The new Grim Focus

  • CynicK
    CynicK
    ✭✭✭
    Add the Minor Berserk buff back to this ability
    I don't know, pre patch i saw everyone using it in pvp, now that i can use it in my nb it is changed and does not give a damage buff, for pve is good the 15% damage reduction but i prefered the damage because you have to light attack 5 times to have the buff and then you just lose it with an attack that for me, without stamina morph, just looks like a dps lose.
    Besides and i do not know if it is just me or other people has noticed but i cannot count the many times i have light attacked and the buf counter has not incressed besides losing the buf after some seconds if you do not light attack again I think this may be an intended feature but is not on the tooltip.
    For me the skill is not very useful damage wise and bugged.
    Edited by CynicK on June 15, 2019 4:54PM
  • Grandma
    Grandma
    ✭✭✭✭✭
    Other (please specify)
    this skill is a disaster. It started from point A and between there and where it is now the pathway looks like a snailtrail while on crack or something. It needs to be wiped clean completely and started from the bottom up, it's disgusting.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Add the Minor Berserk buff back to this ability
    Grandma wrote: »
    this skill is a disaster. It started from point A and between there and where it is now the pathway looks like a snailtrail while on crack or something. It needs to be wiped clean completely and started from the bottom up, it's disgusting.

    Do you play Nightblades?

    Last pass they were only standardizing abilities. I wouldn’t be surprised if they change it again once they look at passives and guild skills.

    If you think of the ability within the confines of not touching passives it’s great. Best solution, but of course there are downsides.

    As a pvp healer I build up stacks and never fire the proc. Stacks fall off a lot, so I’d prefer they gave NBs some defensive passives so NBs aren’t at a disadvantage but that will take time. Passive defense always > proc defense.

    I’m making a lot of assumptions about their methodology but it makes sense.
    Edited by Iskiab on June 15, 2019 8:22PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Sriivah
    Sriivah
    ✭✭✭
    Re-design this ability again to offer something else unique
    It really seems like a skill that can't seem to decide what it actually is. Is it a damage skill? The magicka version is literally a dps loss if you can't get three arrows off - which, with all the new movement or invulnerablility mechanics, is a very common occurrence even for experienced magblades. Is it a selfheal? The heal doesn't fire around 60% of the time even in melee range. Is it a defense skill? Well, that's what it feels like it is supposed to be now, but a very badly designed one. The 15% is barely noticeable in pve, and a good dps will have it for less than half a second anyway. In pvp, however? Its basically "Hey, you like major protection, right? Here's half of that, all the time, courtesy of light attacks and the combat bug." I am very concerned that next patch, ZOS will nerf or strip the damage of the ability entirely in favor of buffing the worthless heal and because it is such a powerful defensive ability in pvp.
    And that's not even mentioning that the activation is still a dead cast. You spend ~2k of your primary resource and a GCD on exactly nothing.
    I play all classes, but I main Stamina Nightblade and Stamina Templar
  • Gorilla
    Gorilla
    ✭✭✭
    Re-design this ability again to offer something else unique
    Who ever gave us the new grim focus cared about the nightblade class and knew it well I assume Gilliam. I wasn’t sure at first in fact I was salty and that was because I didn’t see the bigger picture. I love the new grim focus it’s an amazing change.

    I completely agree with you. While I have never liked the skill itself, it's clear someone who really knows the class guided the changes.
  • burglar
    burglar
    ✭✭✭✭
    Other (please specify)
    The heal is garbage, especially in PvP. Battle spirit double dips into the skill by halves the damage and then the heal, effectively making the heal for 25% of the damage, rather than 50% as the tooltip suggests.

    I think the mitigation is good, but I wish they would put the buff icon for stacks earned towards spectral bow somewhere other than in permanent effects. The icons are hard to see as it is - they're tiny af and move around all the time - so having the icon for ESO plus, vampirism, and my mundus stone is a lil annoying.

    Also, has anyone noticed that the stacks don't remain after battle has ended? I thought dudeface said we get to keep our stacks if we don't use spectral bow.
    It's not on my bar now.

    The skill now has no theme. It's a buff to defense that goes up the more you attack, and culminates in an easily dodged ranged attack that heals you if you are in melee range. It couldn't be more of a mess.

    I agree, it feels lost and confused.
    Edited by burglar on June 16, 2019 2:50AM
    Bosmer Melee Magicka Nightblade
  • hakan
    hakan
    ✭✭✭✭✭
    Heal needs to be changed imo. Doesnt fit.

  • Rianai
    Rianai
    ✭✭✭✭✭
    Other (please specify)
    The mitigation buff is stronger than Minor Berserk and it was probably a neccessary buff in the current (tank) meta. However i don't like how the game forces players into stacking passive defense/mitigation after alternatives got gutted and the change to Grim Focus fortifys this direction, so i'm still not a big fan of the change.
    The heal is garbage, especially in PvP. Battle spirit double dips into the skill by halves the damage and then the heal, effectively making the heal for 25% of the damage, rather than 50% as the tooltip suggests.

    I think the mitigation is good, but I wish they would put the buff icon for stacks earned towards spectral bow somewhere other than in permanent effects. The icons are hard to see as it is - they're tiny af and move around all the time - so having the icon for ESO plus, vampirism, and my mundus stone is a lil annoying.

    Also, has anyone noticed that the stacks don't remain after battle has ended? I thought dudeface said we get to keep our stacks if we don't use spectral bow.

    The heal doesn't double dip. It just seems to behave differently than the tooltip states. More like a flat heal than actually based on dmg dealt (I've got 3k heals on blocked Merciless hits that dealt less than 2k dmg, i've got similar heals on hits that hit for 6k).
    The amount of healing isn't the issue with this skill. The reliability is.

