If you use it as your main taunt then your main attribute should be magic and you should be using an ice staff anyway. You regain magic by having a resto back bar and a s+b front bar.
If you want to use it as your main taunt then you totes mcgotes can you just build around it.
I tank/heal every dungeon in the game up to tier 6 on a magplar with spc and worm so its not impossible to do, if I can tank and heal the thing you can tank it with magic.
If you use it as your main taunt then your main attribute should be magic and you should be using an ice staff anyway. You regain magic by having a resto back bar and a s+b front bar.
If you want to use it as your main taunt then you totes mcgotes can you just build around it.
I tank/heal every dungeon in the game up to tier 6 on a magplar with spc and worm so its not impossible to do, if I can tank and heal the thing you can tank it with magic.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »f047ys3v3n wrote: »I agree that inner fire is crazy high in cost given that all it does is taunt. The original developers agreed as well. Inner fire used to be very, very, cheap.
The net result of the change (was this 1.6 ish?) is that tanks no longer can use inner fire to quickly round up adds in trash pulls. This was the norm pre-change. You initially taunted and positioned whatever couldn't be chained with inner fire and than pierced it all for the 2nd taunt. Now tanks do some combination of "light" taunting with chains or caltrops and then run around like crazy trying to get actual taunts on things which can be tricky once enemies get in close quarters and start to have overlapping hit boxes.
The resultant change in how things are done means that often a "light" taunted enemy switches agro, in many trash pulls dps hold off and just sit and wait a while before entering the fray for the tank to run about. Inner fire is now really only used as a back up taunt for resource emergencies and not as unique skill with substantially different utility and tactics.
The inner fire mega cost increase (it many times over I think), was a rather strange and confusing change just as frost staff taunt was. I don't think you know who ever played tank though. I always remember him playing heals. I'm not sure he understood the basics of of how tanks handled most situations when he made the decisions on balance.
This is interesting. The original developers made a lot more sense on a lot of things - so this doesn't really surprise me.
No idea what he is talking about, inner fire has had 4k mag cost since tamriel unlimited update, that is 2015.
Some of us have been playign since 2014. I imagine he is one of those.
we are talking less the a year here, the game was released April 4, 2014 and tamriel unlimited was 03/17/2015. does it make sense to you that "many times" times applies here, when the cost has been the same for the last 1553 days, that saying the cost from those first 357 days is the correct one and the one that makes the most sense?
i also just don't understand how you are having so much trouble with the current cost, either you are over taunting or you are trying to taunt all the adds, which is not the tanks job, you are only supposed to taunt the 3-6 most important ones (read 2h guys and s/b guys) and the rest you can just ignore, their damage to your team is not enough to matter.
and there is also the fact that you can use stamina on the skill too, i just swapped the skill to use stam, as i was always at a surplus to stam on my breton tankcer.
again, all my tank have 20k+ max stam and mag, planty to taunt and pull and hold mobs still, when i need to. what does your build look like?
That poster was referring to the initial cost of the skill back when the game first came out. Not a year later after it was changed. So I'm not sure why you keep bringing up 2015 after it was changed as if that is relevant to what he was saying. It's not.
As to your second point - I never said It was "having trouble" with it. The cost of it is prohibitive to the point I rarely trouble with it all. That's the point of this thread. It costs too much for tanks to trouble themselves and is basically just a niche skill. That's what I believe needs to change. This thread has nothing to do with me or any build. It has to do with the fact this skill simply costs too much when compared to its counterpart.
they are used for different things, one is range and one is not. one has necessary debuffs, one does not. you are not supposed to use the range one all the time. not sure what makes you feel like you need to be able too. next you will be saying that ice staff heavys need to be instant.
And I don't understand why you feel the spell needs to be so expensive either - or why you feel people shouldn't be using ranged taunts often. You've yet to give a reason for either of those feelings. So neither of us understand each other it seems.
