Dungeon Role Auras

phaneub17_ESO
phaneub17_ESO
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Dungeon Auras only apply for Normal Dungeons when using the Group Finder to form your party, whether it is random or a specific Dungeon.
Dungeon Auras are automatically disabled when entering Group Finder with a party of 3 or more before you queue up.
Dungeon Auras will not apply in Veteran Dungeons.

Tank Aura
1. Increases Threat generated by 50%
2. Decreases Damage taken by 10% - As long as you are within 30 meters of another party member.
3. Increases Healing received by 10% - As long as you are within 30 meters of another party member.
4. Decreases Damage dealt by 50% - If you are more than 40 meters away from another party member.

Healer Aura
1. Decreases Threat generated by 50% from restorative abilities and effects.
2. Decreases Damage taken by 10% - As long as you are within 30 meters of another party member.
3. Increases Healing done by 10% - As long as you are within 30 meters of another party member.
4. Decreases Damage dealt by 50% - If you are more than 40 meters away from another party member.

As long as you remain close to the other players in your group, you will gain bonuses that help you do better in the role you have selected; however, should you stray from others then those benefits are disabled. Getting too far away from your party members and you start to suffer a loss in damage as well. Dead party members still count as in range, should the rest of your party happen to die while on your watch; some things just can't be helped. Threat Increase on tanks allows even the most inept players hold aggro more efficiently even if they forgot to slot a taunt ability on their action bar, whoopsy! Now you be the best tank you can be, go all out damage, and still hold threat on most targets. Decreased Threat on Healers works the same way, should have a bad tank in the group unable to hold onto their targets and the mobs start looking your way, this combo should prevent that unless you go all out damage. Unfortunately damaging abilities and effects are not protected under the Threat Reduction bonus and will generate their normal amounts of threat.
  • Vildebill
    Vildebill
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    I don't think any buffs are needed, especially not in the easy normal dungeons.

    The only auras I'd be behind is if the tank, healer and DD:s got some kind of color aura around them, so it would be easy to spot the fake tank/healer/DD.
    EU PC
  • BomblePants
    BomblePants
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    May seem obvious to the longer term players but this is great advice for all the newer players who have joined us :)
  • Elwendryll
    Elwendryll
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    There is no threat mechanic in this game. There are just various levels of taunts, to put it simply. If you deal damage first and keep applying damage you'll keep the mob on you (no matter the amount of damage), unless someone uses a taunt ability, because it has priority. Pets also have a taunt (not in dungeons/trials) which has a priority over damage but not over taunt abilities.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • phaneub17_ESO
    phaneub17_ESO
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    I dunno about that, I've had many occasions where I would tear away World Bosses from someone else when I'm doing significantly more damage even with them hitting it first and continuing to hit them throughout the fight. I feel like threat does exist in some way.
  • max_only
    max_only
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    I dunno about that, I've had many occasions where I would tear away World Bosses from someone else when I'm doing significantly more damage even with them hitting it first and continuing to hit them throughout the fight. I feel like threat does exist in some way.
    Iirc
    If taunt has lapsed there are skills that will get the boss’ attention. Skills that interrupt, stun, knock back, or pull. You can try it with Silver leash. Doesn’t mean silver leash is a taunt. If you try to sweep it off it’s feet you become a target when taunt is down.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Artim_X
    Artim_X
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    Not necessary.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • mobicera
    mobicera
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    If no one uses a taunt threat is simply random...
    The first person to aggro with damage gets aggro for a few seconds after that it's just rng sorry...
    Your leet dps will not hold threat.

    This idea has been suggested before and was as unnecessary then as it is now.
    Normal dungeons do not need to get easier...
    If you have a problem with fake roles kick drop or run with people you know...
  • sdtlc
    sdtlc
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    ...
    1. Increases Threat generated by 50%
    ...

    Excuse me, but i'm rather staggered, even after checking your account age.

    Die Qualität verhält sich nicht zwingend proportional zur Masse...

    Meisterangler vor dem perfekten Rogen...
    +Kaiserstadt, Wrothgar, Hew's Fluch, Goldküste, Vvardenfell, Stadt der Uhrwerke, Sommersend, Artaeum, Trübmoor, Elsweyr (nördliches & südliches), Graumoor, Reik, Dunkelforst

    [PC][DC]Zunft der Helden[PvX]
    Feierabendgilde mit Ambitionen
  • Firstmep
    Firstmep
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    OP: While i understand what you are trying to do(stop "fake" tanks and healers from queueing), I have to say, no.

    This isnt World of Warcaft, dungeon roles are not as narrowly defined as in there.

    Also reducing the overall damage of Pickup Groups, why? Just so people show up with 50k hp damage sponges as tank and just spam taunt on everything? Thats not what tanking in this game is about, it has never been. Id rather play with a magsorc with 15k hp queueing as a tank, than some rando DK showing up with 50k hp just holding block.

