KoultouraS wrote: »PvP jerk : I want to win 1 VS many, so X should be nerfed, Y should be nerfed to, and Z should be sooo nerfed.
Dev team : Hold my beer.
It's ok to want to win.
Its really mentally complexive though to want to win everything and always and try to squeeze any exploting aspect of a game into your build in order to do so.
It requires too much time considering the psycological rewards being granted.
Also to stress out that this kind of behaviour is vastly antisocial since it evidently does not care if it drives people out of something you need people to play with.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »So like how did you get 5k Stam return immediately after your CC break at 8:23?
Potion was on cooldown
No DK passive gives that much
Trappings set gives way more
Symphony of blades gives 2k per sec; not 5k once
You CC broke before and didn't gain Stam back then
Not heavy attack as you were stunned with no target
Your Stam goes:
8:19 4.3k
8:20 5k
8:21 5k
8:22 540 (CC break here from what looks like rune cage)
8:23 5k; exactly 25% it says
No championpoint bonus returns 5k Stam that I know of, no set that I looked through does, no DK passive does, no ult, no heavy attack.
How did that even happen?
Helping hands is 2k + Barkskin
Barkskin
LEVEL 50 CHAMPION 160
(2 items) Adds 1206 Max Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 2975 Physical Resistance
(5 items) Reduces the duration of immobilizations and snares on you by 50%. When an immobilization or snare is applied to you, heal for 2140 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.
Isn't that still only 3k?
Edit: ah ha, he does use his ult! There's just no animation for it!
I dunno what sets he is using, but that sustain is just superb
I wanted to know that too, look at 5:38 he has zero stam. At 5;43 he gets at least 10k stam instantly, much more than battle roar plus helping hands. Maybe using one of those huge stam sets like trappings of invigoration.
He's obviously a good player , but I would love to be able to play in cyrodil without being snared, rooted, stunned, flattened, feared every few seconds. He moves like he is never snared.
Yes, he has forward momentum and probably imm pots. But when I use those I still get immediately stunned, snared, feared, rooted etc most of the time.
I'd love to be able to hit my ultimate in a big combat setting and have it actually go off like is shown here, instead of it doing nothing and I die (no ulti means no battle roar etc).
When he is cc'ed he can immediately break free; if he is flat on the gorund pops up instantly. I mash the break free button and nothing happens, then I die. Or I try to dodge roll, and I just move forward a foot or two , nothing happens.
Literally I am serious, PvP in this game would be so fun if the skills and abilities actually worked and weren't destroyed by (presumably) lag. I still like Pvp but it takes a lot of the fun out of it.
His Stam Regen is fairly low 1.4ish (I don't recall ATM the exact amount) you can see there a lot of using mag skills to pump Stam via helping hands.
He leaps on cooldown
I can tell he doesn't hit his abilities any more often than he needs - that and dk passives reduce the already cheap abilities to near no cost.
He does get CC'd when it's available (telling me his opponents really aren't that bad) though I am sure I see immov pots. Meaning the window is small.
Tbf what floors me is the healing and the damage mitigation; look at him walk through endless hail + x2 Caltrops while being targeted; sure his health drops, but damn!
Oh and there's a few times he fires his ult and there's no animation. Looks like he's purposely aiming up hill to minimize animations
yeah, his movement is excellent, as is his ult regen and his damage from a few well chosen skills used exactly at the right time...I am very envious. Even being able to break free on the second attempt and ult on the 3rd button press would make me happy...my 360 plus ping on a good day, the CC meta and crappy reflexes =button mashing magicka potato. All that aside though....Waffennacht wrote: »Waffennacht wrote: »So like how did you get 5k Stam return immediately after your CC break at 8:23?
Potion was on cooldown
No DK passive gives that much
Trappings set gives way more
Symphony of blades gives 2k per sec; not 5k once
You CC broke before and didn't gain Stam back then
Not heavy attack as you were stunned with no target
Your Stam goes:
8:19 4.3k
8:20 5k
8:21 5k
8:22 540 (CC break here from what looks like rune cage)
8:23 5k; exactly 25% it says
No championpoint bonus returns 5k Stam that I know of, no set that I looked through does, no DK passive does, no ult, no heavy attack.
How did that even happen?
