I have lived in a desert for almost 30 years. Dunes are a feature in some areas of some Deserts. Sure, the Sahara is vast sand dunes, but surrounding it is a larger desert that has some vegetation and other features.
They are not empty by a long stretch. In fact the Alikir zone is a barren wasteland compared to say, the Mojave, Sonoran and other deserts in the SW USA. Sand Dunes are indicative of getting no rain at all, or a very minor amount in a specific area.
I do kinda wish that some zones had a few less wayshrines though. Then again, I'm mostly a roleplayer and like exploration/lore/atmosphere above all else.
Every zone in eso is 'full'. It is disappointing I agree. But thats how most mmos are. Most players aren't looking for a expansive world to explore because that would be too boring.. I guess.
I am, but only if I have a quicker way to travel than on foot, being blocked by things, constantly.
Most "casual" players seem to like flying, but they don't tend to post on forums, too much, so they either don't get given it, or they eventually have it taken away again, if they do.
Then, when they do have it taken away, they finally make the effort to complain vociferously, by which time it's deemed too late and the deed is done.
Then, if they keep on complaining, there might be a half-hearted compromise, whereby it is reintroduced, as long as you are prepared to give the devs your first born...
I don't know why anyone over the age of 20 tolerates this kind of trolling and manipulation, especially from the kind of people who try to do it (who most people wouldn't spit on, if they were on fire), but there you go.
Sylvermynx wrote: »
I was introduced to the Rub' al Khali by one of the favorite books of my life - The Eight, by Katharine Neville.
This is where flying in games comes in.
Then you can make big distances between things and have a real feeling of openness, freedom, space and grandeur, without driving people (who are actually trying to get somewhere) crazy.
While people are stuck on the ground and loading screens are a thing, you have to keep the distances less huge, sadly.
Sylvermynx wrote: »
I was introduced to the Rub' al Khali by one of the favorite books of my life - The Eight, by Katharine Neville.
Thank you, I've just added it to my Kindle library. Sounds like my kind of book, although I find myself more often in Ancient Egypt.
phaneub17_ESO wrote: »Its like driving through Kansas and all you see are fields of wheat or corn for miles, you go stir crazy when nothing changes for hours.
Waffennacht wrote: »But wouldn't that be a lot of work on the servers for no real reason other than atmosphere.
Plus people already hate long rides
Just sheer nothing for miles. I had this grand vision of emptiness for the zone when I first heard of it before actually getting there. I had thought the zone would be this vast empty desert of rolling dunes with player hubs scattered around, and it would take you like 10 to 15 real minutes of riding to span the distance, with some quest content in between like a pillaged caravan or a sunken cavern. Instead the Alik'r is very rocky and full of ruins and towns and mines and just, really full.
By the way this screenshot was from when I got out of bounds in Anequina, hence why there's nothing there.
Just sheer nothing for miles. I had this grand vision of emptiness for the zone when I first heard of it before actually getting there. I had thought the zone would be this vast empty desert of rolling dunes with player hubs scattered around, and it would take you like 10 to 15 real minutes of riding to span the distance, with some quest content in between like a pillaged caravan or a sunken cavern. Instead the Alik'r is very rocky and full of ruins and towns and mines and just, really full.
By the way this screenshot was from when I got out of bounds in Anequina, hence why there's nothing there.
I do kinda wish that some zones had a few less wayshrines though. Then again, I'm mostly a roleplayer and like exploration/lore/atmosphere above all else.
You know you have a choice not to use them right?
I sometimes run across the map when I feel like seeing the scenery.
But when I've got 20-30 survey maps to gather, I want the closest route possible.
I'd rather not advocate to remove a choice players have when I can choose to alter my own gameplay to suit my mood at the time.
Just sheer nothing for miles. I had this grand vision of emptiness for the zone when I first heard of it before actually getting there. I had thought the zone would be this vast empty desert of rolling dunes with player hubs scattered around, and it would take you like 10 to 15 real minutes of riding to span the distance, with some quest content in between like a pillaged caravan or a sunken cavern. Instead the Alik'r is very rocky and full of ruins and towns and mines and just, really full.
By the way this screenshot was from when I got out of bounds in Anequina, hence why there's nothing there.
Just sheer nothing for miles. I had this grand vision of emptiness for the zone when I first heard of it before actually getting there. I had thought the zone would be this vast empty desert of rolling dunes with player hubs scattered around, and it would take you like 10 to 15 real minutes of riding to span the distance, with some quest content in between like a pillaged caravan or a sunken cavern. Instead the Alik'r is very rocky and full of ruins and towns and mines and just, really full.
By the way this screenshot was from when I got out of bounds in Anequina, hence why there's nothing there.