Wings were so crucial to the kit of a mag dk
We need this fixed, either give us back our reflect, or at the very least immunity to ranged hard cc for the duration.
It is very simple if wings counter your class don't fight them.
I main mag dk, so I don't just go try to fight every Templar or purge spamming healer I see. I play a dot class and that would just be asking for a bad time.
I main a Templar, the dot build Mag Dk's are by far the hardest class to fight because purge doesn't have any order to it, your dots are reapplied so fast (and cleanse isn't cheap) and you have an unblockable melee range CC. You're not a good DK, I already know that.
I want to bring to the attention of the devs the fallacy of the wings change(NERF). This change was a horrible one. I don't think that it is understood how important the reflect on wings was for mag dk.
First point:
-Magicka DK is a slow turtle like class with hardly any mobility except from chains and leap. Any other mobility that we would use would come via vampire, a couple different sets, or the psijic skill line.
-Vampire is a horrible line in pvp in my opinion due to the strength of Dawnbreaker and now multen whip, not to mention horrible health recovery. The sub par extra sustain and horrible skill line just isn't worth the damage you take.
-Using a 5 piece set solely for mobility on a magicka class will make you lack in other areas so poorly that it just isn't viable.
-The psijic skill line is a pretty good line compared to many other guild or world skill lines, race against time is a great skill all in all, but using this skill means I will have to use volatile armor and makes the use of Mighty chudan unrealistic with some builds. This can cause problems when trying to get access to the Burning Heart passive which is arguably one of the best passives in the game. Trying to gain access to that passive with the use of other skills in the Dragon tree can be difficult to put it lightly. Wings and Volatile are the 2 most relative ways to gain access to this passive other than coagulating blood, but ideally you already want the passive active when hitting coag, or you are shooting yourself in the foot.
Second point:
-Wings wasn't just a reflect but also a way to save crucial stam in pvp as a mag dk. Wings had a second more important thing to do than just reflect ranged abilities back at the caster, and that was to keep a class with no way to avoid incoming damage from getting cc'd over and over again from range. For a class with no purify, streak, cloak, or other forms of damage avoiding, and mobility skills, not getting cc'd from range even for 1 to 2 abilities made all the difference. 1 ranged knock back, knock down, or stun when stuck in a pitched battle with nothing to do but hold your ground, is the end of that battle, especially with how high damage is now.
-I don't think that ranged cc stun and knock back abilities were taken into effect when looking at this change. I understand that reflect made some ranged abilities obsolete in mainly 1v1s, and it was really only magicka nightblade. This is due to the fact that every ability a MNB uses is a ranged projectile. Now as for sorcs complaining, only 1 ability in their kit was effected by reflect and that was crystal frag. Force pulse was made un-reflect able years ago, curse was made an unblock able source of direct damage also years ago, and lets not forget the most over powered execute in the game. We will leave the issues of the sorc execute for a later time on a different post.
(Unblock able direct damage is ridiculous in its own right, because the way you counter direct damage is by blocking it. That is why dots are even a thing, because dots are how you counter block.)
-Oh destructive reach, how abused you are. Let me just say this when you removed the most reliable reflect from the game, you just opened the gate for some of the most cc abusive game play I have ever seen. I know that most people wouldn't think that one skill on only one class had the ability to keep most ranged cc's from being abused, but it did. I would say the majority of the ranged player base didn't use draining shot or destructive reach near as much as it is being used now, because it could just as easily get them killed as the person they hit with it, if they targeted the wrong person.
3rd point:
-There were better ways to fix the wing issue, you could have used any of the following and it would have been better for both sides, make light attacks un-reflect able, and/or make class spam ables' un-relectable. Another possible change is adding RANGED hard cc immunity to both morphs of wings for 6 seconds or 4 different ranged hard cc abilities.
-Ranged cc spam is completely out of control with little to no counter play to it at least for mag dk. Personally I dont think there should be any ranged hard cc's in the game, not to mention a ranged hard cc that becomes a hard hitting spam able when you equip a master staff. This wouldn't be such an issue if block didn't get nerfed into the ground, which hit mag dk harder than anything else, due to block being the best way to mitigate damage on a dk due to our class passives.
-Being in light armor and getting range cc spammed is almost game breaking and sometimes it is game breaking if you're not in a group especially considering how solo magicka DK in heavy armor is non existent if you want to kill anything on the battlefield.
My Conclusion:
The wings change was game breaking. 50% multiplicative ranged projectile damage reduction is a massive joke. With wings up, cap resits, and 2500 crit resist and still get slammed by 7k frags and 12k killers blades just goes to show there is an issue with the damage reduction. What makes this game changing is you are getting hard cc spammed from 30 to 40 meters out taking this kind of damage. Wings were so crucial to the kit of a mag dk because we are penguin knights and have to waddle across the battlefield to get anywhere. With the nerf to wings you took away my ability to essentially dodge an incoming ranged hard cc that was going to get me killed. Without being able to dodge roll a lot, purify, streak, or cloak incoming ranged hard cc's you have essentially made me a sitting duck if I am out numbered and being spammed. We need this fixed, either give us back our reflect, or at the very least immunity to ranged hard cc for the duration. As for balance changes please don't ever make balance changes based off of 1v1 counters. It is very simple if wings counter your class don't fight them. I main mag dk, so I don't just go try to fight every Templar or purge spamming healer I see. I play a dot class and that would just be asking for a bad time. You removing my reflect is the same as me asking you to remove the purify from templar. It would break the class and multiple builds. minor adjustments are fine but completely gutting a classes only ability to get out of a sticky situation just makes it miserable to play solo or even out numbered for that matter!