Helping hands is 2k + Barkskin
Barkskin
LEVEL 50 CHAMPION 160
(2 items) Adds 1206 Max Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 2975 Physical Resistance
(5 items) Reduces the duration of immobilizations and snares on you by 50%. When an immobilization or snare is applied to you, heal for 2140 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.
Isn't that still only 3k?
Edit: ah ha, he does use his ult! There's just no animation for it!
I dunno what sets he is using, but that sustain is just superb
I wanted to know that too, look at 5:38 he has zero stam. At 5;43 he gets at least 10k stam instantly, much more than battle roar plus helping hands. Maybe using one of those huge stam sets like trappings of invigoration.
He's obviously a good player , but I would love to be able to play in cyrodil without being snared, rooted, stunned, flattened, feared every few seconds. He moves like he is never snared.
Yes, he has forward momentum and probably imm pots. But when I use those I still get immediately stunned, snared, feared, rooted etc most of the time.
I'd love to be able to hit my ultimate in a big combat setting and have it actually go off like is shown here, instead of it doing nothing and I die (no ulti means no battle roar etc).
When he is cc'ed he can immediately break free; if he is flat on the gorund pops up instantly. I mash the break free button and nothing happens, then I die. Or I try to dodge roll, and I just move forward a foot or two , nothing happens.
Literally I am serious, PvP in this game would be so fun if the skills and abilities actually worked and weren't destroyed by (presumably) lag. I still like Pvp but it takes a lot of the fun out of it.
Waffennacht wrote: »thankyourat wrote: »Waffennacht wrote: »Waffennacht wrote: »So like how did you get 5k Stam return immediately after your CC break at 8:23?
Potion was on cooldown
No DK passive gives that much
Trappings set gives way more
Symphony of blades gives 2k per sec; not 5k once
You CC broke before and didn't gain Stam back then
Not heavy attack as you were stunned with no target
Your Stam goes:
8:19 4.3k
8:20 5k
8:21 5k
8:22 540 (CC break here from what looks like rune cage)
8:23 5k; exactly 25% it says
No championpoint bonus returns 5k Stam that I know of, no set that I looked through does, no DK passive does, no ult, no heavy attack.
How did that even happen?
Helping hands is 2k + Barkskin
Barkskin
LEVEL 50 CHAMPION 160
(2 items) Adds 1206 Max Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 2975 Physical Resistance
(5 items) Reduces the duration of immobilizations and snares on you by 50%. When an immobilization or snare is applied to you, heal for 2140 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.
Isn't that still only 3k?
Plus a regen tick maybe?
Actually if you watch carefully you can see the ult gauge get full and then disappear. He did use his ult but the man can animation cancel like a god
Yeah my mistake, I just didn't see it it happens so fast.
KoultouraS wrote: »PvP jerk : I want to win 1 VS many, so X should be nerfed, Y should be nerfed to, and Z should be sooo nerfed.
Dev team : Hold my beer.
It's ok to want to win.
Its really mentally complexive though to want to win everything and always and try to squeeze any exploting aspect of a game into your build in order to do so.
It requires too much time considering the psycological rewards being granted.
Also to stress out that this kind of behaviour is vastly antisocial since it evidently does not care if it drives people out of something you need people to play with.
I said it once before... There's no surprise here, most gamers "shooting for the stars" with "no room for any failure", or as you say "win all the time" mentality are indeed failed constructs of society and have so many issues I would almost be worried about people close to them. Sometimes even worried about their safety. I've experienced some crazy *** with "pro"/"top" gamers IRL on multiple occasions. People that seemed 100% cool "through the screen", turned completely scary. Most of the time during everyday, normal, social events, or after poking innocent fun at them. I wish I could say that I'm exaggerating, but I'm not even remotely exaggerating.
Anyways, I'm not saying OP is one of these people. I just don't seem to understand what's so great about defeating multiple people that very obviously don't even know the basics yet. As someone pointed out earlier, near none of these people even used any proper combos, burst setups, strategy, defensive getaways... etc.
Forgive me, but shouldn't beating on helpless people sort of become bland for a truly experienced player, looking for a challenge?
KoultouraS wrote: »PvP jerk : I want to win 1 VS many, so X should be nerfed, Y should be nerfed to, and Z should be sooo nerfed.
Dev team : Hold my beer.
It's ok to want to win.
Its really mentally complexive though to want to win everything and always and try to squeeze any exploting aspect of a game into your build in order to do so.
