Seraphayel wrote: »Blastbones should have zero activation time at all. It should be reminiscent of Cliff Racer where you summon it and it directly jumps onto your target and explodes.
Seraphayel wrote: »Blastbones should have zero activation time at all. It should be reminiscent of Cliff Racer where you summon it and it directly jumps onto your target and explodes.
Blastbone hits slightly harder than Sorcerer's Curse (even more against vampires) and spammable Curse is not only OP it would make Flaming Skull meaningless.
Infact, Blastbone's delayed damage is what makes it powerful because you can time it with other skills for a short but bursty damage in pvp. It just needs to be faster and more reliable
Seraphayel wrote: »Blastbones should have zero activation time at all. It should be reminiscent of Cliff Racer where you summon it and it directly jumps onto your target and explodes.
Blastbone hits slightly harder than Sorcerer's Curse (even more against vampires) and spammable Curse is not only OP it would make Flaming Skull meaningless.
Infact, Blastbone's delayed damage is what makes it powerful because you can time it with other skills for a short but bursty damage in pvp. It just needs to be faster and more reliable
Matthew_Galvanus wrote: »why would we even need to have Major Sorcery in the toolkit? If you're maxing alchemy like you should be doing on every character, you can make potions that give Major Sorcery and Major Prophecy for 47.5 seconds.
Vercingetorix wrote: »Matthew_Galvanus wrote: »why would we even need to have Major Sorcery in the toolkit? If you're maxing alchemy like you should be doing on every character, you can make potions that give Major Sorcery and Major Prophecy for 47.5 seconds.
What a garbage excuse coming from a player that has no idea how most players operate in this game. Contrary to your belief, most players don't have millions of gold and mats to waste. Burning through hundreds of spell power potions for dungeons or trials when their group is subject to frequent wipes is NOT realistic for them, or really anyone. You may have the resources to waste, but I assure you the majority of the player base isn't in that position or would they even if they had the resources. Not having Major Sorcery in the toolkit is unacceptable - period. Thankfully, I got a response from Brian Wheeler from the AMA Reddit event and he said that they were aware of it among other issues - so even ZoS disagrees with you.
leepalmer95 wrote: »Vercingetorix wrote: »Matthew_Galvanus wrote: »why would we even need to have Major Sorcery in the toolkit? If you're maxing alchemy like you should be doing on every character, you can make potions that give Major Sorcery and Major Prophecy for 47.5 seconds.
What a garbage excuse coming from a player that has no idea how most players operate in this game. Contrary to your belief, most players don't have millions of gold and mats to waste. Burning through hundreds of spell power potions for dungeons or trials when their group is subject to frequent wipes is NOT realistic for them, or really anyone. You may have the resources to waste, but I assure you the majority of the player base isn't in that position or would they even if they had the resources. Not having Major Sorcery in the toolkit is unacceptable - period. Thankfully, I got a response from Brian Wheeler from the AMA Reddit event and he said that they were aware of it among other issues - so even ZoS disagrees with you.
I mean if you're not trying to get max dps in trials then whats the point? Your group loses dps because you are too cheap? FLip some items, go farm.
Even just get the pots from the ap vendor or buy them cheap.
Vercingetorix wrote: »Matthew_Galvanus wrote: »why would we even need to have Major Sorcery in the toolkit? If you're maxing alchemy like you should be doing on every character, you can make potions that give Major Sorcery and Major Prophecy for 47.5 seconds.
What a garbage excuse coming from a player that has no idea how most players operate in this game. Contrary to your belief, most players don't have millions of gold and mats to waste. Burning through hundreds of spell power potions for dungeons or trials when their group is subject to frequent wipes is NOT realistic for them, or really anyone. You may have the resources to waste, but I assure you the majority of the player base isn't in that position or would they even if they had the resources. Not having Major Sorcery in the toolkit is unacceptable - period. Thankfully, I got a response from Brian Wheeler from the AMA Reddit event and he said that they were aware of it among other issues - so even ZoS disagrees with you.