Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

ESO may suffer from the same growing pains WOW has currently

Anhedonie
Anhedonie
✭✭✭✭✭
✭✭
And that's kinda a problem. Because I doubt ESO will be able to recover from that.
It's not a doomsday post, but a possible look at what may happen unless devs do something about it.

I played wow recently so my memory is pretty fresh in that regard. Classes are not enjoyable or interesting at all. Each class has unique mechanics like runes, individual resource pools, insanity meters and so on. Yet it still doesn't really help much. Because all these mechanics amount to nothing. Classes don't really have anything unique about them, all class individual buffs are removed, aside from maybe mages and priests. Homogenisation is fine, but overdo it and you'll end up with the same stuff, just differently coloured.
I feel like ESO has this issue too. Classes aren't too different after all.

If you're a magicka, you use a couple class dots, a spammable and a blockade from destro stuff. And you don't have any options, really. And the worst part is it doesn't matter what kind of destro staff you're using. Force pulse looks the same, deals the same damage and has the same mechanics. Blockade works the same. It's a patch of X element on the ground doing roughly the same damage. Destro ult...what ever skill you pick. Basically just a different colour. If flame force pulse would create a cone of flame in front of you, if lightning force pulse would lauch chain lightning and jump from target to target, if ice force pulse would create a frozen beam pushing back targets, that would be a lot different, it would feel more unique.

If you're a stamina, you have a bit more variety in terms of weapon, but oh boy, stamina is a place where class identity goes to die. Ask stamina sorc mains. They have like 2 class abilities on bar and 1 of them is a passive effect. Not to mention that your offbar is pretty much the same regardless of class. Hail, caltrops, poison injection, whatever.

Class balance and fun factor.
Fun is subjective and balance in an MMO will never be achieved, considering pvp and pve aren't separated when it comes to balance. There are a lot of things that make fights unfair in this game.
So , you probably butcher pve balance to make pvp fair, or vise versa. But afaik pvp players don't buy housing items from crown store, don't buy dungeon dlcs and don't really do quests. At least not people that come primarily for pvp as far as I know. And besides most people come to ESO from single player games, since they played, Daggerfall, Morrowind, Oblivion, Skyrim - all single player games that have no pvp or online interaction at all. Games that are about story and focus around making your character fun and stupidly OP. So, if I were to hazard a guess, balance scales won't be in favor of pvp in the long run.
Besides, pvp games are most fun where everyone is at equial footing, that have great balance. No offence, but when I like to pvp, I don't launch ESO. I go to games like tekken 7 or similair.

That leaves us at pve and fun factor. And yeah, balance isn't the best here. I haven't had a "main" for 5 years, because all classes were ultimately not very engaging or fun. And besides I usually play necromancers\warlocks in games, and that archetype only came with Elsweyr. Can't say I like the performance of that class at least in magicka spec and it has some really irritating stuff (Blastbones, looking at you), but I think this is the step in the right direction in terms of fun factor. Corpse mechanic feels unique and while it needs improvements, like smart targeting, better responsiveness, and line of sight check adjustments (maybe removal even), it still adds that unique feel to the class.

We need more unique mechanics to make classes more fun, they just shouldn's be clunky or broken, or...well, you know.

P.S. sorry for typos.

@ZOS_GinaBruno @ZOS_RobGarrett @ZOS_RichLambert
Edited by Anhedonie on June 27, 2019 4:48PM
Profanity filter is a crime against the freedom of speech. Also gags.
  • Mappy2kx
    Mappy2kx
    ✭✭✭
    I agreeee with youuu !!!
    M
  • darougaroux
    darougaroux
    ✭✭
    The only real issue that is glaring to me as a WoW refugee is this: Why are stamina DPS builds damn near FORCED to use a Bow? It homogenizes the game too much. For class fantasy, a necromancer using a bow just makes no sense to me. To me, skills like Endless Hail and Caltrops scream Ranger or Thief, but necro? No. I would like to see Boneyard get a stamina version. I think that would help a lot.
    Edited by darougaroux on June 27, 2019 3:00PM
  • Inaya
    Inaya
    ✭✭✭✭✭
    I agree with your overall "class balance" issue and I agree that ESO is suffering growing pains but that is far different than what WOW's problem is currently.

