No. Just reporting the numbers.I think you are somehow correlating ping (in-game UI actually shows latency) with FPS. They are not related at all.
What you are experiencing with disconnects is pretty straightforward. It is a connection issue so FPS is not affected at all. And since the game is unable to receive any information from the server it is unable to calculate and update latency.
Dusk_Coven wrote: »What you are experiencing with disconnects is pretty straightforward. It is a connection issue so FPS is not affected at all. And since the game is unable to receive any information from the server it is unable to calculate and update latency.
Could be poor implementation but it makes no sense -- If they are calculated at their end and sent to be displayed at my end (instead of being calculated at my end) then surely at this end software could detect that it missed one or more updates and display something accordingly.
Okay, please stop the argument, which is not getting anywhere.Dusk_Coven wrote: »What you are experiencing with disconnects is pretty straightforward. It is a connection issue so FPS is not affected at all. And since the game is unable to receive any information from the server it is unable to calculate and update latency.
Could be poor implementation but it makes no sense -- If they are calculated at their end and sent to be displayed at my end (instead of being calculated at my end) then surely at this end software could detect that it missed one or more updates and display something accordingly.
Latency can't be calculated on your end. Or server end. It's the time between you and the server. If one side does not respond this time is infinite.
And it does display something accordingly. The "connection to the server timed out" message after you get kicked to the login screen.
As stated in Post #2 of this discussion, Frames-Per-Second (FPS) is a measure of the display output performance of the player's hardware, and it is not affected (directly) by Network Latency.- *sometimes* in starter zones like Bleakrock, my FPS jumps up and down by 10-30 points each tick, BUT ping is steady AND the immediate area is nowhere busy as an Alik'r dolmen. Last time this happened I was staring at a mountain face in northern Bleakrock and there were maybe 2 players idling at a nearby fireplace with some questgiver NPCs.
As stated in Post #2 of this discussion, such events are most likely caused by poor connections and transmission between the player's computer and the host megaserver system. Be sure that your cabling, router, and connection to your ISP's network are sound. Then contact your ISP and ask tech support to examine the performance "stats" for the transmissions to and from your computer, to see whether there are any problems with their network or other hardware.- I frequently get disconnected, sometimes 10-20 times within an hour. When it starts to happen, often things around me just stop and I can no longer interact with anything. BUT FPS and Ping remain steady throughout even though the "freeze" can last upwards of a minute before the game disconnects me to the login screen
Good point, and thank-you for mentioning it.....
The FPS goes up and down mostly due to the number of objects in view that have a script running on them. Sure, graphics can have an impact, but it is the scripting that is the biggest load. Which is why adjusting the view distance has such an impact on FPS, less scripts.