Giving Ice Staff heavies a quicker taunt would also be a step in the right direction. Though it would be easier to simply make Inner Fire cheap enough to use as a consistent taunt. There is no good reason why it's so expensive.
okay. look at it this way, with inner fire you have a 2463 square meter area to taunt in, with pierce armor, you have a 78 meter area to taunt in, that is 31.5 times the area to taunt, for only 2.3 the cost( with inner rage, inner beast is 2 times the cost of pierce armor). don't you thing that makes it a steal?
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »f047ys3v3n wrote: »I agree that inner fire is crazy high in cost given that all it does is taunt. The original developers agreed as well. Inner fire used to be very, very, cheap.
The net result of the change (was this 1.6 ish?) is that tanks no longer can use inner fire to quickly round up adds in trash pulls. This was the norm pre-change. You initially taunted and positioned whatever couldn't be chained with inner fire and than pierced it all for the 2nd taunt. Now tanks do some combination of "light" taunting with chains or caltrops and then run around like crazy trying to get actual taunts on things which can be tricky once enemies get in close quarters and start to have overlapping hit boxes.
The resultant change in how things are done means that often a "light" taunted enemy switches agro, in many trash pulls dps hold off and just sit and wait a while before entering the fray for the tank to run about. Inner fire is now really only used as a back up taunt for resource emergencies and not as unique skill with substantially different utility and tactics.
The inner fire mega cost increase (it many times over I think), was a rather strange and confusing change just as frost staff taunt was. I don't think you know who ever played tank though. I always remember him playing heals. I'm not sure he understood the basics of of how tanks handled most situations when he made the decisions on balance.
This is interesting. The original developers made a lot more sense on a lot of things - so this doesn't really surprise me.
No idea what he is talking about, inner fire has had 4k mag cost since tamriel unlimited update, that is 2015.
Some of us have been playign since 2014. I imagine he is one of those.
we are talking less the a year here, the game was released April 4, 2014 and tamriel unlimited was 03/17/2015. does it make sense to you that "many times" times applies here, when the cost has been the same for the last 1553 days, that saying the cost from those first 357 days is the correct one and the one that makes the most sense?
i also just don't understand how you are having so much trouble with the current cost, either you are over taunting or you are trying to taunt all the adds, which is not the tanks job, you are only supposed to taunt the 3-6 most important ones (read 2h guys and s/b guys) and the rest you can just ignore, their damage to your team is not enough to matter.
and there is also the fact that you can use stamina on the skill too, i just swapped the skill to use stam, as i was always at a surplus to stam on my breton tankcer.
again, all my tank have 20k+ max stam and mag, planty to taunt and pull and hold mobs still, when i need to. what does your build look like?
That poster was referring to the initial cost of the skill back when the game first came out. Not a year later after it was changed. So I'm not sure why you keep bringing up 2015 after it was changed as if that is relevant to what he was saying. It's not.
As to your second point - I never said It was "having trouble" with it. The cost of it is prohibitive to the point I rarely trouble with it all. That's the point of this thread. It costs too much for tanks to trouble themselves and is basically just a niche skill. That's what I believe needs to change. This thread has nothing to do with me or any build. It has to do with the fact this skill simply costs too much when compared to its counterpart.
they are used for different things, one is range and one is not. one has necessary debuffs, one does not. you are not supposed to use the range one all the time. not sure what makes you feel like you need to be able too. next you will be saying that ice staff heavys need to be instant.
And I don't understand why you feel the spell needs to be so expensive either - or why you feel people shouldn't be using ranged taunts often. You've yet to give a reason for either of those feelings. So neither of us understand each other it seems.
Giving Ice Staff heavies a quicker taunt would also be a step in the right direction. Though it would be easier to simply make Inner Fire cheap enough to use as a consistent taunt. There is no good reason why it's so expensive.
okay. look at it this way, with inner fire you have a 2463 square meter area to taunt in, with pierce armor, you have a 78 meter area to taunt in, that is 31.5 times the area to taunt, for only 2.3 the cost( with inner rage, inner beast is 2 times the cost of pierce armor). don't you thing that makes it a steal?
Inner fire costs nearly 4k magicka.
Pierce Amor cost closer to 1.5k stamina. That's more than double the cost and with no debuffs. Do you really think the extra range makes up for that difference? Or are you just arguing with me for the sake of it?
