brandoncoffmannub18_ESO wrote: »I main magDK in both PVE and PVP, and I can say without a doubt that wings when they reflected :
PvE were useless unless you were solo'ing some really weird stuff like vFL HM by yourself ( it's been done for some reason lol )
PvP the wings were such a terrible mechanic, it could reflect all the damage AND cc onto the person using it making them kill themselves which is just an awful time.
I do agree that 50% mitigation is a great factor, but I only have one slot on my backbar for a defense skill in it's spot, and the 2 seconds of snare immunity doesn't make it up for the fact I'm eating projectiles, I would rather use harness magicka, mist form, or even race against time ( which I don't because I'm too lazy to switch from channeled bc PvE ) because the latter two give me major expedition so I can actually hit things with more than light attacks and not be perma-snared ( some people just spam encase when they are in a group ), and the first one is useful against ALL builds, while projectiles are only useful against if someone is using a ranged weapon which bow light attacks don't really hurt all that much and snipe is easy to block so I don't even use that as an argument because if you are using snipe you are probably bad and I don't need any help killing you.
So would I call this skill useless now? In PvP, for me, personally, yes. The offensive morph is funny to kill people with spamming projectiles at you every .5s but unless I know who I'm fighting beforehand it can be completely use to my opponent.
In some situations it's amazing in PvE ( tank wise, dps it'd be stupid. )
Reverting reflect would be terrible, I would rather see reflect removed completely because it's a stupid mechanic period, but, the only time reflect really annoys me is npc's spamming eclipse every cc cooldown on me, so eh, I don't care enough.
My suggestion would be keep the skill the way it is, or add Major Expedition on the non-offensive morph, then I'd use it, otherwise, I'll use it when I'm feeling corny for the offensive morph, because the snare reduction doesn't make up for the fact you can kite around me with little problems spamming me especially with large numbers.
If you relied on this skill for your build before, well, adapt and realize it was a broken, overpowered skill.
Using vamp for snare removal and major expedition is nuts. Too many dawnbreakers and MagDk’s out there for that to be viable.
RAT vs wings is basically Major expedition vs 50% multiplicative damage mitigation on ALL PROJECTILES, like 90% if you’re blocking with a shield. I unno SnB/Wings THIS patch lol. And MOP fools off the floor! Pop a speed immovable pot or something lol.
Reflecting 4 projectiles for 6 seconds was not op lol by the way.
brandoncoffmannub18_ESO wrote: »Using vamp for snare removal and major expedition is nuts. Too many dawnbreakers and MagDk’s out there for that to be viable.
Works fine for meRAT vs wings is basically Major expedition vs 50% multiplicative damage mitigation on ALL PROJECTILES, like 90% if you’re blocking with a shield. I unno SnB/Wings THIS patch lol. And MOP fools off the floor! Pop a speed immovable pot or something lol.
It's not about if I can eat projectiles, I can use harness magicka and block and get no damage, it's about is it versatile enough to be useful, for me, it's only useful against people whom use projectiles, I find it not worth it just for 2s snare immunity obviously.
Also, I use a crit build, you can argue that crit is useless in PvP because people wear impen ( it's not btw ), but the minor force it gives is very useful, IF, you build right.Reflecting 4 projectiles for 6 seconds was not op lol by the way.
It was very much OP, if you played any other class against a DK you would understand this, you could kill pretty much anyone with just the factor of their own light attacks doing 50% of your dps, even from my point of a view as a magDK against a DK using wings, I would do 40% damage with my own light attacks, if you weave every attack, you would see this to be true as well.
Against large numbers of people, it was just silly, but then again anything against large numbers of people is pretty silly.
BlackMadara wrote: »I dislike that it is gone, but can see why reflect was considered a problem. 50% damage reduction is still strong, and DFS returns a hefty amount of damage. Pretty hilarious to see unaware bow users kill themselves.