    I was subbed to WOW from a few months after it launched until approx 6 months ago. I took breaks but never cancelled my subscription until then. I guess you have to play a really bad game to appreciate one with problems and issues but is still far better than what you left.

    WOW has been slowly eroding so WOW isn't suffering from growing pains. In my opinion they are suffering from horrible management, stagnant creativity and the result of allowing Activision to completely enforce their visions on Blizzard staff (if there are even any originals left). WOW would be lucky if their only issue was class balance.


    edited for typos and stuff
    Edited by Inaya on June 27, 2019 3:17PM
  • darougaroux
    darougaroux
    ✭✭
    Inaya wrote: »
    I agree with your overall "class balance" issue and I agree that ESO is suffering growing pains but that is far different than what WOW's problem is currently.

    I was subbed to WOW from a few months after it launched until approx 6 months ago. I took breaks but never cancelled my subscription until then. I guess you have to play a really bad game to appreciate one with problems and issues but is still far better than what you left.

    WOW has been slowly eroding so WOW isn't suffering from growing pains. In my opinion they are suffering from horrible management, stagnant creativity and the result of allowing Activision to completely enforce their visions on Blizzard staff (if there are even any originals left). WOW would be lucky if their only issue was class balance.


    edited for typos and stuff


    This. 100%

    Coming from WoW after 15 years, Eso is a breath if fresh immersive air.
  • Cernow
    Cernow
    ✭✭✭✭
    It's not really "growing pains", it's more "ageing pains". WoW is 15 years since launch and the MMO industry is approaching 25 years. Class homogenisation and general simplification of gameplay is something the entire MMO industry has suffered from as this is what game studios feel the market wants. Perhaps they're right, or perhaps it's the easiest / cheapest way to develop. Either way, it doesn't usually make for great gameplay. WoW was accused of dumbing down the genre when it launched and yet here we are with current WoW shaving fallen such a long way from vanilla. ESO is following a similar, if accelerated, trajectory.

    It doesn't have to be this way. Take Dark Age Of Camelot (which Matt Firor worked on of course), there's a game with three factions (realms), 19 races and 48 (!) classes. For the most part all of those classes have a very unique play style with distinct advantages and disadvantages in PvP and PVE. A balancing nightmare of course, particularly for group formation, but for the most part it worked. But while DAOC is still running, it's now an ageing niche game because it never reached mass appeal and never got the engine revamp it so badly needs. If there was ever a DAOC2 (unlikely) it would probably dumb down too unfortunately to have wider appeal.

    Much of the problem in ESO is because the weapon skill lines for stam and magicka are generally stronger than the class skill lines and within that there's a bias towards certain weapons too. So, for the most part class skills aren't the emphasis. There's very little choice in weapons because usally dps is all that matters, utility takes a back seat. At ESO launch it was viable to dual wield (swords usually) as a magicka user. All that changed of course.

    I got Elsweyr specifically to try the Necromancer. I found the Magcro underwhelming and buggy and yet another magicka class forced into using staves. So I switched to Stamcro. Much better, but for both PVE and PvP my Stamcro's skill bar is full of the same skills as all my other stamina characters, apart from a rather strong class ultimate (soon to be nerfed no doubt). Disappointing and dull.

    The solution? Partly to stop focusing gameplay on a very limited range of mechanics, biased towards dps, burst damage and healing and fast time to kill (unless it's trying to kill a Magsorc in PvP). Utility is mostly pointless in ESO PVE because all bosses and most non-trash mobs are immune to most crowd control. In PvP the duration of CC is so short and immunity so common it does little. So what's the point in having any CC on your skill bar if most important adversaries ignore it? Players use abilities like Caltrops for the damage, not the utility.
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
    ✭✭✭✭✭
    Class homogenization is not the only issue eso and wow have in common. Content accessibility, simplification of game mechanics, world shrinking/fast travel, theme park style quests, underwhelming endgame and hero complex/power creep are some other issues as well.
  • Inaya
    Inaya
    ✭✭✭✭✭
    Cernow wrote: »
    It's not really "growing pains", it's more "ageing pains". WoW is 15 years since launch and the MMO industry is approaching 25 years. Class homogenisation and general simplification of gameplay is something the entire MMO industry has suffered from as this is what game studios feel the market wants. Perhaps they're right, or perhaps it's the easiest / cheapest way to develop. Either way, it doesn't usually make for great gameplay. WoW was accused of dumbing down the genre when it launched and yet here we are with current WoW shaving fallen such a long way from vanilla. ESO is following a similar, if accelerated, trajectory.

