Shouldnt we have the option to choose what shoulders we get out of the chests with our earned keys?

Steel-256
Steel-256
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I believe that we should be able to choose what monster shoulders we get from the chests. The whole system is beyond stupid, wasting keys for a chance to get what you want, then only to get the wrong trait in which you have to earn another currency to change it. Its stupid. The chests should have all the shoulders with all traits and you pick which one you want, you earned it.
STEEL PURE MAN
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    So basicaly in 1 day you'd be veteran trial ready
  • Defilted
    Defilted
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    It will be stated here by many that this takes away reasons for running content several times over.. Whether you think that is good or bad is of course up to you.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • redmoonga
    redmoonga
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    Pray to RNGZos, it is the only way.

    -Redmoonga, GM of Black Dragon Apothecary
    http://tiny.cc/dragonscore
  • Steel-256
    Steel-256
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    Lets be honest once you’ve beaten a dungeon on vet hardmode you really dont want to do it again much less run fungal grotto several times lol. But yea i see you guys point but the system seems a little stupid.
    STEEL PURE MAN
  • mobicera
    mobicera
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    I would prefer something to spend keys on...
    WTS 2000 keys:p
  • bluebird
    bluebird
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    From the news article of the upcoming Update 23:
    'This new update also makes it easier to manage your Undaunted Keys and provides more ways to spend them. With Update 23, Undaunted Keys are now listed as currency, meaning they are in the Currency section of your inventory instead of individual inventory items. In addition, to acquire Monster shoulder items, you can now receive Undaunted coffers from the different Undaunted quest NPCs instead of using the chest in the middle of each camp.

    These coffers contain the usual items you receive when turning in keys, but you gain new options, too. The Undaunted NPCs also allow you to spend more keys on specific coffers from paired dungeons. The pairings are based on the dungeons’ release or relation. For example, you can spend additional keys to acquire a random coffer from the Imperial City DLC dungeons (in this case, you’d have a 50/50 chance to receive either a Molag Kena or Lord Warden shoulder). Another pairing includes the Monster shoulders from both versions of Fungal Grotto. This increases your chance of finding the Monster shoulder you want, but costs more and still has some risk.'


    I suggested a similar system in a different thread (allowing us to purchase specific sets with random weights and traits, and specific sets with specific weights and random traits, and specific sets with specific weights and traits for a suitably inceasing number of keys) and I'm glad they did something similar. It's been really unfortunate that RNG could screw over diligent players, losing out on DPS when other people random get lucky and get their BiS shoulder out of their first chest. While they apparently won't allow us to purchase specific shoulders, they are going to improve the chest RNG signifcantly with these 50/50 chance drops.
  • redmoonga
    redmoonga
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    On second thought..

    How about asking for a 4th chest so the chances of getting a particular shoulder is improved. Since new shoulders have been being added, I don't think that would be too much to ask. (it would be an improvement right?)

    -Redmoonga, GM of Black Dragon Apothecary
    http://tiny.cc/dragonscore
  • KerinKor
    KerinKor
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    Defilted wrote: »
    It will be stated here by many that this takes away reasons for running content several times over.. Whether you think that is good or bad is of course up to you.

    And that statement would be true .. this kind of mechanic has one goal: to maximize player 'engagement', aka. time played, MAUs (for the like of Activison etc.) or whatever other metric the been counters use to create their reports to shareholders.

    If the content were FUN then there'd be no need to bribe players with an RNG-based gift to try to persuade them to run it endlessly.
    Edited by KerinKor on July 3, 2019 6:54PM
  • tmbrinks
    tmbrinks
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    Thank god for transmutation.. so you only have to get the correct set and weight... instead of correct set, weight AND trait.
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  • david_m_18b16_ESO
    david_m_18b16_ESO
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    tmbrinks wrote: »
    Thank god for transmutation.. so you only have to get the correct set and weight... instead of correct set, weight AND trait.

    If transmutation stone weren't a thing this game would be a chore not worth playing.
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