I'm finding it hard to justify running protective for snare immunity over RAT though. RAT gives psijic passives, 30% speed, minor force, and snare removal for 2387 cost. Wings gives 50% ranged damage reduction (has been shown to reduce damage from more than just projectiles) and snare removal for 3138 cost. As far as snares go, the increased speed from RAT makes it easier to get out of AoEs. That, combined with lower cost, and potentially increased damage makes it seem like the better choice.
That said, I'm considering trying protective to free up a bar slot. Gonna try slotting ele drain. Would increased pen and mag return outweigh the movement speed and minor force of RAT? I'll see how it feels.
if wings counter your class don't fight them.
I hope you will listen to the points I have made and really make up for this hit to mag dk.
Took my mag dk into PvP for the first time since the change last night juat so i could actually add to this discussion.
Fwiw my thoughts:
Whip change is a needed burst of kill power.
Wings change removes what I considered to be 1 of 2 skills that defines the magdk. Reduction of damage from projectiles is great, but it doesn't feel the same way.
I understand what is going on, they fire woebler who was all about creating classes that "feel" great and "powerful". Bring in gilliam and look at numbers to balance things.
All good things, but it's not enough.
Why do nightblades still have cloak? If you objectively look at wings and say it's op then you have to objectively look at cloak in the same eyes.
There were just as many "counters" to wings as there is for cloak so that false comparison lets preempt.
If you objectively want to balance the game, which if you are saying wings changes did, then cloak has to go too.
Took my mag dk into PvP for the first time since the change last night juat so i could actually add to this discussion.
Fwiw my thoughts:
Whip change is a needed burst of kill power.
Wings change removes what I considered to be 1 of 2 skills that defines the magdk. Reduction of damage from projectiles is great, but it doesn't feel the same way.
I understand what is going on, they fire woebler who was all about creating classes that "feel" great and "powerful". Bring in gilliam and look at numbers to balance things.
All good things, but it's not enough.
Why do nightblades still have cloak? If you objectively look at wings and say it's op then you have to objectively look at cloak in the same eyes.
There were just as many "counters" to wings as there is for cloak so that false comparison lets preempt.
If you objectively want to balance the game, which if you are saying wings changes did, then cloak has to go too.
I want to bring to the attention of the devs the fallacy of the wings change(NERF). This change was a horrible one. I don't think that it is understood how important the reflect on wings was for mag dk.
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killingspreeb16_ESO wrote: »Took my mag dk into PvP for the first time since the change last night juat so i could actually add to this discussion.
Fwiw my thoughts:
Whip change is a needed burst of kill power.
Wings change removes what I considered to be 1 of 2 skills that defines the magdk. Reduction of damage from projectiles is great, but it doesn't feel the same way.
I understand what is going on, they fire woebler who was all about creating classes that "feel" great and "powerful". Bring in gilliam and look at numbers to balance things.
All good things, but it's not enough.
Why do nightblades still have cloak? If you objectively look at wings and say it's op then you have to objectively look at cloak in the same eyes.
There were just as many "counters" to wings as there is for cloak so that false comparison lets preempt.
If you objectively want to balance the game, which if you are saying wings changes did, then cloak has to go too.
Yeah because cloak and wings had literally the same counter and used to work the same way /facepalm.
Tell me the many counter of wings that works so well to literally shut down the skill like you can do with cloak.
Let's see there is a potion that make ranged skill not refectable?
Attack someone with wings up remove them like when you attack someone from cloak?
Does every aoe or delayed skill break wings like they do with cloak?
Magelight and co works against wing removing them and suppress them for the debuff duration?
Just sayin tell me all those counter that where making wings easy to deal like i can do when im playing against a cloaker
But yeah let's "nerf" cloak make it cost 50% more everycast but remove many counter that break it and at the same time buff most of the NB skill so then we can open a thread how NB are "weak"after cloak is nerfed.
My MagDk is a vampire. I do pretty well in BGs.
If I can do it, then I guess you need to gain knowledge on how to properly employ your character.
Huuuuge difference between overland and BG.
BG has limited players in any one fight and thus the amount you can get CC's thrown at you from range is incredibly small by comparison to cyrodil.
Alls the wings nerf did was ensure Sorc and bow user dominance. (magblades arent counted here as they are in a terrible position unless they build tank but even then its "meh").