    It doesn't have to be this way. Take Dark Age Of Camelot (which Matt Firor worked on of course), there's a game with three factions (realms), 19 races and 48 (!) classes. For the most part all of those classes have a very unique play style with distinct advantages and disadvantages in PvP and PVE. A balancing nightmare of course, particularly for group formation, but for the most part it worked. But while DAOC is still running, it's now an ageing niche game because it never reached mass appeal and never got the engine revamp it so badly needs. If there was ever a DAOC2 (unlikely) it would probably dumb down too unfortunately to have wider appeal.

    Much of the problem in ESO is because the weapon skill lines for stam and magicka are generally stronger than the class skill lines and within that there's a bias towards certain weapons too. So, for the most part class skills aren't the emphasis. There's very little choice in weapons because usally dps is all that matters, utility takes a back seat. At ESO launch it was viable to dual wield (swords usually) as a magicka user. All that changed of course.

    I got Elsweyr specifically to try the Necromancer. I found the Magcro underwhelming and buggy and yet another magicka class forced into using staves. So I switched to Stamcro. Much better, but for both PVE and PvP my Stamcro's skill bar is full of the same skills as all my other stamina characters, apart from a rather strong class ultimate (soon to be nerfed no doubt). Disappointing and dull.

    The solution? Partly to stop focusing gameplay on a very limited range of mechanics, biased towards dps, burst damage and healing and fast time to kill (unless it's trying to kill a Magsorc in PvP). Utility is mostly pointless in ESO PVE because all bosses and most non-trash mobs are immune to most crowd control. In PvP the duration of CC is so short and immunity so common it does little. So what's the point in having any CC on your skill bar if most important adversaries ignore it? Players use abilities like Caltrops for the damage, not the utility.

    And all that works for classes. It does not address the terrible quest writing and boring "get me 10 bear paws", or the lack of playable content due to severe time gating and lackluster playability, gear being replaced daily making raids almost useless, 90% of the world is not relevant and left to waste except for the few people who will once again drudge through it to level, removing or changing and professions along with their achievements players worked for.... I could go on forever. ESO lacks in none of those areas and had done a much better job at them all.

    Class balance will never be perfect for everyone but I do agree it could be more engaging.
  • ilcavallo
    ilcavallo
    ✭✭✭
    Anhedonie wrote: »
    And that's kinda a problem. Because I doubt ESO will be able to recover from that.
    It's not a doomsday post, but a possible look at what may happen unless devs do something about it.

    I played wow recently so my memory is pretty fresh in that regard. Classes are not enjoyable or interesting at all. Each class has unique mechanics like runes, individual resource pools, insanity meters and so on. Yet it still doesn't really help much. Because all these mechanics amount to nothing. Classes don't really have anything unique about them, all class individual buffs are removed, aside from maybe mages and priests. Homogenisation is fine, but overdo it and you'll end up with the same stuff, just differently coloured.
    I feel like ESO has this issue too. Classes aren't too different after all.

    If you're a magicka, you use a couple class dots, a spammable and a blockade from destro stuff. And you don't have any options, really. And the worst part is it doesn't matter what kind of destro staff you're using. Force pulse looks the same, deals the same damage and has the same mechanics. Blockade works the same. It's a patch of X element on the ground doing roughly the same damage. Destro ult...what ever skill you pick. Basically just a different colour. If flame force pulse would create a cone of flame in front of you, if lightning force pulse would lauch chain lightning and jump from target to target, if ice force pulse would create a frozen beam pushing back targets, that would be a lot different, it would feel more unique.

