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Some suggestions

DocDova
DocDova
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ESO had many quality of life improvements over time, which has made in game life easier for us, But we are gamers, we would always want something more. It's not something we must have But if they are feasible and not too much burden, then probably everyone would welcome them. After last chapter, Now we can have up to 18 characters and doing daily crafting writs is a tedious job, I personally still just have 14 characters, But boy that's tiresome. Now I would put my suggestions in increasing order of difficulty (asking for too much), But here it goes

1. We should be able to select number of copes of any particular item we want to craft, like if I wanna craft 100 copies of some food, I can select it. If I wanna craft 3 swords together, I can craft them in one go (provided I have knowledge, material and space in inventory ). As far as I understand unlike deconstruction or refining, creating items has no role of RNG as the results are predetermined, If I am crafting a level 1 sword in nord style, It will make that. So unless It requires to do something which would also effect deconstruction/refining, It's doable ?

2. This would be a bit much to ask, But can we have 'stacking of crafted items', that means if one of my character wanna create lets say '100 trifling glyph of stamina' (after having first wish granted) or dozen level 1 sword in nord style, they would take only one space in inventory of that toon. Obviously If it's feasible, then it has to come with lot of restrictions i.e. how many items per stack, only crafted items which are identical can stack, you can't put those items as stack in banks or containers etc.

3. Third is not a bit too much, It's 'Too Much', But I would go ahead and ask anyways (it might open whole lot of demands, But I will be selfish and say what I want), Can we pick crafting dailies from character selection screen by just pressing a button ? (provided we are certified crafter on that character, They don't already have them in quest log etc) I know this might open Pandora's box of demands, But these are suggestions more in line of wishful thinking.

Obviously It's for console players as I think some of it can already be done on PC with addons, and Sony doesn't allow addons very easily. But If this things are met, I can finally play all other content in game rather than just doing crafting dailies, worrying If I go in that dungeon or trial, I might miss my crafting dailies (I do it for 2 days together, So If I won't have crafting dailies in quest log on all toons, they might reset at a time). Right now, It's like I play for crafting dailies and do some other stuff in spare time.
  • jainiadral
    jainiadral
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    Multicrafting is coming to console with the Scalebreaker DLC, so at least part of your list is going to happen :)

    https://www.elderscrollsonline.com/en-us/news/post/56573
    Multi-crafting

    With multi-crafting, you can now craft, deconstruct, and refine multiple items at once. Simply indicate how many times you wish to perform the crafting action and it instantly does it all! This is great if you’re working to quickly improve your crafting levels and clear out your inventory, and you can make fast work of stocking up on potions or completing writs.
    Edited by jainiadral on July 5, 2019 3:15PM
  • DocDova
    DocDova
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    That's good to know, If second wish is also granted It would be even easier. It can be at-least done for glyphs ? As it's also consumable, So we can have stack for almost entire year on every toon. and have week worth of equipment writs items, as main three lines require to keep 3 items for one daily and jewelry writs requires 7 items every 3 days. Then It would be more manageable.
  • AlnilamE
    AlnilamE
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    For 2), I think having glyphs stack would be feasible and logical, but for armor, because it has durability that can be different, stacking becomes more complicated.

    For 3) why are you picking up dailies if you are not going to do them? I get that loading screens can be a pain sometimes, but I'd rather they spend their developing time making loading screens faster instead.
    The Moot Councillor
  • DocDova
    DocDova
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    AlnilamE wrote: »
    For 2), I think having glyphs stack would be feasible and logical, but for armor, because it has durability that can be different, stacking becomes more complicated.

    For 3) why are you picking up dailies if you are not going to do them? I get that loading screens can be a pain sometimes, but I'd rather they spend their developing time making loading screens faster instead.

    You are right, That's why I said only identical armor/weapons to be stacked (that means, no durability lost)

    3rd request is actually very selfish, just for me. Right now what I do, I just log on each character and pick up crafting dailies and log out without doing them (on first day), then next day I do both days crafting dailies together. So actually only me and other 0.1% players who possibly do that would get benefited from that , only to the extend that they don't need to log on to each character on first day.
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