it would be moot as the shrines are at secret locations)
    Werewolf - Werewolf Transformation, Devour (when used on men or mer)

    @ZOS_RobGarrett

    Curse you! You beat me to it! LOL!
    MY CHARACTERS

    Clouse the White Warden - Breton AD MAG Warden
    Jaro the Wild Changeling - Bosmer AD STAM Warden
  • milesrodneymcneely2_ESO
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    I completely support adding Werewolf and Vampire abilities/transformations to the Justice System.
  • bmnoble
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    You already get a bounty if you feed on someone as a Vampire.

    You can just drink Double Bloody Mara to avoid feeding.

    If there going to make Vampire ability's a criminal action, how about adding some more useful skills first. Other than the Bat swarm healing ult I never see a reason to slot the other two ability's, instead of class or weapon ability's that I already have to choose from and never see a reason to use any of the vampire ability's in towns at all.

    At least give Vampires a spam-able attack ability.


    As for WW, I think the WW transformation at the least should get you a bounty in towns like the Necro Goliath ults.
  • Dusk_Coven
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    Awesome that Vampires are getting updated and integrated with the Justice System.
    Werewolves are part of the 2020 story and hopefully will get a similar treatment, IF certain powers intuitively should.
  • phoenixkungfu
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    Yep they added this. They said so in the event today
  • SirLeeMinion
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    Dusk_Coven wrote: »
    Awesome that Vampires are getting updated and integrated with the Justice System.
    Werewolves are part of the 2020 story and hopefully will get a similar treatment, IF certain powers intuitively should.
    Werewolves have been nerfed into an RP-only choice, and I guess it would add to the RP experience... It probably should have a toggle like "prevent attack innocents," though.
  • CrashTest
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    Vamp Drain and vamp feeding are already criminal acts. Use it on a yellow attackable NPC in front of a guard and you'll get bounty and attacked by the guard.
    Edited by CrashTest on January 17, 2020 5:58AM
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