And you've tested this? Because I have :^)
Firstly, OP is concerned about pve dps. That translates to majority single target. Rending slashes and carve do more damage with their dot to any single target than caltrops and hail do (hail can compete towards the end of a maelstrom bow effect).
2H and DW have AoE spells with DoT-components, but except DW with Blade Cloak they have no ability like Volley/Caltrops with
It's not about wanting to run the latest meta build either, but if the combat expects you to have several DoTs/AoE DoTs up all the time to get a fast clear speed/good dps it's illogical and somewhat insulting to give those tools only to specific weapon lines.
Second; If he's worried about aoe for trash, he can slot two hand for (as you mention later) reverse slice, or throw on steel tornado or whirling blades (I still prefer tornado, area is better). Once the boss fight starts, you'll want rending more than you'll want Caltrops. Both is obviously ideal.
Why the sudden hostility, friend? I never said the op wasn't using these abilities, I said he could pick those classes to get an aoe dot. Misrepresenting my argument isn't polite.
Genuinely curious, how would you fix the issue of everyone using hail and caltrops? Keep in mind that any abilities you add can just be thrown onto a bar alongside caltrops and hail.
Why the sudden hostility, friend? I never said the op wasn't using these abilities, I said he could pick those classes to get an aoe dot. Misrepresenting my argument isn't polite.
lol polite. lol hostility. you just come off like you have no idea what you are talking about. is it really my fault if you do?
you can get 30k+ dps without either of those skills, which is fine for everything in the game, you can need to know your class and how the game works. if @daedalusAI would tell us what class they main, or hell just give me a class, i could give you bars that would be at least 30k dps. it is just it will be harder then using those skill and has a much lower ceiling but it can be done in the game right now.
but if you asking what i would change in the game to make it more viable, i would start by having blade cloak tick every 1 second, then adjust the damage so that it is the same over the 15 secs. i would then make on of the crit rush a single target dot, much like twin slashes, with either no gap closer or keeping the gap closer, since ZOS just made the skill have no range, then i would change carve to be a conal ticking dot, more damage then deadly then cloak but only in the front of you. no idea how to justify that in "lore terms" but does it make sense to you how blades spin around you with blade cloak? the new crave and blade cloak would time every second and you would be able to back bar them, leading to be able to choose which bar you want to back bar, they both would have pluses for front bar, like higher weapon damage for DW or a better single target execute for 2h and such.
also then there would 3 skills (for stam) that would be able to proc poisons from the back bar, which is better then DW halved enchants these days.
You continue to misrepresent my points entirely, snipping entire parts of my post away to fit your narrative, then say I come off clueless-
And yet I still don't name call you or insult your knowledge of the game, because that's not polite or constructive. Mock that if you want, you have the right :^)

I have some reservations about the st dot of rush (since that's already the effect of the maelstrm weapon),
Lightspeedflashb14_ESO wrote: »I have some reservations about the st dot of rush (since that's already the effect of the maelstrm weapon),
completely forgot that was a thing -×- because that dot is an absolute joke, is not a bleed and last i heard could be blocked. the reason i would put a dot on crit charge, is that there is no use for a gap closer is 95% of pve. mobs run to you and i have never unlocked the skill on my toons that do use 2h, i would like a use for the skill in pve. even with a the set on, which is "6000 Physical Damage over 5 seconds.", like 1200 dps at base, no one would give it up for a second 5 piece in pve and people are always saying players don't die fast enough in pvp. so maybe to remedy this, no charge and rename the morph.
I don't know if I'm ready to sacrifice PVP abilities on an altar for PvE, so yeah I think having just a morph is a much better way to go about that. Issue comes if that dot and the new carve (I wouldn't change brawler) outdo DW in pve, thanks to two strong new dots. Dunno if the dps from deadly would be enough. I guess it'd come down to numbers.
Lightspeedflashb14_ESO wrote: »you can get 30k+ dps without either of those skills, which is fine for everything in the game, you can need to know your class and how the game works. if @daedalusAI would tell us what class they main, or hell just give me a class, i could give you bars that would be at least 30k dps. it is just it will be harder then using those skill and has a much lower ceiling but it can be done in the game right now.
Is that 30k supposed to be single-target, AoE or a combined parse?
I reckon it depends on the toolkit of a class offering enough AoE tools on its own, e.g. a Stamblade offers close to nothing in terms of AoE
@daedalusAI Stamina necro, without using Bow or Caltrops, with the restriction of not having to rely on the best available items to counter the obviously missing only 2 persistent stamina AoE abilities
I reckon it depends on the toolkit of a class offering enough AoE tools on its own, e.g. a Stamblade offers close to nothing in terms of AoE