Most_Awesome wrote: »If you're new forget what you read on here about bad dps etc.
For Magicka Necro you can slot anything and destroy everything in Overland content.
The way the forums work class A can kill boss in 5 mins 25 seconds, class B can kill boss in 5 mins 45 seconds = class B is total shite in dps and soooo bad.
Most_Awesome wrote: »If you're new forget what you read on here about bad dps etc.
For Magicka Necro you can slot anything and destroy everything in Overland content.
The way the forums work class A can kill boss in 5 mins 25 seconds, class B can kill boss in 5 mins 45 seconds = class B is total shite in dps and soooo bad.
I find stamina characters are easier to build for survivability actually. Nothing wrong with magicka though. For solo play, it pays to have skills that provide a reliable heal, reduce your incoming damage and buff your outgoing damage. I prefer to make a setup that allows me to approach anything in the game at my own pace, and not be reliant on other players to get through difficult encounters.
You would likely have Unnerving Boneyard on your back bar for the major breach debuff, along with Wall of Elements. Those skills are useful against groups and bosses and should be running all the time in those situations.
On your front bar, run a cheap spammable ability. You can have one that works best on single targets, and one that clears groups faster if you like. The Hungry Scythe skill is a decent skill against groups, since you can damage multiple targets and gain a heal while doing so. Against single targets, it is weak. For single target, possibly either Ricochet Skull, one of the Force Shock morphs (from the destruction staff line), or Elemental Weapon from the Psijic skill line, if you have it.
A good self or group heal is one of the morphs of Life amid Death. Either the version that consumes corpses to remove negative effects, or the one that adds a longer heal over time upon consuming corpses.
For extra survival, you can grab the shield skill from the light armor line.
I recommend one of the Bone Armor morphs. I usually go with Beckoning Armor, since I want all mobs centered around me, but you could go with Summoner’s Armor if you are using a lot of the summon abilities. I would also slot one of the Bitter Harvest morphs and use it whenever there are corpses around. Either Deaden Pain if you want more damage reduction, or Necrotic Potency to gain ultimate faster.
One of the morphs of Expunge is also useful. I prefer Expunge & Modify to get a little stamina and magicka back, but the other one removes more negative effects. A cleanse skill is always handy in solo play, since so many mobs have cheapo snares and other annoying debuffs they frequently apply.
If you are mostly doing a lot of leveling and running around from mob to mob, I would recommend investing in magicka sustain over damage, since you can run out quickly, and being stuck heavy attacking to try and get enough resources back to fire another skill can suck, especially if you find yourself being overwhelmed with damage. Overland stuff dies pretty quickly even if you don’t go full damage. For harder challenges, unless you are cranking out outstanding DPS, you will find sustain still helps more, since it allows you to avoid frantic situations where you have nothing left when you need it. Better to understand and be able to deal with mechanics than have to count on burning through them all the time. Eventually, you will edge more toward damage as you get more confident and practiced.