    If you're a stamina, you have a bit more variety in terms of weapon, but oh boy, stamina is a place where class identity goes to die. Ask stamina sorc mains. They have like 2 class abilities on bar and 1 of them is a passive effect. Not to mention that your offbar is pretty much the same regardless of class. Hail, caltrops, poison injection, whatever.

    Class balance and fun factor.
    Fun is subjective and balance in an MMO will never be achieved, considering pvp and pve aren't separated when it comes to balance. There are a lot of things that make fights unfair in this game.
    So , you probably butcher pve balance to make pvp fair, or vise versa. But afaik pvp players don't buy housing items from crown store, don't buy dungeon dlcs and don't really do quests. At least not people that come primarily for pvp as far as I know. And besides most people come to ESO from single player games, since they played, Daggerfall, Morrowind, Oblivion, Skyrim - all single player games that have no pvp or online interaction at all. Games that are about story and focus around making your character fun and stupidly OP. So, if I were to hazard a guess, balance scales won't be in favor of pvp in the long run.
    Besides, pvp games are most fun where everyone is at equial footing, that have great balance. No offence, but when I like to pvp, I don't launch ESO. I go to games like tekken 7 or similair.

    That leaves us at pve and fun factor. And yeah, balance isn't the best here. I haven't had a "main" for 5 years, because all classes were ultimately not very engaging or fun. And besides I usually play necromancers\warlocks in games, and that archetype only came with Elsweyr. Can't say I like the performance of that class at least in magicka spec and it has some really irritating stuff (Blastbones, looking at you), but I think this is the step in the right direction in terms of fun factor. Corpse mechanic feels unique and while it needs improvements, like smart targeting, better responsiveness, and line of sight check adjustments (maybe removal even), it still adds that unique feel to the class.

    We need more unique mechanics to make classes more fun, they just should be clunky or broken, or...well, you know.

    @ZOS_GinaBruno @ZOS_RobGarrett @ZOS_RichLambert

    Failure in leadership. It's that simple
  • Starlock
    Starlock
    ✭✭✭✭✭
    ✭✭✭✭✭
    I just have a hard time understanding these sorts of complaints. I still have at least a half dozen character ideas on the back burner that will all be unique and fun to play. I feel that people who believe the lack options might need to exercise their imaginations a bit more. :s
  • Drachenfier
    Drachenfier
    ✭✭✭✭✭
    The difference is that ESO has been like this from day one, and it's an unfortunate consequence of the console style hotbar limitations. WoW, on the other hand, gradually became like this.
  • VoiDGhOs7
    VoiDGhOs7
    ✭✭✭✭
    ESO has only one major issue and thats the general game performance, everything else can get a rebalance. Classes or abilities overperforming are quite common in many games and they eventually get nerfed or the other ones get buffed.
  • jircris11
    jircris11
    ✭✭✭✭✭
    The only real issue that is glaring to me as a WoW refugee is this: Why are stamina DPS builds damn near FORCED to use a Bow? It homogenizes the game too much. For class fantasy, a necromancer using a bow just makes no sense to me. To me, skills like Endless Hail and Caltrops scream Ranger or Thief, but necro? No. I would like to see Boneyard get a stamina version. I think that would help a lot.

    Welcome to tes where its not like wow in terms of sense. As for needing to use a bow, that's only if you min max, I use a 2h in its place.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    If by "growing pains" you mean an agonizingly slow death... :*
    #CAREBEARMASTERRACE
  • Coppes
    Coppes
    ✭✭✭✭
    So much power to create builds but so much limitations that you are in many ways powerless to create something unique.
  • Wolfpaw
    Wolfpaw
    ✭✭✭✭✭
    ✭✭
    Cernow wrote: »
    It's not really "growing pains", it's more "ageing pains". WoW is 15 years since launch and the MMO industry is approaching 25 years. Class homogenisation and general simplification of gameplay is something the entire MMO industry has suffered from as this is what game studios feel the market wants. Perhaps they're right, or perhaps it's the easiest / cheapest way to develop. Either way, it doesn't usually make for great gameplay. WoW was accused of dumbing down the genre when it launched and yet here we are with current WoW shaving fallen such a long way from vanilla. ESO is following a similar, if accelerated, trajectory.