There are very few battles where a ranged taunt is worth spending that much more on resources. So I really just don't understand how you feel the costs of Inner Fire is justified. You describing the ability as "a steal" almost makes me question rather you are being serious or not.
Do you really think the extra range makes up for that difference?
There are very few battles where a ranged taunt is worth spending that much more on resources.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »f047ys3v3n wrote: »I agree that inner fire is crazy high in cost given that all it does is taunt. The original developers agreed as well. Inner fire used to be very, very, cheap.
The net result of the change (was this 1.6 ish?) is that tanks no longer can use inner fire to quickly round up adds in trash pulls. This was the norm pre-change. You initially taunted and positioned whatever couldn't be chained with inner fire and than pierced it all for the 2nd taunt. Now tanks do some combination of "light" taunting with chains or caltrops and then run around like crazy trying to get actual taunts on things which can be tricky once enemies get in close quarters and start to have overlapping hit boxes.
The resultant change in how things are done means that often a "light" taunted enemy switches agro, in many trash pulls dps hold off and just sit and wait a while before entering the fray for the tank to run about. Inner fire is now really only used as a back up taunt for resource emergencies and not as unique skill with substantially different utility and tactics.
The inner fire mega cost increase (it many times over I think), was a rather strange and confusing change just as frost staff taunt was. I don't think you know who ever played tank though. I always remember him playing heals. I'm not sure he understood the basics of of how tanks handled most situations when he made the decisions on balance.
This is interesting. The original developers made a lot more sense on a lot of things - so this doesn't really surprise me.
No idea what he is talking about, inner fire has had 4k mag cost since tamriel unlimited update, that is 2015.
Some of us have been playign since 2014. I imagine he is one of those.
we are talking less the a year here, the game was released April 4, 2014 and tamriel unlimited was 03/17/2015. does it make sense to you that "many times" times applies here, when the cost has been the same for the last 1553 days, that saying the cost from those first 357 days is the correct one and the one that makes the most sense?
i also just don't understand how you are having so much trouble with the current cost, either you are over taunting or you are trying to taunt all the adds, which is not the tanks job, you are only supposed to taunt the 3-6 most important ones (read 2h guys and s/b guys) and the rest you can just ignore, their damage to your team is not enough to matter.
and there is also the fact that you can use stamina on the skill too, i just swapped the skill to use stam, as i was always at a surplus to stam on my breton tankcer.
again, all my tank have 20k+ max stam and mag, planty to taunt and pull and hold mobs still, when i need to. what does your build look like?
That poster was referring to the initial cost of the skill back when the game first came out. Not a year later after it was changed. So I'm not sure why you keep bringing up 2015 after it was changed as if that is relevant to what he was saying. It's not.
As to your second point - I never said It was "having trouble" with it. The cost of it is prohibitive to the point I rarely trouble with it all. That's the point of this thread. It costs too much for tanks to trouble themselves and is basically just a niche skill. That's what I believe needs to change. This thread has nothing to do with me or any build. It has to do with the fact this skill simply costs too much when compared to its counterpart.
they are used for different things, one is range and one is not. one has necessary debuffs, one does not. you are not supposed to use the range one all the time. not sure what makes you feel like you need to be able too. next you will be saying that ice staff heavys need to be instant.
And I don't understand why you feel the spell needs to be so expensive either - or why you feel people shouldn't be using ranged taunts often. You've yet to give a reason for either of those feelings. So neither of us understand each other it seems.
Giving Ice Staff heavies a quicker taunt would also be a step in the right direction. Though it would be easier to simply make Inner Fire cheap enough to use as a consistent taunt. There is no good reason why it's so expensive.
okay. look at it this way, with inner fire you have a 2463 square meter area to taunt in, with pierce armor, you have a 78 meter area to taunt in, that is 31.5 times the area to taunt, for only 2.3 the cost( with inner rage, inner beast is 2 times the cost of pierce armor). don't you thing that makes it a steal?
Inner fire costs nearly 4k magicka.
