The game is a mess, they've really added to their pile of issues this quarter.
*Dragon's fire breath while swooping from above kills everyone in path before it nor the telegraph actually reaches them.
*Pet's and mobs get stuck in IC sewers, too stupid to use stairs.
*Crypt of Hearts skeleton boss (just before the bedroom with the two pillar locked door) fears players through walls.
*Enemies dying at a distance then suddenly teleporting closer to you, telling you, "[out of range]" when you try to loot.
*Descaling the max resolution of furniture, especially in player housing.
*The new jode player house causes (seemingly) random crashes, that, among its poor design.
*Stamnecro specifically seems to have a bug that locks player input, forcing them to block, only solution is to die. Doesn't always work.
*MMR for BGS, specifically over 50+ is a mess and discourages (but not limited to) new players from returning to it.
*Mend Spirit only applies major buffs via light attack, the heavy attack removes the major buffs immediately. This skill has also lost the visual circular aura it had on the affected player.
*Lottus Blossom with Mend Spirit has trouble recognizing itself, it's pathetic.
*Tether skills for Necromancer flicker and give false positives when you attempt to interact with already used corpses by other necro. These abilities are already clunky to begin with and don't fire even if lit in skill bar because the cross hair is obstructed by other actors/npcs/rodents/pebbles.
*Broken queue.
*Channeled heavy attacks (resto, lightning, mend spirit) lock players in animation and/or not completing, preventing use of other skills till you hit block to override the action. (This sometimes happens with sprint.)
*Locking players from mounting and weapon swapping, when previously was permitted, seemingly at random.
*Weapons and their particle effects/graphics appearing below the player's feet.
*Undo and morphs sometimes fires without restoring resources or other times doesn't bring you back to where you were. (Example being, even after a fall.)
*Casting Channeled Acceleration slows you. Originally all cast time skills slowed you, but this one became an exception.
*Several other telegraph issues, such as gargoyles in Hel Ra Citadel (which also don't hold aggro properly anymore and ignore taunts at random).
*Wayrest Sewer I doors don't prompt to allow players to open for some group members, especially before fighting Varaine who sometimes gets stuck and won't come down from the upper wooden platform. Forcing to fight at a range and having isolated party members wait.
It's far from "The End" content-wise, but ZoS may think about making an ESO II kind of attempt.
Current engine is getting old and players are always asking for new content + QoL changes, those may not be possible with the current game.
I believe ZoS has the resources and talent to fix the problems; however they are neither willing nor have the motivation to carry the players' feedback to the top level management which only cares about the profit and turnover.
New content is great, we like it very much but your servers are crumbling ZoS. It has been PvP from the beginning and not a single improvement on that for FIVE BIG YEARS, now it has spread to the PvE. Your self-made illness that you did not want to cure for so long is now in a code red state for your body. As a long time player, I hope you recover from it.
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