Fixing broken things isnt really ZOS thing you know.
Vercingetorix wrote: »I knew this would happen. Anytime a "punish skill" is added to a game that requires the player to re-think how they approach combat, that player chooses to cry and complain, rather than adapt. The best part is that even though this "fix" went into effect, the same trash players who recklessly run into combat will simply die to something else the enemy uses. Nerfs don't force the unskilled player to improve their gameplay, which is the core issue.
That's two of the Necromancer's ultimates ruined and one left to go, ZoS. The ultimates are arguably the only thing worthwhile the class had to offer since the rest of the toolkit is complete trash. Let's see how badly you can destroy your half-assed class before the year ends.