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What would be needed to seriously Boost the engine to something like unity/unreal?

Casowen
Casowen
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Awhile ago I asked what would it take to "switch engines", however that appears to be the sole crux of what is an mmo, and cannot be replaced, and therefor all the assets cannot be moved over like you would move over your data from one operating system to another. Is this entirely true? How about an Engine boost?

It was suggested by a number of people last time that hero engine could be enhanced to get to something like what we would get with unreal and hence most of what we would get in play style and feel in say BDO, FFXV, etc. To me, ESO gets all the artistic, story... well most all right, but it for a 2014 game it feels more like a 2008 mmo with just better textures and voice acting. I dont think there should be an ESO II so much as an ESO relaunch, assuming this came to fruition.

It was also the consensus last time that its actually just cheaper or easier to add more content to a game rather then try to either change or enhance an engine. Is this true? If so can anyone essentially show this?
Edited by Casowen on July 3, 2019 5:59AM
  • slicksteezin
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    Im no expert but i don't think it would be doable. Theoretically, it would likely be possible but I'd imagine there would be way too much follow up risk associated with bugs and technical ramifications.

    Despite the major performance issues ESO has, it's fair to say they aren't hurting for revenue in the slightest . Therefore i just don't see they would consider it as a feasible option at this point. And from a business standpoint I can't say I'd blame them. As a consumer, I'd love to see it. Wishful thinking though. They'd likely let the game bleed out and push hard on the microtransactions before doing a major engine overhall.
  • Wolfpaw
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    NCsoft Blade & Soul is upgrading from U3 to U4, who knows what Mr. Firor master plan with ZOS new engine they're making.
    Edited by Wolfpaw on July 3, 2019 1:04AM
  • xenowarrior92eb17_ESO
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    since MyM got canceled due to zos fears of wow classic...assuming the game survives which is most likely(zos should trust more their game wtf?) id say an eso 2.0 sooo highly unlikely.
  • Casowen
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    Im no expert but i don't think it would be doable. Theoretically, it would likely be possible but I'd imagine there would be way too much follow up risk associated with bugs and technical ramifications.

    Despite the major performance issues ESO has, it's fair to say they aren't hurting for revenue in the slightest . Therefore i just don't see they would consider it as a feasible option at this point. And from a business standpoint I can't say I'd blame them. As a consumer, I'd love to see it. Wishful thinking though. They'd likely let the game bleed out and push hard on the microtransactions before doing a major engine overhall.

    Micro transactions dont personally work on me with this game. They work in the game warframe however, but thats a very 3D immersive game with a wonderful physics engine. Story is ESO's main selling point at any rate I believe, but that like swtor for instance is not sustainable with the current engine. If this was on the engine I speak on, then yes, just look at how well warframe does.
  • BrooksP
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    The cost and work required to switch engines on an established MMO isn't worth it. Better off making an ESO 2 and start from scratch.
    Also unless they improved, Unity doesn't do well with mmorpgs.
  • Oakmontowls_ESO
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    From what I understand (which is very limited) changing engines would be akin to rewriting the entire game.
  • Ogou
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    You'd have to be very specific to what kind of change you're referring to. Changing everything could take years and I don't see the incentive to do that.
  • ArchMikem
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    Planetside 2 is 7 years old, released in 2012, and they JUST now upgraded the game from dx9 to dx11. I imagine that scale work would apply to ESO.

    ZOS is better off creating a new title from scratch.
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  • Casowen
    Casowen
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    ArchMikem wrote: »
    Planetside 2 is 7 years old, released in 2012, and they JUST now upgraded the game from dx9 to dx11. I imagine that scale work would apply to ESO.

    ZOS is better off creating a new title from scratch.