    Especially for normal dungeons, you can clear them far quicker with 4 dps, even DLC ones. If you are struggling in Normal Dungeons, than im sorry, but its a you issue, not a game issue.

    That being said, i have always said that the game could do better to ramp up the difficulty curve from overland questing, so we dont get clueless people like you coming in crying about dying in a normal dungeon, beacuse they dont put on a single defensive skill on their bar.

    Again, this isnt WOW, tanks and healers are expected to do far more than just taunt and heal.
    When i take my Magplar healer into random normals, once every blue moon, im often doing 40+% of the groups damage, while buffing everyone and keeping everyone alive, guess what i dont come here crying about how bad 90% of the playerbase is, i dont kick people from the party beacuse they dont have the "right" setup for their role.

    The best you can do to improve your dungeon experience is to improve YOUR OWN gameplay, and not by trying to force your ideals on others.
  • Nemesis7884
    Nemesis7884
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    what might be nice sometimes is an optional colored aura in dungeons and trial to make it easier to identify who is tank / healer / damage dealer
  • Mitrenga
    Mitrenga
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    As long as the human factor involved, there will always be a solution. Perhaps this will create 4 healer or 4 tank groups now, who knows? There is no perfect system I guess.
    Edited by Mitrenga on June 18, 2019 11:39AM
  • Elwendryll
    Elwendryll
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    what might be nice sometimes is an optional colored aura in dungeons and trial to make it easier to identify who is tank / healer / damage dealer

    In trials I use the colored orbs from worm/ebon etc.. to identify who to get up in priority xD Just knowing where is the healer/tank when you have several dead people would be useful.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • satanio
    satanio
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    No.
    Why would you decrease my dmg? Why shouldnt I do 25k dps as a tank?
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • OrphanHelgen
    OrphanHelgen
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    This would solve all the problems where we are stuck and can't complete a normal dungeon :D. It's a great solution instead of actually fixing lagg, hitboxes, broken sets, broken recovery and stats and other bugs. Lets just straight up buff ourself so we cant die in a normal dungeon :D.
    Joke aside you have good ideas but normal dungeons already too easy and it's not really the problem with the game right now.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Lisutaris
    Lisutaris
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    Dungeon Auras only apply for Normal Dungeons when using the Group Finder to form your party, whether it is random or a specific Dungeon.
    Dungeon Auras are automatically disabled when entering Group Finder with a party of 3 or more before you queue up.
    Dungeon Auras will not apply in Veteran Dungeons.

    Tank Aura
    1. Increases Threat generated by 50%
    2. Decreases Damage taken by 10% - As long as you are within 30 meters of another party member.
    3. Increases Healing received by 10% - As long as you are within 30 meters of another party member.
    4. Decreases Damage dealt by 50% - If you are more than 40 meters away from another party member.

    Healer Aura
    1. Decreases Threat generated by 50% from restorative abilities and effects.
    2. Decreases Damage taken by 10% - As long as you are within 30 meters of another party member.
    3. Increases Healing done by 10% - As long as you are within 30 meters of another party member.
    4. Decreases Damage dealt by 50% - If you are more than 40 meters away from another party member.

    As long as you remain close to the other players in your group, you will gain bonuses that help you do better in the role you have selected; however, should you stray from others then those benefits are disabled. Getting too far away from your party members and you start to suffer a loss in damage as well. Dead party members still count as in range, should the rest of your party happen to die while on your watch; some things just can't be helped. Threat Increase on tanks allows even the most inept players hold aggro more efficiently even if they forgot to slot a taunt ability on their action bar, whoopsy! Now you be the best tank you can be, go all out damage, and still hold threat on most targets. Decreased Threat on Healers works the same way, should have a bad tank in the group unable to hold onto their targets and the mobs start looking your way, this combo should prevent that unless you go all out damage. Unfortunately damaging abilities and effects are not protected under the Threat Reduction bonus and will generate their normal amounts of threat.

    There is no "threat" in ESO. At least not how it works in other games and that these "auras" would help.

    The ideas, the effort on this is nice but won't solve anything. The 2 big problems are:
    - Tanking and healing in random groups is not "rewarding" enough to do it.
    - Playing a DD feels alot more fun.

    A tank has no problem to stay alive or keep the adds. Same with healer, it's np to keep your party alive and support them with buffs and also do some dmg.

    Like mentioned above, being a DD is a better gaming experience (not for everyone but grp finder queue waiting time does not lie). A lot of players want to skip the queue for DD and sign up as heal and tank. This has also two downsides -> it "steals" the slot of a real tank/heal and CAN BE (not must) a bad experience for the whole grp if it is a dlc dungeon or a bad grp synergy because of .... "behaviour".

    Best solutions so far -> Kick button or premade :smile:
    Edited by Lisutaris on June 18, 2019 1:00PM
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