MagDKs can no longer close the gap in a reasonable fashion... sorcs can just streak away and then turn frag, reach etc etc then streak again and the mag dk still wont have caught up and even if you leaped them the sorc streak basically nullifies the gap closing ultimate.
Stamblades running around with the bow stun as well or any bow user for that matter essentially out class DKs by default now purely because there is litterally no defense against it anymore. Some mitigation sure. But it means nothing when the stuns are so frequent and powerful that they can out right kill you.
The only alternative is for people to run absorb magicka but that is reflecting only one projectile and its a stam cast. Meaning only StamDKs can use it and even then inefficiently.
You do know there is more possible than reflect and absord yes? If you so want a gap closer use chains. Still open world, a good roll dodge major expidition and I am right on the enemy giving them hell.
And yes magsorc streaking every class has no real match for that nothing to with magdk
thats not the point. Mag Dks only true ranged defense was pre-nerf wings. Thats it. It has nothing else, the damage mitigation is astonishingly bad in nearly all pvp scenarios right now, the reason I brought up sorcs streak was because its created a scenario where even if you're using Immo pots they can just streak, reach, streak, reach with almost no counterplay. Even if I were to use chains then what? they just stun me up close and nuke because there is virtually nothing aside from shield ult and the former mentioned that can actually stop it anymore and in overland with the amount of projectiles being fired at you it just makes it unbearable.
Yeah sure I could use chains but thats buggy at the best of times hell sometimes it doesnt even go off properly and doesnt even pull because of the lag. Even if I chain a sorc they will just streak away either way. Its not even worth trying to fight them anymore because you cannot push them. They can run around you in circles now because you have 0 defense against ranged stuns. At least stamdk can wear medium as bad as it is and roll dodge everywhere.
Magdks can slot harness, like every other mag class is often forced to do in light armor.
killingspreeb16_ESO wrote: »Took my mag dk into PvP for the first time since the change last night juat so i could actually add to this discussion.
Fwiw my thoughts:
Whip change is a needed burst of kill power.
Wings change removes what I considered to be 1 of 2 skills that defines the magdk. Reduction of damage from projectiles is great, but it doesn't feel the same way.
I understand what is going on, they fire woebler who was all about creating classes that "feel" great and "powerful". Bring in gilliam and look at numbers to balance things.
All good things, but it's not enough.
Why do nightblades still have cloak? If you objectively look at wings and say it's op then you have to objectively look at cloak in the same eyes.
There were just as many "counters" to wings as there is for cloak so that false comparison lets preempt.
If you objectively want to balance the game, which if you are saying wings changes did, then cloak has to go too.
Yeah because cloak and wings had literally the same counter and used to work the same way /facepalm.
Tell me the many counter of wings that works so well to literally shut down the skill like you can do with cloak.
Let's see there is a potion that make ranged skill not refectable?
Attack someone with wings up remove them like when you attack someone from cloak?
Does every aoe or delayed skill break wings like they do with cloak?
Magelight and co works against wing removing them and suppress them for the debuff duration?
Just sayin tell me all those counter that where making wings easy to deal like i can do when im playing against a cloaker
But yeah let's "nerf" cloak make it cost 50% more everycast but remove many counter that break it and at the same time buff most of the NB skill so then we can open a thread how NB are "weak"after cloak is nerfed.
Ok sure.
The only shutdown a magdk had against a stamblade was to reflect the poison injection taking them put of cloak and locking them down.
Now you get free openers with absolutely no way to shut you down without knowing where you are first. Before you had to pick your targets since a reflect could ruin your day.
Now you are free to gank.
It's interesting how the only ones who hated wings and are for cloak are gankers. Juat because you like a certain play style doesn't make it balanced.
Im not saying wings should be put back. I get why they were changed and i accept that it needed to change for balance and the health of the game.
Can you objectively look at cloak and say it's good for the health of the game for it to exist?
brandonv516 wrote: »killingspreeb16_ESO wrote: »Took my mag dk into PvP for the first time since the change last night juat so i could actually add to this discussion.