    What would that new title be? ESO II? Seems logical like star craft II, or guild wars II. They really probably are better off with that. I would like to see Elder scrolls 6 be the entirety of tamriel, with online co-op and scaling in there for future expansion.
  • WildWilbur
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    It's actually pretty easy. All you need is


    copy *.*,8,1

    Done!
    "Call me a killjoy, but I think that because this is not to my taste, no one else should be able to enjoy it." Marge Simpson
  • mairwen85
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    The game engine is the game. If you've ever played with one, they're little more than a floating camera in 3d space, a dedicated tool set for script generation and an asset library. Development purchase modules to make that into the type of game they require, plugins and middle wares for playback and other parts not included in the core engine. The engine compiles and runs the code inside its own runtime environment. There is no lift and shift to another engine - - only a full rewrite. Even upgrading to a new version you'd have to be sure all components are functional and work without deprivation. It's a huge cost and effort.
  • karthrag_inak
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    lol unity.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
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  • Nyladreas
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    Casowen wrote: »
    ArchMikem wrote: »
    Planetside 2 is 7 years old, released in 2012, and they JUST now upgraded the game from dx9 to dx11. I imagine that scale work would apply to ESO.

    ZOS is better off creating a new title from scratch.

    What would that new title be? ESO II? Seems logical like star craft II, or guild wars II. They really probably are better off with that. I would like to see Elder scrolls 6 be the entirety of tamriel, with online co-op and scaling in there for future expansion.

    Elder scrolls 6 and all following titles will never have a whole map simply due to the fact that this is ESO's job.

    Coop would be nice. It's almost 2020.
  • Conduit0
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    Switching to a completely different engine(not just updating to a newer version of the existing engine) would require completely recoding the game from the ground up. Even the art and animation assets might have to be remade from scratch.

    It is not even remotely feasible to switch engines on an established game. Basically the only way to get a new engine is to build a whole new game, and I seriously doubt ZOS has any plans for an ESO 2 anytime in the near future.
  • slicksteezin
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    Casowen wrote: »
    Im no expert but i don't think it would be doable. Theoretically, it would likely be possible but I'd imagine there would be way too much follow up risk associated with bugs and technical ramifications.

    Despite the major performance issues ESO has, it's fair to say they aren't hurting for revenue in the slightest . Therefore i just don't see they would consider it as a feasible option at this point. And from a business standpoint I can't say I'd blame them. As a consumer, I'd love to see it. Wishful thinking though. They'd likely let the game bleed out and push hard on the microtransactions before doing a major engine overhall.

    Micro transactions dont personally work on me with this game. They work in the game warframe however, but thats a very 3D immersive game with a wonderful physics engine. Story is ESO's main selling point at any rate I believe, but that like swtor for instance is not sustainable with the current engine. If this was on the engine I speak on, then yes, just look at how well warframe does.



    I agree. But while the you may not partake in the microtransactions, there is undoubtedly a huge portion of the playerbase that does. Just focusing on the amounts they charge for player houses - you don't need a significant percentage of players to partake in purchasing to make a killing in revenue. Just think, the price of some of those houses go for over $100. That's like 8 months of subscriber fees. Even if only 1% of the playerbase buys them they are still making a killing.

    Story is definitely a big part of ESOs selling point, though I don't think I'd to as far as saying it's the main selling point like it is for swtor.

  • Wolfshead
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    [quote="Casowen;d-482966"but it for a 2014 game it feels more like a 2008 mmo with just better textures and voice acting. I dont think there should be an ESO II so much as an ESO relaunch, assuming this came to fruition. [/quote]

    You have clearly not played WoW that engine or should I say gfx is way outdated if you compare ESO and WoW sure blizzard has updated the char gfx but that was only after 2 or was 3 years nagging from the community honest ESO have good gfx and engine if you look at other MMO out there besides a good MMO don't need to have best gfx or engine to be good game sure it looks nice with good gfx in game but end of the day the gameplay is a lot more import to me at least then gfx that is just me

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  • Instant
    Instant
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    What does that even mean "engine boost to something like unity/unreal"?
    So what is an engine boost if it doesn't mean switching the engine?
    Peace is a lie, there is only passion.
  • Varaug_Gaming
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    they only need to download more ram :)
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