
Waffennacht wrote: »But wouldn't that be a lot of work on the servers for no real reason other than atmosphere.
Sylvermynx wrote: »Fire purifies.
jainiadral wrote: »Sylvermynx wrote: »Fire purifies.
Tell that to my lungs or those two towns we lost in Norcal last November :'( I'm still having major respiratory issues from the last two years of the West Coast being on fire. Fire leaves nasty debris full of carcinogens everywhere the wind deposits the ash. What purifies? All the heroes who risk their lives every day to put out the blight
That screenshot reminds me a lot of the wastelands on the Socal/Nevada border before you start hitting the outlets outside Vegas. I spent a while in Arizona off-roading a few years back, and the deserts are full of life. Fields of Joshua trees, as you head south, lots of succulents, cacti. Sedona, with lots of cliffs of red stone. The Alik'r reminds me a little of a more ancient desert surrounding Phoenix.
Waffennacht wrote: »But wouldn't that be a lot of work on the servers for no real reason other than atmosphere.
Plus people already hate long rides
Sylvermynx wrote: »Hmm. But why did you think that? You must have had some background of deserts in the real world? Or perhaps not. Anyway even in the Empty Quarter it's more than just sand dunes, heat and wind.
Just sheer nothing for miles. I had this grand vision of emptiness for the zone when I first heard of it before actually getting there. I had thought the zone would be this vast empty desert of rolling dunes with player hubs scattered around, and it would take you like 10 to 15 real minutes of riding to span the distance, with some quest content in between like a pillaged caravan or a sunken cavern. Instead the Alik'r is very rocky and full of ruins and towns and mines and just, really full.
By the way this screenshot was from when I got out of bounds in Anequina, hence why there's nothing there.
Waffennacht wrote: »But wouldn't that be a lot of work on the servers for no real reason other than atmosphere.
Plus people already hate long rides
Why would it be more work if there was less detail to render? I think you meant the Client instead of the Servers, since the game Servers primarily handle calculations and send data to the Client telling it what's supposed to be going on. As far as I know, a zone with a whole lot of nothing visually may very well be the one everyone has the least amount of lag in.Sylvermynx wrote: »Hmm. But why did you think that? You must have had some background of deserts in the real world? Or perhaps not. Anyway even in the Empty Quarter it's more than just sand dunes, heat and wind.
I don't understand your meaning.
deadsheepb14_ESO wrote: »Behold my terrible photoshop skills.
https://imgur.com/a/awAjU6l
*I can't link images for some reason.
Waffennacht wrote: »Plus people already hate long rides
Every zone in eso is 'full'. It is disappointing I agree. But thats how most mmos are. Most players aren't looking for a expansive world to explore because that would be too boring.. I guess.
deadsheepb14_ESO wrote: »Behold my terrible photoshop skills.
https://imgur.com/a/awAjU6l
*I can't link images for some reason.
deadsheepb14_ESO wrote: »Behold my terrible photoshop skills.
https://imgur.com/a/awAjU6l
*I can't link images for some reason.
Is that a freakin Graboid?
Waffennacht wrote: »But wouldn't that be a lot of work on the servers for no real reason other than atmosphere.
Plus people already hate long rides
Just sheer nothing for miles. I had this grand vision of emptiness for the zone when I first heard of it before actually getting there. I had thought the zone would be this vast empty desert of rolling dunes with player hubs scattered around, and it would take you like 10 to 15 real minutes of riding to span the distance, with some quest content in between like a pillaged caravan or a sunken cavern. Instead the Alik'r is very rocky and full of ruins and towns and mines and just, really full.
By the way this screenshot was from when I got out of bounds in Anequina, hence why there's nothing there.