Fwiw my thoughts:
Whip change is a needed burst of kill power.
Wings change removes what I considered to be 1 of 2 skills that defines the magdk. Reduction of damage from projectiles is great, but it doesn't feel the same way.
I understand what is going on, they fire woebler who was all about creating classes that "feel" great and "powerful". Bring in gilliam and look at numbers to balance things.
All good things, but it's not enough.
Why do nightblades still have cloak? If you objectively look at wings and say it's op then you have to objectively look at cloak in the same eyes.
There were just as many "counters" to wings as there is for cloak so that false comparison lets preempt.
If you objectively want to balance the game, which if you are saying wings changes did, then cloak has to go too.
Yeah because cloak and wings had literally the same counter and used to work the same way /facepalm.
Tell me the many counter of wings that works so well to literally shut down the skill like you can do with cloak.
Let's see there is a potion that make ranged skill not refectable?
Attack someone with wings up remove them like when you attack someone from cloak?
Does every aoe or delayed skill break wings like they do with cloak?
Magelight and co works against wing removing them and suppress them for the debuff duration?
Just sayin tell me all those counter that where making wings easy to deal like i can do when im playing against a cloaker
But yeah let's "nerf" cloak make it cost 50% more everycast but remove many counter that break it and at the same time buff most of the NB skill so then we can open a thread how NB are "weak"after cloak is nerfed.
Ok sure.
The only shutdown a magdk had against a stamblade was to reflect the poison injection taking them put of cloak and locking them down.
Now you get free openers with absolutely no way to shut you down without knowing where you are first. Before you had to pick your targets since a reflect could ruin your day.
Now you are free to gank.
It's interesting how the only ones who hated wings and are for cloak are gankers. Juat because you like a certain play style doesn't make it balanced.
Im not saying wings should be put back. I get why they were changed and i accept that it needed to change for balance and the health of the game.
Can you objectively look at cloak and say it's good for the health of the game for it to exist?
The health of the game is dependent on a lot more than a single skill.
Performance, creativity, customer appreciation and consideration - these are all examples of things that might determine the future of the game's health.
Cloak is fine where it is right now.
This is funny how people think that 50% damage mitigation on almost every ranged attack is "bad".
50% is huge.
And a DK blocking reduce projectile near 90%.
Wings took a 1vX buff by allowing the dk to mitigate an infinite number of projectile without needing to refresh i every single second when facing 2 ranged players.
All the story about CC is hilarious. "People spam CC" CC immunity is 6s, and every half decent player will CC you on cooldown, from range or from melee. You should be happy to take ranged CC, at least you can see it and react.
I prefer a counter able slow stun with visual telegraph and travel time than eating invisible cut anim reverb/fear.
Curious, what's fun about playing dk without wings? I don't see that many dks lately in no cp cyrodiil and can't recall the last time somebody leaped. So without those two skills what do people enjoy about the class?
killingspreeb16_ESO wrote: »Took my mag dk into PvP for the first time since the change last night juat so i could actually add to this discussion.
Fwiw my thoughts:
Whip change is a needed burst of kill power.
Wings change removes what I considered to be 1 of 2 skills that defines the magdk. Reduction of damage from projectiles is great, but it doesn't feel the same way.
I understand what is going on, they fire woebler who was all about creating classes that "feel" great and "powerful". Bring in gilliam and look at numbers to balance things.
All good things, but it's not enough.
Why do nightblades still have cloak? If you objectively look at wings and say it's op then you have to objectively look at cloak in the same eyes.
There were just as many "counters" to wings as there is for cloak so that false comparison lets preempt.
If you objectively want to balance the game, which if you are saying wings changes did, then cloak has to go too.
Yeah because cloak and wings had literally the same counter and used to work the same way /facepalm.
Tell me the many counter of wings that works so well to literally shut down the skill like you can do with cloak.
Let's see there is a potion that make ranged skill not refectable?
Attack someone with wings up remove them like when you attack someone from cloak?
Does every aoe or delayed skill break wings like they do with cloak?