Pierce Amor cost closer to 1.5k stamina. That's more than double the cost and with no debuffs. Do you really think the extra range makes up for that difference? Or are you just arguing with me for the sake of it?
There are very few battles where a ranged taunt is worth spending that much more on resources. So I really just don't understand how you feel the costs of Inner Fire is justified. You describing the ability as "a steal" almost makes me question rather you are being serious or not.
At base, inner fire is 4051. At base, pierce armor is 1701, before the 10% cost reduction of the passives. So at base, inner fire is only 2.3 times the cost. With the passive, it is 1531. So even with the passives, it is only 2.6 times the cost. But wait, on my tankcer, who's a Breton and wears one piece of light, inner rages goes to 3687 and also on Stam cost reduction in the jewelry, so pierce armor costs 1328, so only 2.7 times the cost. Still with that, and the fact that I have 22k mag on my necro tank and the cost reduction, I can taunt 6 targets before I am out of magic. And my builds the average.
Reference, I have a Nord tankden, his costs are 3783 for inner rage and 1497 for pierce armor, only 2.5 times. Agian, 22k magic and able to taunt 5-6 times before out of magic.
On my imperial dk tank, inner fire is 3930 magic, pierce armor is 1284. So this one is 3.06 times the cost, I have 1 medium and one Stam cost reduction on this tank, as I use vigor a lot on her. Funny thing though, Inner beast is only 3090, so if I wanted to, the cost would only be 2.4 times the amount. And the cost on this tank is hardly any issue, I use balance very liberally.
So out of my 3 tanks your only right in one specific example.Do you really think the extra range makes up for that difference?
Yes. When you get almost 32 times the area to use a skill, you have to pay for that ablity.There are very few battles where a ranged taunt is worth spending that much more on resources.
I agree very much on this, in fact there is only a few fights I even slot the range taunt, I get by most of the time with ice heavys when I need to taunt something that I can't chain in. That is the only time you really need a range taunt, when you can't chain something.
. You contradict your own argument. First - you say the ability is a "steal".
Then you go on to say you agree with me that there are very few battles where this ranged taunt is worth spending so much more resources on.
So yeah - I've come to the conclusion you are just arguing with me for the sake of arguing.
There is a reason there is only a few fights you even slot this taunt. Because it's too expensive. Hence - the purpose of my OP.
Lightspeedflashb14_ESO wrote: ». You contradict your own argument. First - you say the ability is a "steal".
Then you go on to say you agree with me that there are very few battles where this ranged taunt is worth spending so much more resources on.
So yeah - I've come to the conclusion you are just arguing with me for the sake of arguing.
There is a reason there is only a few fights you even slot this taunt. Because it's too expensive. Hence - the purpose of my OP.
I was agreeing on the fact that there is very few times you actually need the skill. Not the cost.
Funny you are accusing me of arguing in bad Faith when you are not admitting your own mistakes, the cost is not what you said. That makes you look like you are just fudging the facts to make your "argument" look better.
Fact is, I don't care if you think I am legit. The fact that the skill has need the same cost for 80% of the games life speaks for itself, ZOS believes the skill is fine. Working as intended. That is all that matters. Whether you like it or not, there is literally no skin off my back.
There are very few battles where a ranged taunt is worth spending that much more on resources.
Lightspeedflashb14_ESO wrote: »
we are talking less the a year here, the game was released April 4, 2014 and tamriel unlimited was March 03 2015.. does it make sense to you that "many times" times applies here, when the cost has been the same for the last 1577 days, that saying the cost from those first 334 days is the correct one and the one that makes the most sense? for 79% of the games life, the skill has had the same cost.
i also just don't understand how you are having so much trouble with the current cost, either you are over taunting or you are trying to taunt all the adds, which is not the tanks job, you are only supposed to taunt the 3-6 most important ones (read 2h guys and s/b guys) and the rest you can just ignore, their damage to your team is not enough to matter.
and there is also the fact that you can use stamina on the skill too, i just swapped the skill to use stam, as i was always at a surplus to stam on my breton tankcer.
again, all my tank have 20k+ max stam and mag, planty to taunt and pull and hold mobs still, when i need to. what does your build look like?