    "Keeping stacks" was probably referring to keeping them when the skill runs out and isn't recast. They were always lost out of combat and it would be op if not.
    Edited by Rianai on June 16, 2019 7:31PM
  • Druid40
    Druid40
    ✭✭✭✭
    I slightly miss the stamina regen for stamina gameplay. I might start using it on tank though. I like Shade more for magicka damage now.
  • Rikumaru
    Rikumaru
    ✭✭✭✭✭
    Add the Minor Berserk buff back to this ability
    New grim focus is stronger imo but I don't like the direction they are taking the class into.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • master_vanargand
    master_vanargand
    ✭✭✭✭✭
    Keep the ability the way it is now
    Heal range 7m is very bad.
    I want more than 12m.
  • Vlad9425
    Vlad9425
    ✭✭✭✭✭
    ✭✭
    Add the Minor Berserk buff back to this ability
    Heal range 7m is very bad.
    I want more than 12m.

    Not sure why there’s a heal attached to it in the 1st place. It’s like they thought of something random and went with it.
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    Re-design this ability again to offer something else unique
    I just want to know what baked as hell intern thought that it would be a cool idea to have the spectral arrow heal you but only in CLOSE RANGE. Lol! Like you're rewarded for point blank no scope headshots or something.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Add the Minor Berserk buff back to this ability
    Stx wrote: »
    I just want to know what baked as hell intern thought that it would be a cool idea to have the spectral arrow heal you but only in CLOSE RANGE. Lol! Like you're rewarded for point blank no scope headshots or something.

    It makes sense I think.

    In pvp there are melee type magblades and ranged ones. Ranged can use swallow soul for healing, but melee use concealed weapon as their spammable.

    It’s a way to buff melee magblade healing without helping ranged magblade.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Insco851
    Insco851
    ✭✭✭✭✭
    Keep the ability the way it is now
    Stx wrote: »
    I just want to know what baked as hell intern thought that it would be a cool idea to have the spectral arrow heal you but only in CLOSE RANGE. Lol! Like you're rewarded for point blank no scope headshots or something.

    Solid reply but yea it’s really a melee buff without giving ranged toons more tools.

    Who wants to shoot that *** from +7 meters anyways. Shortest travel time possible please.
  • Donny_Vito
    Donny_Vito
    ✭✭✭✭✭
    Keep the ability the way it is now
    I don't mind the new Grim Focus.
  • MehrunesFlagon
    MehrunesFlagon
    ✭✭✭✭✭
    Add the Minor Berserk buff back to this ability
    This is the kind of *** I feared we would see with Wheeler as lead combat designer. ughh.
  • Vermethys
    Vermethys
    ✭✭✭✭
    Keep the ability the way it is now
    I find it perfect for my playstyle. I could never get the hang of the meta PvP Stamblade set-up since I prefer S&B brawlers, and this ability adds a lot of much needed tankiness.

    I build up the stacks at the beginning of the fight and never fire the bow unless I can combo it with Major Defile and Dawnbreaker's stun as I'll lose a lot of mitigation if I fire it haphazardly. Only thing I'd love to see is Minor Endurance added back to the ability. To me, Stamblades seem harder to sustain than StamDK or StamSorc for example -- where my StamDK sustains endlessly with 1.5k recovery in No-CP, my Brawlerblade can't sustain well below 1.9k (with Leeching Strikes).
    PC EU CP1400+
    In-game Username: Vermilion98

    Characters & Builds
    Edith Geonette [DC Imperial Sorcerer] (AR28)
    Gorgo Aendovius [AD Imperial Dragonknight] (AR28)

    My Builds:
  • Vlad9425
    Vlad9425
    ✭✭✭✭✭
    ✭✭
    Add the Minor Berserk buff back to this ability
    Insco851 wrote: »
    Stx wrote: »
    I just want to know what baked as hell intern thought that it would be a cool idea to have the spectral arrow heal you but only in CLOSE RANGE. Lol! Like you're rewarded for point blank no scope headshots or something.

    Solid reply but yea it’s really a melee buff without giving ranged toons more tools.

    Who wants to shoot that *** from +7 meters anyways. Shortest travel time possible please.

    I would rather the heal got completely removed and the minor stam recovery buff got added back in.
  • ATomiX96
    ATomiX96
    ✭✭✭✭✭
    Re-design this ability again to offer something else unique
    giving a class bulk which is literally meant to be a sneaky high burst class with access to invisiblity, 10/10 class design.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
    ✭✭✭✭✭
    Mitigation is good. Damage is still good. Heal would be fine if not only at close quarters. I’d like minor endurance back.
    Hey everyone! Look! It's a signature!
  • Czekoludek
    Czekoludek
    ✭✭✭✭✭
    Add the Minor Berserk buff back to this ability
    More I play sorc, the more i think it should work more like sorcs crystal. Anything but different from the version we have right now, skill is awful now
    Edited by Czekoludek on June 24, 2019 11:32AM
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    Keep the ability the way it is now
    Czekoludek wrote: »
    More I play sorc, the more i think it should work more like sorcs crystal. Anything but different from the version we have right now, skill is awful now

    Of they make it like frag, then magnb is doomed to be just a worse sorc.

    I wouldn't mind if they gave frag it's stun back and raised the proc conditions. As it is now when I fight top tier sorcs I have a steady stream of like 5-6k frags coming.
    Edited by GhostofDatthaw on June 24, 2019 11:40AM
Sign In or Register to comment.