Magelight and co works against wing removing them and suppress them for the debuff duration?
Just sayin tell me all those counter that where making wings easy to deal like i can do when im playing against a cloaker
But yeah let's "nerf" cloak make it cost 50% more everycast but remove many counter that break it and at the same time buff most of the NB skill so then we can open a thread how NB are "weak"after cloak is nerfed.
Ok sure.
The only shutdown a magdk had against a stamblade was to reflect the poison injection taking them put of cloak and locking them down.
Now you get free openers with absolutely no way to shut you down without knowing where you are first. Before you had to pick your targets since a reflect could ruin your day.
Now you are free to gank.
It's interesting how the only ones who hated wings and are for cloak are gankers. Juat because you like a certain play style doesn't make it balanced.
Im not saying wings should be put back. I get why they were changed and i accept that it needed to change for balance and the health of the game.
Can you objectively look at cloak and say it's good for the health of the game for it to exist?
killingspreeb16_ESO wrote: »asking for wings counters
killingspreeb16_ESO wrote: »asking for wings counters
1. increase magic cost poison
2. light attack weaves
3. ggwp
Joy_Division wrote: »I hope you will listen to the points I have made and really make up for this hit to mag dk.
What more do you want? Every other skill in DK kit got buffed last patch and the spec is a top performer, yet you're still complaining about the "hit." If you're out there struggling because now all of a sudden you have to deal with projectile stuns like every other (weaker) class, that's a you problem, not the devs gutted your class problem.
Very thatSo your problem is with ranged hard CC skills. (i know this is overused but i dont know how to say it differently - L2p?)
Every magicka build had to deal with ranged CCs, thats why stamina dominates some pvp (noCP) w here you can, as mag, use only one roll and one CC break until you have ZERO stamina.
Now magDK has to deal with it as any other magbuild in this game. Hard CC reflect was stupid thing and they did right to remove it.
JumpmanLane wrote: »BlackMadara wrote: »I dislike that it is gone, but can see why reflect was considered a problem. 50% damage reduction is still strong, and DFS returns a hefty amount of damage. Pretty hilarious to see unaware bow users kill themselves.
I'm finding it hard to justify running protective for snare immunity over RAT though. RAT gives psijic passives, 30% speed, minor force, and snare removal for 2387 cost. Wings gives 50% ranged damage reduction (has been shown to reduce damage from more than just projectiles) and snare removal for 3138 cost. As far as snares go, the increased speed from RAT makes it easier to get out of AoEs. That, combined with lower cost, and potentially increased damage makes it seem like the better choice.
That said, I'm considering trying protective to free up a bar slot. Gonna try slotting ele drain. Would increased pen and mag return outweigh the movement speed and minor force of RAT? I'll see how it feels.
Dude, I ain’t being funny. I ain’t! I ain’t! But how in the WORLD are you running MagDk without Ele Drain?
Look, run RAT if you want to. It ain’t necessarily a bad skill at all, albeit a particularly weird playstyle tho (I can with VERY good justification call your playstyle weird if you ain’t running Ele Drain. Point blank and period. Lol).
Wings/SnB is probably the best way to run MagDk THIS patch. There is no reason at ALL to pick RAT over wings AND Ele Drain. You’re just gimping yourself. Folks are TANKY now days. You better have a source of Major Sorcery too lol.
Are you talking PvE? No way you’re PvPing not running Ele Drain. Do you run whip and leap? Lol. Nvm. I’m being funny and I shouldn’t be. BUT. DUDE...I just can’t take your ideas seriously on MagDk like at all lol.
Convince me otherwise. Tell me what you’re running.
Geeze run Undo on your back bar if you want Psijic passives AND minor protection. Hehehehe if you’re gonna honestly try to peck away at folks without MAJOR BREACH you’re gonna def need 8% damage mitigation on your turtle bar lol. As IF 50% damage mitigation vs projectiles is something you’re only CONSIDERING (91% with a shield on ALL projectiles vs 4). Geeze...50% 0n projectiles over 30% while CHANELLING). Oh I’m gonna die laughing lol.