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[Character Faces] Face looks different during character generation

Dusk_Coven
Dusk_Coven
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133fmv8ry37a.png

Same character. Picture on the left is during Character Generation. Picture on the Right is the character in-game.
Notice the face on the right is shorter and therefore rounder.

I checked my screen ratio and it is correct for my monitor. I am running 2560x1440 native resolution Fullscreen (Windowed). No difference if I switch to Fullscreen.
  • vonknobby
    vonknobby
    Chest slider seems like it remained the same for you though.
    🍺[PC|NA] "Futz Puckerz" [AD|PvX]🍺 Recruiting New, Returning, and Veteran players.
  • Dusk_Coven
    Dusk_Coven
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    vonknobby wrote: »
    Chest slider seems like it remained the same for you though.

    Maybe but that laced-up neck V also looks slightly shorter. Looks like overall she got slightly compressed horizontally.
  • dotme
    dotme
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    Same on console. New character's face doesn't look anything like it did during creation. No issues with earlier characters, just ones created after Elsweyr
    PS4NA
  • Dusk_Coven
    Dusk_Coven
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    0njzdcr3czqu.png

    I think it's solved. Someone on Reddit posted that the character generation FOV is different.

    If you turn the in-game camera around to look at your toon, you either have to zoom out to put them in the middle, or zoom close but it puts them on the side.

    When they are on the side, they get distorted, hence fattened.
    I zoomed out to put them in the middle to take the screenshot above then magnified it to look at the character's face and it's definitely closer to character generation.
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