    It doesn't have to be this way. Take Dark Age Of Camelot (which Matt Firor worked on of course), there's a game with three factions (realms), 19 races and 48 (!) classes. For the most part all of those classes have a very unique play style with distinct advantages and disadvantages in PvP and PVE. A balancing nightmare of course, particularly for group formation, but for the most part it worked. But while DAOC is still running, it's now an ageing niche game because it never reached mass appeal and never got the engine revamp it so badly needs. If there was ever a DAOC2 (unlikely) it would probably dumb down too unfortunately to have wider appeal.

    Much of the problem in ESO is because the weapon skill lines for stam and magicka are generally stronger than the class skill lines and within that there's a bias towards certain weapons too. So, for the most part class skills aren't the emphasis. There's very little choice in weapons because usally dps is all that matters, utility takes a back seat. At ESO launch it was viable to dual wield (swords usually) as a magicka user. All that changed of course.

    I got Elsweyr specifically to try the Necromancer. I found the Magcro underwhelming and buggy and yet another magicka class forced into using staves. So I switched to Stamcro. Much better, but for both PVE and PvP my Stamcro's skill bar is full of the same skills as all my other stamina characters, apart from a rather strong class ultimate (soon to be nerfed no doubt). Disappointing and dull.

    The solution? Partly to stop focusing gameplay on a very limited range of mechanics, biased towards dps, burst damage and healing and fast time to kill (unless it's trying to kill a Magsorc in PvP). Utility is mostly pointless in ESO PVE because all bosses and most non-trash mobs are immune to most crowd control. In PvP the duration of CC is so short and immunity so common it does little. So what's the point in having any CC on your skill bar if most important adversaries ignore it? Players use abilities like Caltrops for the damage, not the utility.

    Crowfall the next DAOC maybe, hope?
  • Inaya
    Inaya
    ✭✭✭✭✭
    At least ESO doesn't put rare mounts on a vendor, make you run around to collect a couple thousand gold worth of mats that expire in 24hrs then hot fix the mount off the vendor AND put a new mount in the WOW store.

    The day after big disappointing patch drop.....


    The Crimson Tidestallion is one of the rare mounts that can be found in Nazjatar, and it has a special source: Mrrl, the murloc we save from the clutches of the Naga. For his gratitude, he invites his friends over to Mezzamere or Newhome, where they turn into vendors for a fun item trading minigame. Today, the most important item Mrrl can sell is available! The Crimson Tidestallion is available today on US/OC Servers. War Mode needs to be ON for this to appear on Mrrl.

    Edit: Blizzard has hotfixed Mrrl's items, you CANNOT get this mount today anymore.
    Edited by Inaya on June 27, 2019 6:50PM
  • Aznarb
    Aznarb
    ✭✭✭✭✭
    You said stam, but don't forget healer.
    They've the same problem, doesn't matter which healer you play, you end-up with the same :
    - orb
    - prayer
    - spring
    - 1 burst
    - WoE
    - puncture
    - horn

    and in some content :
    - purge
    - mutagen

    Not a lot of room to make something unique.

    Like I said in another post, GEAR are a true part of the problem too, to much power creep, only few set are truly useful => no diversity.
    Ofc you can plya other set, but let's be honest, you'll not perform the same at all, not even close.

    I've level all healer class but necro, and I always end-up to have a similar build, a bit sad.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Drachenfier
    Drachenfier
    ✭✭✭✭✭
    Wolfpaw wrote: »
    Cernow wrote: »
    It's not really "growing pains", it's more "ageing pains". WoW is 15 years since launch and the MMO industry is approaching 25 years. Class homogenisation and general simplification of gameplay is something the entire MMO industry has suffered from as this is what game studios feel the market wants. Perhaps they're right, or perhaps it's the easiest / cheapest way to develop. Either way, it doesn't usually make for great gameplay. WoW was accused of dumbing down the genre when it launched and yet here we are with current WoW shaving fallen such a long way from vanilla. ESO is following a similar, if accelerated, trajectory.