I hope you will listen to the points I have made and really make up for this hit to mag dk.
Thanks
-JDMOONAN the Fire Mage aka JD the MOON-MAN
My MagDk is a vampire. I do pretty well in BGs.
If I can do it, then I guess you need to gain knowledge on how to properly employ your character.
My MagDk is a vampire. I do pretty well in BGs.
If I can do it, then I guess you need to gain knowledge on how to properly employ your character.
Huuuuge difference between overland and BG.
BG has limited players in any one fight and thus the amount you can get CC's thrown at you from range is incredibly small by comparison to cyrodil.
Alls the wings nerf did was ensure Sorc and bow user dominance. (magblades arent counted here as they are in a terrible position unless they build tank but even then its "meh").
MagDKs can no longer close the gap in a reasonable fashion... sorcs can just streak away and then turn frag, reach etc etc then streak again and the mag dk still wont have caught up and even if you leaped them the sorc streak basically nullifies the gap closing ultimate.
Stamblades running around with the bow stun as well or any bow user for that matter essentially out class DKs by default now purely because there is litterally no defense against it anymore. Some mitigation sure. But it means nothing when the stuns are so frequent and powerful that they can out right kill you.
The only alternative is for people to run absorb magicka but that is reflecting only one projectile and its a stam cast. Meaning only StamDKs can use it and even then inefficiently.
My MagDk is a vampire. I do pretty well in BGs.
If I can do it, then I guess you need to gain knowledge on how to properly employ your character.
My MagDk is a vampire. I do pretty well in BGs.
If I can do it, then I guess you need to gain knowledge on how to properly employ your character.
Huuuuge difference between overland and BG.
BG has limited players in any one fight and thus the amount you can get CC's thrown at you from range is incredibly small by comparison to cyrodil.
Alls the wings nerf did was ensure Sorc and bow user dominance. (magblades arent counted here as they are in a terrible position unless they build tank but even then its "meh").
MagDKs can no longer close the gap in a reasonable fashion... sorcs can just streak away and then turn frag, reach etc etc then streak again and the mag dk still wont have caught up and even if you leaped them the sorc streak basically nullifies the gap closing ultimate.
Stamblades running around with the bow stun as well or any bow user for that matter essentially out class DKs by default now purely because there is litterally no defense against it anymore. Some mitigation sure. But it means nothing when the stuns are so frequent and powerful that they can out right kill you.
The only alternative is for people to run absorb magicka but that is reflecting only one projectile and its a stam cast. Meaning only StamDKs can use it and even then inefficiently.
You do know there is more possible than reflect and absord yes? If you so want a gap closer use chains. Still open world, a good roll dodge major expidition and I am right on the enemy giving them hell.
And yes magsorc streaking every class has no real match for that nothing to with magdk
My MagDk is a vampire. I do pretty well in BGs.
If I can do it, then I guess you need to gain knowledge on how to properly employ your character.
Huuuuge difference between overland and BG.
BG has limited players in any one fight and thus the amount you can get CC's thrown at you from range is incredibly small by comparison to cyrodil.
Alls the wings nerf did was ensure Sorc and bow user dominance. (magblades arent counted here as they are in a terrible position unless they build tank but even then its "meh").
MagDKs can no longer close the gap in a reasonable fashion... sorcs can just streak away and then turn frag, reach etc etc then streak again and the mag dk still wont have caught up and even if you leaped them the sorc streak basically nullifies the gap closing ultimate.
Stamblades running around with the bow stun as well or any bow user for that matter essentially out class DKs by default now purely because there is litterally no defense against it anymore. Some mitigation sure. But it means nothing when the stuns are so frequent and powerful that they can out right kill you.
The only alternative is for people to run absorb magicka but that is reflecting only one projectile and its a stam cast. Meaning only StamDKs can use it and even then inefficiently.
You do know there is more possible than reflect and absord yes? If you so want a gap closer use chains. Still open world, a good roll dodge major expidition and I am right on the enemy giving them hell.
And yes magsorc streaking every class has no real match for that nothing to with magdk
thats not the point. Mag Dks only true ranged defense was pre-nerf wings. Thats it. It has nothing else, the damage mitigation is astonishingly bad in nearly all pvp scenarios right now, the reason I brought up sorcs streak was because its created a scenario where even if you're using Immo pots they can just streak, reach, streak, reach with almost no counterplay. Even if I were to use chains then what? they just stun me up close and nuke because there is virtually nothing aside from shield ult and the former mentioned that can actually stop it anymore and in overland with the amount of projectiles being fired at you it just makes it unbearable.
Yeah sure I could use chains but thats buggy at the best of times hell sometimes it doesnt even go off properly and doesnt even pull because of the lag. Even if I chain a sorc they will just streak away either way. Its not even worth trying to fight them anymore because you cannot push them. They can run around you in circles now because you have 0 defense against ranged stuns. At least stamdk can wear medium as bad as it is and roll dodge everywhere.
So your problem is with ranged hard CC skills. (i know this is overused but i dont know how to say it differently - L2p?)
Every magicka build had to deal with ranged CCs, thats why stamina dominates some pvp (noCP) w here you can, as mag, use only one roll and one CC break until you have ZERO stamina.
Now magDK has to deal with it as any other magbuild in this game. Hard CC reflect was stupid thing and they did right to remove it.
Darkenarlol wrote: »l2p issue?
it definitely looks like one