It requires too much time considering the psycological rewards being granted.
Also to stress out that this kind of behaviour is vastly antisocial since it evidently does not care if it drives people out of something you need people to play with.
I said it once before... There's no surprise here, most gamers "shooting for the stars" with "no room for any failure", or as you say "win all the time" mentality are indeed failed constructs of society and have so many issues I would almost be worried about people close to them. Sometimes even worried about their safety. I've experienced some crazy *** with "pro"/"top" gamers IRL on multiple occasions. People that seemed 100% cool "through the screen", turned completely scary. Most of the time during everyday, normal, social events, or after poking innocent fun at them. I wish I could say that I'm exaggerating, but I'm not even remotely exaggerating.
Anyways, I'm not saying OP is one of these people. I just don't seem to understand what's so great about defeating multiple people that very obviously don't even know the basics yet. As someone pointed out earlier, near none of these people even used any proper combos, burst setups, strategy, defensive getaways... etc.
Forgive me, but shouldn't beating on helpless people sort of become bland for a truly experienced player, looking for a challenge?
Dont even know the basics yet? wow that sure is a stretch
And im not sure how so many people miss the fact that fighting outnumbered is always a challenge. This is a numbers game, and every update, where lag gets worse and sets get stronger, it gets harder to pull these fights off. I guess people dont understand because they dont try. Why not go and try it, see how it goes for you, and post some clips?
If you take all things into consideration, even 5 inexperienced players should be able to kill someone. Players in this video dont seem that inexperienced, especially considering some of them are max CP, they just seem bad at pvp. And thats fine, thats why they are with 6 other people. But if you want to get better then actually try. You can thank zos for giving people no incentive to get better, adding sets like earthgore etc..
KoultouraS wrote: »PvP jerk : I want to win 1 VS many, so X should be nerfed, Y should be nerfed to, and Z should be sooo nerfed.
Dev team : Hold my beer.
It's ok to want to win.
Its really mentally complexive though to want to win everything and always and try to squeeze any exploting aspect of a game into your build in order to do so.
It requires too much time considering the psycological rewards being granted.
Also to stress out that this kind of behaviour is vastly antisocial since it evidently does not care if it drives people out of something you need people to play with.
I said it once before... There's no surprise here, most gamers "shooting for the stars" with "no room for any failure", or as you say "win all the time" mentality are indeed failed constructs of society and have so many issues I would almost be worried about people close to them. Sometimes even worried about their safety. I've experienced some crazy *** with "pro"/"top" gamers IRL on multiple occasions. People that seemed 100% cool "through the screen", turned completely scary. Most of the time during everyday, normal, social events, or after poking innocent fun at them. I wish I could say that I'm exaggerating, but I'm not even remotely exaggerating.
Anyways, I'm not saying OP is one of these people. I just don't seem to understand what's so great about defeating multiple people that very obviously don't even know the basics yet. As someone pointed out earlier, near none of these people even used any proper combos, burst setups, strategy, defensive getaways... etc.
Forgive me, but shouldn't beating on helpless people sort of become bland for a truly experienced player, looking for a challenge?
Dont even know the basics yet? wow that sure is a stretch
And im not sure how so many people miss the fact that fighting outnumbered is always a challenge. This is a numbers game, and every update, where lag gets worse and sets get stronger, it gets harder to pull these fights off. I guess people dont understand because they dont try. Why not go and try it, see how it goes for you, and post some clips?
If you take all things into consideration, even 5 inexperienced players should be able to kill someone. Players in this video dont seem that inexperienced, especially considering some of them are max CP, they just seem bad at pvp. And thats fine, thats why they are with 6 other people. But if you want to get better then actually try. You can thank zos for giving people no incentive to get better, adding sets like earthgore etc..
Fighting outnumbered has absolutely no effect if your opponents are potatoes, with combat capabilities of a bot. I myself have had unexpected albeit successful run ins with useless groups and I wasnt even built for 1vX at the time. I wouldn't have even attacked them either if they haven't started the fight.
It really depends who you play against. Thats why BGs change so drastically with rising MMR. You'd know if you saw the top games. It usually times out before any team can even reach half score. Drop just one player from top MMR into low MMR, you'll get something like 30-0-20.
KoultouraS wrote: »Should someone be allowed to show off that much?