    It doesn't have to be this way. Take Dark Age Of Camelot (which Matt Firor worked on of course), there's a game with three factions (realms), 19 races and 48 (!) classes. For the most part all of those classes have a very unique play style with distinct advantages and disadvantages in PvP and PVE. A balancing nightmare of course, particularly for group formation, but for the most part it worked. But while DAOC is still running, it's now an ageing niche game because it never reached mass appeal and never got the engine revamp it so badly needs. If there was ever a DAOC2 (unlikely) it would probably dumb down too unfortunately to have wider appeal.

    Much of the problem in ESO is because the weapon skill lines for stam and magicka are generally stronger than the class skill lines and within that there's a bias towards certain weapons too. So, for the most part class skills aren't the emphasis. There's very little choice in weapons because usally dps is all that matters, utility takes a back seat. At ESO launch it was viable to dual wield (swords usually) as a magicka user. All that changed of course.

    I got Elsweyr specifically to try the Necromancer. I found the Magcro underwhelming and buggy and yet another magicka class forced into using staves. So I switched to Stamcro. Much better, but for both PVE and PvP my Stamcro's skill bar is full of the same skills as all my other stamina characters, apart from a rather strong class ultimate (soon to be nerfed no doubt). Disappointing and dull.

    The solution? Partly to stop focusing gameplay on a very limited range of mechanics, biased towards dps, burst damage and healing and fast time to kill (unless it's trying to kill a Magsorc in PvP). Utility is mostly pointless in ESO PVE because all bosses and most non-trash mobs are immune to most crowd control. In PvP the duration of CC is so short and immunity so common it does little. So what's the point in having any CC on your skill bar if most important adversaries ignore it? Players use abilities like Caltrops for the damage, not the utility.

    Crowfall the next DAOC maybe, hope?

    Isn't Camelot Unchained the next DAoC?
  • Hyperion616
    Hyperion616
    ✭✭✭
    Anhedonie wrote: »
    And that's kinda a problem. Because I doubt ESO will be able to recover from that.
    It's not a doomsday post, but a possible look at what may happen unless devs do something about it.

    I played wow recently so my memory is pretty fresh in that regard. Classes are not enjoyable or interesting at all. Each class has unique mechanics like runes, individual resource pools, insanity meters and so on. Yet it still doesn't really help much. Because all these mechanics amount to nothing. Classes don't really have anything unique about them, all class individual buffs are removed, aside from maybe mages and priests. Homogenisation is fine, but overdo it and you'll end up with the same stuff, just differently coloured.
    I feel like ESO has this issue too. Classes aren't too different after all.

    If you're a magicka, you use a couple class dots, a spammable and a blockade from destro stuff. And you don't have any options, really. And the worst part is it doesn't matter what kind of destro staff you're using. Force pulse looks the same, deals the same damage and has the same mechanics. Blockade works the same. It's a patch of X element on the ground doing roughly the same damage. Destro ult...what ever skill you pick. Basically just a different colour. If flame force pulse would create a cone of flame in front of you, if lightning force pulse would lauch chain lightning and jump from target to target, if ice force pulse would create a frozen beam pushing back targets, that would be a lot different, it would feel more unique.

    If you're a stamina, you have a bit more variety in terms of weapon, but oh boy, stamina is a place where class identity goes to die. Ask stamina sorc mains. They have like 2 class abilities on bar and 1 of them is a passive effect. Not to mention that your offbar is pretty much the same regardless of class. Hail, caltrops, poison injection, whatever.

    Class balance and fun factor.
    Fun is subjective and balance in an MMO will never be achieved, considering pvp and pve aren't separated when it comes to balance. There are a lot of things that make fights unfair in this game.
    So , you probably butcher pve balance to make pvp fair, or vise versa. But afaik pvp players don't buy housing items from crown store, don't buy dungeon dlcs and don't really do quests. At least not people that come primarily for pvp as far as I know. And besides most people come to ESO from single player games, since they played, Daggerfall, Morrowind, Oblivion, Skyrim - all single player games that have no pvp or online interaction at all. Games that are about story and focus around making your character fun and stupidly OP. So, if I were to hazard a guess, balance scales won't be in favor of pvp in the long run.
    Besides, pvp games are most fun where everyone is at equial footing, that have great balance. No offence, but when I like to pvp, I don't launch ESO. I go to games like tekken 7 or similair.

