@Koolio am I missing something
Brawler with Master 2h
Lightspeedflashb14_ESO wrote: »The AOE part of jabs will hit 25% less damage then brawler BUT the closest target will get hit by double the damage of brawler, if all 4 hits of jabs hit. Meaning you need at least 4 targets for brawler to actually start out damaging jabs as a whole. If you include a 2 ticks of burning light for, which you will get in packs of 4+ mobs, that number goes up to 5. Seems pretty balanced to me.
also,@Koolio am I missing something
yesBrawler with Master 2h
you are comparing an ability altering weapons damage to a base skill. that is very silly of you. of course when you use the ability altering weapon, the skill ought to be better then normal (not that i am saying that is what happens, loads of ability altering weapons are junk, the master 2h is one that is semi passable), since you are giving up a second 2 piece, or at least a monster set. why else would you use the weapon, you are comparing apples to oranges. compare the damage when you have on the same sets, same 2 five pieces and monsters sets, you will see the skills are quite balanced.
also if your brawler is only hitting for 4-6k with a master 2h, you ought to look at the rest of your build, the amount of damage the master 2h adds is insane, i have seen 40k+ hits when i have 6 mobs in my cone using it.
Why do Jabs do 100% to one target and less to everyone else when all other AOE do everything to everyone.
If I hit 2 Saps it’s almost the exact time as 1 set of jabs but does full damage to everyone.