This is the real question....
Waffennacht wrote: »Waffennacht wrote: »So like how did you get 5k Stam return immediately after your CC break at 8:23?
Potion was on cooldown
No DK passive gives that much
Trappings set gives way more
Symphony of blades gives 2k per sec; not 5k once
You CC broke before and didn't gain Stam back then
Not heavy attack as you were stunned with no target
Your Stam goes:
8:19 4.3k
8:20 5k
8:21 5k
8:22 540 (CC break here from what looks like rune cage)
8:23 5k; exactly 25% it says
No championpoint bonus returns 5k Stam that I know of, no set that I looked through does, no DK passive does, no ult, no heavy attack.
How did that even happen?
Helping hands is 2k + Barkskin
Barkskin
LEVEL 50 CHAMPION 160
(2 items) Adds 1206 Max Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 2975 Physical Resistance
(5 items) Reduces the duration of immobilizations and snares on you by 50%. When an immobilization or snare is applied to you, heal for 2140 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.
Isn't that still only 3k?
Edit: ah ha, he does use his ult! There's just no animation for it!
I dunno what sets he is using, but that sustain is just superb
I wanted to know that too, look at 5:38 he has zero stam. At 5;43 he gets at least 10k stam instantly, much more than battle roar plus helping hands. Maybe using one of those huge stam sets like trappings of invigoration.
He's obviously a good player , but I would love to be able to play in cyrodil without being snared, rooted, stunned, flattened, feared every few seconds. He moves like he is never snared.
Yes, he has forward momentum and probably imm pots. But when I use those I still get immediately stunned, snared, feared, rooted etc most of the time.
I'd love to be able to hit my ultimate in a big combat setting and have it actually go off like is shown here, instead of it doing nothing and I die (no ulti means no battle roar etc).
When he is cc'ed he can immediately break free; if he is flat on the gorund pops up instantly. I mash the break free button and nothing happens, then I die. Or I try to dodge roll, and I just move forward a foot or two , nothing happens.
Literally I am serious, PvP in this game would be so fun if the skills and abilities actually worked and weren't destroyed by (presumably) lag. I still like Pvp but it takes a lot of the fun out of it.
Waffennacht wrote: »Waffennacht wrote: »So like how did you get 5k Stam return immediately after your CC break at 8:23?
Potion was on cooldown
No DK passive gives that much
Trappings set gives way more
Symphony of blades gives 2k per sec; not 5k once
You CC broke before and didn't gain Stam back then
Not heavy attack as you were stunned with no target
Your Stam goes:
8:19 4.3k
8:20 5k
8:21 5k
8:22 540 (CC break here from what looks like rune cage)
8:23 5k; exactly 25% it says
No championpoint bonus returns 5k Stam that I know of, no set that I looked through does, no DK passive does, no ult, no heavy attack.
How did that even happen?
Helping hands is 2k + Barkskin
Barkskin
LEVEL 50 CHAMPION 160
(2 items) Adds 1206 Max Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 2975 Physical Resistance
(5 items) Reduces the duration of immobilizations and snares on you by 50%. When an immobilization or snare is applied to you, heal for 2140 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.
Isn't that still only 3k?
Edit: ah ha, he does use his ult! There's just no animation for it!
I dunno what sets he is using, but that sustain is just superb
I wanted to know that too, look at 5:38 he has zero stam. At 5;43 he gets at least 10k stam instantly, much more than battle roar plus helping hands. Maybe using one of those huge stam sets like trappings of invigoration.
He's obviously a good player , but I would love to be able to play in cyrodil without being snared, rooted, stunned, flattened, feared every few seconds. He moves like he is never snared.
Yes, he has forward momentum and probably imm pots. But when I use those I still get immediately stunned, snared, feared, rooted etc most of the time.
I'd love to be able to hit my ultimate in a big combat setting and have it actually go off like is shown here, instead of it doing nothing and I die (no ulti means no battle roar etc).
When he is cc'ed he can immediately break free; if he is flat on the gorund pops up instantly. I mash the break free button and nothing happens, then I die. Or I try to dodge roll, and I just move forward a foot or two , nothing happens.
Literally I am serious, PvP in this game would be so fun if the skills and abilities actually worked and weren't destroyed by (presumably) lag. I still like Pvp but it takes a lot of the fun out of it.
Are you me?