    That leaves us at pve and fun factor. And yeah, balance isn't the best here. I haven't had a "main" for 5 years, because all classes were ultimately not very engaging or fun. And besides I usually play necromancers\warlocks in games, and that archetype only came with Elsweyr. Can't say I like the performance of that class at least in magicka spec and it has some really irritating stuff (Blastbones, looking at you), but I think this is the step in the right direction in terms of fun factor. Corpse mechanic feels unique and while it needs improvements, like smart targeting, better responsiveness, and line of sight check adjustments (maybe removal even), it still adds that unique feel to the class.

    We need more unique mechanics to make classes more fun, they just shouldn's be clunky or broken, or...well, you know.

    P.S. sorry for typos.

    @ZOS_GinaBruno @ZOS_RobGarrett @ZOS_RichLambert

    Long time wow player made the switch to ESO to try something different and I can Definitely see your point. To be honest with the way the gaming market is now it wouldn't surprise me any to know that most Developers who create MMO's probably end up hating it. The amount of work that goes in to maintaining an MMO is staggering, let a lone having to keep all your paying customers happy.

    Why not create a mobile game with a cash shop included that can rake in tons of money for your company. Probably less stress and not as much work for what could be a much bigger pay off.
    I am patient with stupidity but not with those who are proud of it.

    ~Edith Sitwell

  • alanmatillab16_ESO
    alanmatillab16_ESO
    ✭✭✭✭✭
    The only real issue that is glaring to me as a WoW refugee is this: Why are stamina DPS builds damn near FORCED to use a Bow? It homogenizes the game too much. For class fantasy, a necromancer using a bow just makes no sense to me. To me, skills like Endless Hail and Caltrops scream Ranger or Thief, but necro? No. I would like to see Boneyard get a stamina version. I think that would help a lot.

    The same reason WoW went downhill, the dps meter whiners. If a class/race/skill does 0.5 dps less than the next class/race/skill the tears start to flow.
  • Hyperion616
    Hyperion616
    ✭✭✭
    The only real issue that is glaring to me as a WoW refugee is this: Why are stamina DPS builds damn near FORCED to use a Bow? It homogenizes the game too much. For class fantasy, a necromancer using a bow just makes no sense to me. To me, skills like Endless Hail and Caltrops scream Ranger or Thief, but necro? No. I would like to see Boneyard get a stamina version. I think that would help a lot.

    The same reason WoW went downhill, the dps meter whiners. If a class/race/skill does 0.5 dps less than the next class/race/skill the tears start to flow.

    One reason why I do enjoy me some FF14 dps meters are frowned upon in that game and if people use them to harass someone with them you can actually report them for it. It is a breath of fresh air to not be hounded by the dps meter nuts who feel the need to link them after every trivial thing done.

    Well, I just chopped some wood....Time to link the ole dps meter to see how well I chopped wood versus the other four people in my party.
    I am patient with stupidity but not with those who are proud of it.

    ~Edith Sitwell

  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    TBF, a lot of the combat changes made in game were made due to the wants of the players. The devs were just reacting to what players expect from the game and for good or ill, each and every player has a different idea of what it means of fun.

    I've played wow since mid vanilla till wotlk. There were clear class identity, even if there were changes, I know that the devs were willing to forego some of the wants of the community for the sake of the game's biggest strength. Only warriors had charge, only rogues had stealth, only hunters and warlocks had pets, only druids can shapeshift, so on and so forth. Yes there might be a bit of overlap in terms of the tanking or healing roles but how you heal with a shaman was entirely different than how u heal with a druid.

    I've played eso since beta. And time and time again, many of the changes were done because players were the ones that wanted homogenization. Sure there are small pockets of identity but it didn't matter as like the op said, weapon choices mattered too much.

    Tbh though, as long as you are willing to make do with viable dps, there's alot of builds that you can try out. But optimal dps? Then it's always the bis.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
Sign In or Register to comment.